added mods status bit to visualizer.
Since we can't read the real_mods and oneshot_mods static variable directly within the update_user_visualizer_state function (Threading and serial link). We are know storing the mods states in the visualizer_keyboard_status_t structure. We can now display the status of the modifier keys on the LCD display.daktil_thumb_popravljen
parent
3d264adfc5
commit
9eb8d05246
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@ -53,10 +53,13 @@ SOFTWARE.
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#define "Visualizer thread priority not defined"
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#define "Visualizer thread priority not defined"
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#endif
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#endif
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// mods status
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#include "action_util.h"
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static visualizer_keyboard_status_t current_status = {
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static visualizer_keyboard_status_t current_status = {
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.layer = 0xFFFFFFFF,
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.layer = 0xFFFFFFFF,
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.default_layer = 0xFFFFFFFF,
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.default_layer = 0xFFFFFFFF,
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.mods = 0xFF,
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.leds = 0xFFFFFFFF,
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.leds = 0xFFFFFFFF,
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.suspended = false,
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.suspended = false,
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};
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};
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@ -64,6 +67,7 @@ static visualizer_keyboard_status_t current_status = {
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static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
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static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
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return status1->layer == status2->layer &&
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return status1->layer == status2->layer &&
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status1->default_layer == status2->default_layer &&
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status1->default_layer == status2->default_layer &&
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status1->mods == status2->mods &&
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status1->leds == status2->leds &&
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status1->leds == status2->leds &&
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status1->suspended == status2->suspended;
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status1->suspended == status2->suspended;
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}
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}
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@ -307,6 +311,45 @@ bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_s
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gdispFlush();
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gdispFlush();
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return false;
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return false;
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}
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}
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static void format_mods_bitmap_string(uint8_t mods, char* buffer) {
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*buffer = ' ';
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++buffer;
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for (int i = 0; i<8; i++)
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{
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uint32_t mask = (1u << i);
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if (mods & mask) {
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*buffer = '1';
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} else {
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*buffer = '0';
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}
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++buffer;
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if (i==3) {
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*buffer = ' ';
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++buffer;
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}
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}
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*buffer = 0;
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}
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bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)animation;
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const char* title = "Modifier states";
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const char* mods_header = " CSAG CSAG ";
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char status_buffer[12];
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gdispClear(White);
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gdispDrawString(0, 0, title, state->font_fixed5x8, Black);
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gdispDrawString(0, 10, mods_header, state->font_fixed5x8, Black);
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format_mods_bitmap_string(state->status.mods, status_buffer);
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gdispDrawString(0, 20, status_buffer, state->font_fixed5x8, Black);
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gdispFlush();
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return false;
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}
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#endif // LCD_ENABLE
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#endif // LCD_ENABLE
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bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
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@ -350,6 +393,7 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
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visualizer_keyboard_status_t initial_status = {
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visualizer_keyboard_status_t initial_status = {
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.default_layer = 0xFFFFFFFF,
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.default_layer = 0xFFFFFFFF,
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.layer = 0xFFFFFFFF,
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.layer = 0xFFFFFFFF,
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.mods = 0xFF,
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.leds = 0xFFFFFFFF,
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.leds = 0xFFFFFFFF,
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.suspended = false,
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.suspended = false,
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};
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};
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@ -499,7 +543,18 @@ void update_status(bool changed) {
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#endif
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#endif
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}
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}
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void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
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uint8_t visualizer_get_mods() {
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uint8_t mods = get_mods();
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#ifndef NO_ACTION_ONESHOT
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if (!has_oneshot_mods_timed_out()) {
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mods |= get_oneshot_mods();
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}
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#endif
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return mods;
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}
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void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) {
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// Note that there's a small race condition here, the thread could read
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// Note that there's a small race condition here, the thread could read
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// a state where one of these are set but not the other. But this should
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// a state where one of these are set but not the other. But this should
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// not really matter as it will be fixed during the next loop step.
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// not really matter as it will be fixed during the next loop step.
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@ -523,6 +578,7 @@ void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
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visualizer_keyboard_status_t new_status = {
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visualizer_keyboard_status_t new_status = {
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.layer = state,
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.layer = state,
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.default_layer = default_state,
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.default_layer = default_state,
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.mods = mods,
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.leds = leds,
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.leds = leds,
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.suspended = current_status.suspended,
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.suspended = current_status.suspended,
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};
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};
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#include "lcd_backlight.h"
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#include "lcd_backlight.h"
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#endif
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#endif
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// use this function to merget both real_mods and oneshot_mods in a uint16_t
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uint8_t visualizer_get_mods(void);
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// This need to be called once at the start
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// This need to be called once at the start
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void visualizer_init(void);
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void visualizer_init(void);
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// This should be called at every matrix scan
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// This should be called at every matrix scan
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void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds);
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void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds);
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// This should be called when the keyboard goes to suspend state
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// This should be called when the keyboard goes to suspend state
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void visualizer_suspend(void);
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void visualizer_suspend(void);
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// This should be called when the keyboard wakes up from suspend state
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// This should be called when the keyboard wakes up from suspend state
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@ -61,6 +65,7 @@ struct keyframe_animation_t;
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typedef struct {
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typedef struct {
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uint32_t layer;
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uint32_t layer;
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uint32_t default_layer;
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uint32_t default_layer;
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uint8_t mods;
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uint32_t leds; // See led.h for available statuses
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uint32_t leds; // See led.h for available statuses
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bool suspended;
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bool suspended;
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} visualizer_keyboard_status_t;
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} visualizer_keyboard_status_t;
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@ -129,6 +134,8 @@ bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_st
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bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
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// Displays a bitmap (0/1) of all the currently active layers
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// Displays a bitmap (0/1) of all the currently active layers
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bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
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// Displays a bitmap (0/1) of all the currently active mods
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bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
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@ -188,7 +188,7 @@ MATRIX_LOOP_END:
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#endif
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#endif
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#ifdef VISUALIZER_ENABLE
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#ifdef VISUALIZER_ENABLE
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visualizer_update(default_layer_state, layer_state, host_keyboard_leds());
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visualizer_update(default_layer_state, layer_state, visualizer_get_mods(), host_keyboard_leds());
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#endif
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#endif
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// update LED
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// update LED
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