Added new keyboard DOIO KB16 (Rev 2) (#18699)

master
HorrorTroll 2022-10-27 00:59:30 +07:00 committed by GitHub
parent cd8099539b
commit 9dec43a0f2
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34 changed files with 1010 additions and 218 deletions

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@ -18,26 +18,7 @@
#include "kb16.h"
// OLED animation
#include "lib/logo.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
{ 0, 1, 2, 3, NO_LED, NO_LED, NO_LED },
{ 4, 5, 6, 7, NO_LED, NO_LED, NO_LED },
{ 8, 9, 10, 11, NO_LED, NO_LED, NO_LED },
{ 12, 13, 14, 15, NO_LED, NO_LED, NO_LED }
}, {
{0 , 0}, {75 , 0}, {149, 0}, {224, 0},
{0 , 21}, {75 , 21}, {149, 21}, {224, 21},
{0 , 43}, {75 , 43}, {149, 43}, {224, 43},
{0 , 64}, {75 , 64}, {149, 64}, {224, 64},
}, {
1, 1, 1, 1,
1, 4, 4, 1,
1, 4, 4, 1,
1, 1, 1, 1,
} };
#endif
#include "./lib/logo.h"
#ifdef OLED_ENABLE
uint16_t startup_timer;

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@ -19,29 +19,8 @@
#include "quantum.h"
#define XXX KC_NO
/* 06 ◯ 05 16 ◯ 15
*
* 00 01 02 03 04 14
*
* 10 11 12 13
* 26 25
* 20 21 22 23
* 24
* 30 31 32 33
*
*/
#define LAYOUT( \
K00, K01, K02, K03, K06, K04, K05, \
K10, K11, K12, K13, K16, K14, K15, \
K20, K21, K22, K23, K26, K24, K25, \
K30, K31, K32, K33 \
) { \
{ K00, K01, K02, K03, K04, K05, K06 }, \
{ K10, K11, K12, K13, K14, K15, K16 }, \
{ K20, K21, K22, K23, K24, K25, K26 }, \
{ K30, K31, K32, K33, XXX, XXX, XXX } \
}
#if defined(KEYBOARD_doio_kb16_rev1)
#include "rev1.h"
#elif defined(KEYBOARD_doio_kb16_rev2)
#include "rev2.h"
#endif

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@ -1,9 +0,0 @@
SRC += oled/bongocat.c
VIA_ENABLE = yes
# Additional thing to reduce compiled size
GRAVE_ESC_ENABLE = no
# OLED enabled
WPM_ENABLE = yes

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@ -1 +0,0 @@
VIA_ENABLE = yes

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@ -1,26 +1,13 @@
# KB16-01
![KB16-01](https://i.imgur.com/lpq47ELh.png)
#### This keyboard have 2 revision, so before you need to write your own firmware code. Please read it carefully, or you could accident bricked your keeb after that.
A macropad that have 16-key keyboard made by DOIO, which controlled by an Atmega32u4 chipset. The keyboard features per-key RGB, 3 encoder and an OLED screen for displaying useful information.
- **Revision 1**: Using ATMEGA32U4.
* Keyboard Maintainer: [HorrorTroll](https://github.com/HorrorTroll)
* Hardware Supported: Atmega32u4
When you try to go bootloader mode, QMK Toolbox will showing this message `Atmel DFU device connected (libusb0): Atmel Corp. ATmega32U4 (03EB:2FF4:0000)`. So please compile Revision 1 and flash after that.
Make example for this keyboard (after setting up your build environment):
Oh, and one more thing. As for the Bongo Cat on OLED screen, due to small flash size that ATMEGA32U4 support. It need to be disable Mouse key support.
make doio/kb16/rev1:default
- **Revision 2**: Using APM32F103CBT6 (clone STM32F103CBT6).
Flashing example for this keyboard:
make doio/kb16/rev1:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (1! key) and plug in the keyboard
* **Physical reset button**: Short press the button under Spacebar keycap to enter the Bootloader and flash the firmware
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
When you try to go bootloader mode, QMK Toolbox will showing this message `STM32Duino device connected: LeafLabs Maple 003 (1EAF:0003:0201)`. So please compile Revision 2 and flash after that.

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@ -21,11 +21,11 @@
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 7
#define MATRIX_COLS 5
/* key matrix pins */
#define MATRIX_ROW_PINS { D5, D4, D3, D2 }
#define MATRIX_COL_PINS { F5, F4, F1, F0, B7, B4, B5 }
#define MATRIX_COL_PINS { F5, F4, F1, F0, B7 }
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0
@ -40,7 +40,7 @@
#define FORCE_NKRO
/* Use the custom font */
#define OLED_FONT_H "lib/glcdfont.c"
#define OLED_FONT_H "./lib/glcdfont.c"
/* Encoder pins */
#define ENCODERS_PAD_A { F7, C7, D7 }

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@ -16,27 +16,21 @@
{"label":"3#", "x":2, "y":0},
{"label":"4$", "x":3, "y":0},
{"label":"Encoder 1 CCW", "x":4.25, "y":0, "w":0.5},
{"label":"Encoder 1", "x":4.75, "y":0},
{"label":"Encoder 1 CW", "x":5.75, "y":0, "w":0.5},
{"label":"5%", "x":0, "y":1},
{"label":"6^", "x":1, "y":1},
{"label":"7&", "x":2, "y":1},
{"label":"8*", "x":3, "y":1},
{"label":"Encoder 2 CCW", "x":6.25, "y":0, "w":0.5},
{"label":"Encoder 2", "x":6.75, "y":0},
{"label":"Encoder 2 CW", "x":7.75, "y":0, "w":0.5},
{"label":"Encoder 2", "x":6, "y":0},
{"label":"9(", "x":0, "y":2},
{"label":"0)", "x":1, "y":2},
{"label":"\u2191", "x":2, "y":2},
{"label":"Enter", "x":3, "y":2},
{"label":"Encoder 3 CCW", "x":5.25, "y":2.5, "w":0.5},
{"label":"Encoder 3", "x":5.75, "y":2.5},
{"label":"Encoder 3 CW", "x":6.75, "y":2.5, "w":0.5},
{"label":"Encoder 3", "x":5.375, "y":2.5},
{"label":"Fn", "x":0, "y":3},
{"label":"\u2190", "x":1, "y":3},

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@ -17,7 +17,7 @@
#include QMK_KEYBOARD_H
// OLED animation
#include "oled/bongocat.h"
#include "./lib/bongocat/bongocat.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
@ -55,11 +55,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
/* Row: 0 1 2 3 4 5 6 */
/* Row: 0 1 2 3 4 */
[_BASE] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_MPRV, KC_MPLY, KC_MNXT,
KC_5, KC_6, KC_7, KC_8, KC_PGDN, TO(_FN), KC_PGUP,
KC_9, KC_0, KC_UP, KC_ENT, KC_VOLD, KC_MUTE, KC_VOLU,
KC_1, KC_2, KC_3, KC_4, KC_MPLY,
KC_5, KC_6, KC_7, KC_8, TO(_FN),
KC_9, KC_0, KC_UP, KC_ENT, KC_MUTE,
MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
),
@ -74,11 +74,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
/* Row: 0 1 2 3 4 5 6 */
/* Row: 0 1 2 3 4 */
[_FN] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, TO(_FN1), _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN1),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
@ -93,11 +93,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
/* Row: 0 1 2 3 4 5 6 */
/* Row: 0 1 2 3 4 */
[_FN1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, TO(_FN2), _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN2),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
@ -112,11 +112,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
VaiHudVad
*/
/* Row: 0 1 2 3 4 5 6 */
/* Row: 0 1 2 3 4 */
[_FN2] = LAYOUT(
RGB_SPI, RGB_SPD, _______, QK_BOOT, _______, _______, _______,
RGB_SAI, RGB_SAD, _______, _______, _______, TO(_BASE), _______,
RGB_TOG, RGB_MOD, RGB_HUI, _______, _______, _______, _______,
RGB_SPI, RGB_SPD, _______, QK_BOOT, _______,
RGB_SAI, RGB_SAD, _______, _______, TO(_BASE),
RGB_TOG, RGB_MOD, RGB_HUI, _______, _______,
_______, RGB_VAI, RGB_HUD, RGB_VAD
),
};
@ -138,43 +138,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}
#endif
#ifdef ENCODER_ENABLE
#define ENCODERS 3
static uint8_t encoder_state[ENCODERS] = {0};
static keypos_t encoder_cw[ENCODERS] = {{ 5, 0 }, { 5, 1 }, { 5, 2 }};
static keypos_t encoder_ccw[ENCODERS] = {{ 6, 0 }, { 6, 1 }, { 6, 2 }};
void encoder_action_unregister(void) {
for (int index = 0; index < ENCODERS; ++index) {
if (encoder_state[index]) {
keyevent_t encoder_event = (keyevent_t) {
.key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
.pressed = false,
.time = (timer_read() | 1)
};
encoder_state[index] = 0;
action_exec(encoder_event);
}
}
}
void encoder_action_register(uint8_t index, bool clockwise) {
keyevent_t encoder_event = (keyevent_t) {
.key = clockwise ? encoder_cw[index] : encoder_ccw[index],
.pressed = true,
.time = (timer_read() | 1)
};
encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
action_exec(encoder_event);
}
void matrix_scan_user(void) {
encoder_action_unregister();
}
bool encoder_update_user(uint8_t index, bool clockwise) {
encoder_action_register(index, clockwise);
return false;
}
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_BASE] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_FN] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
};
#endif

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@ -0,0 +1,17 @@
SRC += ./lib/bongocat/bongocat.c
# Build Options
# change yes to no to disable
#
MOUSEKEY_ENABLE = no # Mouse keys
VIA_ENABLE = yes
# Additional thing to reduce compiled size
GRAVE_ESC_ENABLE = no
# OLED enabled
WPM_ENABLE = yes
# Encoder enabled
ENCODER_MAP_ENABLE = yes

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@ -0,0 +1,140 @@
/* Copyright 2022 DOIO
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// OLED animation
#include "./lib/layer_status/layer_status.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN,
_FN1,
_FN2
};
// enum layer_keycodes { };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
1 2 3 4 Ply TO1
5 6 7 8
9 0 Ent
Mut
Fn2
! @ # $
% ^ & *
( )
*/
/* Row: 0 1 2 3 4 */
[_BASE] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_MPLY,
KC_5, KC_6, KC_7, KC_8, TO(_FN),
KC_9, KC_0, KC_UP, KC_ENT, KC_MUTE,
MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
),
/*
*/
/* Row: 0 1 2 3 4 */
[_FN] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN1),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
/*
*/
/* Row: 0 1 2 3 4 */
[_FN1] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN2),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
/*
SpiSpd TO0
SaiSad
TogModHui
VaiHudVad
*/
/* Row: 0 1 2 3 4 */
[_FN2] = LAYOUT(
RGB_SPI, RGB_SPD, _______, QK_BOOT, _______,
RGB_SAI, RGB_SAD, _______, _______, TO(_BASE),
RGB_TOG, RGB_MOD, RGB_HUI, _______, _______,
_______, RGB_VAI, RGB_HUD, RGB_VAD
),
};
#ifdef OLED_ENABLE
bool oled_task_user(void) {
render_layer_status();
return true;
}
#endif
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_BASE] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_FN] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
};
#endif

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@ -56,11 +56,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
/* Row: 0 1 2 3 4 5 6 */
/* Row: 0 1 2 3 4 */
[_BASE] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, _______, KC_MPLY, _______,
KC_5, KC_6, KC_7, KC_8, _______, TO(_FN), _______,
KC_9, KC_0, KC_UP, KC_ENT, _______, KC_MUTE, _______,
KC_1, KC_2, KC_3, KC_4, KC_MPLY,
KC_5, KC_6, KC_7, KC_8, TO(_FN),
KC_9, KC_0, KC_UP, KC_ENT, KC_MUTE,
MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
),
@ -75,11 +75,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
/* Row: 0 1 2 3 4 5 6 */
/* Row: 0 1 2 3 4 */
[_FN] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, TO(_FN1), _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN1),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
@ -94,11 +94,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
/* Row: 0 1 2 3 4 5 6 */
/* Row: 0 1 2 3 4 */
[_FN1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, TO(_FN2), _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN2),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
@ -113,11 +113,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
VaiHudVad
*/
/* Row: 0 1 2 3 4 5 6 */
/* Row: 0 1 2 3 4 */
[_FN2] = LAYOUT(
RGB_SPI, RGB_SPD, _______, QK_BOOT, _______, _______, _______,
RGB_SAI, RGB_SAD, _______, _______, _______, TO(_BASE), _______,
RGB_TOG, RGB_MOD, RGB_HUI, _______, _______, _______, _______,
RGB_SPI, RGB_SPD, _______, QK_BOOT, _______,
RGB_SAI, RGB_SAD, _______, _______, TO(_BASE),
RGB_TOG, RGB_MOD, RGB_HUI, _______, _______,
_______, RGB_VAI, RGB_HUD, RGB_VAD
),
};
@ -133,8 +133,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_BASE] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_FN] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
};
#endif

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@ -0,0 +1,4 @@
VIA_ENABLE = yes
# Encoder enabled
ENCODER_MAP_ENABLE = yes

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@ -0,0 +1,30 @@
# KB16-01 (Revision 1)
![KB16-01](https://i.imgur.com/lpq47ELh.png)
A macropad that have 16-key keyboard made by DOIO, which controlled by an Atmega32u4 chipset. The keyboard features per-key RGB, 3 encoder and an OLED screen for displaying useful information.
* Keyboard Maintainer: [HorrorTroll](https://github.com/HorrorTroll)
* Hardware Supported: Atmega32u4
Make example for this keyboard (after setting up your build environment):
`make doio/kb16/rev1:default`
or with the qmk cli:
`qmk compile -kb doio/kb16/rev1 -km default`
Flashing example for this keyboard:
`make doio/kb16/rev1:default:flash`
or with the qmk cli:
`qmk flash -kb doio/kb16/rev1 -km default`
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (1! key) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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@ -0,0 +1,37 @@
/* Copyright 2022 DOIO
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rev1.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
{ 0, 1, 2, 3, NO_LED },
{ 4, 5, 6, 7, NO_LED },
{ 8, 9, 10, 11, NO_LED },
{ 12, 13, 14, 15, NO_LED }
}, {
{0 , 0}, {75 , 0}, {149, 0}, {224, 0},
{0 , 21}, {75 , 21}, {149, 21}, {224, 21},
{0 , 43}, {75 , 43}, {149, 43}, {224, 43},
{0 , 64}, {75 , 64}, {149, 64}, {224, 64},
}, {
1, 1, 1, 1,
1, 4, 4, 1,
1, 4, 4, 1,
1, 1, 1, 1,
} };
#endif

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@ -0,0 +1,46 @@
/* Copyright 2022 DOIO
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define XXX KC_NO
/* ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
* 00 01 02 03 04 14
*
* 10 11 12 13
*
* 20 21 22 23
* 24
* 30 31 32 33
*
*/
#define LAYOUT( \
K00, K01, K02, K03, K04, \
K10, K11, K12, K13, K14, \
K20, K21, K22, K23, K24, \
K30, K31, K32, K33 \
) { \
{ K00, K01, K02, K03, K04 }, \
{ K10, K11, K12, K13, K14 }, \
{ K20, K21, K22, K23, K24 }, \
{ K30, K31, K32, K33, XXX } \
}

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@ -1,5 +1,5 @@
SRC += lib/layer_status/layer_status.c
SRC += lib/logo.c
SRC += ./lib/layer_status/layer_status.c
SRC += ./lib/logo.c
# MCU name
MCU = atmega32u4

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@ -0,0 +1,95 @@
/* Copyright 2022 DOIO
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 5
/* key matrix pins */
#define MATRIX_ROW_PINS { B3, B4, B9, B8 }
#define MATRIX_COL_PINS { B14, B13, B12, B0, A7 }
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Forcing to use NKRO instead 6KRO */
#define FORCE_NKRO
#ifdef OLED_ENABLE
/* Mapping I2C2 for OLED */
#define I2C1_SCL_PIN B10
#define I2C1_SDA_PIN B11
#define I2C_DRIVER I2CD2
/* Use the custom font */
#define OLED_FONT_H "./lib/glcdfont.c"
#endif
/* Encoder pins */
#define ENCODERS_PAD_A { B5, A1, A3 }
#define ENCODERS_PAD_B { B6, A2, A4 }
#ifdef RGB_MATRIX_ENABLE
/* RGB Matrix config */
#define RGB_DI_PIN A10
#define DRIVER_LED_TOTAL 16
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_UP_DOWN
#define RGB_MATRIX_KEYPRESSES
/* RGB Matrix effect */
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

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@ -0,0 +1,27 @@
/* Copyright 2022 DOIO
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* This file was auto-generated by:
* `qmk chibios-confmigrate -i keyboards/doio/kb16/rev2/halconf.h -r platforms/chibios/common/configs/halconf.h`
*/
#pragma once
#define HAL_USE_I2C TRUE
#include_next <halconf.h>

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@ -0,0 +1,42 @@
{
"keyboard_name": "KB16-01",
"manufacturer": "DOIO",
"url": "",
"maintainer": "HorrorTroll",
"usb": {
"vid": "0xD010",
"pid": "0x1601",
"device_version": "0.0.1"
},
"layouts": {
"LAYOUT": {
"layout": [
{"label":"1!", "x":0, "y":0},
{"label":"2@", "x":1, "y":0},
{"label":"3#", "x":2, "y":0},
{"label":"4$", "x":3, "y":0},
{"label":"Encoder 1", "x":4.75, "y":0},
{"label":"5%", "x":0, "y":1},
{"label":"6^", "x":1, "y":1},
{"label":"7&", "x":2, "y":1},
{"label":"8*", "x":3, "y":1},
{"label":"Encoder 2", "x":6, "y":0},
{"label":"9(", "x":0, "y":2},
{"label":"0)", "x":1, "y":2},
{"label":"\u2191", "x":2, "y":2},
{"label":"Enter", "x":3, "y":2},
{"label":"Encoder 3", "x":5.375, "y":2.5},
{"label":"Fn", "x":0, "y":3},
{"label":"\u2190", "x":1, "y":3},
{"label":"\u2193", "x":2, "y":3},
{"label":"\u2192", "x":3, "y":3}
]
}
}
}

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@ -0,0 +1,148 @@
/* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// OLED animation
#include "./lib/bongocat/bongocat.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN,
_FN1,
_FN2
};
// enum layer_keycodes { };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
1 2 3 4 Ply TO1
5 6 7 8
9 0 Ent
Mut
Fn2
! @ # $
% ^ & *
( )
*/
/* Row: 0 1 2 3 4 */
[_BASE] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_MPLY,
KC_5, KC_6, KC_7, KC_8, TO(_FN),
KC_9, KC_0, KC_UP, KC_ENT, KC_MUTE,
MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
),
/*
*/
/* Row: 0 1 2 3 4 */
[_FN] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN1),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
/*
*/
/* Row: 0 1 2 3 4 */
[_FN1] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN2),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
/*
SpiSpd TO0
SaiSad
TogModHui
VaiHudVad
*/
/* Row: 0 1 2 3 4 */
[_FN2] = LAYOUT(
RGB_SPI, RGB_SPD, _______, QK_BOOT, _______,
RGB_SAI, RGB_SAD, _______, _______, TO(_BASE),
RGB_TOG, RGB_MOD, RGB_HUI, _______, _______,
_______, RGB_VAI, RGB_HUD, RGB_VAD
),
};
#ifdef OLED_ENABLE
bool oled_task_user(void) {
led_t led_usb_state = host_keyboard_led_state();
render_bongocat();
oled_set_cursor(14, 0); // sets cursor to (column, row) using charactar spacing (4 rows on 128x32 screen, anything more will overflow back to the top)
oled_write_P(PSTR("WPM:"), false);
oled_write(get_u8_str(get_current_wpm(), '0'), false); // writes wpm on top right corner of string
oled_set_cursor(17, 2);
oled_write_P(led_usb_state.caps_lock ? PSTR("CAPS") : PSTR(" "), false);
oled_set_cursor(17, 3);
oled_write_P(led_usb_state.scroll_lock ? PSTR("SCRL") : PSTR(" "), false);
return true;
}
#endif
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_BASE] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_FN] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
};
#endif

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@ -0,0 +1,9 @@
SRC += ./lib/bongocat/bongocat.c
VIA_ENABLE = yes
# OLED enabled
WPM_ENABLE = yes
# Encoder enabled
ENCODER_MAP_ENABLE = yes

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@ -0,0 +1,140 @@
/* Copyright 2022 DOIO
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// OLED animation
#include "./lib/layer_status/layer_status.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN,
_FN1,
_FN2
};
// enum layer_keycodes { };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
1 2 3 4 Ply TO1
5 6 7 8
9 0 Ent
Mut
Fn2
! @ # $
% ^ & *
( )
*/
/* Row: 0 1 2 3 4 */
[_BASE] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_MPLY,
KC_5, KC_6, KC_7, KC_8, TO(_FN),
KC_9, KC_0, KC_UP, KC_ENT, KC_MUTE,
MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
),
/*
*/
/* Row: 0 1 2 3 4 */
[_FN] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN1),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
/*
*/
/* Row: 0 1 2 3 4 */
[_FN1] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN2),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
/*
SpiSpd TO0
SaiSad
TogModHui
VaiHudVad
*/
/* Row: 0 1 2 3 4 */
[_FN2] = LAYOUT(
RGB_SPI, RGB_SPD, _______, QK_BOOT, _______,
RGB_SAI, RGB_SAD, _______, _______, TO(_BASE),
RGB_TOG, RGB_MOD, RGB_HUI, _______, _______,
_______, RGB_VAI, RGB_HUD, RGB_VAD
),
};
#ifdef OLED_ENABLE
bool oled_task_user(void) {
render_layer_status();
return true;
}
#endif
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_BASE] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_FN] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
};
#endif

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@ -0,0 +1,2 @@
# Encoder enabled
ENCODER_MAP_ENABLE = yes

View File

@ -56,11 +56,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
/* Row: 0 1 2 3 4 5 6 */
/* Row: 0 1 2 3 4 */
[_BASE] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_MPRV, KC_MPLY, KC_MNXT,
KC_5, KC_6, KC_7, KC_8, KC_PGDN, TO(_FN), KC_PGUP,
KC_9, KC_0, KC_UP, KC_ENT, KC_VOLD, KC_MUTE, KC_VOLU,
KC_1, KC_2, KC_3, KC_4, KC_MPLY,
KC_5, KC_6, KC_7, KC_8, TO(_FN),
KC_9, KC_0, KC_UP, KC_ENT, KC_MUTE,
MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
),
@ -75,11 +75,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
/* Row: 0 1 2 3 4 5 6 */
/* Row: 0 1 2 3 4 */
[_FN] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, TO(_FN1), _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN1),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
@ -94,11 +94,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
/* Row: 0 1 2 3 4 5 6 */
/* Row: 0 1 2 3 4 */
[_FN1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, TO(_FN2), _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN2),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
@ -113,11 +113,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
VaiHudVad
*/
/* Row: 0 1 2 3 4 5 6 */
/* Row: 0 1 2 3 4 */
[_FN2] = LAYOUT(
RGB_SPI, RGB_SPD, _______, QK_BOOT, _______, _______, _______,
RGB_SAI, RGB_SAD, _______, _______, _______, TO(_BASE), _______,
RGB_TOG, RGB_MOD, RGB_HUI, _______, _______, _______, _______,
RGB_SPI, RGB_SPD, _______, QK_BOOT, _______,
RGB_SAI, RGB_SAD, _______, _______, TO(_BASE),
RGB_TOG, RGB_MOD, RGB_HUI, _______, _______,
_______, RGB_VAI, RGB_HUD, RGB_VAD
),
};
@ -130,43 +130,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}
#endif
#ifdef ENCODER_ENABLE
#define ENCODERS 3
static uint8_t encoder_state[ENCODERS] = {0};
static keypos_t encoder_cw[ENCODERS] = {{ 5, 0 }, { 5, 1 }, { 5, 2 }};
static keypos_t encoder_ccw[ENCODERS] = {{ 6, 0 }, { 6, 1 }, { 6, 2 }};
void encoder_action_unregister(void) {
for (int index = 0; index < ENCODERS; ++index) {
if (encoder_state[index]) {
keyevent_t encoder_event = (keyevent_t) {
.key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
.pressed = false,
.time = (timer_read() | 1)
};
encoder_state[index] = 0;
action_exec(encoder_event);
}
}
}
void encoder_action_register(uint8_t index, bool clockwise) {
keyevent_t encoder_event = (keyevent_t) {
.key = clockwise ? encoder_cw[index] : encoder_ccw[index],
.pressed = true,
.time = (timer_read() | 1)
};
encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
action_exec(encoder_event);
}
void matrix_scan_user(void) {
encoder_action_unregister();
}
bool encoder_update_user(uint8_t index, bool clockwise) {
encoder_action_register(index, clockwise);
return false;
}
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_BASE] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_FN] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
};
#endif

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@ -0,0 +1,4 @@
VIA_ENABLE = yes
# Encoder enabled
ENCODER_MAP_ENABLE = yes

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@ -0,0 +1,28 @@
/* Copyright 2022 DOIO
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* This file was auto-generated by:
* `qmk chibios-confmigrate -i keyboards/doio/kb16/rev2/mcuconf.h -r platforms/chibios/STM32_F103_STM32DUINO/configs/mcuconf.h`
*/
#pragma once
#include_next <mcuconf.h>
#undef STM32_I2C_USE_I2C2
#define STM32_I2C_USE_I2C2 TRUE

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@ -0,0 +1,30 @@
# KB16-01 (Revision 2)
![KB16-01](https://i.imgur.com/lpq47ELh.png)
A macropad that have 16-key keyboard made by DOIO, which controlled by an APM32F103CBT6 chipset. The keyboard features per-key RGB, 3 encoder and an OLED screen for displaying useful information.
* Keyboard Maintainer: [HorrorTroll](https://github.com/HorrorTroll)
* Hardware Supported: APM32F103CBT6
Make example for this keyboard (after setting up your build environment):
`make doio/kb16/rev2:default`
or with the qmk cli:
`qmk compile -kb doio/kb16/rev2 -km default`
Flashing example for this keyboard:
`make doio/kb16/rev2:default:flash`
or with the qmk cli:
`qmk flash -kb doio/kb16/rev2 -km default`
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (1! key) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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@ -0,0 +1,37 @@
/* Copyright 2022 DOIO
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rev2.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
{ 0, 1, 2, 3, NO_LED },
{ 4, 5, 6, 7, NO_LED },
{ 8, 9, 10, 11, NO_LED },
{ 12, 13, 14, 15, NO_LED }
}, {
{0 , 0}, {75 , 0}, {149, 0}, {224, 0},
{0 , 21}, {75 , 21}, {149, 21}, {224, 21},
{0 , 43}, {75 , 43}, {149, 43}, {224, 43},
{0 , 64}, {75 , 64}, {149, 64}, {224, 64},
}, {
1, 1, 1, 1,
1, 4, 4, 1,
1, 4, 4, 1,
1, 1, 1, 1,
} };
#endif

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@ -0,0 +1,46 @@
/* Copyright 2022 DOIO
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define XXX KC_NO
/* ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
* 00 01 02 03 04 14
*
* 10 11 12 13
*
* 20 21 22 23
* 24
* 30 31 32 33
*
*/
#define LAYOUT( \
K00, K01, K02, K03, K04, \
K10, K11, K12, K13, K14, \
K20, K21, K22, K23, K24, \
K30, K31, K32, K33 \
) { \
{ K00, K01, K02, K03, K04 }, \
{ K10, K11, K12, K13, K14 }, \
{ K20, K21, K22, K23, K24 }, \
{ K30, K31, K32, K33, XXX } \
}

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SRC += ./lib/layer_status/layer_status.c
SRC += ./lib/logo.c
# MCU name
MCU = STM32F103
# Bootloader selection
# Cannot use `BOOTLOADER = stm32duino` due to the need to override
# `MCU_LDSCRIPT`, therefore all parameters need to be specified here manually.
OPT_DEFS += -DBOOTLOADER_STM32DUINO
MCU_LDSCRIPT = STM32F103xB_stm32duino_bootloader
BOARD = STM32_F103_STM32DUINO
BOOTLOADER_TYPE = stm32duino
DFU_ARGS = -d 1EAF:0003 -a 2 -R
DFU_SUFFIX_ARGS = -v 1EAF -p 0003
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
# OLED enabled
OLED_ENABLE = yes
OLED_DRIVER = SSD1306
# RGB Matrix enabled
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
# Encoder enabled
ENCODER_ENABLE = yes
# Wear-levelling driver
EEPROM_DRIVER = wear_leveling
WEAR_LEVELING_DRIVER = embedded_flash