Added flower blooming on RGB Matrix effect (#21948)

master
HorrorTroll 2023-09-25 09:58:45 +07:00 committed by GitHub
parent de8d8686d2
commit 9d526b8d66
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4 changed files with 57 additions and 0 deletions

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@ -645,6 +645,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
RGB_MATRIX_FLOWER_BLOOMING, // Full tighter gradient of first half scrolling left to right and second half scrolling right to left
RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
@ -697,6 +698,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|`#define ENABLE_RGB_MATRIX_DUAL_BEACON` |Enables `RGB_MATRIX_DUAL_BEACON` | |`#define ENABLE_RGB_MATRIX_DUAL_BEACON` |Enables `RGB_MATRIX_DUAL_BEACON` |
|`#define ENABLE_RGB_MATRIX_RAINBOW_BEACON` |Enables `RGB_MATRIX_RAINBOW_BEACON` | |`#define ENABLE_RGB_MATRIX_RAINBOW_BEACON` |Enables `RGB_MATRIX_RAINBOW_BEACON` |
|`#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Enables `RGB_MATRIX_RAINBOW_PINWHEELS` | |`#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Enables `RGB_MATRIX_RAINBOW_PINWHEELS` |
|`#define ENABLE_RGB_MATRIX_FLOWER_BLOOMING` |Enables `RGB_MATRIX_FLOWER_BLOOMING` |
|`#define ENABLE_RGB_MATRIX_RAINDROPS` |Enables `RGB_MATRIX_RAINDROPS` | |`#define ENABLE_RGB_MATRIX_RAINDROPS` |Enables `RGB_MATRIX_RAINDROPS` |
|`#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Enables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | |`#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Enables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
|`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` | |`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` |

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@ -168,6 +168,7 @@ For RGB Matrix, these need to be explicitly enabled as well. To disable any that
#undef ENABLE_RGB_MATRIX_DUAL_BEACON #undef ENABLE_RGB_MATRIX_DUAL_BEACON
#undef ENABLE_RGB_MATRIX_RAINBOW_BEACON #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#undef ENABLE_RGB_MATRIX_FLOWER_BLOOMING
#undef ENABLE_RGB_MATRIX_RAINDROPS #undef ENABLE_RGB_MATRIX_RAINDROPS
#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#undef ENABLE_RGB_MATRIX_HUE_BREATHING #undef ENABLE_RGB_MATRIX_HUE_BREATHING

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@ -0,0 +1,53 @@
/* Copyright 2023 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef ENABLE_RGB_MATRIX_FLOWER_BLOOMING
RGB_MATRIX_EFFECT(FLOWER_BLOOMING)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
typedef HSV (*flower_blooming_f)(HSV hsv, uint8_t i, uint8_t time);
bool effect_runner_bloom(effect_params_t* params, flower_blooming_f effect_func) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
uint8_t time = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed / 10, 1));
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
if (g_led_config.point[i].y > k_rgb_matrix_center.y) {
RGB bgr = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
rgb_matrix_set_color(i, bgr.b, bgr.g, bgr.r);
} else {
RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
}
return rgb_matrix_check_finished_leds(led_max);
}
static HSV FLOWER_BLOOMING_math(HSV hsv, uint8_t i, uint8_t time) {
if (g_led_config.point[i].y > k_rgb_matrix_center.y)
hsv.h = g_led_config.point[i].x * 3 - g_led_config.point[i].y * 3 + time;
else
hsv.h = g_led_config.point[i].x * 3 - g_led_config.point[i].y * 3 - time;
return hsv;
}
bool FLOWER_BLOOMING(effect_params_t* params) {
return effect_runner_bloom(params, &FLOWER_BLOOMING_math);
}
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // ENABLE_RGB_MATRIX_FLOWER_BLOOMING

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@ -21,6 +21,7 @@
#include "dual_beacon_anim.h" #include "dual_beacon_anim.h"
#include "rainbow_beacon_anim.h" #include "rainbow_beacon_anim.h"
#include "rainbow_pinwheels_anim.h" #include "rainbow_pinwheels_anim.h"
#include "flower_blooming_anim.h"
#include "raindrops_anim.h" #include "raindrops_anim.h"
#include "jellybean_raindrops_anim.h" #include "jellybean_raindrops_anim.h"
#include "hue_breathing_anim.h" #include "hue_breathing_anim.h"