Added flower blooming on RGB Matrix effect (#21948)
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de8d8686d2
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9d526b8d66
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@ -645,6 +645,7 @@ enum rgb_matrix_effects {
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RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
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RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
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RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
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RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
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RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
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RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
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RGB_MATRIX_FLOWER_BLOOMING, // Full tighter gradient of first half scrolling left to right and second half scrolling right to left
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RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
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RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
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RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
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RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
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RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
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RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
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@ -697,6 +698,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
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|`#define ENABLE_RGB_MATRIX_DUAL_BEACON` |Enables `RGB_MATRIX_DUAL_BEACON` |
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|`#define ENABLE_RGB_MATRIX_DUAL_BEACON` |Enables `RGB_MATRIX_DUAL_BEACON` |
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|`#define ENABLE_RGB_MATRIX_RAINBOW_BEACON` |Enables `RGB_MATRIX_RAINBOW_BEACON` |
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|`#define ENABLE_RGB_MATRIX_RAINBOW_BEACON` |Enables `RGB_MATRIX_RAINBOW_BEACON` |
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|`#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Enables `RGB_MATRIX_RAINBOW_PINWHEELS` |
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|`#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Enables `RGB_MATRIX_RAINBOW_PINWHEELS` |
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|`#define ENABLE_RGB_MATRIX_FLOWER_BLOOMING` |Enables `RGB_MATRIX_FLOWER_BLOOMING` |
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|`#define ENABLE_RGB_MATRIX_RAINDROPS` |Enables `RGB_MATRIX_RAINDROPS` |
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|`#define ENABLE_RGB_MATRIX_RAINDROPS` |Enables `RGB_MATRIX_RAINDROPS` |
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|`#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Enables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
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|`#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Enables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
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|`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` |
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|`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` |
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@ -168,6 +168,7 @@ For RGB Matrix, these need to be explicitly enabled as well. To disable any that
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#undef ENABLE_RGB_MATRIX_DUAL_BEACON
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#undef ENABLE_RGB_MATRIX_DUAL_BEACON
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#undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#undef ENABLE_RGB_MATRIX_FLOWER_BLOOMING
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#undef ENABLE_RGB_MATRIX_RAINDROPS
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#undef ENABLE_RGB_MATRIX_RAINDROPS
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#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#undef ENABLE_RGB_MATRIX_HUE_BREATHING
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#undef ENABLE_RGB_MATRIX_HUE_BREATHING
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@ -0,0 +1,53 @@
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/* Copyright 2023 HorrorTroll <https://github.com/HorrorTroll>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef ENABLE_RGB_MATRIX_FLOWER_BLOOMING
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RGB_MATRIX_EFFECT(FLOWER_BLOOMING)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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typedef HSV (*flower_blooming_f)(HSV hsv, uint8_t i, uint8_t time);
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bool effect_runner_bloom(effect_params_t* params, flower_blooming_f effect_func) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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uint8_t time = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed / 10, 1));
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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if (g_led_config.point[i].y > k_rgb_matrix_center.y) {
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RGB bgr = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
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rgb_matrix_set_color(i, bgr.b, bgr.g, bgr.r);
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} else {
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RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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}
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return rgb_matrix_check_finished_leds(led_max);
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}
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static HSV FLOWER_BLOOMING_math(HSV hsv, uint8_t i, uint8_t time) {
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if (g_led_config.point[i].y > k_rgb_matrix_center.y)
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hsv.h = g_led_config.point[i].x * 3 - g_led_config.point[i].y * 3 + time;
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else
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hsv.h = g_led_config.point[i].x * 3 - g_led_config.point[i].y * 3 - time;
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return hsv;
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}
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bool FLOWER_BLOOMING(effect_params_t* params) {
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return effect_runner_bloom(params, &FLOWER_BLOOMING_math);
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}
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // ENABLE_RGB_MATRIX_FLOWER_BLOOMING
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@ -21,6 +21,7 @@
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#include "dual_beacon_anim.h"
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#include "dual_beacon_anim.h"
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#include "rainbow_beacon_anim.h"
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#include "rainbow_beacon_anim.h"
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#include "rainbow_pinwheels_anim.h"
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#include "rainbow_pinwheels_anim.h"
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#include "flower_blooming_anim.h"
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#include "raindrops_anim.h"
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#include "raindrops_anim.h"
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#include "jellybean_raindrops_anim.h"
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#include "jellybean_raindrops_anim.h"
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#include "hue_breathing_anim.h"
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#include "hue_breathing_anim.h"
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