Xulkal Keymap Changes (#5861)

daktil_manuform
XScorpion2 2019-05-13 09:58:15 -05:00 committed by MechMerlin
parent 8e3cbe030c
commit 9b46fabe08
4 changed files with 27 additions and 11 deletions

View File

@ -12,7 +12,7 @@ RGBLIGHT_ENABLE = no # Enable global lighting effects. Do not enable
RGBLIGHT_ANIMATIONS = no # LED animations
LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
RGB_MATRIX_ENABLE = WS2812 # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
RGB_MATRIX_KEYPRESSES = yes # Enable reactive per-key effects. Can be very laggy (+1500)
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500)
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
UNICODE_ENABLE = no # Unicode
SWAP_HANDS_ENABLE = no # Enable one-hand typing

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@ -1,8 +1,6 @@
#pragma once
#ifndef TAPPING_FORCE_HOLD
#define TAPPING_FORCE_HOLD
#endif // TAPPING_FORCE_HOLD
#undef TAPPING_FORCE_HOLD
#undef TAPPING_TERM
#define TAPPING_TERM 175
@ -12,6 +10,17 @@
#define LCPO_KEYS KC_LCTL, KC_TRNS, KC_MINS
#define RCPC_KEYS KC_RCTL, KC_TRNS, KC_EQL
// Running out of firmware space
#if defined(__AVR__)
#undef RGB_MATRIX_KEYPRESSES
#undef RGB_MATRIX_KEYRELEASES
#undef RGB_MATRIX_FRAMEBUFFER_EFFECTS
#else
#define RGB_MATRIX_KEYPRESSES
#undef RGB_MATRIX_KEYRELEASES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#endif
// No need for the single versions when multi performance isn't a problem =D
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
@ -20,8 +29,10 @@
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
// Don't like or feel to identical to other effects
#if defined(__AVR__)
#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#endif

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@ -50,7 +50,7 @@
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | PREV | VOL- | VOL+ | NEXT | PLAY |
* | | | | | | | | | PREV | VOL+ | VOL- | NEXT | PLAY |
* `-----------------------------------------' `-----------------------------------------'
*/
@ -64,7 +64,7 @@
#define __________________RAISE_R2_________________ _______, KC_INS, KC_HOME, KC_PGUP, KC_PSCR, _______
#define __________________RAISE_R3_________________ _______, KC_DEL, KC_END, KC_PGDN, KC_SLCK, _______
#define __________________RAISE_R4_________________ _______, _______, _______, _______, _______, _______
#define __________________RAISE_R5_________________ _______, KC_MPRV, KC_MPRV, KC_VOLD, KC_MNXT, KC_MPLY
#define __________________RAISE_R5_________________ _______, KC_MPRV, KC_VOLU, KC_VOLD, KC_MNXT, KC_MPLY
/* LOWER Layout
* ,-----------------------------------------. ,-----------------------------------------.

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@ -16,13 +16,13 @@ extern void eeconfig_update_rgb_matrix_default(void);
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint16_t reset_timer;
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case GAME:
#ifndef GAMELAYER_DISABLE
if (record->event.pressed) {
@ -30,7 +30,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
#endif
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
@ -44,7 +43,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#endif
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
@ -58,7 +56,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#endif
}
return false;
break;
case RGBRST:
#if defined(RGBLIGHT_ENABLE)
if (record->event.pressed) {
@ -71,7 +68,15 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
#endif
return false;
break;
case RESET:
if (record->event.pressed) {
reset_timer = timer_read();
} else {
if (timer_elapsed(reset_timer) >= 500) {
reset_keyboard();
}
}
return false;
}
return process_record_keymap(keycode, record) &&