[Keymap] Add new IIDX gamepad keymap for Synth Labs Solo (#18741)
Co-authored-by: Drashna Jaelre <drashna@live.com>master
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#define BOOTMAGIC_LITE_ROW 1
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#define BOOTMAGIC_LITE_COLUMN 1
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#define JOYSTICK_BUTTON_COUNT 8
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#define JOYSTICK_BUTTON_COUNT 13
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#define JOYSTICK_AXES_COUNT 1
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#define JOYSTICK_AXES_RESOLUTION 16
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@ -1,3 +1,3 @@
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# Gamepad Synth Labs Solo Layout
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This keymap is intended for usage as a IIDX controller. The rotary encoder is mapped as a virtual 1-axis joystick.
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This keymap is intended for usage as a generic gamepad. The rotary encoder is mapped as a virtual 1-axis joystick.
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// Copyright 2022 Aaron Hong (@hongaaronc)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#include "joystick.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_all(
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JS_BUTTON0,JS_BUTTON1,JS_BUTTON2,JS_BUTTON3,JS_BUTTON4,JS_BUTTON5,JS_BUTTON6,
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JS_BUTTON8, MO(1), JS_BUTTON7,
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JS_BUTTON0,JS_BUTTON1,JS_BUTTON2,JS_BUTTON3,JS_BUTTON4,JS_BUTTON5,JS_BUTTON6
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),
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[1] = LAYOUT_all(
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JS_BUTTON9,JS_BUTTON0,JS_BUTTON10, _______,JS_BUTTON11,JS_BUTTON1,JS_BUTTON12,
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_______, _______, _______,
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JS_BUTTON10,JS_BUTTON0,JS_BUTTON9, _______,JS_BUTTON11,JS_BUTTON1,JS_BUTTON12
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),
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};
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#if defined(ENCODER_MAP_ENABLE)
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/* The amount of time the encoder has to remain stationary, before unregistering encoder bindings */
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uint16_t encoder_stationary_release_delay_ms = 25;
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uint16_t encoder_last_update_time = 0;
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enum {
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CCW_JOYSTICK_BUTTON = 8,
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CW_JOYSTICK_BUTTON = 7,
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};
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enum {
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CCW_MACRO = SAFE_RANGE,
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CW_MACRO,
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case CCW_MACRO:
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unregister_joystick_button(CW_JOYSTICK_BUTTON);
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register_joystick_button(CCW_JOYSTICK_BUTTON);
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encoder_last_update_time = timer_read(); /* Update the last time that the encoder was detected as rotated */
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return false;
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case CW_MACRO:
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unregister_joystick_button(CCW_JOYSTICK_BUTTON);
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register_joystick_button(CW_JOYSTICK_BUTTON);
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encoder_last_update_time = timer_read(); /* Update the last time that the encoder was detected as rotated */
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return false;
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default:
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return true;
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}
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}
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void housekeeping_task_user(void) {
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uint16_t current_time = timer_read();
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uint16_t elapsed_time_since_last_update = current_time - encoder_last_update_time;
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/* If an encoder has been stationary for encoder_stationary_release_delay_ms, then unregister the joystick buttons for both directions */
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if (elapsed_time_since_last_update >= encoder_stationary_release_delay_ms) {
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unregister_joystick_button(CCW_JOYSTICK_BUTTON);
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unregister_joystick_button(CW_JOYSTICK_BUTTON);
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}
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}
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
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[0] = { ENCODER_CCW_CW(
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CCW_MACRO,
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CW_MACRO
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) },
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[1] = { ENCODER_CCW_CW(_______, _______) },
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};
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#endif
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@ -0,0 +1,16 @@
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# IIDX Synth Labs Solo Layout
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This keymap is intended for usage as a gamepad for [beatmania IIDX INFINITAS](https://p.eagate.573.jp/game/infinitas/2/index.html).
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This keycap follows the default keymapping for the game, shown here:
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![Default Keymapping Settings Screen](https://i.imgur.com/Va48FnZ.png)
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The face buttons correspond directly to ボタン 1 - ボタン 7
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Turning the knob clockwise corresponds to スクラッチ-右回転
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Turning the knob counter-clockwise corresponds to スクラッチ-左回転
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While holding down the knob button
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* The bottom row of face buttons corresponds to ボタン E1 - ボタン E4
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* The top-left and top-right face buttons correspond to ボタン 1 and ボタン 2, for adjustment of in-game scroll speed
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@ -0,0 +1,3 @@
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JOYSTICK_ENABLE = yes
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DEBOUNCE_TYPE = sym_eager_pk
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ENCODER_MAP_ENABLE = yes
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