adds multiple voices and the ability to iterate/deiterate between them
parent
a8fd65d86f
commit
9828aba2a1
|
@ -3,7 +3,6 @@
|
||||||
#include "eeconfig.h"
|
#include "eeconfig.h"
|
||||||
#ifdef AUDIO_ENABLE
|
#ifdef AUDIO_ENABLE
|
||||||
#include "audio.h"
|
#include "audio.h"
|
||||||
#include "song_list.h"
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
|
@ -31,6 +30,8 @@
|
||||||
#endif
|
#endif
|
||||||
#define MUS_OFF M(8)
|
#define MUS_OFF M(8)
|
||||||
#define MUS_ON M(9)
|
#define MUS_ON M(9)
|
||||||
|
#define VC_IN M(10)
|
||||||
|
#define VC_DE M(11)
|
||||||
|
|
||||||
// Fillers to make layering more clear
|
// Fillers to make layering more clear
|
||||||
#define _______ KC_TRNS
|
#define _______ KC_TRNS
|
||||||
|
@ -171,7 +172,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
|
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
|
||||||
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
|
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
|
||||||
{_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
|
{_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
|
||||||
{_______, _______, _______, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
|
{_______, VC_DE, VC_IN, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
|
||||||
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
|
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -289,6 +290,22 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case 10:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
voice_iterate();
|
||||||
|
PLAY_NOTE_ARRAY(music_scale, false, 0);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 11:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
voice_deiterate();
|
||||||
|
PLAY_NOTE_ARRAY(music_scale, false, 0);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
return MACRO_NONE;
|
return MACRO_NONE;
|
||||||
};
|
};
|
||||||
|
|
|
@ -1,23 +1,35 @@
|
||||||
#include "voices.h"
|
#include "voices.h"
|
||||||
|
|
||||||
|
// these are imported from audio.c
|
||||||
extern uint16_t envelope_index;
|
extern uint16_t envelope_index;
|
||||||
extern float note_timbre;
|
extern float note_timbre;
|
||||||
|
extern float polyphony_rate;
|
||||||
|
|
||||||
voice_type voice = default_voice;
|
voice_type voice = duty_osc;
|
||||||
|
|
||||||
void set_voice(voice_type v) {
|
void set_voice(voice_type v) {
|
||||||
voice = v;
|
voice = v;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void voice_iterate() {
|
||||||
|
voice = (voice + 1) % number_of_voices;
|
||||||
|
}
|
||||||
|
|
||||||
|
void voice_deiterate() {
|
||||||
|
voice = (voice - 1) % number_of_voices;
|
||||||
|
}
|
||||||
|
|
||||||
float voice_envelope(float frequency) {
|
float voice_envelope(float frequency) {
|
||||||
// envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
|
// envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
|
||||||
uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
|
uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
|
||||||
|
|
||||||
switch (voice) {
|
switch (voice) {
|
||||||
case default_voice:
|
case default_voice:
|
||||||
// nothing here on purpose
|
note_timbre = TIMBRE_50;
|
||||||
|
polyphony_rate = 0;
|
||||||
break;
|
break;
|
||||||
case butts_fader:
|
case butts_fader:
|
||||||
|
polyphony_rate = 0;
|
||||||
switch (compensated_index) {
|
switch (compensated_index) {
|
||||||
case 0 ... 9:
|
case 0 ... 9:
|
||||||
frequency = frequency / 4;
|
frequency = frequency / 4;
|
||||||
|
@ -36,6 +48,7 @@ float voice_envelope(float frequency) {
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case octave_crunch:
|
case octave_crunch:
|
||||||
|
polyphony_rate = 0;
|
||||||
switch (compensated_index) {
|
switch (compensated_index) {
|
||||||
case 0 ... 9:
|
case 0 ... 9:
|
||||||
case 20 ... 24:
|
case 20 ... 24:
|
||||||
|
@ -54,6 +67,20 @@ float voice_envelope(float frequency) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case duty_osc:
|
||||||
|
// This slows the loop down a substantial amount, so higher notes may freeze
|
||||||
|
polyphony_rate = 0;
|
||||||
|
switch (compensated_index) {
|
||||||
|
default:
|
||||||
|
#define SPEED 10
|
||||||
|
#define AMP .75
|
||||||
|
// sine wave is slow
|
||||||
|
// note_timbre = (sin((float)compensated_index/10000*SPEED) * AMP / 2) + .5;
|
||||||
|
// triangle wave is a bit faster
|
||||||
|
note_timbre = (float)abs((compensated_index*SPEED % 3000) - 1500) * ( AMP / 1500 ) + (1 - AMP) / 2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return frequency;
|
return frequency;
|
||||||
|
|
|
@ -13,9 +13,13 @@ float voice_envelope(float frequency);
|
||||||
typedef enum {
|
typedef enum {
|
||||||
default_voice,
|
default_voice,
|
||||||
butts_fader,
|
butts_fader,
|
||||||
octave_crunch
|
octave_crunch,
|
||||||
|
duty_osc,
|
||||||
|
number_of_voices // important that this is last
|
||||||
} voice_type;
|
} voice_type;
|
||||||
|
|
||||||
void set_voice(voice_type v);
|
void set_voice(voice_type v);
|
||||||
|
void voice_iterate();
|
||||||
|
void voice_deiterate();
|
||||||
|
|
||||||
#endif
|
#endif
|
Loading…
Reference in New Issue