parent
5f671de13a
commit
959f4cbb62
2
Makefile
2
Makefile
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@ -264,7 +264,7 @@ define PARSE_KEYMAP
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# The rest of the rule is the target
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# The rest of the rule is the target
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# Remove the leading ":" from the target, as it acts as a separator
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# Remove the leading ":" from the target, as it acts as a separator
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MAKE_TARGET := $$(patsubst :%,%,$$(RULE))
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MAKE_TARGET := $$(patsubst :%,%,$$(RULE))
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# We need to generate an unique indentifer to append to the COMMANDS list
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# We need to generate an unique identifier to append to the COMMANDS list
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CURRENT_KB_UNDER := $$(subst /,_,$$(CURRENT_KB))
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CURRENT_KB_UNDER := $$(subst /,_,$$(CURRENT_KB))
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COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB_UNDER)_KEYMAP_$$(CURRENT_KM)
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COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB_UNDER)_KEYMAP_$$(CURRENT_KM)
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# If we are compiling a keyboard without a subproject, we want to display just the name
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# If we are compiling a keyboard without a subproject, we want to display just the name
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@ -236,7 +236,7 @@ endif
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# that the same keymap may be used on multiple keyboards.
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# that the same keymap may be used on multiple keyboards.
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#
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#
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# We grab the most top-level include file that we can. That file should
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# We grab the most top-level include file that we can. That file should
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# use #ifdef statements to include all the neccesary subfolder includes,
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# use #ifdef statements to include all the necessary subfolder includes,
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# as described here:
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# as described here:
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#
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#
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# https://docs.qmk.fm/#/feature_layouts?id=tips-for-making-layouts-keyboard-agnostic
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# https://docs.qmk.fm/#/feature_layouts?id=tips-for-making-layouts-keyboard-agnostic
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@ -1,7 +1,7 @@
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# Hey Emacs, this is a -*- makefile -*-
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# Hey Emacs, this is a -*- makefile -*-
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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# Enable vpath seraching for source files only
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# Enable vpath searching for source files only
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# Without this, output files, could be read from the wrong .build directories
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# Without this, output files, could be read from the wrong .build directories
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VPATH_SRC := $(VPATH)
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VPATH_SRC := $(VPATH)
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vpath %.c $(VPATH_SRC)
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vpath %.c $(VPATH_SRC)
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@ -85,7 +85,7 @@ ifeq ($(strip $(DEBUG_ENABLE)),yes)
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endif
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endif
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CXXFLAGS += $(CXXDEFS)
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CXXFLAGS += $(CXXDEFS)
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CXXFLAGS += -O$(OPT)
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CXXFLAGS += -O$(OPT)
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# to supress "warning: only initialized variables can be placed into program memory area"
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# to suppress "warning: only initialized variables can be placed into program memory area"
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CXXFLAGS += -w
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CXXFLAGS += -w
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CXXFLAGS += -Wall
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CXXFLAGS += -Wall
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CXXFLAGS += -Wundef
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CXXFLAGS += -Wundef
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@ -21,7 +21,7 @@ This service is an asynchronous API for compiling custom keymaps. You POST some
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}
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}
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```
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```
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As you can see the payload describes all aspects of a keyboard necessary to create and generate a firmware. Each layer is a single list of QMK keycodes the same length as the keyboard's `LAYOUT` macro. If a keyboard supports mulitple `LAYOUT` macros you can specify which macro to use.
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As you can see the payload describes all aspects of a keyboard necessary to create and generate a firmware. Each layer is a single list of QMK keycodes the same length as the keyboard's `LAYOUT` macro. If a keyboard supports multiple `LAYOUT` macros you can specify which macro to use.
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## Submitting a Compile Job
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## Submitting a Compile Job
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@ -223,7 +223,7 @@ Check your environment and report problems only:
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## `qmk format-json`
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## `qmk format-json`
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Formats a JSON file in a (mostly) human-friendly way. Will usually correctly detect the format of the JSON (info.json or keymap.json) but you can override this with `--format` if neccesary.
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Formats a JSON file in a (mostly) human-friendly way. Will usually correctly detect the format of the JSON (info.json or keymap.json) but you can override this with `--format` if necessary.
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**Usage**:
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**Usage**:
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@ -162,7 +162,7 @@ del(cli.config.<section>.<key>)
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## Writing The Configuration File
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## Writing The Configuration File
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The configuration is not written out when it is changed. Most commands do not need to do this. We prefer to have the user change their configuration deliberitely using `qmk config`.
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The configuration is not written out when it is changed. Most commands do not need to do this. We prefer to have the user change their configuration deliberately using `qmk config`.
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You can use `cli.save_config()` to write out the configuration.
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You can use `cli.save_config()` to write out the configuration.
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@ -24,7 +24,7 @@ Most of our style is pretty easy to pick up on, but right now it's not entirely
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* Readability is more important than consistency.
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* Readability is more important than consistency.
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* Follow the file's existing style. If the file is mixed, follow the style that makes sense for the section you are modifying.
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* Follow the file's existing style. If the file is mixed, follow the style that makes sense for the section you are modifying.
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* When indenting, keep the hash at the start of the line and add whitespace between `#` and `if`, starting with 4 spaces after the `#`.
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* When indenting, keep the hash at the start of the line and add whitespace between `#` and `if`, starting with 4 spaces after the `#`.
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* You can follow the indention level of the surrounding C code, or preprocessor directives can have their own indentation levels. Choose the style that best communicates the intent of your code.
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* You can follow the indentation level of the surrounding C code, or preprocessor directives can have their own indentation levels. Choose the style that best communicates the intent of your code.
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Here is an example for easy reference:
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Here is an example for easy reference:
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@ -2,7 +2,7 @@
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Most of our style follows PEP8 with some local modifications to make things less nit-picky.
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Most of our style follows PEP8 with some local modifications to make things less nit-picky.
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* We target Python 3.7 for compatability with all supported platforms.
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* We target Python 3.7 for compatibility with all supported platforms.
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* We indent using four (4) spaces (soft tabs)
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* We indent using four (4) spaces (soft tabs)
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* We encourage liberal use of comments
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* We encourage liberal use of comments
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* Think of them as a story describing the feature
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* Think of them as a story describing the feature
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@ -21,7 +21,7 @@ You can use [yapf](https://github.com/google/yapf) to style your code. We provid
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We don't have a hard and fast rule for when to use `import ...` vs `from ... import ...`. Understandability and maintainability is our ultimate goal.
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We don't have a hard and fast rule for when to use `import ...` vs `from ... import ...`. Understandability and maintainability is our ultimate goal.
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Generally we prefer to import specific function and class names from a module to keep code shorter and easier to understand. Sometimes this results in a name that is ambiguous, and in such cases we prefer to import the module instead. You should avoid using the "as" keyword when importing, unless you are importing a compatability module.
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Generally we prefer to import specific function and class names from a module to keep code shorter and easier to understand. Sometimes this results in a name that is ambiguous, and in such cases we prefer to import the module instead. You should avoid using the "as" keyword when importing, unless you are importing a compatibility module.
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Imports should be one line per module. We group import statements together using the standard python rules- system, 3rd party, local.
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Imports should be one line per module. We group import statements together using the standard python rules- system, 3rd party, local.
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@ -195,7 +195,7 @@ If you define these options you will enable the associated feature, which may in
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* `#define COMBO_TERM 200`
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* `#define COMBO_TERM 200`
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* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
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* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
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* `#define COMBO_MUST_HOLD_MODS`
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* `#define COMBO_MUST_HOLD_MODS`
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* Flag for enabling extending timeout on Combos containing modifers
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* Flag for enabling extending timeout on Combos containing modifiers
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* `#define COMBO_MOD_TERM 200`
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* `#define COMBO_MOD_TERM 200`
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* Allows for extending COMBO_TERM for mod keys while mid-combo.
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* Allows for extending COMBO_TERM for mod keys while mid-combo.
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* `#define COMBO_MUST_HOLD_PER_COMBO`
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* `#define COMBO_MUST_HOLD_PER_COMBO`
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@ -374,7 +374,7 @@ This will clear all keys besides the mods currently pressed.
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This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
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This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
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```c
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```c
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bool is_alt_tab_active = false; // ADD this near the begining of keymap.c
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bool is_alt_tab_active = false; // ADD this near the beginning of keymap.c
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uint16_t alt_tab_timer = 0; // we will be using them soon.
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uint16_t alt_tab_timer = 0; // we will be using them soon.
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enum custom_keycodes { // Make sure have the awesome keycode ready
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enum custom_keycodes { // Make sure have the awesome keycode ready
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@ -259,12 +259,12 @@ void oled_render(void);
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void oled_set_cursor(uint8_t col, uint8_t line);
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void oled_set_cursor(uint8_t col, uint8_t line);
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// Advances the cursor to the next page, writing ' ' if true
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// Advances the cursor to the next page, writing ' ' if true
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// Wraps to the begining when out of bounds
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// Wraps to the beginning when out of bounds
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void oled_advance_page(bool clearPageRemainder);
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void oled_advance_page(bool clearPageRemainder);
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// Moves the cursor forward 1 character length
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// Moves the cursor forward 1 character length
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// Advance page if there is not enough room for the next character
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// Advance page if there is not enough room for the next character
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// Wraps to the begining when out of bounds
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// Wraps to the beginning when out of bounds
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void oled_advance_char(void);
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void oled_advance_char(void);
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// Writes a single character to the buffer at current cursor position
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// Writes a single character to the buffer at current cursor position
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@ -270,7 +270,7 @@ Configure the hardware via your `config.h`:
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| `ISSI_CONFIGURATION` | (Optional) Configuration for the Configuration Register | |
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| `ISSI_CONFIGURATION` | (Optional) Configuration for the Configuration Register | |
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| `ISSI_GLOBALCURRENT` | (Optional) Configuration for the Global Current Register | 0xFF |
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| `ISSI_GLOBALCURRENT` | (Optional) Configuration for the Global Current Register | 0xFF |
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| `ISSI_PULLDOWNUP` | (Optional) Configuration for the Pull Up & Pull Down Register | |
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| `ISSI_PULLDOWNUP` | (Optional) Configuration for the Pull Up & Pull Down Register | |
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| `ISSI_TEMP` | (Optional) Configuration for the Tempature Register | |
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| `ISSI_TEMP` | (Optional) Configuration for the Temperature Register | |
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| `ISSI_PWM_ENABLE` | (Optional) Configuration for the PWM Enable Register | |
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| `ISSI_PWM_ENABLE` | (Optional) Configuration for the PWM Enable Register | |
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| `ISSI_PWM_SET` | (Optional) Configuration for the PWM Setting Register | |
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| `ISSI_PWM_SET` | (Optional) Configuration for the PWM Setting Register | |
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| `ISSI_SCAL_RED` | (Optional) Configuration for the RED LEDs in Scaling Registers | 0xFF |
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| `ISSI_SCAL_RED` | (Optional) Configuration for the RED LEDs in Scaling Registers | 0xFF |
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#ifndef NO_ACTION_LAYER
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#ifndef NO_ACTION_LAYER
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/** \brief Default Layer Or
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/** \brief Default Layer Or
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*
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*
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* Turns on the default layer based on matching bits between specifed layer and existing layer state
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* Turns on the default layer based on matching bits between specified layer and existing layer state
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*/
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*/
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void default_layer_or(layer_state_t state) {
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void default_layer_or(layer_state_t state) {
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default_layer_state_set(default_layer_state | state);
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default_layer_state_set(default_layer_state | state);
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}
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}
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/** \brief Default Layer And
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/** \brief Default Layer And
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*
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*
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* Turns on default layer based on matching enabled bits between specifed layer and existing layer state
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* Turns on default layer based on matching enabled bits between specified layer and existing layer state
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*/
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*/
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void default_layer_and(layer_state_t state) {
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void default_layer_and(layer_state_t state) {
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default_layer_state_set(default_layer_state & state);
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default_layer_state_set(default_layer_state & state);
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}
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}
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/** \brief Default Layer Xor
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/** \brief Default Layer Xor
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*
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*
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* Turns on default layer based on non-matching bits between specifed layer and existing layer state
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* Turns on default layer based on non-matching bits between specified layer and existing layer state
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*/
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*/
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void default_layer_xor(layer_state_t state) {
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void default_layer_xor(layer_state_t state) {
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default_layer_state_set(default_layer_state ^ state);
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default_layer_state_set(default_layer_state ^ state);
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/** \brief Layer state set
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/** \brief Layer state set
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*
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*
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* Sets the layer to match the specifed state (a bitmask)
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* Sets the layer to match the specified state (a bitmask)
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*/
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*/
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void layer_state_set(layer_state_t state) {
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void layer_state_set(layer_state_t state) {
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state = layer_state_set_kb(state);
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state = layer_state_set_kb(state);
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/** \brief Layer or
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/** \brief Layer or
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*
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*
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* Turns on layers based on matching bits between specifed layer and existing layer state
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* Turns on layers based on matching bits between specified layer and existing layer state
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*/
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*/
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void layer_or(layer_state_t state) {
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void layer_or(layer_state_t state) {
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layer_state_set(layer_state | state);
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layer_state_set(layer_state | state);
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}
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}
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/** \brief Layer and
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/** \brief Layer and
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*
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*
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* Turns on layers based on matching enabled bits between specifed layer and existing layer state
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* Turns on layers based on matching enabled bits between specified layer and existing layer state
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*/
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*/
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void layer_and(layer_state_t state) {
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void layer_and(layer_state_t state) {
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layer_state_set(layer_state & state);
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layer_state_set(layer_state & state);
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}
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}
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/** \brief Layer xor
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/** \brief Layer xor
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*
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*
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* Turns on layers based on non-matching bits between specifed layer and existing layer state
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* Turns on layers based on non-matching bits between specified layer and existing layer state
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*/
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*/
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void layer_xor(layer_state_t state) {
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void layer_xor(layer_state_t state) {
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layer_state_set(layer_state ^ state);
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layer_state_set(layer_state ^ state);
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exit 1
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exit 1
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fi
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fi
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# Allow $RUNTIME to be overriden by the user as an environment variable
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# Allow $RUNTIME to be overridden by the user as an environment variable
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# Else check if either docker or podman exit and set them as runtime
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# Else check if either docker or podman exit and set them as runtime
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# if none are found error out
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# if none are found error out
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if [ -z "$RUNTIME" ]; then
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if [ -z "$RUNTIME" ]; then
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exit 2
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exit 2
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fi
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fi
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fi
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fi
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# Determine arguments
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# Determine arguments
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if [ $# -eq 0 ]; then
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if [ $# -eq 0 ]; then
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@ -15,7 +15,7 @@ for arg; do
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fi
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fi
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done
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done
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# Allow $RUNTIME to be overriden by the user as an environment variable
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# Allow $RUNTIME to be overridden by the user as an environment variable
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# Else check if either docker or podman exit and set them as runtime
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# Else check if either docker or podman exit and set them as runtime
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# if none are found error out
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# if none are found error out
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if [ -z "$RUNTIME" ]; then
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if [ -z "$RUNTIME" ]; then
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Loading…
Reference in New Issue