Add magic backspace to my layout (#2758)
* Add Haegin's keymap * Potential improvements to the keyboard * Add haegin minidox layout * Add Haegin's keyboard to ergodox layouts * Update Haegin's minidox keymap * Add home, end, and page up and down * Magic Backspace Backspace still acts as control when you hold it down, but if you tap it twice and hold it's a held backspace. Tapping it more than twice it continues to act as backspace, but it deletes more characters with each tap with the quantity deleted based on the fibonacci sequence. * Switch to deleting words after 4 taps When hitting backspace, after 4 taps this switches to deleting by word because if you're hitting backspace that frantically you must need to delete a lot of stuff. Holding backspace after 4 taps will delete words in the same way that holding alt+backspace deletes words on a normal keyboard.daktil_thumb_popravljen
parent
5226e4c79b
commit
8ec2269519
|
@ -11,6 +11,10 @@
|
|||
|
||||
#define _______ KC_TRNS
|
||||
|
||||
enum {
|
||||
TD_BSPC = 0
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
/* Keymap 0: Basic layer
|
||||
|
@ -46,7 +50,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
LT(SYMBOLS,KC_GRV), KC_QUOT, KC_SLSH, KC_LALT, SFT_T(KC_RGHT),
|
||||
KC_HOME, KC_END,
|
||||
KC_PGUP,
|
||||
GUI_T(KC_SPC), CTL_T(KC_BSPC), LGUI(KC_SPC),
|
||||
GUI_T(KC_SPC), TD(TD_BSPC), LGUI(KC_SPC),
|
||||
|
||||
// Right hand
|
||||
KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, LGUI(KC_SPC),
|
||||
|
@ -136,17 +140,91 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
_______,
|
||||
_______, _______, _______,
|
||||
// right hand
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, KC_UP, _______, _______, _______,
|
||||
KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_MPLY,
|
||||
_______, KC_VOLD, KC_MPRV, KC_MPLY, KC_MFFD, _______, _______,
|
||||
KC_MUTE, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______,
|
||||
KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_MPLY,
|
||||
KC_MUTE, KC_VOLD, KC_MPRV, KC_MPLY, KC_MFFD, _______, _______,
|
||||
_______, _______, _______, _______, _______,
|
||||
_______, _______,
|
||||
_______,
|
||||
_______, _______, KC_WBAK
|
||||
),
|
||||
};
|
||||
|
||||
enum {
|
||||
BSPC_LETTER = 0,
|
||||
BSPC_WORD = 1,
|
||||
HOLD_CTRL = 2
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
int a;
|
||||
int b;
|
||||
int state;
|
||||
} fib_tap;
|
||||
|
||||
static fib_tap fib_bspc = {
|
||||
.a = 0,
|
||||
.b = 1,
|
||||
.state = BSPC_LETTER
|
||||
};
|
||||
|
||||
void cur_backspace (qk_tap_dance_state_t *state) {
|
||||
int next_fib = fib_bspc.a + fib_bspc.b;
|
||||
fib_bspc.a = fib_bspc.b;
|
||||
fib_bspc.b = next_fib;
|
||||
for (int i=0; i < next_fib; i++) {
|
||||
unregister_code(KC_BSPC);
|
||||
register_code(KC_BSPC);
|
||||
}
|
||||
}
|
||||
|
||||
void dance_backspace (qk_tap_dance_state_t *state, void *user_data) {
|
||||
// If we're at the fifth tap, switch to deleting by words, and reset the fib
|
||||
// counter
|
||||
if (state->count == 4) {
|
||||
register_code(KC_LALT);
|
||||
fib_bspc.state = BSPC_WORD;
|
||||
fib_bspc.a = 0;
|
||||
fib_bspc.b = 1;
|
||||
}
|
||||
// If we're on the first press, wait to find out if it's being held
|
||||
// If we're on the second tap, process the first tap, because we're past
|
||||
// holding for ctrl now, then act normally
|
||||
if (state->count == 2) {
|
||||
register_code(KC_BSPC);
|
||||
}
|
||||
if (state->count > 1) {
|
||||
cur_backspace(state);
|
||||
}
|
||||
};
|
||||
|
||||
void dance_backspace_ended (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
if (state->pressed) {
|
||||
fib_bspc.state = HOLD_CTRL;
|
||||
register_code(KC_LCTRL);
|
||||
} else {
|
||||
register_code(KC_BSPC);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void dance_backspace_reset (qk_tap_dance_state_t *state, void *user_data) {
|
||||
switch (fib_bspc.state) {
|
||||
case HOLD_CTRL: unregister_code(KC_LCTRL); break;
|
||||
case BSPC_WORD: unregister_code(KC_BSPC); unregister_code(KC_LALT); break;
|
||||
case BSPC_LETTER: unregister_code(KC_BSPC); break;
|
||||
}
|
||||
fib_bspc.a = 0;
|
||||
fib_bspc.b = 1;
|
||||
fib_bspc.state = BSPC_LETTER;
|
||||
};
|
||||
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[TD_BSPC] = ACTION_TAP_DANCE_FN_ADVANCED (dance_backspace, dance_backspace_ended, dance_backspace_reset)
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
[1] = ACTION_LAYER_TAP_TOGGLE(SYMBOLS) // FN1 - Momentary Layer 1 (Symbols)
|
||||
};
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
TAP_DANCE_ENABLE=yes
|
Loading…
Reference in New Issue