Add magic backspace to my layout (#2758)

* Add Haegin's keymap

* Potential improvements to the keyboard

* Add haegin minidox layout

* Add Haegin's keyboard to ergodox layouts

* Update Haegin's minidox keymap

* Add home, end, and page up and down

* Magic Backspace

Backspace still acts as control when you hold it down, but if you tap it
twice and hold it's a held backspace. Tapping it more than twice it
continues to act as backspace, but it deletes more characters with each
tap with the quantity deleted based on the fibonacci sequence.

* Switch to deleting words after 4 taps

When hitting backspace, after 4 taps this switches to deleting by word
because if you're hitting backspace that frantically you must need to
delete a lot of stuff. Holding backspace after 4 taps will delete words
in the same way that holding alt+backspace deletes words on a normal
keyboard.
daktil_manuform
Harry Mills 2018-04-19 10:18:58 -04:00 committed by Drashna Jaelre
parent 5226e4c79b
commit 8ec2269519
2 changed files with 85 additions and 6 deletions

View File

@ -11,6 +11,10 @@
#define _______ KC_TRNS
enum {
TD_BSPC = 0
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
@ -46,7 +50,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LT(SYMBOLS,KC_GRV), KC_QUOT, KC_SLSH, KC_LALT, SFT_T(KC_RGHT),
KC_HOME, KC_END,
KC_PGUP,
GUI_T(KC_SPC), CTL_T(KC_BSPC), LGUI(KC_SPC),
GUI_T(KC_SPC), TD(TD_BSPC), LGUI(KC_SPC),
// Right hand
KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, LGUI(KC_SPC),
@ -136,17 +140,91 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______,
_______, _______, _______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_UP, _______, _______, _______,
KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_MPLY,
_______, KC_VOLD, KC_MPRV, KC_MPLY, KC_MFFD, _______, _______,
KC_MUTE, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______,
KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_MPLY,
KC_MUTE, KC_VOLD, KC_MPRV, KC_MPLY, KC_MFFD, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, _______, KC_WBAK
),
};
enum {
BSPC_LETTER = 0,
BSPC_WORD = 1,
HOLD_CTRL = 2
};
typedef struct {
int a;
int b;
int state;
} fib_tap;
static fib_tap fib_bspc = {
.a = 0,
.b = 1,
.state = BSPC_LETTER
};
void cur_backspace (qk_tap_dance_state_t *state) {
int next_fib = fib_bspc.a + fib_bspc.b;
fib_bspc.a = fib_bspc.b;
fib_bspc.b = next_fib;
for (int i=0; i < next_fib; i++) {
unregister_code(KC_BSPC);
register_code(KC_BSPC);
}
}
void dance_backspace (qk_tap_dance_state_t *state, void *user_data) {
// If we're at the fifth tap, switch to deleting by words, and reset the fib
// counter
if (state->count == 4) {
register_code(KC_LALT);
fib_bspc.state = BSPC_WORD;
fib_bspc.a = 0;
fib_bspc.b = 1;
}
// If we're on the first press, wait to find out if it's being held
// If we're on the second tap, process the first tap, because we're past
// holding for ctrl now, then act normally
if (state->count == 2) {
register_code(KC_BSPC);
}
if (state->count > 1) {
cur_backspace(state);
}
};
void dance_backspace_ended (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
if (state->pressed) {
fib_bspc.state = HOLD_CTRL;
register_code(KC_LCTRL);
} else {
register_code(KC_BSPC);
}
}
};
void dance_backspace_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (fib_bspc.state) {
case HOLD_CTRL: unregister_code(KC_LCTRL); break;
case BSPC_WORD: unregister_code(KC_BSPC); unregister_code(KC_LALT); break;
case BSPC_LETTER: unregister_code(KC_BSPC); break;
}
fib_bspc.a = 0;
fib_bspc.b = 1;
fib_bspc.state = BSPC_LETTER;
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_BSPC] = ACTION_TAP_DANCE_FN_ADVANCED (dance_backspace, dance_backspace_ended, dance_backspace_reset)
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMBOLS) // FN1 - Momentary Layer 1 (Symbols)
};

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@ -0,0 +1 @@
TAP_DANCE_ENABLE=yes