Add KPrepublic BM16A v2 (#19194)
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commit
8c12559edb
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/* Copyright 2019
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "bm16a.h"
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/* Copyright 2019
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_ortho_4x4( \
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K01, K02, K03, K04, \
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K11, K12, K13, K14, \
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K21, K22, K23, K24, \
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K31, K32, K33, K34 \
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) \
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{ \
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{ K01, K02, K03, K04 }, \
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{ K11, K12, K13, K14 }, \
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{ K21, K22, K23, K24 }, \
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{ K31, K32, K33, K34 } \
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}
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@ -1,128 +0,0 @@
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/* Copyright 2019
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 4
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { D3, D5, D1, D2}
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#define MATRIX_COL_PINS { D6, D4, D7, B4}
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
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#define BACKLIGHT_PIN B6
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// #define BACKLIGHT_BREATHING
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#define BACKLIGHT_LEVELS 5
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#define RGB_DI_PIN E2
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#define RGBLED_NUM 4
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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// #ifdef RGB_DI_PIN
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// #define RGBLED_NUM 16
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// #define RGBLIGHT_HUE_STEP 8
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// #define RGBLIGHT_SAT_STEP 8
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// #define RGBLIGHT_VAL_STEP 8
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// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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// #endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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// #define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* Bootmagic Lite key configuration */
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// #define BOOTMAGIC_LITE_ROW 0
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// #define BOOTMAGIC_LITE_COLUMN 0
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{
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"keyboard_name": "bm16a",
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"manufacturer": "KPrepublic",
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"url": "",
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"maintainer": "qmk",
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"usb": {
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"vid": "0x4B50",
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"pid": "0x016A",
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"device_version": "0.0.1"
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},
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"layouts": {
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"LAYOUT_ortho_4x4": {
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"layout": [
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{"x":0, "y":0},
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{"x":1, "y":0},
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{"x":2, "y":0},
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{"x":3, "y":0},
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{"x":0, "y":1},
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{"x":1, "y":1},
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{"x":2, "y":1},
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{"x":3, "y":1},
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{"x":0, "y":2},
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{"x":1, "y":2},
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{"x":2, "y":2},
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{"x":3, "y":2},
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{"x":0, "y":3},
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{"x":1, "y":3},
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{"x":2, "y":3},
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{"x":3, "y":3}
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]
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}
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}
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}
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@ -1,20 +0,0 @@
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = yes # Enable N-Key Rollover
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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LAYOUTS = ortho_4x4
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@ -0,0 +1,75 @@
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{
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"keyboard_name": "bm16a",
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"manufacturer": "KPrepublic",
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"url": "",
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"maintainer": "qmk",
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"usb": {
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"vid": "0x4B50",
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"pid": "0x016A",
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"device_version": "0.0.1"
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},
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"processor": "atmega32u4",
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"bootloader": "atmel-dfu",
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"features": {
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"bootmagic": true,
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"mousekey": true,
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"extrakey": true,
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"console": false,
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"command": false,
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"nkro": true,
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"backlight": true,
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"rgblight": true,
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"audio": false
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},
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"matrix_pins": {
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"rows": ["D3", "D5", "D1", "D2"],
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"cols": ["D6", "D4", "D7", "B4"]
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},
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"diode_direction": "COL2ROW",
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"backlight": {
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"pin": "B6",
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"levels": 5
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},
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"rgblight": {
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"pin": "E2",
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"led_count": 4,
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"animations": {
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"breathing": true,
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"rainbow_mood": true,
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"rainbow_swirl": true,
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"snake": true,
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"knight": true,
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"christmas": true,
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"static_gradient": true,
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"rgb_test": true,
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"alternating": true,
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"twinkle": true
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}
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},
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"community_layouts": ["ortho_4x4"],
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"layouts": {
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"LAYOUT_ortho_4x4": {
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"layout": [
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{"matrix": [0, 0], "x": 0, "y": 0},
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{"matrix": [0, 1], "x": 1, "y": 0},
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{"matrix": [0, 2], "x": 2, "y": 0},
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{"matrix": [0, 3], "x": 3, "y": 0},
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{"matrix": [1, 0], "x": 0, "y": 1},
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{"matrix": [1, 1], "x": 1, "y": 1},
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{"matrix": [1, 2], "x": 2, "y": 1},
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{"matrix": [1, 3], "x": 3, "y": 1},
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{"matrix": [2, 0], "x": 0, "y": 2},
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{"matrix": [2, 1], "x": 1, "y": 2},
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{"matrix": [2, 2], "x": 2, "y": 2},
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{"matrix": [2, 3], "x": 3, "y": 2},
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{"matrix": [3, 0], "x": 0, "y": 3},
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{"matrix": [3, 1], "x": 1, "y": 3},
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{"matrix": [3, 2], "x": 2, "y": 3},
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{"matrix": [3, 3], "x": 3, "y": 3}
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]
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}
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}
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}
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@ -10,6 +10,6 @@ A 16 key macropad, with USB C, RGB underglow and backlight.
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Make example for this keyboard (after setting up your build environment):
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make kprepublic/bm16a:default
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make kprepublic/bm16a/v1:default
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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@ -0,0 +1 @@
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# This file intentionally left blank
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@ -0,0 +1,12 @@
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// Copyright 2022 fauxpark (@fauxpark)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define RGB_DI_PIN B9
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#define RGB_MATRIX_LED_COUNT 16
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#define WS2812_PWM_DRIVER PWMD4
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#define WS2812_PWM_CHANNEL 4
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#define WS2812_DMA_STREAM STM32_DMA1_STREAM7
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#define WS2812_DMA_CHANNEL 7
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@ -0,0 +1,8 @@
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// Copyright 2022 fauxpark (@fauxpark)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define HAL_USE_PWM TRUE
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#include_next <halconf.h>
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@ -0,0 +1,120 @@
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{
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"manufacturer": "kprepublic",
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"keyboard_name": "BM16v2",
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"maintainer": "qmk",
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"bootloader": "stm32duino",
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"diode_direction": "COL2ROW",
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"features": {
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"bootmagic": true,
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"command": false,
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"console": false,
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"extrakey": true,
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"mousekey": true,
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"nkro": true,
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"rgb_matrix": true
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},
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"matrix_pins": {
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"cols": ["B1", "A3", "B0", "B4"],
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"rows": ["A8", "A9", "B5", "B3"]
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},
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"processor": "STM32F103", // GD32F303CCT6
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"url": "",
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"usb": {
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"device_version": "0.0.2",
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"pid": "0x016C",
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"vid": "0x4B50"
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},
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"layouts": {
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"LAYOUT_ortho_4x4": {
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"layout": [
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{"matrix": [0, 0], "x": 0, "y": 0},
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{"matrix": [0, 1], "x": 1, "y": 0},
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{"matrix": [0, 2], "x": 2, "y": 0},
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{"matrix": [0, 3], "x": 3, "y": 0},
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{"matrix": [1, 0], "x": 0, "y": 1},
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{"matrix": [1, 1], "x": 1, "y": 1},
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{"matrix": [1, 2], "x": 2, "y": 1},
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{"matrix": [1, 3], "x": 3, "y": 1},
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{"matrix": [2, 0], "x": 0, "y": 2},
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{"matrix": [2, 1], "x": 1, "y": 2},
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{"matrix": [2, 2], "x": 2, "y": 2},
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{"matrix": [2, 3], "x": 3, "y": 2},
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{"matrix": [3, 0], "x": 0, "y": 3},
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{"matrix": [3, 1], "x": 1, "y": 3},
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{"matrix": [3, 2], "x": 2, "y": 3},
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{"matrix": [3, 3], "x": 3, "y": 3}
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]
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}
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},
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"community_layouts": ["ortho_4x4"],
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"rgb_matrix": {
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"driver": "WS2812",
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"animations": {
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"alphas_mods": true,
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"gradient_up_down": true,
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"gradient_left_right": true,
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"breathing": true,
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"band_sat": true,
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"band_val": true,
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"band_pinwheel_sat": true,
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"band_pinwheel_val": true,
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"band_spiral_sat": true,
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"band_spiral_val": true,
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"cycle_all": true,
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"cycle_left_right": true,
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"cycle_up_down": true,
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"cycle_out_in": true,
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"cycle_out_in_dual": true,
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"rainbow_moving_chevron": true,
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"cycle_pinwheel": true,
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"cycle_spiral": true,
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"dual_beacon": true,
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"rainbow_beacon": true,
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"rainbow_pinwheels": true,
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"raindrops": true,
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"jellybean_raindrops": true,
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"hue_breathing": true,
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"hue_pendulum": true,
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"hue_wave": true,
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"pixel_fractal": true,
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"pixel_flow": true,
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"pixel_rain": true,
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"solid_reactive_simple": true,
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"solid_reactive": true,
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"solid_reactive_wide": true,
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"solid_reactive_multiwide": true,
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"solid_reactive_cross": true,
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"solid_reactive_multicross": true,
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"solid_reactive_nexus": true,
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"solid_reactive_multinexus": true,
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"splash": true,
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"multisplash": true,
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"solid_splash": true,
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"solid_multisplash": true
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},
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"layout": [
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{"matrix": [0, 0], "x": 0, "y": 0, "flags": 4},
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{"matrix": [0, 1], "x": 75, "y": 0, "flags": 4},
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{"matrix": [0, 2], "x": 149, "y": 0, "flags": 4},
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{"matrix": [0, 3], "x": 224, "y": 0, "flags": 4},
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{"matrix": [1, 0], "x": 0, "y": 21, "flags": 4},
|
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{"matrix": [1, 1], "x": 75, "y": 21, "flags": 4},
|
||||
{"matrix": [1, 2], "x": 149, "y": 21, "flags": 4},
|
||||
{"matrix": [1, 3], "x": 224, "y": 21, "flags": 4},
|
||||
|
||||
{"matrix": [2, 0], "x": 0, "y": 43, "flags": 4},
|
||||
{"matrix": [2, 1], "x": 75, "y": 43, "flags": 4},
|
||||
{"matrix": [2, 2], "x": 149, "y": 43, "flags": 4},
|
||||
{"matrix": [2, 3], "x": 224, "y": 43, "flags": 4},
|
||||
|
||||
{"matrix": [3, 0], "x": 0, "y": 64, "flags": 4},
|
||||
{"matrix": [3, 1], "x": 75, "y": 64, "flags": 4},
|
||||
{"matrix": [3, 2], "x": 149, "y": 64, "flags": 4},
|
||||
{"matrix": [3, 3], "x": 224, "y": 64, "flags": 4},
|
||||
]
|
||||
}
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
// Copyright 2022 fauxpark (@fauxpark)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = LAYOUT_ortho_4x4(
|
||||
KC_P7, KC_P8, KC_P9, KC_PMNS,
|
||||
KC_P4, KC_P5, KC_P6, KC_PPLS,
|
||||
KC_P1, KC_P2, KC_P3, KC_PENT,
|
||||
KC_P0, KC_PDOT, KC_SPC, MO(1)
|
||||
),
|
||||
[1] = LAYOUT_ortho_4x4(
|
||||
QK_BOOT, KC_PAST, KC_PSLS, _______,
|
||||
RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD,
|
||||
RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD,
|
||||
_______, _______, _______, _______
|
||||
)
|
||||
};
|
|
@ -0,0 +1,9 @@
|
|||
// Copyright 2022 fauxpark (@fauxpark)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include_next <mcuconf.h>
|
||||
|
||||
#undef STM32_PWM_USE_TIM4
|
||||
#define STM32_PWM_USE_TIM4 TRUE
|
|
@ -0,0 +1,27 @@
|
|||
# BM16A V2
|
||||
|
||||
![bm16v2](https://i.imgur.com/3nr7bSoh.png)
|
||||
|
||||
A 16 key macropad, with USB-C and per-key RGB.
|
||||
|
||||
* Keyboard Maintainer: QMK Community
|
||||
* Hardware Supported: BM16A PCB (`BM16V2-ARM`)
|
||||
* Hardware Availability: [KPrepublic](https://kprepublic.com/collections/bm16/products/bm16a-16-keys-custom-mechanical-keyboard-pcb-plate-programmed-numpad-layouts-qmk-firmware-with-rgb-bottom-underglow-alps-mx)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make kprepublic/bm16v2:default
|
||||
|
||||
Flashing example for this keyboard:
|
||||
|
||||
make kprepublic/bm16a/v2:default:flash
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
||||
## Bootloader
|
||||
|
||||
Enter the bootloader in 3 ways:
|
||||
|
||||
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
|
||||
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
|
||||
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
|
|
@ -0,0 +1 @@
|
|||
WS2812_DRIVER = pwm
|
Loading…
Reference in New Issue