Merge remote-tracking branch 'origin/master' into develop

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QMK Bot 2023-01-01 17:31:57 +00:00
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/* Copyright 2018-2022 TheAmarin (@theamarin)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// Tune the tapping term for dual-use `y`/`MOD3` key
#define TAPPING_TERM 150
#define NO_ACTION_ONESHOT
#define NO_MUSIC_MODE

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/* Copyright 2018-2022 TheAmarin (@theamarin)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_german.h"
enum custom_keycodes {
NEO2 = SAFE_RANGE,
QWERTZ,
};
enum custom_layers {
L_NEO, // NEO2
L_QWZ, // QWERTZ
L_COD, // NEO2 Layer 3 (Coding layer using right MOD3)
L_COD_AT, // NEO2 Layer 3 (Coding layer using left MOD3, with @)
L_MOV, // NEO2 Layer 4 (Movements)
L_FUN, // Function and media keys
};
#define MCOD MO(L_COD)
#define MCODAT MO(L_COD_AT)
#define MMOV MO(L_MOV)
#define MFUN MO(L_FUN)
#define YMCOD LT(L_COD, DE_Y)
#define AEMCOD MT(DE_HASH, DE_ADIA)
#define RALTF LM(L_FUN, MOD_RALT)
#define LALTTAB LALT(KC_TAB)
#define RALTTAB RALT(KC_TAB)
#define ME_MAXM LCTL(LGUI(KC_UP))
#if defined(SWAP_HANDS_ENABLE)
#define SWAPH SH_MON
#else
#define SWAPH KC_TRNS
#endif
#define ____ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[L_NEO] = LAYOUT_ortho_4x12(
//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
KC_TAB , DE_X , DE_V , DE_L , DE_C , DE_W , DE_K , DE_H , DE_G , DE_F , DE_Q , DE_SS ,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
MCODAT , DE_U , DE_I , DE_A , DE_E , DE_O , DE_S , DE_N , DE_R , DE_T , DE_D , YMCOD ,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
KC_LSFT,DE_UDIA,DE_ODIA,DE_ADIA, DE_P , DE_Z , DE_B , DE_M ,DE_COMM, DE_DOT, DE_J ,KC_RSFT,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
KC_LCTL,KC_LGUI,KC_LALT, SWAPH , MFUN , MMOV , KC_SPACE, SWAPH , MFUN , KC_APP, RALTF ,KC_RCTL
//`-------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+-------'
),
[L_QWZ] = LAYOUT_ortho_4x12(
//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
KC_TAB , DE_Q , DE_W , DE_E , DE_R , DE_T , DE_Z , DE_U , DE_I , DE_O , DE_P ,DE_UDIA,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
KC_CAPS, DE_A , DE_S , DE_D , DE_F , DE_G , DE_H , DE_J , DE_K , DE_L ,DE_ODIA,AEMCOD ,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
KC_LSFT, DE_Y , DE_X , DE_C , DE_V , DE_B , DE_N , DE_M ,DE_COMM, DE_DOT, DE_SS ,KC_RSFT,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
KC_LCTL,KC_LGUI,KC_LALT, ____ , MFUN , MMOV , KC_SPACE, ____ ,KC_RALT,KC_APP , RALTF ,KC_RCTL
//`-------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+-------'
),
[L_COD] = LAYOUT_ortho_4x12(
//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
DE_ACUT,DE_EURO,DE_UNDS,DE_LBRC,DE_RBRC,DE_CIRC, DE_EXLM,DE_LABK,DE_RABK,DE_EQL, DE_AMPR, DE_GRV,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
____ ,DE_BSLS,DE_SLSH,DE_LCBR,DE_RCBR,DE_ASTR, DE_QUES,DE_LPRN,DE_RPRN,DE_MINS,DE_COLN, ____ ,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
____ ,DE_HASH, DE_DLR,DE_PIPE,DE_TILD,DE_ACUT, DE_PLUS,DE_PERC,DE_DQUO,DE_QUOT,DE_SCLN, ____ ,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____
//`-------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+-------'
),
[L_COD_AT] = LAYOUT_ortho_4x12(
//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
DE_ACUT,DE_EURO,DE_UNDS,DE_LBRC,DE_RBRC,DE_CIRC, DE_EXLM,DE_LABK,DE_RABK,DE_EQL, DE_AMPR, DE_GRV,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
____ ,DE_BSLS,DE_SLSH,DE_LCBR,DE_RCBR,DE_ASTR, DE_QUES,DE_LPRN,DE_RPRN,DE_MINS,DE_COLN, DE_AT ,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
____ ,DE_HASH, DE_DLR,DE_PIPE,DE_TILD,DE_ACUT, DE_PLUS,DE_PERC,DE_DQUO,DE_QUOT,DE_SCLN, ____ ,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____
//`-------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+-------'
),
[L_MOV] = LAYOUT_ortho_4x12(
//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
____ ,KC_PGUP,KC_BSPC, KC_UP ,KC_DEL, KC_PGDN, ____ , KC_7 , KC_8 , KC_9 ,DE_PLUS,DE_MINS,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
____ ,KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_END , ____ , KC_4 , KC_5 , KC_6 ,DE_COMM, DE_DOT,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
____ ,KC_ESC ,KC_TAB ,KC_INS, KC_ENTER,____ , KC_0 , KC_1 , KC_2 , KC_3 ,DE_SCLN, ____ ,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
____ , ____ , ____ , ____ , ____ , ____ , ____ , KC_0 , ____ , ____ , ____ , ____
//`-------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+-------'
),
[L_FUN] = LAYOUT_ortho_4x12(
//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
____ , AU_ON ,KC_VOLD,ME_MAXM,KC_VOLU, ____ , DM_REC1, KC_F7 , KC_F8 , KC_F9 , KC_F12,KC_PSCR,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
____ ,KC_MSTP,KC_MPRV,KC_MPLY,KC_MNXT, NEO2 , DM_RSTP, KC_F4 , KC_F5 , KC_F6 , KC_F11,KC_BRK ,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
____ , AU_OFF,KC_TAB ,KC_INS ,KC_ENTER,QWERTZ, DM_PLY1, KC_F1 , KC_F2 , KC_F3 , KC_F10, ____ ,
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____
//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
),
};
#if defined(AUDIO_ENABLE)
float SONG_QWERTZ[][2] = SONG(QWERTY_SOUND);
float SONG_NEO2[][2] = SONG(DVORAK_SOUND);
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTZ:
if (record->event.pressed) {
default_layer_set(1UL<<L_QWZ);
#if defined(AUDIO_ENABLE)
PLAY_SONG(SONG_QWERTZ);
#endif
}
return false;
case NEO2:
if (record->event.pressed) {
default_layer_set(1UL<<L_NEO);
#if defined(AUDIO_ENABLE)
PLAY_SONG(SONG_NEO2);
#endif
}
return false;
}
return true;
}
#if defined(BACKLIGHT_ENABLE)
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case L_COD:
case L_COD_AT:
backlight_set(1);
break;
case L_MOV:
backlight_set(3);
break;
default:
backlight_set(0);
break;
}
return state;
}
#endif

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TheAmarin's Neo2-based Layout
================================
This layout is based on [Neo2](https://www.neo-layout.org/), an ergonomic keyboard layout optimized for coding and German language.
**neo2marin** tries to squeeze Neo2 onto the Planck keyboard.
Neo2 already uses several layers with multiple modifiers, so we don't have to invent new layers.
A major difficulty is the missing 'hashtag' key which is usually left to the 'return' key on German QWERTZ keyboards.
Another astonishing thing might be that `return`/`enter` needs a modifier (`MOD4`+`P`).
This layout makes heavy use of the split `space` key, as its left part becomes the quite important `MOD4` modifier.
## The Neo2 Main Layer
```
|----+----+----+----+----+----| |----+----+----+----+----+------|
|TAB | X | V | L | C | W | | K | H | G | F | Q | SS |
|----+----+----+----+----+----| |----+----+----+----+----+------|
|MOD3| U | I | A | E | O | | S | N | R | T | D |Y/MOD3|
|----+----+----+----+----+----| |----+----+----+----+----+------|
|LSFT| Ü | Ö | Ä | P | Z | | B | M | , | . | J |RSFT |
|----+----+----+----+----+----| |----+----+----+----+----+------|
|LCTL|LGUI|LALT|SWAP|MOD5|MOD4| |SPC |SWAP|MOD5|APP |RALT|RCTL |
|----+----+----+----+----+----| |----+----+----+----+----+------|
```
Unfortunately, `y` and `MOD3` (switch to layer 3) need to share a single key.
This works for me most of the time but I am happy [to learn about your solution](https://github.com/theamarin/qmk_firmware/issues)!
## The QWERTZ fallback layer
I nearly never use this layer, so there may be room for optimization.
```
|----+----+----+----+----+----| |----+----+----+----+----+------|
|TAB | Q | W | E | R | T | | Z | U | I | O | P | Ü |
|----+----+----+----+----+----| |----+----+----+----+----+------|
|CAPS| A | S | D | F | G | | H | J | K | L | Ö |Ä/MOD3|
|----+----+----+----+----+----| |----+----+----+----+----+------|
|LSFT| Y | X | C | V | B | | N | M | , | . | SS |RSFT |
|----+----+----+----+----+----| |----+----+----+----+----+------|
|LCTL|LGUI|LALT|SWAP|MOD5|MOD4| |SPC |SWAP|RALT|APP |RALT|RCTL |
|----+----+----+----+----+----| |----+----+----+----+----+------|
```
The German `ß` has moved right to the `.` key, and we have to reuse `Ä` for `MOD3` again.
## MOD3: The Coding Layer
This is definitively the coolest part of Neo2, having most of the coding-related symbols right on your home row!
Of course, this is the only way to do it on Planck.
```
|----+----+----+----+----+----| |----+----+----+----+----+----|
|' | € | _ | [ | ] | ^ | | ! | < | > | = | & | ` |
|----+----+----+----+----+----| |----+----+----+----+----+----|
|MOD3, \ | / | { | } | * | | ? | ( | ) | - | : | @ |
|----+----+----+----+----+----| |----+----+----+----+----+----|
|LSFT, # | $ | | | ~ | ' | | + | % | " | ' | ; |RSFT|
|----+----+----+----+----+----| |----+----+----+----+----+----|
|LCTL|LGUI|LALT|SWAP|MOD5|MOD4| |SPC |SWAP|MOD5|APP |RALT|RCTL|
|----+----+----+----+----+----| |----+----+----+----+----+----|
```
Because `y` and `MOD3` have to share a key, we need two variants of the MOD3 layer (as can be seen in the keymap).
## MOD4: The Movements Layer
```
|----+----+----+----+----+----| |----+----+----+----+----+----|
| |PGUP|BSPC| UP |DEL |PGDN| | | 7 | 8 | 9 | + | - |
|----+----+----+----+----+----| |----+----+----+----+----+----|
| |HOME|LEFT|DOWN|RGHT|END | | | 4 | 5 | 6 | , | . |
|----+----+----+----+----+----| |----+----+----+----+----+----|
| |ESC |TAB |INS |ENTR| | | 0 | 1 | 2 | 3 | ; | |
|----+----+----+----+----+----| |----+----+----+----+----+----|
| | | | | | | | | 0 | | | | |
|----+----+----+----+----+----| |----+----+----+----+----+----|
```
## MOD5: The Fun(ctions) Layer
```
|----+----+----+----+----+----| |----+----+----+----+----+----|
| |AUD1|VOLD|MAXM|VOLU| | |M1R | F7 | F8 | F9 |F12 |PSCR|
|----+----+----+----+----+----| |----+----+----+----+----+----|
| |MSTP|MPRV|MPLY|MNXT|NEO2| |M1S | F4 | F5 | F6 |F11 |BRK |
|----+----+----+----+----+----| |----+----+----+----+----+----|
| |AUD0|TAB |INS |ENTR|QWERTZ |M1P | F1 | F2 | F3 |F10 | |
|----+----+----+----+----+----| |----+----+----+----+----+----|
| | | | | | | | | | | | | |
|----+----+----+----+----+----| |----+----+----+----+----+----|
```
Have fun!
[Your feedback is appreciated](https://github.com/theamarin/qmk_firmware/issues)!

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DYNAMIC_MACRO_ENABLE = yes
ifeq ($(strip $(KEYBOARD)), planck/rev5)
AUDIO_ENABLE = yes
BACKLIGHT_ENABLE = yes
endif