Rename infinity_chibios to infinity60, and add readme

daktil_manuform
Fred Sundvik 2016-08-27 23:14:27 +03:00
parent f815b4871e
commit 8ab9c5c55a
16 changed files with 37 additions and 9 deletions

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@ -26,11 +26,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define DEVICE_VER 0x0001
/* in python2: list(u"whatever".encode('utf-16-le')) */
/* at most 32 characters or the ugly hack in usb_main.c borks */
#define MANUFACTURER "TMK"
#define USBSTR_MANUFACTURER 'T', '\x00', 'M', '\x00', 'K', '\x00', ' ', '\x00', '\xc6', '\x00'
#define PRODUCT "Infinity keyboard/TMK"
#define USBSTR_PRODUCT 'I', '\x00', 'n', '\x00', 'f', '\x00', 'i', '\x00', 'n', '\x00', 'i', '\x00', 't', '\x00', 'y', '\x00', ' ', '\x00', 'k', '\x00', 'e', '\x00', 'y', '\x00', 'b', '\x00', 'o', '\x00', 'a', '\x00', 'r', '\x00', 'd', '\x00', '/', '\x00', 'T', '\x00', 'M', '\x00', 'K', '\x00'
#define MANUFACTURER "Input Club"
#define USBSTR_MANUFACTURER 'I', '\x00', 'n', '\x00', 'p', '\x00', 'u', '\x00', 't', '\x00', ' ', '\x00', 'C', '\x00', 'l', '\x00', 'u', '\x00', 'b', '\x00'
#define PRODUCT "Infinity keyboard/QMK"
#define USBSTR_PRODUCT 'I', '\x00', 'n', '\x00', 'f', '\x00', 'i', '\x00', 'n', '\x00', 'i', '\x00', 't', '\x00', 'y', '\x00', ' ', '\x00', 'k', '\x00', 'e', '\x00', 'y', '\x00', 'b', '\x00', 'o', '\x00', 'a', '\x00', 'r', '\x00', 'd', '\x00', '/', '\x00', 'Q', '\x00', 'M', '\x00', 'K', '\x00'
/* key matrix size */
#define MATRIX_ROWS 9
#define MATRIX_COLS 7

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@ -14,4 +14,4 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "infinity_chibios.h"
#include "infinity60.h"

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@ -1,4 +1,4 @@
#include "infinity_chibios.h"
#include "infinity60.h"
const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer

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@ -1,4 +1,4 @@
#include "infinity_chibios.h"
#include "infinity60.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer

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@ -1,4 +1,4 @@
#include "infinity_chibios.h"
#include "infinity60.h"
const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer

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@ -0,0 +1,29 @@
Infinity 60% keyboard firmware
======================
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme](/).
## Keymaps
Several versions of keymaps are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`
## Compiling
Download or clone the whole firmware and navigate to the keyboards/infinity60 folder. Once your dev env is setup, you'll be able to use the `make` command to both compile your keymap and flash it to your keyboard.
To just compile, which generates the output files in the `.build` folder at the root of the repository, run `make keymap`, where keymap is the name of the keymap that you want to compile.
## Flashing
To flash the firmware to the keyboard
1. First press the flash button on the bottom of the keyboard. If you already have a flah button mapped in a keyboard layout running on the keyboard, you can also use that.
2. Then run `make keymap-dfu-util`, where keymap is the name of the keymap you want to flash. On Linux based operating systems you might need to run the comamnd as root, for example `sudo make keymap-dfu-util` on Ubuntu.
**Tip** `make keymap-dfu-util` will also compile the keymap if needed, so you can skip the compilation step if you want to.