[Keyboard] Add support for Hub16 (#7794)
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> Co-Authored-By: fauxpark <fauxpark@gmail.com>master
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/*
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Copyright 2019 Josh Johnson
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x8F73
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Josh Johnson
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#define PRODUCT Hub16
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#define DESCRIPTION Macro Pad with USB Hub and Encoders
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 4
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS \
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{ F0, C7, C6, B6, E6}
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#define MATRIX_COL_PINS \
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{ F4, F1, D5, D3 }
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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#define RGB_DI_PIN D1
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// #ifdef RGB_DI_PIN
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#define RGBLED_NUM 11
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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// /*== all animations enable ==*/
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// #define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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// /*== customize breathing effect ==*/
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// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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// /*==== use exp() and sin() ====*/
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// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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// #endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 20
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/* ENCODER THINGS */
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// #define NUMBER_OF_ENCODERS 2
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#define ENCODERS_PAD_A \
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{ F6, B4 }
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#define ENCODERS_PAD_B \
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{ F5, B5 }
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/* Tap Dance timing */
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#define TAPPING_TERM 200
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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@ -0,0 +1,16 @@
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/* Copyright 2019 Josh Johnson
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "hub16.h"
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/* Copyright 2019 Josh Johnson
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#define ___ KC_NO
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k40, k41, \
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k00, k01, k02, k03, \
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k10, k11, k12, k13, \
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k20, k21, k22, k23, \
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k30, k31, k32, k33 \
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) { \
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{ k00, k01, k02, k03, }, \
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{ k10, k11, k12, k13, }, \
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{ k20, k21, k22, k23, }, \
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{ k30, k31, k32, k33, }, \
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{ k40, k41, ___, ___, } \
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}
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/* Copyright 2019 Josh Johnson
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Function key we are 'wrapping' usual key presses in
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#define KC_WRAP KC_F24
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// Tap Dance Declarations
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enum { TD_TO_LED = 0, TD_TO_DEFAULT = 1 };
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qk_tap_dance_action_t tap_dance_actions[] = {
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// Tap once for HID, twice to toggle layer 1
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[TD_TO_LED] = ACTION_TAP_DANCE_DUAL_ROLE(_______, 1),
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[TD_TO_DEFAULT] = ACTION_TAP_DANCE_DUAL_ROLE(_______, 0)};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT( /* Base */
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KC_S, KC_V,
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KC_A, KC_B, KC_C, KC_D,
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KC_E, KC_F, KC_G, KC_H,
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KC_I, KC_J, KC_K, KC_L,
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KC_M, KC_N, KC_O, TD(TD_TO_LED)
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),
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[1] = LAYOUT( /* LED Control */
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KC_NO, KC_NO,
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_______, RGB_MOD, RGB_RMOD, RGB_TOG,
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RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI,
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RGB_SAD, RGB_SAI, _______, _______,
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_______, _______, RESET, TD(TD_TO_DEFAULT)
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),
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};
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// Keyboard is setup to 'warp' the pressed key with F24,
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// allowing for easy differentiation from a real keyboard.
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* Left Encoder */
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if (clockwise) {
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register_code(KC_WRAP);
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tap_code(KC_R);
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unregister_code(KC_WRAP);
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} else {
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register_code(KC_WRAP);
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tap_code(KC_Q);
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unregister_code(KC_WRAP);
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}
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} else if (index == 1) { /* Right Encoder */
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if (clockwise) {
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register_code(KC_WRAP);
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tap_code(KC_U);
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unregister_code(KC_WRAP);
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} else {
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register_code(KC_WRAP);
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tap_code(KC_T);
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unregister_code(KC_WRAP);
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}
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}
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}
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// Below stolen from TaranVH (https://github.com/TaranVH/2nd-keyboard/blob/master/HASU_USB/F24/keymap.c)
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// Shoutout to drashna on the QMK discord for basically writing this for me.... :P
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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static uint8_t f24_tracker;
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switch (keycode) {
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case KC_A ... KC_F23:
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case KC_EXECUTE ... KC_EXSEL:
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if (record->event.pressed) {
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register_code(KC_WRAP);
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f24_tracker++;
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register_code(keycode);
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} else {
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unregister_code(keycode);
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f24_tracker--;
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if (!f24_tracker) {
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unregister_code(KC_WRAP);
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}
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}
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return false;
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break;
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}
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return true;
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}
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/* Copyright 2019 Josh Johnson
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Function key we are 'wrapping' usual key presses in
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#define KC_WRAP KC_F24
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// Tap Dance Declarations
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enum { TD_TO_LED = 0, TD_TO_DEFAULT = 1 };
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qk_tap_dance_action_t tap_dance_actions[] = {
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// Tap once for HID, twice to toggle layer 1
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[TD_TO_LED] = ACTION_TAP_DANCE_DUAL_ROLE(_______, 1),
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[TD_TO_DEFAULT] = ACTION_TAP_DANCE_DUAL_ROLE(_______, 0)};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT( /* Base */
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KC_S, KC_V,
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KC_A, KC_B, KC_C, KC_D,
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KC_E, KC_F, KC_G, KC_H,
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KC_I, KC_J, KC_K, KC_L,
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KC_M, KC_N, KC_O, TD(TD_TO_LED)
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),
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[1] = LAYOUT( /* LED Control */
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KC_NO, KC_NO,
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_______, RGB_MOD, RGB_RMOD, RGB_TOG,
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RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI,
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RGB_SAD, RGB_SAI, _______, _______,
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_______, _______, RESET, TD(TD_TO_DEFAULT)
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),
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};
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// Keyboard is setup to 'warp' the pressed key with F24,
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// allowing for easy differentiation from a real keyboard.
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* Left Encoder */
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if (clockwise) {
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tap_code(KC_R);
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} else {
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tap_code(KC_Q);
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}
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} else if (index == 1) { /* Right Encoder */
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if (clockwise) {
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tap_code(KC_U);
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} else {
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tap_code(KC_T);
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}
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}
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}
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/*
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Copyright 2012-2018 Jun Wako, Jack Humbert, Yiancar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdbool.h>
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#include "wait.h"
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#include "util.h"
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#include "matrix.h"
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#include "debounce.h"
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#include "quantum.h"
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// Encoder things
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#define SWITCH_1 F7
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#define SWITCH_2 D7
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static bool read_encoder_values(matrix_row_t current_matrix[], uint8_t current_row);
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#ifdef MATRIX_MASKED
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extern const matrix_row_t matrix_mask[];
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#endif
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#ifdef DIRECT_PINS
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static pin_t direct_pins[MATRIX_ROWS][MATRIX_COLS] = DIRECT_PINS;
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#elif (DIODE_DIRECTION == ROW2COL) || (DIODE_DIRECTION == COL2ROW)
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static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
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static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
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#endif
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/* matrix state(1:on, 0:off) */
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static matrix_row_t raw_matrix[MATRIX_ROWS]; // raw values
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static matrix_row_t matrix[MATRIX_ROWS]; // debounced values
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// helper functions
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inline bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & ((matrix_row_t)1 << col)); }
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inline matrix_row_t matrix_get_row(uint8_t row) {
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// Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
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// switch blocker installed and the switch is always pressed.
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#ifdef MATRIX_MASKED
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return matrix[row] & matrix_mask[row];
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#else
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return matrix[row];
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#endif
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}
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// matrix code
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#ifdef DIRECT_PINS
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static void init_pins(void) {
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for (int row = 0; row < MATRIX_ROWS; row++) {
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for (int col = 0; col < MATRIX_COLS; col++) {
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pin_t pin = direct_pins[row][col];
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if (pin != NO_PIN) {
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setPinInputHigh(pin);
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}
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}
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}
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}
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static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
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matrix_row_t last_row_value = current_matrix[current_row];
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current_matrix[current_row] = 0;
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for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
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pin_t pin = direct_pins[current_row][col_index];
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if (pin != NO_PIN) {
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current_matrix[current_row] |= readPin(pin) ? 0 : (MATRIX_ROW_SHIFTER << col_index);
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}
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}
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return (last_row_value != current_matrix[current_row]);
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}
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#elif (DIODE_DIRECTION == COL2ROW)
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static void select_row(uint8_t row) {
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setPinOutput(row_pins[row]);
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writePinLow(row_pins[row]);
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}
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static void unselect_row(uint8_t row) { setPinInputHigh(row_pins[row]); }
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static void unselect_rows(void) {
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for (uint8_t x = 0; x < MATRIX_ROWS; x++) {
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setPinInputHigh(row_pins[x]);
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}
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}
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static void init_pins(void) {
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unselect_rows();
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for (uint8_t x = 0; x < MATRIX_COLS; x++) {
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setPinInputHigh(col_pins[x]);
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}
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}
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static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
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// Store last value of row prior to reading
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matrix_row_t last_row_value = current_matrix[current_row];
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// Clear data in matrix row
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current_matrix[current_row] = 0;
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// Select row and wait for row selecton to stabilize
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select_row(current_row);
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wait_us(30);
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// For each col...
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for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
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// Select the col pin to read (active low)
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uint8_t pin_state = readPin(col_pins[col_index]);
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// Populate the matrix row with the state of the col pin
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current_matrix[current_row] |= pin_state ? 0 : (MATRIX_ROW_SHIFTER << col_index);
|
||||
}
|
||||
|
||||
// Unselect row
|
||||
unselect_row(current_row);
|
||||
|
||||
return (last_row_value != current_matrix[current_row]);
|
||||
}
|
||||
|
||||
#elif (DIODE_DIRECTION == ROW2COL)
|
||||
|
||||
static void select_col(uint8_t col) {
|
||||
setPinOutput(col_pins[col]);
|
||||
writePinLow(col_pins[col]);
|
||||
}
|
||||
|
||||
static void unselect_col(uint8_t col) { setPinInputHigh(col_pins[col]); }
|
||||
|
||||
static void unselect_cols(void) {
|
||||
for (uint8_t x = 0; x < MATRIX_COLS; x++) {
|
||||
setPinInputHigh(col_pins[x]);
|
||||
}
|
||||
}
|
||||
|
||||
static void init_pins(void) {
|
||||
unselect_cols();
|
||||
for (uint8_t x = 0; x < MATRIX_ROWS; x++) {
|
||||
setPinInputHigh(row_pins[x]);
|
||||
}
|
||||
}
|
||||
|
||||
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col) {
|
||||
bool matrix_changed = false;
|
||||
|
||||
// Select col and wait for col selecton to stabilize
|
||||
select_col(current_col);
|
||||
wait_us(30);
|
||||
|
||||
// For each row...
|
||||
for (uint8_t row_index = 0; row_index < MATRIX_ROWS; row_index++) {
|
||||
// Store last value of row prior to reading
|
||||
matrix_row_t last_row_value = current_matrix[row_index];
|
||||
|
||||
// Check row pin state
|
||||
if (readPin(row_pins[row_index]) == 0) {
|
||||
// Pin LO, set col bit
|
||||
current_matrix[row_index] |= (MATRIX_ROW_SHIFTER << current_col);
|
||||
} else {
|
||||
// Pin HI, clear col bit
|
||||
current_matrix[row_index] &= ~(MATRIX_ROW_SHIFTER << current_col);
|
||||
}
|
||||
|
||||
// Determine if the matrix changed state
|
||||
if ((last_row_value != current_matrix[row_index]) && !(matrix_changed)) {
|
||||
matrix_changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Unselect col
|
||||
unselect_col(current_col);
|
||||
|
||||
return matrix_changed;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void matrix_init(void) {
|
||||
// initialize key pins
|
||||
init_pins();
|
||||
|
||||
// initialize matrix state: all keys off
|
||||
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
|
||||
raw_matrix[i] = 0;
|
||||
matrix[i] = 0;
|
||||
}
|
||||
|
||||
debounce_init(MATRIX_ROWS);
|
||||
|
||||
matrix_init_quantum();
|
||||
}
|
||||
|
||||
uint8_t matrix_scan(void) {
|
||||
bool changed = false;
|
||||
|
||||
#if defined(DIRECT_PINS) || (DIODE_DIRECTION == COL2ROW)
|
||||
// Set row, read cols
|
||||
for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
|
||||
changed |= read_cols_on_row(raw_matrix, current_row);
|
||||
}
|
||||
#elif (DIODE_DIRECTION == ROW2COL)
|
||||
// Set col, read rows
|
||||
for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
|
||||
changed |= read_rows_on_col(raw_matrix, current_col);
|
||||
}
|
||||
#endif
|
||||
|
||||
debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
|
||||
|
||||
// Read encoder switches, already debounced
|
||||
changed |= read_encoder_values(matrix, 4);
|
||||
|
||||
matrix_scan_quantum();
|
||||
return (uint8_t)changed;
|
||||
}
|
||||
|
||||
// Customisations for the encoders
|
||||
void matrix_init_kb(void){
|
||||
setPinInput(SWITCH_1);
|
||||
setPinInput(SWITCH_2);
|
||||
}
|
||||
|
||||
void matrix_scan_kb(void){
|
||||
|
||||
}
|
||||
|
||||
void matrix_print(void){
|
||||
|
||||
}
|
||||
|
||||
static bool read_encoder_values(matrix_row_t current_matrix[], uint8_t current_row) {
|
||||
// Store last value of row prior to reading
|
||||
matrix_row_t last_row_value = current_matrix[current_row];
|
||||
|
||||
// Clear data in matrix row
|
||||
current_matrix[current_row] = 0;
|
||||
|
||||
// Debounce the encoder buttons using a shift register
|
||||
static uint8_t btn_1_array;
|
||||
static uint8_t btn_2_array;
|
||||
bool btn_1_rising = 0;
|
||||
bool btn_2_rising = 0;
|
||||
btn_1_array <<= 1;
|
||||
btn_2_array <<= 1;
|
||||
btn_1_array |= readPin(SWITCH_1);
|
||||
btn_2_array |= readPin(SWITCH_2);
|
||||
(btn_1_array == 0b01111111) ? (btn_1_rising = 1) : (btn_1_rising = 0);
|
||||
(btn_2_array == 0b01111111) ? (btn_2_rising = 1) : (btn_2_rising = 0);
|
||||
|
||||
// Populate the matrix row with the state of the encoder
|
||||
current_matrix[current_row] |= btn_1_rising ? (1 << 0) : 0;
|
||||
current_matrix[current_row] |= btn_2_rising ? (1 << 1) : 0;
|
||||
|
||||
return (last_row_value != current_matrix[current_row]);
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
# Hub16
|
||||
|
||||
Hub16 is a 16 Key Macro Pad with inbuilt USB 2.0 hub and dual rotary encoders.
|
||||
|
||||
For more information regarding the keyboard, please visit the [Hub16 Webpage](https://www.joshajohnson.com/hub16-keyboard/) or [GitHub Repo](https://github.com/joshajohnson/Hub16).
|
||||
|
||||
* Keyboard Maintainer: [Josh Johnson](https://github.com/joshajohnson)
|
||||
* Hardware Supported: Hub16 PCB (atmega32u4)
|
||||
* Hardware Availability: [Josh Johnson](https://www.joshajohnson.com/hub16-keyboard/)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make hub16:default
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
|
@ -0,0 +1,38 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = caterina
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
CUSTOM_MATRIX = yes # Custom scanning of matrix
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = yes # Console for debug
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = no # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
MIDI_ENABLE = no # MIDI support
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
|
||||
HD44780_ENABLE = no # Enable support for HD44780 based LCDs
|
||||
ENCODER_ENABLE = yes # Rotary Encoder support
|
||||
TAP_DANCE_ENABLE = yes # Support for tap dancing
|
||||
|
||||
SRC = matrix.c
|
Loading…
Reference in New Issue