Add big switch layout
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9e6ee47779
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/*
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Copyright 2018 Fredric Silberberg (333fred)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// Long tapping term on the big switch, because it takes so long to press
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#define TAPPING_TERM 500
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#include QMK_KEYBOARD_H
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typedef enum {
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SINGLE_TAP, SINGLE_HOLD, DOUBLE, TRIPLE, QUAD
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} tap_dance_state_enum;
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enum {
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TD_KEY = 0
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};
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static tap_dance_state_enum tap_dance_state;
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static bool tap_dance_active = false;
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static uint16_t timer;
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void dance_cycle(bool override_timer) {
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if (tap_dance_active)
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{
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if (timer_elapsed(timer) > 100 || override_timer)
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{
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switch (tap_dance_state)
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{
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case SINGLE_HOLD:
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{
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rgblight_increase_hue_noeeprom();
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break;
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}
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case DOUBLE:
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{
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rgblight_step_noeeprom();
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break;
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}
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case TRIPLE:
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{
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rgblight_toggle_noeeprom();
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break;
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}
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default:
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// Not needed
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break;
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}
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timer = timer_read();
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}
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}
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}
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void dance_finished(qk_tap_dance_state_t *state, void* user_data) {
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// Determine the current state
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switch (state->count)
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{
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case 1:
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{
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if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
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else tap_dance_state = SINGLE_HOLD;
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break;
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}
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case 2:
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{
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tap_dance_state = DOUBLE;
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break;
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}
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case 3:
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{
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tap_dance_state = TRIPLE;
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break;
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}
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default:
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{
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tap_dance_state = QUAD;
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break;
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}
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}
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switch (tap_dance_state)
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{
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case SINGLE_TAP:
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{
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// VS Build: CTRL+SHIFT+B
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SEND_STRING(SS_DOWN(X_LCTRL) SS_DOWN(X_LALT) "b" SS_UP(X_LALT) SS_UP(X_LCTRL));
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tap_dance_active = false;
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break;
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}
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case SINGLE_HOLD:
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case DOUBLE:
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case TRIPLE:
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{
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// These are handled by the matrix_scan, which will register the appropriate rgb
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// functions every scan
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tap_dance_active = true;
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timer = timer_read();
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dance_cycle(true);
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break;
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}
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case QUAD:
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{
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// Reprogram
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reset_keyboard();
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break;
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}
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}
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}
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void dance_reset(qk_tap_dance_state_t *state, void* user_data)
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{
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tap_dance_active = false;
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_KEY] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_finished, dance_reset)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(TD(TD_KEY))
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};
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void matrix_scan_user(void) {
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dance_cycle(false);
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}
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@ -0,0 +1,5 @@
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# I'm not using things from my userpace in this one
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USER_NAME = disable
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RGBLIGHT_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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