[Keymap] Added tap dance to LNG1 key (LNG2) (#18682)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: syntax-magic <dkim.8881@gmail.com>master
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// Copyright 2021 Dan Kim (@syntax-magic)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define TAPPING_TERM 168
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#define TAPPING_TERM_PER_KEY
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@ -41,42 +41,53 @@ enum layers {
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#define CLEAN TG(_CLEAN)
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#define RGB MO(_RGB)
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// Tap dance declarations
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enum {
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TD_LNG1_LNG2,
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TD_PAST_PSLS
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};
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_LNG1_LNG2] = ACTION_TAP_DANCE_DOUBLE(KC_LNG1, KC_LNG2),
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[TD_PAST_PSLS] = ACTION_TAP_DANCE_DOUBLE(KC_PAST, KC_PSLS)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* ALPHA
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Return|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |ESC/NP| KOR | Win | Alt |LEFTFN| Space |RFN/- | = |Delete| \ | Enter|
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* |ESC/NU|KOR/HN| Win | Alt |LEFTFN| Space |RFN/- | = |Delete| \ | Enter|
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* `-----------------------------------------------------------------------------------'
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*/
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[_ALPHA] = LAYOUT_planck_mit(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
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LT(NUMPAD, KC_ESC), KC_LNG1, KC_LGUI, KC_LALT, LEFTFN, KC_SPC, LT(RIGHTFN, KC_MINS), KC_EQL, KC_DEL, KC_BSLS, KC_PENT
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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LT(NUMPAD, KC_ESC), TD(TD_LNG1_LNG2), KC_LGUI, KC_LALT, LEFTFN, KC_SPC, LT(RIGHTFN, KC_MINS), KC_EQL, KC_DEL, KC_BSLS, KC_PENT
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),
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/* LEFTFN
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* ,-----------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | Left | Down | Up |Right |CTRL+/|HANJA | [ | ] | ) | : | " |
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* | Ctrl | Left | Down | Up |Right |Ctrl+/| PGUP | [ | ] | ) | : | " |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Shift| PGUP | PGDN | Home | End | CAPS |PRNTSR| ( | , | . | / |Return|
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* | Shift|CapLck| Ins | Home | End | PGDN |PrntSc| ( | , | . | / |Return|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | RGB | [ | ] | Alt | Trns | Space | _ | + | INS | | | Enter|
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* | RGB | [ | ] | Alt | Trns | Space | _ | + |Delete| | | Enter|
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* `-----------------------------------------------------------------------------------'
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*/
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[_LEFTFN] = LAYOUT_planck_mit(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_LCTL, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, LCTL(KC_SLSH), KC_LNG2, KC_LBRC, KC_RBRC, KC_RPRN, KC_COLN, KC_DQUO,
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KC_LSFT, KC_PGUP, KC_PGDN, KC_HOME, KC_END, KC_CAPS, KC_PSCR, KC_LPRN, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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RGB, KC_LBRC, KC_RBRC, KC_LALT, KC_TRNS, KC_SPC, KC_UNDS, KC_PLUS, KC_INS, KC_PIPE, KC_PENT
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_LCTL, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, LCTL(KC_SLSH), KC_PGUP, KC_LBRC, KC_RBRC, KC_RPRN, KC_COLN, KC_DQUO,
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KC_LSFT, KC_CAPS, KC_INS, KC_HOME, KC_END, KC_PGDN, KC_PSCR, KC_LPRN, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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RGB, KC_LBRC, KC_RBRC, KC_LALT, KC_TRNS, KC_SPC, KC_UNDS, KC_PLUS, KC_DEL, KC_PIPE, KC_PENT
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),
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/* RIGHTFN
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@ -99,23 +110,22 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* NUMPAD
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* ,-----------------------------------------------------------------------------------.
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* | * | 7 | 8 | 9 | NumLk| | | | | | | Bksp |
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* | *or/ | 7 | 8 | 9 | NumLk| | | | | | | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Alt | 4 | 5 | 6 |Return| | | | | | Shift| |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | - | 1 | 2 | 3 | Bksp | | | | | | Ctrl |Return|
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* | - | 1 | 2 | 3 | Bksp | | | | , | . | Ctrl |Return|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Trns | , | + | . | 0 | Space |LEAGUE| PUBG | OVWCh| SC |TETRIS|
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* `-----------------------------------------------------------------------------------'
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*/
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[_NUMPAD] = LAYOUT_planck_mit(
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KC_ASTR, KC_P7, KC_P8, KC_P9, KC_NLCK, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSPC,
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KC_LALT, KC_P4, KC_P5, KC_P6, KC_ENT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT, KC_NO,
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KC_PMNS, KC_P1, KC_P2, KC_P3, KC_BSPC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL, KC_ENT,
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KC_TRNS, KC_COMM, KC_PPLS, KC_PDOT, KC_0, KC_SPC, LEAGUE, PUBG, OVERWATCH, STARCRAFT, TETRIS
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TD(TD_PAST_PSLS), KC_P7, KC_P8, KC_P9, KC_NUM, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSPC,
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KC_LALT, KC_P4, KC_P5, KC_P6, KC_ENT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT, KC_NO,
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KC_PMNS, KC_P1, KC_P2, KC_P3, KC_BSPC, KC_NO, KC_NO, KC_NO, KC_COMM, KC_DOT, KC_LCTL, KC_ENT,
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KC_TRNS, KC_COMM, KC_PPLS, KC_PDOT, KC_P0, KC_SPC, LEAGUE, PUBG, OVERWATCH, STARCRAFT, TETRIS
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),
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/* LEAGUE
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | R | 5 | Y | | | O | P | ESC |
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@ -248,21 +258,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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/*
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// Key Matrix to LED Index
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{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11},
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{12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23},
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{24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35},
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{36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46}
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*/
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void rgb_matrix_indicators_user(void) {
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uint8_t red[3] = {50, 5, 0};
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uint8_t yellow[3] = {50, 50, 0};
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uint8_t blue[3] = {0, 15, 50};
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uint8_t green[3] = {15, 33, 1};
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uint8_t red[3] = {22, 2, 0};
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uint8_t yellow[3] = {20, 22, 0};
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uint8_t blue[3] = {0, 6, 20};
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uint8_t green[3] = {14, 22, 0};
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uint8_t purple[3] = {6, 0, 22};
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uint8_t pink[3] = {17, 0, 22};
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uint8_t white[3] = {255, 255, 255};
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uint8_t wasd[4] = {2, 13, 14, 15};
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switch (get_highest_layer(layer_state)) {
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case _ALPHA:
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case _NUMPAD:
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break;
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case _LEAGUE:
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rgb_matrix_set_color(15, yellow[0], yellow[1], yellow[2]);
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rgb_matrix_set_color(16, red[0], red[1], red[2]);
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rgb_matrix_set_color(15, yellow[0], yellow[1], yellow[2]);
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rgb_matrix_set_color(29, blue[0], blue[1], blue[2]);
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rgb_matrix_set_color(42, green[0], green[1], green[2]);
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rgb_matrix_set_color(10, purple[0], purple[1], purple[2]);
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break;
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case _PUBG:
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rgb_matrix_set_color(43, green[0], green[1], green[2]);
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break;
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case _OVERWATCH:
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rgb_matrix_set_color(44, green[0], green[1], green[2]);
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break;
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case _STARCRAFT:
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rgb_matrix_set_color(45, green[0], green[1], green[2]);
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break;
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case _TETRIS:
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rgb_matrix_set_color(46, green[0], green[1], green[2]);
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for (int i = 0; i < sizeof wasd; i++) {
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rgb_matrix_set_color(wasd[i], pink[0], pink[1], pink[2]);
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}
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break;
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case _CLEAN:
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rgb_matrix_set_color_all(white[0], white[1], white[2]);
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break;
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case _RGB:
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break;
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}
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led_t led_state = host_keyboard_led_state();
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//Capslock led
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if (led_state.caps_lock) {
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rgb_matrix_set_color(12, green[0], green[1], green[2]);
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}
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//Numlock led
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if (led_state.num_lock) {
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} else {
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rgb_matrix_set_color(11, green[0], green[1], green[2]);
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}
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//Scroll lock led
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if (led_state.scroll_lock) {
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rgb_matrix_set_color(23, green[0], green[1], green[2]);
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}
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}
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// Turn of RGB Matrix Effect
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void keyboard_post_init_user(void) {
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rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR);
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rgb_matrix_sethsv_noeeprom(HSV_OFF);
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}
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# Dan's KPrepublic BM40 Keymap
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>This is my personal keymap with an LED indicator support for num lock, caps lock and scroll lock.
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> ** There isn't a qmk firmware for the new bm40 v2 pcb yet. Check with your vendor before purchasing.
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>
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>This is my personal keymap with an LED indicator support for num lock, caps lock and scroll lock.
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![](https://i.imgur.com/2yclc1B.jpg)
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> * Case: Poseidon PSD40 Case
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@ -8,6 +10,11 @@
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> * Keycaps: WOB ABS Cherry Profile
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> * Switches: Gazzew Boba u4t (62g 2 stage long spring)
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![](https://i.imgur.com/imqhjZW.jpg)
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> * Case: JJ40 Aluminium Acclive Case with Acrylic Diffuser
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> * Keycaps: YMDK DSA Keycaps
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> * Artisan: Rodríguez Cap by Polykeys
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### BM40 LED INDEX
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**_Numlock (11) Capslock (12) Scroll lock (23)_**
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@ -37,19 +44,19 @@
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| **_1_** | TAB | Q | W | E | R | T | Y | U | I | O | P | BSP |
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| **_2_** | CTL | A | S | D | F | G | H | J | K | L | ; | ' |
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| **_3_** | SFT | Z | X | C | V | B | N | M | , | . | / | RET |
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| **_4_** | ESC | KOR | WIN | ALT | FN | SPC | | - | = | DEL | \ | ENT |
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| **_4_** | ESC | KOR | WIN | ALT | FN | SPC | | - | = | DEL | \\ | ENT |
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>This is a base layer for typing.
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<br />
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,
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### LEFTFN MO(FN)
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| | _A_ | _B_ | _C_ | _D_ | _E_ | _F_ | _G_ | _H_ | _I_ | _J_ | _K_ | _L_ |
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|---------|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|
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| **_1_** | \` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | BSP |
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| **_2_** | CTL | LFT | DN | UP | RHT | C+/ | HAN | [ | ] | ) | : | " |
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| **_3_** | SFT | PGU | PGD | HOM | END | CAP | PRN | ( | , | . | / | RET |
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| **_4_** | RGB | [ | ] | ALT | TRN | SPC || _ | + | INS | | ENT |
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| **_2_** | CTL | LFT | DN | UP | RHT | C+/ | PGU | [ | ] | ) | : | " |
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| **_3_** | SFT | CAPS| INS | HOM | END | PGD | PRN | ( | , | . | / | RET |
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| **_4_** | RGB | [ | ] | ALT | TRN | SPC || _ | + | DEL | \| | ENT |
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>This is the layer dedicated to number, symbol and navigation keys. ie) arrow keys
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<br />
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@ -70,9 +77,9 @@
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| | _A_ | _B_ | _C_ | _D_ | _E_ | _F_ | _G_ | _H_ | _I_ | _J_ | _K_ | _L_ |
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|---------|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|
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| **_1_** | * | 7 | 8 | 9 | NUM | | | | | | | BSP |
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| **_2_** | ALT | 4 | 5 | 6 | RET | | | | | | | |
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| **_3_** | - | 1 | 2 | 3 | BSP | | | | | | | RET |
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| **_1_** | *or/| 7 | 8 | 9 | NUM | | | | | | | BSP |
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| **_2_** | ALT | 4 | 5 | 6 | RET | | | | | | SFT | |
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| **_3_** | - | 1 | 2 | 3 | BSP | | | | , | . | CTL | RET |
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| **_4_** | TRN | , | + | . | 0 | SPC | | LY1 | LY2 | LY3 | LY4 | LY5 |
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>This layer is the numpad.
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@ -0,0 +1 @@
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TAP_DANCE_ENABLE = yes
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