[Feature] Disable debug on QP's internal task (#20623)
Co-authored-by: Nick Brassel <nick@tzarc.org>master
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@ -32,18 +32,20 @@ Supported devices:
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## Quantum Painter Configuration :id=quantum-painter-config
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| Option | Default | Purpose |
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|------------------------------------------|---------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| `QUANTUM_PAINTER_DISPLAY_TIMEOUT` | `30000` | This controls the amount of time (in milliseconds) that all displays will remain on after the last user input. If set to `0`, the display will remain on indefinitely. |
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| `QUANTUM_PAINTER_TASK_THROTTLE` | `1` | This controls the amount of time (in milliseconds) that the Quantum Painter internal task will wait between each execution. Affects animations, display timeout, and LVGL timing if enabled. |
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| `QUANTUM_PAINTER_NUM_IMAGES` | `8` | The maximum number of images/animations that can be loaded at any one time. |
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| `QUANTUM_PAINTER_NUM_FONTS` | `4` | The maximum number of fonts that can be loaded at any one time. |
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| `QUANTUM_PAINTER_CONCURRENT_ANIMATIONS` | `4` | The maximum number of animations that can be executed at the same time. |
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| `QUANTUM_PAINTER_LOAD_FONTS_TO_RAM` | `FALSE` | Whether or not fonts should be loaded to RAM. Relevant for fonts stored in off-chip persistent storage, such as external flash. |
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| `QUANTUM_PAINTER_PIXDATA_BUFFER_SIZE` | `32` | The limit of the amount of pixel data that can be transmitted in one transaction to the display. Higher values require more RAM on the MCU. |
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| `QUANTUM_PAINTER_SUPPORTS_256_PALETTE` | `FALSE` | If 256-color palettes are supported. Requires significantly more RAM on the MCU. |
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| `QUANTUM_PAINTER_SUPPORTS_NATIVE_COLORS` | `FALSE` | If native color range is supported. Requires significantly more RAM on the MCU. |
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| `QUANTUM_PAINTER_DEBUG` | _unset_ | Prints out significant amounts of debugging information to CONSOLE output. Significant performance degradation, use only for debugging. |
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| Option | Default | Purpose |
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|---------------------------------------------------|---------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| `QUANTUM_PAINTER_DISPLAY_TIMEOUT` | `30000` | This controls the amount of time (in milliseconds) that all displays will remain on after the last user input. If set to `0`, the display will remain on indefinitely. |
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| `QUANTUM_PAINTER_TASK_THROTTLE` | `1` | This controls the amount of time (in milliseconds) that the Quantum Painter internal task will wait between each execution. Affects animations, display timeout, and LVGL timing if enabled. |
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| `QUANTUM_PAINTER_NUM_IMAGES` | `8` | The maximum number of images/animations that can be loaded at any one time. |
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| `QUANTUM_PAINTER_NUM_FONTS` | `4` | The maximum number of fonts that can be loaded at any one time. |
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| `QUANTUM_PAINTER_CONCURRENT_ANIMATIONS` | `4` | The maximum number of animations that can be executed at the same time. |
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| `QUANTUM_PAINTER_LOAD_FONTS_TO_RAM` | `FALSE` | Whether or not fonts should be loaded to RAM. Relevant for fonts stored in off-chip persistent storage, such as external flash. |
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| `QUANTUM_PAINTER_PIXDATA_BUFFER_SIZE` | `32` | The limit of the amount of pixel data that can be transmitted in one transaction to the display. Higher values require more RAM on the MCU. |
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| `QUANTUM_PAINTER_SUPPORTS_256_PALETTE` | `FALSE` | If 256-color palettes are supported. Requires significantly more RAM on the MCU. |
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| `QUANTUM_PAINTER_SUPPORTS_NATIVE_COLORS` | `FALSE` | If native color range is supported. Requires significantly more RAM on the MCU. |
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| `QUANTUM_PAINTER_DEBUG` | _unset_ | Prints out significant amounts of debugging information to CONSOLE output. Significant performance degradation, use only for debugging. |
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| `QUANTUM_PAINTER_DEBUG_ENABLE_FLUSH_TASK_OUTPUT` | _unset_ | By default, debug output is disabled while the internal task is flushing the display(s). If you want to keep it enabled, add this to your `config.h`. Note: Console will get clogged. |
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Drivers have their own set of configurable options, and are described in their respective sections.
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@ -88,9 +88,16 @@ void qp_internal_task(void) {
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#endif
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// Flush (render) dirty regions to corresponding displays
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#if !defined(QUANTUM_PAINTER_DEBUG_ENABLE_FLUSH_TASK_OUTPUT)
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bool old_debug_state = debug_enable;
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debug_enable = false;
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#endif // defined(QUANTUM_PAINTER_DEBUG_ENABLE_FLUSH_TASK_OUTPUT)
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for (uint8_t i = 0; i < QP_NUM_DEVICES; i++) {
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if (qp_devices[i] != NULL) {
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qp_flush(qp_devices[i]);
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}
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}
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#if !defined(QUANTUM_PAINTER_DEBUG_ENABLE_FLUSH_TASK_OUTPUT)
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debug_enable = old_debug_state;
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#endif // defined(QUANTUM_PAINTER_DEBUG_ENABLE_FLUSH_TASK_OUTPUT)
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}
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