Update more `DRIVER_LED_TOTAL` defines to `RGB_MATRIX_LED_COUNT` (#19089)
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@ -62,7 +62,7 @@
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/* RGB matrix support. */
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#ifdef RGB_MATRIX_ENABLE
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# define SPLIT_TRANSPORT_MIRROR
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# define DRIVER_LED_TOTAL RGBLED_NUM
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# define RGB_MATRIX_LED_COUNT RGBLED_NUM
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# define RGB_MATRIX_SPLIT RGBLED_SPLIT
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
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# define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
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@ -23,7 +23,7 @@
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_HUE_STEP 8
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@ -23,7 +23,7 @@
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_HUE_STEP 8
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@ -23,7 +23,7 @@
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_HUE_STEP 8
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@ -16,8 +16,6 @@
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*/
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#pragma once
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#ifdef RGB_MATRIX_ENABLE
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# define RGBLED_NUM 54 // Number of LEDs
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# define DRIVER_LED_TOTAL RGBLED_NUM
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# define RGB_MATRIX_SPLIT \
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{ 27, 27 }
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//# define SPLIT_TRANSPORT_MIRROR
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@ -26,7 +24,7 @@
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_HUE_STEP 8
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@ -61,7 +61,7 @@
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#define RGB_MATRIX_VAL_STEP 8
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#define RGB_MATRIX_SPD_STEP 10
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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@ -73,7 +73,7 @@ const uint16_t PROGMEM keymaps[_END][MATRIX_ROWS][MATRIX_COLS] = {
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#ifdef UNDERGLOW_DISABLE
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void keyboard_pre_init_user(void) {
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for (int key_id = 0; key_id < DRIVER_LED_TOTAL; key_id++ ) {
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for (int key_id = 0; key_id < RGB_MATRIX_LED_COUNT; key_id++ ) {
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if (g_led_config.flags[key_id] == LED_FLAG_UNDERGLOW) {
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g_led_config.flags[key_id] = LED_FLAG_NONE;
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}
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@ -15,5 +15,4 @@
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// RGB configuration
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#define RGB_MATRIX_LED_COUNT 40
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#define RGBLED_NUM 40 // TBD: Once convergence with these defines occurs, remove.
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#define DRIVER_LED_TOTAL 40 // TBD: Once convergence with these defines occurs, remove.
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#define RGBLED_NUM 40
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@ -21,8 +21,7 @@
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// #define RGB_DI_PIN D1
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#define DRIVER_LED_TOTAL 16
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#define RGB_MATRIX_LED_COUNT DRIVER_LED_TOTAL
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#define RGB_MATRIX_LED_COUNT 16
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
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#define RGB_MATRIX_DISABLE_KEYCODES
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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@ -35,7 +35,6 @@
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# define RGB_DI_PIN B4
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# define RGBLED_NUM 1
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# define DRIVER_LED_TOTAL RGBLED_NUM
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# define RGBLIGHT_EFFECT_BREATHING
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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@ -33,7 +33,6 @@
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# define RGB_DI_PIN A8
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# define RGBLED_NUM 12
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# define DRIVER_LED_TOTAL RGBLED_NUM
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# define RGBLIGHT_SLEEP
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# define RGBLIGHT_VAL_STEP 5
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# define RGBLIGHT_LIMIT_VAL 200
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@ -30,7 +30,6 @@
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# define RGB_DI_PIN A7
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# define RGBLED_NUM 4
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# define DRIVER_LED_TOTAL RGBLED_NUM
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# define RGBLIGHT_LIMIT_VAL 180
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# define RGBLIGHT_EFFECT_BREATHING
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@ -31,7 +31,6 @@
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# define RGB_DI_PIN B5
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# define RGBLED_NUM 1
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# define DRIVER_LED_TOTAL RGBLED_NUM
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# define RGBLIGHT_LAYERS
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# define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
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