Merge remote-tracking branch 'origin/master' into develop

daktil_manuform
QMK Bot 2021-05-22 04:39:17 +00:00
commit 81821f0a12
4 changed files with 357 additions and 0 deletions

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/* Copyright 2021 Jay Morrow
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef AUDIO_ENABLE
#ifdef TEMPO_DEFAULT
#undef TEMPO_DEFAULT
#define TEMPO_DEFAULT 80
#endif
#define STARTUP_SONG SONG(MAJOR_SOUND)
#define DEFAULT_LAYER_SONGS { SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND), \
SONG(WORKMAN_SOUND) \
}
#endif

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/* Copyright 2021 Jay Morrow
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum planck_layers {
_QWERTY,
_COLEMAK,
_LEAGUE,
_LOWER,
_RAISE,
_ADJUST,
_LRAISE,
};
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
LEAGUE,
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
#define LRAISE MO(_LRAISE)
#define KC_LQ LCTL(KC_Q)
#define KC_LW LCTL(KC_W)
#define KC_LE LCTL(KC_E)
#define KC_LR LCTL(KC_R)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Adjst| Ctrl | Alt | GUI | SPC | Lower| Raise| Enter| Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_planck_grid(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
ADJUST, KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, LOWER, RAISE, KC_ENT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Adjst| Ctrl | Alt | GUI | SPC | Lower| Raise| Enter| Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = LAYOUT_planck_grid(
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
ADJUST, KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, LOWER, RAISE, KC_ENT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* League
* ,-----------------------------------------------------------------------------------.
* | Tab | 1 | 2 | 3 | 4 | 5 | 6 | 7 | | | | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Esc | Q | W | E | R | G | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | P | B | S | D | F | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Adjust| | | | | Spc | Raise| | Ent | | | |
* `-----------------------------------------------------------------------------------'
*/
[_LEAGUE] = LAYOUT_planck_grid(
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSPC,
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_P, KC_B, KC_S, KC_D, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
ADJUST, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, LRAISE, XXXXXXX, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ` | | _ | + | \ | { | } | | 7 | 8 | 9 | / |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ~ | | _ | = | | | [ | ] | | 4 | 5 | 6 | * |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | ( | ) | | 1 | 2 | 3 | - |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | 0 | , | . | + |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_planck_grid(
KC_GRV, XXXXXXX, KC_MINS, KC_PLUS, KC_BSLS, KC_LCBR, KC_RCBR, XXXXXXX, KC_7, KC_8, KC_9, KC_SLSH,
KC_TILD, XXXXXXX, KC_UNDS, KC_EQL, KC_PIPE, KC_LBRC, KC_RBRC, XXXXXXX, KC_4, KC_5, KC_6, KC_ASTR,
_______, _______, _______, _______, _______, KC_LPRN, KC_RPRN, XXXXXXX, KC_1, KC_2, KC_3, KC_MINS,
_______, _______, _______, _______, _______, _______, _______, _______, KC_0, KC_COMM, KC_DOT, KC_PLUS
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ~ | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Home |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | ! | @ | # | $ | % | ^ | & | * | | | PgUp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | Vol- | BR- | BR+ | Vol+ | | | | PgDn |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | End |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_planck_grid(
KC_TILD, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_HOME,
KC_DEL, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, _______, _______, KC_PGUP,
_______, _______, _______, _______, KC_VOLD, KC_BRMD, KC_BRMU, KC_VOLU, _______, _______, _______, KC_PGDN,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END
),
/* Adjust
* ,-----------------------------------------------------------------------------------.
* |Reset |Debug | | | | | | | | | |Qwerty|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |Colmk |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |League|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_planck_grid(
RESET, DEBUG, _______, _______, _______, _______, _______, _______, _______, _______, _______, QWERTY,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, COLEMAK,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, LEAGUE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* League Raise
* ,-----------------------------------------------------------------------------------.
* | | F2 | F3 | F4 | F5 | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | |Ctrl-Q|Ctrl-W|Ctrl-E|Ctrl-R| | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_LRAISE] = LAYOUT_planck_grid(
_______, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, _______, _______, _______, _______,
_______, KC_LQ, KC_LW, KC_LE, KC_LR, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
// set the default layer in ROM so that we preserve state across power transitions
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case LEAGUE:
if (record->event.pressed) {
set_single_persistent_default_layer(_LEAGUE);
}
return false;
break;
}
return true;
}

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kanbara's layout
=======================
This layout contains a Colemak and Qwerty mode (for easier pair programming with colleagues)
as well as a mode specifically to play League of Legends, as the normal mode does not provide
for accessible enough numbers and function keys
## Base Layers (Qwerty/Colemak/League)
After lots of tweaking, I've found that putting brackets in the middle is easier for
programming, and having a separate numpad input is quite handy.
- Contains split `space` and `enter`
- Designed for macOS
- Keeps the `Tab`/`Esc` swap which I quite like
- Note the removal of evil caps lock
### Qwerty
```
,-----------------------------------------------------------------------------------.
| Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Esc | A | S | D | F | G | H | J | K | L | ; | " |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Adjst| Ctrl | Alt | GUI | SPC | Lower| Raise| Enter| Left | Down | Up |Right |
`-----------------------------------------------------------------------------------'
```
### Colemak
```
,-----------------------------------------------------------------------------------.
| Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Esc | A | R | S | T | D | H | N | E | I | O | " |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Adjst| Ctrl | Alt | GUI | SPC | Lower| Raise| Enter| Left | Down | Up |Right |
`-----------------------------------------------------------------------------------'
```
### League
- Has it's own raise just for F-keys and Ctrl+{Q,W,E,R} as a hold toggle
- Just the base keys needed for the game + the adjust and backspace
```
,-----------------------------------------------------------------------------------.
| Tab | 1 | 2 | 3 | 4 | 5 | 6 | 7 | | | | Bksp |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Esc | Q | W | E | R | G | | | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| P | B | S | D | F | | | | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
|Adjust| | | | | Spc | Raise| | Ent | | | |
`-----------------------------------------------------------------------------------'
```
#### Raise
```
,-----------------------------------------------------------------------------------.
| | F2 | F3 | F4 | F5 | | | | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| |Ctrl-Q|Ctrl-W|Ctrl-E|Ctrl-R| | | | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | | | | |
`-----------------------------------------------------------------------------------'
```
## Lower Layer (Programming symbols + numpad)
I've put a numpad on the right side, and brackets in the middle. I found that putting
the shifted equivalents of `-`, `+`, `\` and `~` are quite convenient to type with one hand
```
,-----------------------------------------------------------------------------------.
| ` | | _ | + | \ | { | } | | 7 | 8 | 9 | / |
|------+------+------+------+------+------+------+------+------+------+------+------|
| ~ | | _ | = | | | [ | ] | | 4 | 5 | 6 | * |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | ( | ) | | 1 | 2 | 3 | - |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | 0 | , | . | + |
`-----------------------------------------------------------------------------------'
```
## Raise Layer (Function keys + shifted numbers)
Here are the Function keys, as well as shifted 1-9 in order, and some nav and OS keys
```
,-----------------------------------------------------------------------------------.
| ~ | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Home |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Del | ! | @ | # | $ | % | ^ | & | * | | | PgUp |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | Vol- | BR- | BR+ | Vol+ | | | | PgDn |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | | | | End |
`-----------------------------------------------------------------------------------'
```
## Adjust Layer
Contains reset, debug and the layer on the right which are set in EEPROM across power
transitions
```
,-----------------------------------------------------------------------------------.
|Reset |Debug | | | | | | | | | |Qwerty|
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | | | |Colmk |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | | | |League|
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | | | | |
`-----------------------------------------------------------------------------------'
```

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BOOTMAGIC_ENABLE = no
MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no
COMMAND_ENABLE = yes
NKRO_ENABLE = yes
BACKLIGHT_ENABLE = no
AUDIO_ENABLE = yes
RGBLIGHT_ENABLE = no