Improve one-hand support by adding more actions and tap keys.
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dd37860160
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8090f6b499
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@ -456,8 +456,9 @@ Turn the backlight on and off without changing level.
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### 2.6 Swap-Hands Action
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The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command is executed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd`
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The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command key is pressed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd`
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### 2.6.1 Configuration
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The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck:
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```
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@ -471,6 +472,16 @@ const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return {7, 2} (third row, eighth column).
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### 2.6.2 Advanced Swap Commands
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- **`ACTION_SWAP_HANDS()`** Swaps hands when pressed, returns to normal when released (momentary).
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- **`ACTION_SWAP_HANDS_TOGGLE()`** Toggles swap on and off with every keypress.
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- **`ACTION_SWAP_HANDS_TAP_TOGGLE()`** Toggles with a tap; momentary when held.
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- **`ACTION_SWAP_HANDS_TAP_KEY(key)`** Sends `key` with a tap; momentary swap when held.
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- **`ACTION_SWAP_HANDS_ON_OFF()`** Alias for `ACTION_SWAP_HANDS()`
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- **`ACTION_SWAP_HANDS_OFF_ON()`** Momentarily turns off swap.
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- **`ACTION_SWAP_HANDS_ON()`** Turns on swapping and leaves it on.
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- **`ACTION_SWAP_HANDS_OFF()`** Turn off swapping and leaves it off. Good for returning to a known state.
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## 3. Layer switching Example
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@ -465,14 +465,55 @@ void process_action(keyrecord_t *record, action_t action)
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break;
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#endif
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case ACT_COMMAND:
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switch (action.command.id) {
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break;
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#ifdef ONEHAND_ENABLE
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case CMD_SWAP_HANDS:
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case ACT_SWAP_HANDS:
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switch (action.swap.code) {
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case OP_SH_TOGGLE:
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if (event.pressed) {
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swap_hands = !swap_hands;
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}
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break;
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case OP_SH_ON_OFF:
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swap_hands = event.pressed;
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break;
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#endif
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case OP_SH_OFF_ON:
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swap_hands = !event.pressed;
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break;
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case OP_SH_ON:
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if (!event.pressed) {
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swap_hands = true;
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}
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break;
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case OP_SH_OFF:
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if (!event.pressed) {
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swap_hands = false;
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}
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break;
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#ifndef NO_ACTION_TAPPING
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case OP_SH_TAP_TOGGLE:
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/* tap toggle */
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if (tap_count > 0) {
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if (!event.pressed) {
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swap_hands = !swap_hands;
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}
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} else {
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swap_hands = event.pressed;
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}
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break;
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default:
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if (tap_count > 0) {
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if (event.pressed) {
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register_code(action.swap.code);
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} else {
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unregister_code(action.swap.code);
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}
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} else {
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swap_hands = event.pressed;
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}
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#endif
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}
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break;
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#endif
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#ifndef NO_ACTION_FUNCTION
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case ACT_FUNCTION:
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action_function(record, action.func.id, action.func.opt);
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@ -685,6 +726,13 @@ bool is_tap_key(keypos_t key)
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return true;
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}
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return false;
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case ACT_SWAP_HANDS:
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switch (action.swap.code) {
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case 0x00 ... 0xdf:
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case OP_SH_TAP_TOGGLE:
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return true;
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}
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return false;
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case ACT_MACRO:
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case ACT_FUNCTION:
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if (action.func.opt & FUNC_TAP) { return true; }
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@ -725,6 +773,7 @@ void debug_action(action_t action)
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case ACT_MACRO: dprint("ACT_MACRO"); break;
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case ACT_COMMAND: dprint("ACT_COMMAND"); break;
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case ACT_FUNCTION: dprint("ACT_FUNCTION"); break;
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case ACT_SWAP_HANDS: dprint("ACT_SWAP_HANDS"); break;
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default: dprint("UNKNOWN"); break;
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}
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dprintf("[%X:%02X]", action.kind.param>>8, action.kind.param&0xff);
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@ -108,6 +108,8 @@ enum action_kind_id {
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/* Other Keys */
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ACT_USAGE = 0b0100,
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ACT_MOUSEKEY = 0b0101,
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/* One-hand Support */
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ACT_SWAP_HANDS = 0b0110,
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/* Layer Actions */
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ACT_LAYER = 0b1000,
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ACT_LAYER_TAP = 0b1010, /* Layer 0-15 */
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@ -178,6 +180,11 @@ typedef union {
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uint8_t opt :4;
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uint8_t kind :4;
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} func;
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struct action_swap {
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uint8_t code :8;
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uint8_t opt :4;
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uint8_t kind :4;
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} swap;
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} action_t;
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@ -296,9 +303,6 @@ enum backlight_opt {
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BACKLIGHT_LEVEL = 4,
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};
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enum command_id {
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CMD_SWAP_HANDS = 0x14,
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};
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/* Macro */
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#define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
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#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
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@ -319,6 +323,22 @@ enum function_opts {
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#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id))
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#define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id))
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/* OneHand Support */
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#define ACTION_SWAP_HANDS() ACTION_COMMAND(CMD_SWAP_HANDS, 0)
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enum swap_hands_pram_tap_op {
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OP_SH_TOGGLE = 0xF0,
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OP_SH_TAP_TOGGLE,
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OP_SH_ON_OFF,
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OP_SH_OFF_ON,
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OP_SH_OFF,
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OP_SH_ON,
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};
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#define ACTION_SWAP_HANDS() ACTION_SWAP_HANDS_ON_OFF()
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#define ACTION_SWAP_HANDS_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TOGGLE)
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#define ACTION_SWAP_HANDS_TAP_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TAP_TOGGLE)
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#define ACTION_SWAP_HANDS_TAP_KEY(key) ACTION(ACT_SWAP_HANDS, key)
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#define ACTION_SWAP_HANDS_ON_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_ON_OFF)
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#define ACTION_SWAP_HANDS_OFF_ON() ACTION(ACT_SWAP_HANDS, OP_SH_OFF_ON)
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#define ACTION_SWAP_HANDS_ON() ACTION(ACT_SWAP_HANDS, OP_SH_ON)
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#define ACTION_SWAP_HANDS_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_OFF)
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#endif /* ACTION_CODE_H */
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