Make arguments redo, subproject elimination (#1784)

* redo make args to use colons, better folder structuring system [skip ci]

* don't put spaces after statements - hard lessons in makefile development

* fix-up some other rules.mk

* give travis a chance

* reset KEYMAPS variable

* start converting keyboards to new system

* try making all with travis

* redo make args to use colons, better folder structuring system [skip ci]

* don't put spaces after statements - hard lessons in makefile development

* fix-up some other rules.mk

* give travis a chance

* reset KEYMAPS variable

* start converting keyboards to new system

* try making all with travis

* start to update readmes and keyboards

* look in keyboard directories for board.mk

* update visualizer rules

* fix up some other keyboards/keymaps

* fix arm board ld includes

* fix board rules

* fix up remaining keyboards

* reset layout variable

* reset keyboard_layouts

* fix remainging keymaps/boards

* update readmes, docs

* add note to makefile error

* update readmes

* remove planck keymap warnings

* update references and docs

* test out tarvis build stages

* don't use stages for now

* don't use stages for now
daktil_thumb_popravljen
Jack Humbert 2017-10-14 11:32:19 -10:00 committed by GitHub
parent e5dc2253e2
commit 800ec55dfc
217 changed files with 722 additions and 933 deletions

View File

@ -18,7 +18,7 @@ install:
before_script: before_script:
- avr-gcc --version - avr-gcc --version
script: script:
- make test AUTOGEN=false - make test:all AUTOGEN=false
- bash util/travis_build.sh - bash util/travis_build.sh
addons: addons:
apt: apt:

360
Makefile
View File

@ -21,7 +21,7 @@ override SILENT := false
QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null) QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null)
ifneq ($(QMK_VERSION),) ifneq ($(QMK_VERSION),)
$(info QMK Firmware v$(QMK_VERSION)) $(info QMK Firmware $(QMK_VERSION))
endif endif
ON_ERROR := error_occurred=1 ON_ERROR := error_occurred=1
@ -65,80 +65,86 @@ $(eval $(call NEXT_PATH_ELEMENT))
# It's really a very simple if else chain, if you squint enough, # It's really a very simple if else chain, if you squint enough,
# but the makefile syntax makes it very verbose. # but the makefile syntax makes it very verbose.
# If we are in a subfolder of keyboards # If we are in a subfolder of keyboards
ifeq ($(CURRENT_PATH_ELEMENT),keyboards) #
$(eval $(call NEXT_PATH_ELEMENT)) # *** No longer needed **
KEYBOARD := $(CURRENT_PATH_ELEMENT) #
$(eval $(call NEXT_PATH_ELEMENT)) # ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
# If we are in a subfolder of keymaps, or in other words in a keymap # $(eval $(call NEXT_PATH_ELEMENT))
# folder # KEYBOARD := $(CURRENT_PATH_ELEMENT)
ifeq ($(CURRENT_PATH_ELEMENT),keymaps) # $(eval $(call NEXT_PATH_ELEMENT))
$(eval $(call NEXT_PATH_ELEMENT)) # # If we are in a subfolder of keymaps, or in other words in a keymap
KEYMAP := $(CURRENT_PATH_ELEMENT) # # folder
# else if we are not in the keyboard folder itself # ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
else ifneq ($(CURRENT_PATH_ELEMENT),) # $(eval $(call NEXT_PATH_ELEMENT))
# the we can assume it's a subproject, as no other folders # KEYMAP := $(CURRENT_PATH_ELEMENT)
# should have make files in them # # else if we are not in the keyboard folder itself
SUBPROJECT := $(CURRENT_PATH_ELEMENT) # else ifneq ($(CURRENT_PATH_ELEMENT),)
$(eval $(call NEXT_PATH_ELEMENT)) # # the we can assume it's a subproject, as no other folders
# if we are inside a keymap folder of a subproject # # should have make files in them
ifeq ($(CURRENT_PATH_ELEMENT),keymaps) # SUBPROJECT := $(CURRENT_PATH_ELEMENT)
$(eval $(call NEXT_PATH_ELEMENT)) # $(eval $(call NEXT_PATH_ELEMENT))
KEYMAP := $(CURRENT_PATH_ELEMENT) # # if we are inside a keymap folder of a subproject
endif # ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
endif # $(eval $(call NEXT_PATH_ELEMENT))
endif # KEYMAP := $(CURRENT_PATH_ELEMENT)
# endif
# endif
# endif
define GET_KEYBOARDS
All_RULES_MK := $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/rules.mk))
All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk))
All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/rules.mk))
All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/*/rules.mk))
KEYMAPS_MK := $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/keymaps/*/rules.mk))
KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/keymaps/*/rules.mk))
KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/keymaps/*/rules.mk))
KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/*/keymaps/*/rules.mk))
KEYBOARDS := $$(sort $$(filter-out $$(KEYMAPS_MK), $$(All_RULES_MK)))
endef
$(eval $(call GET_KEYBOARDS))
# Only consider folders with makefiles, to prevent errors in case there are extra folders # Only consider folders with makefiles, to prevent errors in case there are extra folders
KEYBOARDS := $(notdir $(patsubst %/rules.mk,%,$(wildcard $(ROOT_DIR)/keyboards/*/rules.mk))) #KEYBOARDS += $(patsubst $(ROOD_DIR)/keyboards/%/rules.mk,%,$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk))
list-keyboards:
echo $(KEYBOARDS)
exit 0
#Compatibility with the old make variables, anything you specify directly on the command line #Compatibility with the old make variables, anything you specify directly on the command line
# always overrides the detected folders # always overrides the detected folders
ifdef keyboard ifdef keyboard
KEYBOARD := $(keyboard) KEYBOARD := $(keyboard)
endif endif
ifdef sub
SUBPROJECT := $(sub)
endif
ifdef subproject
SUBPROJECT := $(subproject)
endif
ifdef keymap ifdef keymap
KEYMAP := $(keymap) KEYMAP := $(keymap)
endif endif
# Uncomment these for debugging # Uncomment these for debugging
#$(info Keyboard: $(KEYBOARD)) # $(info Keyboard: $(KEYBOARD))
#$(info Keymap: $(KEYMAP)) # $(info Keymap: $(KEYMAP))
#$(info Subproject: $(SUBPROJECT)) # $(info Subproject: $(SUBPROJECT))
#$(info Keyboards: $(KEYBOARDS)) # $(info Keyboards: $(KEYBOARDS))
# Set the default goal depending on where we are running make from # Set the default goal depending on where we are running make from
# this handles the case where you run make without any arguments # this handles the case where you run make without any arguments
.DEFAULT_GOAL := all .DEFAULT_GOAL := all:all
ifneq ($(KEYMAP),) ifneq ($(KEYMAP),)
ifeq ($(SUBPROJECT),) .DEFAULT_GOAL := $(KEYBOARD):$(KEYMAP)
# Inside a keymap folder, just build the keymap, with the
# default subproject
.DEFAULT_GOAL := $(KEYBOARD)-$(KEYMAP)
else
# Inside a subproject keyamp folder, build the keymap
# for that subproject
.DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-$(KEYMAP)
endif
else ifneq ($(SUBPROJECT),)
# Inside a subproject folder, build all keymaps for that subproject
.DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-allkm
else ifneq ($(KEYBOARD),) else ifneq ($(KEYBOARD),)
# Inside a keyboard folder, build all keymaps for all subprojects # Inside a keyboard folder, build all keymaps for all subprojects
# Note that this is different from the old behaviour, which would # Note that this is different from the old behaviour, which would
# build only the default keymap of the default keyboard # build only the default keymap of the default keyboard
.DEFAULT_GOAL := $(KEYBOARD)-allsp-allkm .DEFAULT_GOAL := $(KEYBOARD):all
endif endif
# Compare the start of the RULE variable with the first argument($1) # Compare the start of the RULE variable with the first argument($1)
# If the rules equals $1 or starts with $1-, RULE_FOUND is set to true # If the rules equals $1 or starts with $1:, RULE_FOUND is set to true
# and $1 is removed from the RULE variable # and $1 is removed from the RULE variable
# Otherwise the RULE_FOUND variable is set to false, and RULE left as it was # Otherwise the RULE_FOUND variable is set to false, and RULE left as it was
# The function is a bit tricky, since there's no built in $(startswith) function # The function is a bit tricky, since there's no built in $(startswith) function
@ -147,10 +153,10 @@ define COMPARE_AND_REMOVE_FROM_RULE_HELPER
RULE:= RULE:=
RULE_FOUND := true RULE_FOUND := true
else else
STARTDASH_REMOVED=$$(subst START$1-,,START$$(RULE)) STARTCOLON_REMOVED=$$(subst START$1:,,START$$(RULE))
ifneq ($$(STARTDASH_REMOVED),START$$(RULE)) ifneq ($$(STARTCOLON_REMOVED),START$$(RULE))
RULE_FOUND := true RULE_FOUND := true
RULE := $$(STARTDASH_REMOVED) RULE := $$(STARTCOLON_REMOVED)
else else
RULE_FOUND := false RULE_FOUND := false
endif endif
@ -229,14 +235,14 @@ define PARSE_ALL_IN_LIST
endef endef
# The entry point for rule parsing # The entry point for rule parsing
# parses a rule in the format <keyboard>-<subproject>-<keymap>-<target> # parses a rule in the format <keyboard>:<keymap>:<target>
# but this particular function only deals with the first <keyboard> part # but this particular function only deals with the first <keyboard> part
define PARSE_RULE define PARSE_RULE
RULE := $1 RULE := $1
COMMANDS := COMMANDS :=
# If the rule starts with allkb, then continue the parsing from # If the rule starts with all, then continue the parsing from
# PARSE_ALL_KEYBOARDS # PARSE_ALL_KEYBOARDS
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkb),true) ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
$$(eval $$(call PARSE_ALL_KEYBOARDS)) $$(eval $$(call PARSE_ALL_KEYBOARDS))
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true) else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
$$(eval $$(call PARSE_TEST)) $$(eval $$(call PARSE_TEST))
@ -250,35 +256,106 @@ define PARSE_RULE
$$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD))) $$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD)))
else else
$$(info make: *** No rule to make target '$1'. Stop.) $$(info make: *** No rule to make target '$1'. Stop.)
# Notice the tab instead of spaces below! $$(info |)
exit 1 $$(info | QMK's make format recently changed to use folder locations and colons:)
$$(info | make project_folder:keymap[:target])
$$(info | Examples:)
$$(info | make planck/rev4:default:dfu)
$$(info | make planck:default)
$$(info |)
endif endif
endef endef
# $1 = Keyboard # $1 = Keyboard
# Parses a rule in the format <subproject>-<keymap>-<target> # Parses a rule in the format <keymap>:<target>
# the keyboard is already known when entering this function # the keyboard is already known when entering this function
define PARSE_KEYBOARD define PARSE_KEYBOARD
# If we want to compile the default subproject, then we need to
# include the correct makefile to determine the actual name of it
CURRENT_KB := $1 CURRENT_KB := $1
# A subproject is any keyboard subfolder with a makefile
SUBPROJECTS := $$(notdir $$(patsubst %/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/rules.mk))) # KEYBOARD_FOLDERS := $$(subst /, , $(CURRENT_KB))
# if the rule starts with allsp, then continue with looping over all subprojects
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true) DEFAULT_FOLDER := $$(CURRENT_KB)
$$(eval $$(call PARSE_ALL_SUBPROJECTS))
# A special case for matching the defaultsp (default subproject) # We assume that every rules.mk will contain the full default value
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,defaultsp),true) $$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/rules.mk)
$$(eval $$(call PARSE_SUBPROJECT,defaultsp)) ifneq ($$(DEFAULT_FOLDER),$$(CURRENT_KB))
# If the rule starts with the name of a known subproject $$(eval include $(ROOT_DIR)/keyboards/$$(DEFAULT_FOLDER)/rules.mk)
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(SUBPROJECTS)),true) endif
$$(eval $$(call PARSE_SUBPROJECT,$$(MATCHED_ITEM))) CURRENT_KB := $$(DEFAULT_FOLDER)
# Try to use the SUBPROJECT variable, which is either determined by the
# directory which invoked make, or passed as an argument to make # 5/4/3/2/1
else ifneq ($$(SUBPROJECT),) KEYBOARD_FOLDER_PATH_1 := $$(CURRENT_KB)
$$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT))) KEYBOARD_FOLDER_PATH_2 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_1)))
# If there's no matching subproject, we assume it's the default KEYBOARD_FOLDER_PATH_3 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_2)))
# This will allow you to leave the subproject part of the target out KEYBOARD_FOLDER_PATH_4 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_3)))
KEYBOARD_FOLDER_PATH_5 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_4)))
KEYBOARD_FOLDER_1 := $$(notdir $$(KEYBOARD_FOLDER_PATH_1))
KEYBOARD_FOLDER_2 := $$(notdir $$(KEYBOARD_FOLDER_PATH_2))
KEYBOARD_FOLDER_3 := $$(notdir $$(KEYBOARD_FOLDER_PATH_3))
KEYBOARD_FOLDER_4 := $$(notdir $$(KEYBOARD_FOLDER_PATH_4))
KEYBOARD_FOLDER_5 := $$(notdir $$(KEYBOARD_FOLDER_PATH_5))
KEYMAPS :=
# get a list of all keymaps
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_1)/keymaps/*/.)))
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_2)/keymaps/*/.)))
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_3)/keymaps/*/.)))
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_4)/keymaps/*/.)))
KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_5)/keymaps/*/.)))
KEYMAPS := $$(sort $$(filter-out $$(KEYBOARD_FOLDER_1) $$(KEYBOARD_FOLDER_2) \
$$(KEYBOARD_FOLDER_3) $$(KEYBOARD_FOLDER_4) $$(KEYBOARD_FOLDER_5), $$(KEYMAPS)))
KEYBOARD_LAYOUTS :=
ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_5)/rules.mk)","")
LAYOUTS :=
$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_5)/rules.mk)
KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
endif
ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_4)/rules.mk)","")
LAYOUTS :=
$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_4)/rules.mk)
KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
endif
ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_3)/rules.mk)","")
LAYOUTS :=
$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_3)/rules.mk)
KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
endif
ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_2)/rules.mk)","")
LAYOUTS :=
$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_2)/rules.mk)
KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
endif
ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_1)/rules.mk)","")
LAYOUTS :=
$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_1)/rules.mk)
KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
endif
LAYOUT_KEYMAPS :=
$$(foreach LAYOUT,$$(KEYBOARD_LAYOUTS),$$(eval LAYOUT_KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/layouts/*/$$(LAYOUT)/*/.)))))
KEYMAPS := $$(sort $$(KEYMAPS) $$(LAYOUT_KEYMAPS))
# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
# compile all the keymaps
ifeq ($$(RULE),)
$$(eval $$(call PARSE_ALL_KEYMAPS))
# The same if all was specified
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
$$(eval $$(call PARSE_ALL_KEYMAPS))
# Try to match the specified keyamp with the list of known keymaps
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
$$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
# Otherwise try to match the keymap from the current folder, or arguments to the make command
else ifneq ($$(KEYMAP),)
$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
# Otherwise, make all keymaps, again this is consistent with how it works without
# any arguments
else else
$$(eval $$(call PARSE_SUBPROJECT,)) $$(eval $$(call PARSE_ALL_KEYMAPS))
endif endif
endef endef
@ -291,86 +368,19 @@ endef
# $1 Subproject # $1 Subproject
# When entering this, the keyboard and subproject are known, so now we need # When entering this, the keyboard and subproject are known, so now we need
# to determine which keymaps are going to get compiled # to determine which keymaps are going to get compiled
define PARSE_SUBPROJECT # define PARSE_SUBPROJECT
# If we want to compile the default subproject, then we need to
# include the correct makefile to determine the actual name of it
CURRENT_SP := $1
ifeq ($$(CURRENT_SP),)
CURRENT_SP := defaultsp
endif
ifeq ($$(CURRENT_SP),defaultsp)
SUBPROJECT_DEFAULT=
ifneq ("$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/subproject.mk)","")
$$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/subproject.mk)
endif
CURRENT_SP := $$(SUBPROJECT_DEFAULT)
endif
# If current subproject is empty (the default was not defined), and we have a list of subproject
# then make all of them
ifeq ($$(CURRENT_SP),)
ifneq ($$(SUBPROJECTS),)
CURRENT_SP := allsp
endif
endif
# The special allsp is handled later
ifneq ($$(CURRENT_SP),allsp)
# get a list of all keymaps
KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
LAYOUTS :=
$$(eval -include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/rules.mk)
KEYBOARD_LAYOUTS := $$(LAYOUTS)
ifneq ($$(CURRENT_SP),)
# if the subproject is defined, then also look for keymaps inside the subproject folder
SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
# $$(eval -include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/rules.mk)
# KEYBOARD_LAYOUTS := $$(sort $$(KEYBOARD_LAYOUTS) $$(LAYOUTS))
endif
LAYOUT_KEYMAPS := # endef
$$(foreach LAYOUT,$$(KEYBOARD_LAYOUTS),$$(eval LAYOUT_KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/layouts/*/$$(LAYOUT)/*/.)))))
KEYMAPS := $$(sort $$(KEYMAPS) $$(LAYOUT_KEYMAPS))
# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
# compile all the keymaps
ifeq ($$(RULE),)
$$(eval $$(call PARSE_ALL_KEYMAPS))
# The same if allkm was specified
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true)
$$(eval $$(call PARSE_ALL_KEYMAPS))
# Try to match the specified keyamp with the list of known keymaps
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
$$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
# Otherwise try to match the keymap from the current folder, or arguments to the make command
else ifneq ($$(KEYMAP),)
$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
# No matching keymap found, so we assume that the rest of the rule is the target
# If we haven't been able to parse out a subproject, then make all of them
# This is consistent with running make without any arguments from the keyboard
# folder
else ifeq ($1,)
$$(eval $$(call PARSE_ALL_SUBPROJECTS))
# Otherwise, make all keymaps, again this is consistent with how it works without
# any arguments
else
$$(eval $$(call PARSE_ALL_KEYMAPS))
endif
else
# As earlier mentioned when allsb is specified, we call our self recursively
# for all of the subprojects
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS)))
endif
endef
# If we want to parse all subprojects, but the keyboard doesn't have any, # If we want to parse all subprojects, but the keyboard doesn't have any,
# then use defaultsp instead # then use defaultsp instead
define PARSE_ALL_SUBPROJECTS # define PARSE_ALL_SUBPROJECTS
ifeq ($$(SUBPROJECTS),) # ifeq ($$(SUBPROJECTS),)
$$(eval $$(call PARSE_SUBPROJECT,defaultsp)) # $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
else # else
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS))) # $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
endif # endif
endef # endef
# $1 Keymap # $1 Keymap
# This is the meat of compiling a keyboard, when entering this, everything is known # This is the meat of compiling a keyboard, when entering this, everything is known
@ -380,21 +390,18 @@ endef
define PARSE_KEYMAP define PARSE_KEYMAP
CURRENT_KM = $1 CURRENT_KM = $1
# The rest of the rule is the target # The rest of the rule is the target
# Remove the leading "-" from the target, as it acts as a separator # Remove the leading ":" from the target, as it acts as a separator
MAKE_TARGET := $$(patsubst -%,%,$$(RULE)) MAKE_TARGET := $$(patsubst :%,%,$$(RULE))
# We need to generate an unique indentifer to append to the COMMANDS list # We need to generate an unique indentifer to append to the COMMANDS list
COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB)_SUBPROJECT_$(CURRENT_SP)_KEYMAP_$$(CURRENT_KM) CURRENT_KB_UNDER := $$(subst /,_,$$(CURRENT_KB))
COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB_UNDER)_KEYMAP_$$(CURRENT_KM)
# If we are compiling a keyboard without a subproject, we want to display just the name # If we are compiling a keyboard without a subproject, we want to display just the name
# of the keyboard, otherwise keyboard/subproject # of the keyboard, otherwise keyboard/subproject
ifeq ($$(CURRENT_SP),) KB_SP := $$(CURRENT_KB)
KB_SP := $(CURRENT_KB)
else
KB_SP := $(CURRENT_KB)/$$(CURRENT_SP)
endif
# Format it in bold # Format it in bold
KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR) KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR)
# Specify the variables that we are passing forward to submake # Specify the variables that we are passing forward to submake
MAKE_VARS := KEYBOARD=$$(CURRENT_KB) SUBPROJECT=$$(CURRENT_SP) KEYMAP=$$(CURRENT_KM) MAKE_VARS := KEYBOARD=$$(CURRENT_KB) KEYMAP=$$(CURRENT_KM)
# And the first part of the make command # And the first part of the make command
MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET) MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET)
# The message to display # The message to display
@ -455,8 +462,8 @@ endef
define PARSE_TEST define PARSE_TEST
TESTS := TESTS :=
TEST_NAME := $$(firstword $$(subst -, ,$$(RULE))) TEST_NAME := $$(firstword $$(subst :, ,$$(RULE)))
TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME)-,,$$(RULE))) TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME):,,$$(RULE)))
ifeq ($$(TEST_NAME),all) ifeq ($$(TEST_NAME),all)
MATCHED_TESTS := $$(TEST_LIST) MATCHED_TESTS := $$(TEST_LIST)
else else
@ -504,11 +511,6 @@ if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
endef endef
# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
SUBPROJECTS := $(notdir $(patsubst %/rules.mk,%,$(wildcard ./*/rules.mk)))
.PHONY: $(SUBPROJECTS)
$(SUBPROJECTS): %: %-allkm
# Let's match everything, we handle all the rule parsing ourselves # Let's match everything, we handle all the rule parsing ourselves
.PHONY: % .PHONY: %
%: %:
@ -539,22 +541,24 @@ endif
$(foreach TEST,$(TESTS),$(RUN_TEST)) $(foreach TEST,$(TESTS),$(RUN_TEST))
if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi; if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
# These no longer work because of the colon system
# All should compile everything # All should compile everything
.PHONY: all # .PHONY: all
all: all-keyboards test-all # all: all-keyboards test-all
# Define some shortcuts, mostly for compatibility with the old syntax # Define some shortcuts, mostly for compatibility with the old syntax
.PHONY: all-keyboards # .PHONY: all-keyboards
all-keyboards: allkb-allsp-allkm # all-keyboards: all\:all\:all
.PHONY: all-keyboards-defaults # .PHONY: all-keyboards-defaults
all-keyboards-defaults: allkb-allsp-default # all-keyboards-defaults: all\:default
.PHONY: test # .PHONY: test
test: test-all # test: test-all
.PHONY: test-clean # .PHONY: test-clean
test-clean: test-all-clean # test-clean: test-all-clean
lib/%: lib/%:
git submodule sync $? git submodule sync $?

1
autocomplete.sh 100644

File diff suppressed because one or more lines are too long

View File

@ -6,18 +6,26 @@ endif
include common.mk include common.mk
ifneq ($(SUBPROJECT),) # 5/4/3/2/1
TARGET ?= $(KEYBOARD)_$(SUBPROJECT)_$(KEYMAP) KEYBOARD_FOLDER_PATH_1 := $(KEYBOARD)
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)_$(SUBPROJECT) KEYBOARD_FOLDER_PATH_2 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_1)))
else KEYBOARD_FOLDER_PATH_3 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_2)))
TARGET ?= $(KEYBOARD)_$(KEYMAP) KEYBOARD_FOLDER_PATH_4 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_3)))
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD) KEYBOARD_FOLDER_PATH_5 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_4)))
endif KEYBOARD_FOLDER_1 := $(notdir $(KEYBOARD_FOLDER_PATH_1))
KEYBOARD_FOLDER_2 := $(notdir $(KEYBOARD_FOLDER_PATH_2))
KEYBOARD_FOLDER_3 := $(notdir $(KEYBOARD_FOLDER_PATH_3))
KEYBOARD_FOLDER_4 := $(notdir $(KEYBOARD_FOLDER_PATH_4))
KEYBOARD_FOLDER_5 := $(notdir $(KEYBOARD_FOLDER_PATH_5))
KEYBOARD_FILESAFE := $(subst /,_,$(KEYBOARD))
TARGET ?= $(KEYBOARD_FILESAFE)_$(KEYMAP)
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD_FILESAFE)
# Force expansion # Force expansion
TARGET := $(TARGET) TARGET := $(TARGET)
MASTER ?= left MASTER ?= left
ifdef master ifdef master
MASTER = $(master) MASTER = $(master)
@ -31,28 +39,62 @@ $(error MASTER does not have a valid value(left/right))
endif endif
endif endif
KEYBOARD_PATH := keyboards/$(KEYBOARD) KEYBOARD_PATHS :=
KEYBOARD_C := $(KEYBOARD_PATH)/$(KEYBOARD).c
ifneq ("$(wildcard $(KEYBOARD_C))","") KEYBOARD_PATH_1 := keyboards/$(KEYBOARD_FOLDER_PATH_1)
include $(KEYBOARD_PATH)/rules.mk KEYBOARD_PATH_2 := keyboards/$(KEYBOARD_FOLDER_PATH_2)
else KEYBOARD_PATH_3 := keyboards/$(KEYBOARD_FOLDER_PATH_3)
$(error "$(KEYBOARD_C)" does not exist) KEYBOARD_PATH_4 := keyboards/$(KEYBOARD_FOLDER_PATH_4)
KEYBOARD_PATH_5 := keyboards/$(KEYBOARD_FOLDER_PATH_5)
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_5)
include $(KEYBOARD_PATH_5)/rules.mk
endif endif
OPT_DEFS += -DKEYBOARD_$(KEYBOARD) ifneq ("$(wildcard $(KEYBOARD_PATH_4)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_4)
ifneq ($(SUBPROJECT),) include $(KEYBOARD_PATH_4)/rules.mk
SUBPROJECT_PATH := keyboards/$(KEYBOARD)/$(SUBPROJECT) endif
SUBPROJECT_C := $(SUBPROJECT_PATH)/$(SUBPROJECT).c ifneq ("$(wildcard $(KEYBOARD_PATH_3)/rules.mk)","")
ifneq ("$(wildcard $(SUBPROJECT_C))","") KEYBOARD_PATHS += $(KEYBOARD_PATH_3)
OPT_DEFS += -DSUBPROJECT_$(SUBPROJECT) include $(KEYBOARD_PATH_3)/rules.mk
include $(SUBPROJECT_PATH)/rules.mk endif
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/rules.mk)","")
$(error "$(SUBPROJECT_PATH)/$(SUBPROJECT).c" does not exist) KEYBOARD_PATHS += $(KEYBOARD_PATH_2)
endif include $(KEYBOARD_PATH_2)/rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_1)
include $(KEYBOARD_PATH_1)/rules.mk
endif endif
# We can assume a ChibiOS target When MCU_FAMILY is defined, since it's not used for LUFA KEYBOARD_SRC :=
KEYBOARD_C_1 := $(KEYBOARD_PATH_1)/$(KEYBOARD_FOLDER_1).c
KEYBOARD_C_2 := $(KEYBOARD_PATH_2)/$(KEYBOARD_FOLDER_2).c
KEYBOARD_C_3 := $(KEYBOARD_PATH_3)/$(KEYBOARD_FOLDER_3).c
KEYBOARD_C_4 := $(KEYBOARD_PATH_4)/$(KEYBOARD_FOLDER_4).c
KEYBOARD_C_5 := $(KEYBOARD_PATH_5)/$(KEYBOARD_FOLDER_5).c
ifneq ("$(wildcard $(KEYBOARD_C_5))","")
KEYBOARD_SRC += $(KEYBOARD_C_5)
endif
ifneq ("$(wildcard $(KEYBOARD_C_4))","")
KEYBOARD_SRC += $(KEYBOARD_C_4)
endif
ifneq ("$(wildcard $(KEYBOARD_C_3))","")
KEYBOARD_SRC += $(KEYBOARD_C_3)
endif
ifneq ("$(wildcard $(KEYBOARD_C_2))","")
KEYBOARD_SRC += $(KEYBOARD_C_2)
endif
ifneq ("$(wildcard $(KEYBOARD_C_1))","")
KEYBOARD_SRC += $(KEYBOARD_C_1)
endif
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE)
# We can assume a ChibiOS target When MCU_FAMILY is defined , since it's not used for LUFA
ifdef MCU_FAMILY ifdef MCU_FAMILY
PLATFORM=CHIBIOS PLATFORM=CHIBIOS
else else
@ -63,44 +105,80 @@ ifeq ($(PLATFORM),CHIBIOS)
include $(TMK_PATH)/protocol/chibios.mk include $(TMK_PATH)/protocol/chibios.mk
include $(TMK_PATH)/chibios.mk include $(TMK_PATH)/chibios.mk
OPT_OS = chibios OPT_OS = chibios
ifneq ("$(wildcard $(SUBPROJECT_PATH)/bootloader_defs.h)","") ifneq ("$(wildcard $(KEYBOARD_PATH_5)/bootloader_defs.h)","")
OPT_DEFS += -include $(SUBPROJECT_PATH)/bootloader_defs.h OPT_DEFS += -include $(KEYBOARD_PATH_5)/bootloader_defs.h
else ifneq ("$(wildcard $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h)","") else ifneq ("$(wildcard $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h OPT_DEFS += -include $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH)/bootloader_defs.h)","") else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH)/bootloader_defs.h OPT_DEFS += -include $(KEYBOARD_PATH_4)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h)","") else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h OPT_DEFS += -include $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_3)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_2)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_1)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h
endif endif
endif endif
CONFIG_H = $(KEYBOARD_PATH)/config.h CONFIG_H :=
ifneq ($(SUBPROJECT),) ifneq ("$(wildcard $(KEYBOARD_PATH_5)/config.h)","")
ifneq ("$(wildcard $(SUBPROJECT_C))","") CONFIG_H += $(KEYBOARD_PATH_5)/config.h
CONFIG_H = $(SUBPROJECT_PATH)/config.h endif
endif ifneq ("$(wildcard $(KEYBOARD_PATH_4)/config.h)","")
CONFIG_H += $(KEYBOARD_PATH_4)/config.h
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_3)/config.h)","")
CONFIG_H += $(KEYBOARD_PATH_3)/config.h
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_2)/config.h)","")
CONFIG_H += $(KEYBOARD_PATH_2)/config.h
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/config.h)","")
CONFIG_H += $(KEYBOARD_PATH_1)/config.h
endif endif
# Save the defines and includes here, so we don't include any keymap specific ones # Save the defines and includes here, so we don't include any keymap specific ones
PROJECT_DEFS := $(OPT_DEFS) PROJECT_DEFS := $(OPT_DEFS)
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(SUBPROJECT_PATH) $(KEYBOARD_PATH) PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
PROJECT_CONFIG := $(CONFIG_H) PROJECT_CONFIG := $(CONFIG_H)
MAIN_KEYMAP_PATH := $(KEYBOARD_PATH)/keymaps/$(KEYMAP) MAIN_KEYMAP_PATH_1 := $(KEYBOARD_PATH_1)/keymaps/$(KEYMAP)
MAIN_KEYMAP_C := $(MAIN_KEYMAP_PATH)/keymap.c MAIN_KEYMAP_PATH_2 := $(KEYBOARD_PATH_2)/keymaps/$(KEYMAP)
SUBPROJ_KEYMAP_PATH := $(SUBPROJECT_PATH)/keymaps/$(KEYMAP) MAIN_KEYMAP_PATH_3 := $(KEYBOARD_PATH_3)/keymaps/$(KEYMAP)
SUBPROJ_KEYMAP_C := $(SUBPROJ_KEYMAP_PATH)/keymap.c MAIN_KEYMAP_PATH_4 := $(KEYBOARD_PATH_4)/keymaps/$(KEYMAP)
ifneq ("$(wildcard $(SUBPROJ_KEYMAP_C))","") MAIN_KEYMAP_PATH_5 := $(KEYBOARD_PATH_5)/keymaps/$(KEYMAP)
-include $(SUBPROJ_KEYMAP_PATH)/rules.mk
KEYMAP_C := $(SUBPROJ_KEYMAP_C) ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
KEYMAP_PATH := $(SUBPROJ_KEYMAP_PATH) -include $(MAIN_KEYMAP_PATH_5)/rules.mk
else ifneq ("$(wildcard $(MAIN_KEYMAP_C))","") KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
-include $(MAIN_KEYMAP_PATH)/rules.mk KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
KEYMAP_C := $(MAIN_KEYMAP_C) else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
KEYMAP_PATH := $(MAIN_KEYMAP_PATH) -include $(MAIN_KEYMAP_PATH_4)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_3)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_2)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_1)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
else ifneq ($(LAYOUTS),) else ifneq ($(LAYOUTS),)
include build_layout.mk include build_layout.mk
else else
$(error Could not find keymap) $(error Could not find keymap)
# this state should never be reached # this state should never be reached
endif endif
@ -110,29 +188,21 @@ endif
# this an empty or blank macro! # this an empty or blank macro!
KEYMAP_OUTPUT := $(BUILD_DIR)/obj_$(TARGET) KEYMAP_OUTPUT := $(BUILD_DIR)/obj_$(TARGET)
ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","") ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
CONFIG_H = $(KEYMAP_PATH)/config.h CONFIG_H += $(KEYMAP_PATH)/config.h
endif endif
# # project specific files # # project specific files
SRC += $(KEYBOARD_C) \ SRC += $(KEYBOARD_SRC) \
$(KEYMAP_C) \ $(KEYMAP_C) \
$(QUANTUM_SRC) $(QUANTUM_SRC)
ifneq ($(SUBPROJECT),)
SRC += $(SUBPROJECT_C)
endif
# Optimize size but this may cause error "relocation truncated to fit" # Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax #EXTRALDFLAGS = -Wl,--relax
# Search Path # Search Path
VPATH += $(KEYMAP_PATH) VPATH += $(KEYMAP_PATH)
ifneq ($(SUBPROJECT),) VPATH += $(KEYBOARD_PATHS)
VPATH += $(SUBPROJECT_PATH)
endif
VPATH += $(KEYBOARD_PATH)
VPATH += $(COMMON_VPATH) VPATH += $(COMMON_VPATH)
include common_features.mk include common_features.mk
@ -161,15 +231,15 @@ endif
OUTPUTS := $(KEYMAP_OUTPUT) $(KEYBOARD_OUTPUT) OUTPUTS := $(KEYMAP_OUTPUT) $(KEYBOARD_OUTPUT)
$(KEYMAP_OUTPUT)_SRC := $(SRC) $(KEYMAP_OUTPUT)_SRC := $(SRC)
$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) $(GFXDEFS) \ $(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) $(GFXDEFS) \
-DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYBOARD_H=\"$(KEYBOARD).h\" -DQMK_KEYBOARD_CONFIG_H=\"$(KEYBOARD_PATH)/config.h\" \ -DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYBOARD_H=\"$(KEYBOARD_FOLDER_1).h\" -DQMK_KEYBOARD_CONFIG_H=\"$(KEYBOARD_PATH_1)/config.h\" \
-DQMK_KEYMAP=\"$(KEYMAP)\" -DQMK_KEYMAP_H=\"$(KEYMAP).h\" -DQMK_KEYMAP_CONFIG_H=\"$(KEYMAP_PATH)/config.h\" \ -DQMK_KEYMAP=\"$(KEYMAP)\" -DQMK_KEYMAP_H=\"$(KEYMAP).h\" -DQMK_KEYMAP_CONFIG_H=\"$(KEYMAP_PATH)/config.h\" \
-DQMK_SUBPROJECT=\"$(SUBPROJECT)\" -DQMK_SUBPROJECT_H=\"$(SUBPROJECT).h\" -DQMK_SUBPROJECT_CONFIG_H=\"$(SUBPROJECT_PATH)/config.h\" -DQMK_SUBPROJECT -DQMK_SUBPROJECT_H -DQMK_SUBPROJECT_CONFIG_H
$(KEYMAP_OUTPUT)_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYMAP_OUTPUT)_INC := $(VPATH) $(EXTRAINCDIRS)
$(KEYMAP_OUTPUT)_CONFIG := $(CONFIG_H) $(KEYMAP_OUTPUT)_CONFIG := $(CONFIG_H)
$(KEYBOARD_OUTPUT)_SRC := $(CHIBISRC) $(GFXSRC) $(KEYBOARD_OUTPUT)_SRC := $(CHIBISRC) $(GFXSRC)
$(KEYBOARD_OUTPUT)_DEFS := $(PROJECT_DEFS) $(GFXDEFS) $(KEYBOARD_OUTPUT)_DEFS := $(PROJECT_DEFS) $(GFXDEFS)
$(KEYBOARD_OUTPUT)_INC := $(PROJECT_INC) $(GFXINC) $(KEYBOARD_OUTPUT)_INC := $(PROJECT_INC) $(GFXINC)
$(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG) $(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG)
# Default target. # Default target.
all: build sizeafter all: build sizeafter

View File

@ -171,6 +171,10 @@ ifeq ($(strip $(TERMINAL_ENABLE)), yes)
OPT_DEFS += -DTERMINAL_ENABLE OPT_DEFS += -DTERMINAL_ENABLE
endif endif
ifeq ($(strip $(USB_HID_ENABLE)), yes)
include $(TMK_DIR)/protocol/usb_hid.mk
endif
QUANTUM_SRC:= \ QUANTUM_SRC:= \
$(QUANTUM_DIR)/quantum.c \ $(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \ $(QUANTUM_DIR)/keymap_common.c \

View File

@ -14,11 +14,11 @@ Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation: Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
make planck-rev4-default make planck/rev4:default
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects), in which case, it can be omitted: This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects or folders), in which case, it can be omitted:
make preonic-default make preonic:default
## How to customize {#how-to-customize} ## How to customize {#how-to-customize}

View File

@ -4,7 +4,7 @@ We welcome all keyboard projects into QMK, but ask that you try to stick to a co
## Naming your directory/project ## Naming your directory/project
All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Dashes (`-`) aren't allow by our build system, and will confuse it with keymaps/subprojects. Your directory and your `.h` and `.c` files should have exactly the same name. Subprojects/revision should follow the same format. All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Your directory and your `.h` and `.c` files should have exactly the same name. All folders should follow the same format.
## `readme.md` ## `readme.md`

View File

@ -12,29 +12,25 @@ This is a c header file that is one of the first things included, and will persi
// config options // config options
#ifdef SUBPROJECT_<subproject>
#include "<subproject>/config.h"
#endif
#endif #endif
``` ```
This file contains config options that should apply to the whole keyboard, and won't change in subprojects, or most keymaps. The suproject block here only applies to keyboards with subprojects. This file contains config options that should apply to the whole keyboard, and won't change in revisions, or most keymaps. The revision block here only applies to keyboards with revisions.
## Subproject ## Revisions
```c ```c
#ifndef <subproject>_CONFIG_H #ifndef <revision>_CONFIG_H
#define <subproject>_CONFIG_H #define <revision>_CONFIG_H
#include "../config.h" #include "config_common.h"
// config options // config options
#endif #endif
``` ```
For keyboards that have subprojects, this file contains config options that should apply to only that subproject, and won't change in most keymaps. For keyboards that have revisions, this file contains config options that should apply to only that revisions, and won't change in most keymaps.
## Keymap ## Keymap
@ -42,7 +38,7 @@ For keyboards that have subprojects, this file contains config options that shou
#ifndef CONFIG_USER_H #ifndef CONFIG_USER_H
#define CONFIG_USER_H #define CONFIG_USER_H
#include "../../config.h" #include "config_common.h"
// config options // config options

View File

@ -78,8 +78,8 @@ We have a few different types of changes in QMK, each requiring a different leve
* Separate PR's into logical units. For example, do not submit one PR covering two separate features, instead submit a separate PR for each feature. * Separate PR's into logical units. For example, do not submit one PR covering two separate features, instead submit a separate PR for each feature.
* Check for unnecessary whitespace with `git diff --check` before committing. * Check for unnecessary whitespace with `git diff --check` before committing.
* Make sure your code change actually compiles. * Make sure your code change actually compiles.
* Keymaps: Make sure that `make keyboard-revision-your_new_keymap` does not return an error * Keymaps: Make sure that `make keyboard:your_new_keymap` does not return an error
* Keyboards: Make sure that `make keyboard-all` does not return any errors * Keyboards: Make sure that `make keyboard:all` does not return any errors
* Core: Make sure that `make allkb` does not return any errors. * Core: Make sure that `make allkb` does not return any errors.
* Make sure commit messages are understandable on their own. You should put a short description (no more than 70 characters) on the first line, the second line should be empty, and on the 3rd and later lines you should describe your commit in detail, if required. Example: * Make sure commit messages are understandable on their own. You should put a short description (no more than 70 characters) on the first line, the second line should be empty, and on the 3rd and later lines you should describe your commit in detail, if required. Example:
@ -128,7 +128,7 @@ Here are some things to keep in mind when working on your feature or bug fix.
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it. * **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back. * **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled on platforms it doesn't work on. * **Consider revisions and different chip-bases** - there are several keyboards that have revisions that allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled on platforms it doesn't work on.
* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work. * **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
We also ask that you follow these guidelines: We also ask that you follow these guidelines:

View File

@ -34,7 +34,7 @@ Hardware Availability: [OLKB.com](https://olkb.com), [Massdrop](https://www.mass
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make planck-rev4-default make planck/rev4:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
``` ```

View File

@ -13,7 +13,7 @@ In short when your controller is ATMega32u4,
or just or just
$ sudo make <keyboard>-<keymap>-dfu $ sudo make <keyboard>:<keymap>:dfu
But to run `make` with root privilege is not good idea. Use former method if possible. But to run `make` with root privilege is not good idea. Use former method if possible.

View File

@ -43,15 +43,15 @@ The folder name must be added to the keyboard's `rules.mk`:
LAYOUTS = 60_ansi LAYOUTS = 60_ansi
`LAYOUTS` can be appended in the subproject's `rules.mk`: `LAYOUTS` can be set in any keyboard folder level's `rules.mk`:
LAYOUTS += 60_iso LAYOUTS = 60_iso
but the `LAYOUT_<layout>` variable must be defined in `<subproject>.h` as well. but the `LAYOUT_<layout>` variable must be defined in `<folder>.h` as well.
## Tips for making layouts keyboard-agnostic ## Tips for making layouts keyboard-agnostic
Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<subproject>.h` should not be included here) file that is being compiled: Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<folder>.h` should not be included here) file that is being compiled:
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
@ -61,17 +61,16 @@ In your config.h, you can also use this variable to include the keyboard's `conf
If you want to keep some keyboard-specific code, you can use these variables to escape it with an `#ifdef` statement: If you want to keep some keyboard-specific code, you can use these variables to escape it with an `#ifdef` statement:
* `KEYBOARD_<keyboard>` * `KEYBOARD_<folder1>_<folder2>`
* `SUBPROJECT_<subproject>`
For example: For example:
```c ```c
#ifdef KEYBOARD_planck #ifdef KEYBOARD_planck
#ifdef SUBPROJECT_rev4 #ifdef KEYBOARD_planck_rev4
planck_rev4_function(); planck_rev4_function();
#endif #endif
#endif #endif
``` ```
Note that the names are lowercase and match the folder/file names for the keyboard/subproject exactly. Note that the names are lowercase and match the folder/file names for the keyboard/revision exactly.

View File

@ -121,10 +121,10 @@ If this is a bit complex for you, Docker might be the turn-key solution you need
# modify the keymap and keyboard assigment to compile what you want # modify the keymap and keyboard assigment to compile what you want
# defaults are ergodox/default # defaults are ergodox/default
docker run -e keymap=gwen -e subproject=ez -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware docker run -e keymap=gwen -e keyboard=ergodox_ez --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
# On windows docker seems to have issue with VOLUME tag in Dockerfile, and $('pwd') won't print a windows compliant path, use full path instead like this # On windows docker seems to have issue with VOLUME tag in Dockerfile, and $('pwd') won't print a windows compliant path, use full path instead like this
docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware docker run -e keymap=default -e keyboard=ergobox_ez --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
``` ```

View File

@ -1,22 +1,21 @@
# More detailed make instruction # More detailed make instruction
The full syntax of the `make` command is `<keyboard>-<subproject>-<keymap>-<target>`, where: The full syntax of the `make` command is `<keyboard_folder>:<keymap>:<target>`, where:
* `<keyboard>` is the name of the keyboard, for example `planck` * `<keyboard_folder>` is the path of the keyboard, for example `planck`
* Use `allkb` to compile all keyboards * Use `all` to compile all keyboards
* `<subproject>` is the name of the subproject (revision or sub-model of the keyboard). For example, for Planck it can be `rev3` or `rev4`. * Specify the path to compile a revision, for example `planck/rev4` or `planck/rev3`
* If the keyboard doesn't have any subprojects, it can be left out * If the keyboard doesn't have any folders, it can be left out
* To compile the default subproject, you can leave it out, or specify `defaultsp` * To compile the default folder, you can leave it out
* Use `allsp` to compile all subprojects
* `<keymap>` is the name of the keymap, for example `algernon` * `<keymap>` is the name of the keymap, for example `algernon`
* Use `allkm` to compile all keymaps * Use `all` to compile all keymaps
* `<target>` will be explained in more detail below. * `<target>` will be explained in more detail below.
The `<target>` means the following The `<target>` means the following
* If no target is given, then it's the same as `all` below * If no target is given, then it's the same as `all` below
* `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck-rev4-default-all` will generate a single .hex, while `make planck-rev-all` will generate a hex for every keymap available to the planck. * `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck/rev4:default:all` will generate a single .hex, while `make planck/rev4:all` will generate a hex for every keymap available to the planck.
* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme. * `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck-rev4-default-dfu`. * **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck/rev4:default:dfu`.
* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems. * `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
You can also add extra options at the end of the make command line, after the target You can also add extra options at the end of the make command line, after the target
@ -30,9 +29,9 @@ The make command itself also has some additional options, type `make --help` for
Here are some examples commands Here are some examples commands
* `make allkb-allsp-allkm` builds everything (all keyboards, all subprojects, all keymaps). Running just `make` from the `root` will also run this. * `make all:all` builds everything (all keyboard folders, all keymaps). Running just `make` from the `root` will also run this.
* `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard. * `make ergodox_infinity:algernon:clean` will clean the build output of the Ergodox Infinity keyboard.
* `make planck-rev4-default-dfu COLOR=false` builds and uploads the keymap without color output. * `make planck/rev4:default:dfu COLOR=false` builds and uploads the keymap without color output.
## `rules.mk` options ## `rules.mk` options

View File

@ -273,7 +273,7 @@ Notice how the `k11` and `KC_NO` switched places to represent the wiring, and th
### keymaps/<variant>/default.c ### keymaps/<variant>/default.c
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make handwired-<keyboard>-<variant>`, which will pull `keymaps/<variant>/keymap.c`. This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make handwired/<keyboard>:<variant>`, which will pull `keymaps/<variant>/keymap.c`.
The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer. The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer.

View File

@ -36,7 +36,7 @@ Note how there's several different tests, each mocking out a separate part. Also
## Running the tests ## Running the tests
To run all the tests in the codebase, type `make test`. You can also run test matching a substring by typing `make test-matchingsubstring` Note that the tests are always compiled with the native compiler of your platform, so they are also run like any other program on your computer. To run all the tests in the codebase, type `make test`. You can also run test matching a substring by typing `make test:matchingsubstring` Note that the tests are always compiled with the native compiler of your platform, so they are also run like any other program on your computer.
## Debugging the tests ## Debugging the tests

View File

@ -12,6 +12,6 @@ Hardware Availability: [BishopKeyboards.com](http://bishopkeyboards.com/)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make 9key-default make 9key:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -3,12 +3,12 @@ Alps64
An Alps-only 60% board designed by Hasu. An Alps-only 60% board designed by Hasu.
Keyboard Maintainer: QMK Community Keyboard Maintainer: QMK Community
Hardware Supported: Alps64 PCB Hardware Supported: Alps64 PCB
Hardware Availability: https://geekhack.org/index.php?topic=69666.0 Hardware Availability: https://geekhack.org/index.php?topic=69666.0
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make alps64-default make alps64:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -1,35 +1,14 @@
AMJ40 keyboard firmware AMJ40
====================== ===
DIY/Assembled compact 40% keyboard. DIY/Assembled compact 40% keyboard.
Ported by N.Hou from the original TMK firmware. Keyboard Maintainer: QMK Community
Hardware Supported: AMJ40 PCB
Hardware Availability: https://geekhack.org/index.php?topic=87961.0
*Supports both backlight LEDs as well as RGB underglow. Make example for this keyboard (after setting up your build environment):
*For reference, the AMJ40 uses pin D3 for underglow lighting.
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/readme.md).
## Building
Download or clone the whole firmware and navigate to the keyboards/amj40
folder. Once your dev env is setup, you'll be able to type `make` to generate
your .hex - you can then use `make dfu` to program your PCB once you hit the
reset button.
Depending on which keymap you would like to use, you will have to compile
slightly differently.
### Default
To build with the default keymap, simply run `sudo make all`.
The .hex file will appear in the root of the qmk firmware folder.
### Original tmk firmware
The original firmware that was used to port to qmk can be found [here](https://github.com/AMJKeyboard/AMJ40).
make amj40:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -9,6 +9,6 @@ Hardware Availability: https://geekhack.org/index.php?topic=77636.0
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make amj60-maximized make amj60:maximized
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -9,6 +9,6 @@ Hardware Availability: https://geekhack.org/index.php?topic=83546.0
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make amjpad-default make amjpad:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -15,37 +15,19 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#ifndef CONFIG_H #ifndef CONFIG_USER_H
#define CONFIG_H #define CONFIG_USER_H
#include "config_common.h" #include "config_common.h"
/* USB Device descriptor parameter */ /* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED #undef PRODUCT_ID
#define PRODUCT_ID 0x0419 #define PRODUCT_ID 0x0419
#define DEVICE_VER 0x0001
#define MANUFACTURER Ortholinear Keyboards
#define PRODUCT The Atomic Keyboard
#define DESCRIPTION A compact ortholinear keyboard
/* key matrix size */ /* key matrix size */
#define MATRIX_ROWS 5 #define MATRIX_ROWS 5
#define MATRIX_COLS 15 #define MATRIX_COLS 15
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D0, D5, B5, B6, B3 }
#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7, D3, D2, D1 }
#define UNUSED_PINS
#define BACKLIGHT_PIN B7 #define BACKLIGHT_PIN B7
#define BACKLIGHT_BREATHING #define BACKLIGHT_BREATHING

View File

@ -5,12 +5,12 @@ Atomic
A compact 60% (15x5) ortholinear keyboard kit made and sold by OLKB. [More info on qmk.fm](http://qmk.fm/atomic/) A compact 60% (15x5) ortholinear keyboard kit made and sold by OLKB. [More info on qmk.fm](http://qmk.fm/atomic/)
Keyboard Maintainer: [Jack Humbert](https://github.com/jackhumbert) Keyboard Maintainer: [Jack Humbert](https://github.com/jackhumbert)
Hardware Supported: Atomic PCB rev1, Teensy 2.0 Hardware Supported: Atomic PCB rev1, Teensy 2.0
Hardware Availability: no longer available Hardware Availability: no longer available
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make atomic-default make atomic:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -7,7 +7,7 @@ How to build and flash
---------------------- ----------------------
to build; to build;
make atreus-dvorak_42_key make atreus:dvorak_42_key
to flash: to flash:
avrdude -p atmega32u4 -c avr109 -U flash:w:atreus_dvorak_42_key.hex -P COM7 avrdude -p atmega32u4 -c avr109 -U flash:w:atreus_dvorak_42_key.hex -P COM7

View File

@ -15,7 +15,7 @@
static bool mouse_lock = false; static bool mouse_lock = false;
// building instructions: // building instructions:
// make atreus-dvorak_42_key // make atreus:dvorak_42_key
// flashing instructions: // flashing instructions:
// avrdude -p atmega32u4 -c avr109 -U flash:w:atreus_dvorak_42_key.hex -P COM7 // avrdude -p atmega32u4 -c avr109 -U flash:w:atreus_dvorak_42_key.hex -P COM7

View File

@ -5,12 +5,12 @@ A small mechanical keyboard that is based around the shape of the human hand.
These configuration files are specifically for the Atreus keyboards created by Phil Hagelberg (@technomancy). This keyboard is available in two variants: one powered by a Teensy 2, (usually hand-wired) one powered by an A-Star. (usually using a PCB) This repository currently assumes that you have an A-Star powered Atreus. If you are using a Teensy2, specify that by adding `TEENSY2=yes` to your `make` commands. These configuration files are specifically for the Atreus keyboards created by Phil Hagelberg (@technomancy). This keyboard is available in two variants: one powered by a Teensy 2, (usually hand-wired) one powered by an A-Star. (usually using a PCB) This repository currently assumes that you have an A-Star powered Atreus. If you are using a Teensy2, specify that by adding `TEENSY2=yes` to your `make` commands.
Keyboard Maintainer: QMK Community Keyboard Maintainer: QMK Community
Hardware Supported: Atreus PCB Hardware Supported: Atreus PCB
Hardware Availability: https://atreus.technomancy.us Hardware Availability: https://atreus.technomancy.us
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make atreus-default-avrdude make atreus:default:avrdude
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -5,12 +5,12 @@ A 62 key variant of the Atreus keyboard.
https://github.com/profet23/atreus62 https://github.com/profet23/atreus62
Keyboard Maintainer: QMK Community Keyboard Maintainer: QMK Community
Hardware Supported: Atreus62 PCB Hardware Supported: Atreus62 PCB
Hardware Availability: http://shop.profetkeyboards.com/product/atreus62-keyboard Hardware Availability: http://shop.profetkeyboards.com/product/atreus62-keyboard
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make atreus62-default make atreus62:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -1,29 +1,15 @@
# BananaSplit60 keyboard firmware BananaSplit60
===
Ported from evangs/tmk_keyboard A 60% PCB featuring a split spacebar.
## Quantum MK Firmware Keyboard Maintainer: QMK Community
Hardware Supported: BananaSplit60 PCB
Hardware Availability: https://thevankeyboards.com/products/gb-bananasplit-60-keyboard-kit?variant=42149104910
For the full Quantum feature list, see [the parent readme](/). Make example for this keyboard (after setting up your build environment):
## Building make bananasplit:default
Download or clone the whole firmware and navigate to the keyboards/bananasplit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
Depending on which keymap you would like to use, you will have to compile slightly differently.
### Default
To build with the default keymap, simply run `make default`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
```
$ make [default|jack|<name>]
```
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.

View File

@ -3,12 +3,12 @@ Bantam-44
A small mechanical keyboard. A small mechanical keyboard.
Keyboard Maintainer: QMK Community Keyboard Maintainer: QMK Community
Hardware Supported: Bantam-44 PCB Hardware Supported: Bantam-44 PCB
Hardware Availability: http://www.bantamkeyboards.com Hardware Availability: http://www.bantamkeyboards.com
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make bantam44-default make bantam44:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -1,5 +1,5 @@
# List of all the board related files. # List of all the board related files.
BOARDSRC = $(KEYBOARD_PATH)/boards/GENERIC_STM32_F103/board.c BOARDSRC = $(BOARD_PATH)/boards/GENERIC_STM32_F103/board.c
# Required include directories # Required include directories
BOARDINC = $(KEYBOARD_PATH)/boards/GENERIC_STM32_F103 BOARDINC = $(BOARD_PATH)/boards/GENERIC_STM32_F103

View File

@ -5,4 +5,6 @@ CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration COMMAND_ENABLE = yes # Commands for debug and configuration
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover NKRO_ENABLE = yes # USB Nkey Rollover
CUSTOM_MATRIX = yes # Custom matrix file CUSTOM_MATRIX = yes # Custom matrix file
DEFAULT_FOLDER = chibios_test/stm32_f072_onekey

View File

@ -1 +0,0 @@
SUBPROJECT_DEFAULT = stm32_f072_onekey

View File

@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@ -10,6 +10,6 @@ A basic 17 key numpad PCB.
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make cluepad-default make clueboard_17:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -1,5 +1,5 @@
# List of all the board related files. # List of all the board related files.
BOARDSRC = $(KEYBOARD_PATH)/boards/GENERIC_STM32_F303XC/board.c BOARDSRC = $(BOARD_PATH)/boards/GENERIC_STM32_F303XC/board.c
# Required include directories # Required include directories
BOARDINC = $(KEYBOARD_PATH)/boards/GENERIC_STM32_F303XC BOARDINC = $(BOARD_PATH)/boards/GENERIC_STM32_F303XC

View File

@ -9,6 +9,6 @@ A fully customizable 60% keyboard.
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make clueboard_60-default-dfu-util make clueboard_60:default:dfu-util
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -1,5 +0,0 @@
SUBPROJECT_DEFAULT = rev2
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@ -1,16 +1,16 @@
#ifndef CLUEBOARD_H #ifndef CLUEBOARD_H
#define CLUEBOARD_H #define CLUEBOARD_H
#ifdef SUBPROJECT_rev1 #include "quantum.h"
#ifdef KEYBOARD_clueboard_66_rev1
#include "rev1.h" #include "rev1.h"
#endif #endif
#ifdef SUBPROJECT_rev2 #ifdef KEYBOARD_clueboard_66_rev2
#include "rev2.h" #include "rev2.h"
#endif #endif
#ifdef SUBPROJECT_rev3 #ifdef KEYBOARD_clueboard_66_rev3
#include "rev3.h" #include "rev3.h"
#endif #endif
#include "quantum.h"
#endif #endif

View File

@ -60,15 +60,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define NO_ACTION_MACRO //#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION //#define NO_ACTION_FUNCTION
#ifdef SUBPROJECT_rev1
#include "rev1/config.h"
#endif
#ifdef SUBPROJECT_rev2
#include "rev2/config.h"
#endif
#ifdef SUBPROJECT_rev3
#include "rev3/config.h"
#endif
#endif #endif

View File

@ -13,6 +13,6 @@ A fully customizable 66% keyboard.
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make clueboard-rev3-default make clueboard/rev3:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../../Makefile
endif

View File

@ -1,7 +1,7 @@
#ifndef REV2_CONFIG_H #ifndef REV2_CONFIG_H
#define REV2_CONFIG_H #define REV2_CONFIG_H
#include "../config.h" #include "config_common.h"
#define PRODUCT_ID 0x2301 #define PRODUCT_ID 0x2301
#define DEVICE_VER 0x0003 #define DEVICE_VER 0x0003

View File

@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../../Makefile
endif

View File

@ -1,7 +1,7 @@
#ifndef REV2_CONFIG_H #ifndef REV2_CONFIG_H
#define REV2_CONFIG_H #define REV2_CONFIG_H
#include "../config.h" #include "config_common.h"
#define PRODUCT_ID 0x2320 #define PRODUCT_ID 0x2320
#define DEVICE_VER 0x0001 #define DEVICE_VER 0x0001

View File

@ -1,7 +1,7 @@
#ifndef REV2_H #ifndef REV2_H
#define REV2_H #define REV2_H
#include "../clueboard_66.h" #include "clueboard_66.h"
/* Clueboard matrix layout /* Clueboard matrix layout
* ,-----------------------------------------------------------. ,---. * ,-----------------------------------------------------------. ,---.

View File

@ -1,7 +1,7 @@
#ifndef REV3_CONFIG_H #ifndef REV3_CONFIG_H
#define REV3_CONFIG_H #define REV3_CONFIG_H
#include "../config.h" #include "config_common.h"
#define PRODUCT_ID 0x2370 #define PRODUCT_ID 0x2370
#define DEVICE_VER 0x0001 #define DEVICE_VER 0x0001

View File

@ -1,7 +1,7 @@
#ifndef REV3_H #ifndef REV3_H
#define REV3_H #define REV3_H
#include "../clueboard_66.h" #include "clueboard_66.h"
/* Clueboard matrix layout /* Clueboard matrix layout
* ,-----------------------------------------------------------. ,---. * ,-----------------------------------------------------------. ,---.

View File

@ -19,3 +19,5 @@ RGBLIGHT_ENABLE = yes # Enable keyboard underlight functionality
MIDI_ENABLE = no # MIDI controls MIDI_ENABLE = no # MIDI controls
UNICODE_ENABLE = no # Unicode UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
DEFAULT_FOLDER = clueboard_66/rev2

View File

@ -1 +0,0 @@
SUBPROJECT_DEFAULT = rev2

View File

@ -8,6 +8,6 @@ A simple QMK dev kit.
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make cluecard-default make cluecard:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -1 +0,0 @@
#include "converter.h"

View File

@ -1 +0,0 @@
#include "quantum.h"

View File

@ -9,7 +9,7 @@ Hardware Availability: [GH thread](https://geekhack.org/index.php?topic=72052.0)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make converter-usb_usb-default make converter/usb_usb:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -1,5 +1,5 @@
# MCU name # MCU name
MCU ?= atmega32u4 MCU = atmega32u4
# Processor frequency. # Processor frequency.
@ -13,14 +13,14 @@ MCU ?= atmega32u4
# does not *change* the processor frequency - it should merely be updated to # does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate # reflect the processor speed set externally so that the code can use accurate
# software delays. # software delays.
F_CPU ?= 8000000 F_CPU = 8000000
# #
# LUFA specific # LUFA specific
# #
# Target architecture (see library "Board Types" documentation). # Target architecture (see library "Board Types" documentation).
ARCH ?= AVR8 ARCH = AVR8
# Input clock frequency. # Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the # This will define a symbol, F_USB, in all source code files equal to the
@ -33,7 +33,7 @@ ARCH ?= AVR8
# #
# If no clock division is performed on the input clock inside the AVR (via the # If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. # CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB ?= $(F_CPU) F_USB = $(F_CPU)
# Interrupt driven control endpoint task # Interrupt driven control endpoint task
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
@ -51,16 +51,15 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options # Build Options
# comment out to disable the options. # comment out to disable the options.
# #
# BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000) # BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
# MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700) # MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450) EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
# CONSOLE_ENABLE ?= yes # Console for debug(+400) # CONSOLE_ENABLE = yes # Console for debug(+400)
# COMMAND_ENABLE ?= yes # Commands for debug and configuration # COMMAND_ENABLE = yes # Commands for debug and configuration
# SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend # SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
# NKRO_ENABLE ?= yes # USB Nkey Rollover - not yet supported in LUFA # NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# BACKLIGHT_ENABLE ?= yes # BACKLIGHT_ENABLE = yes
USB_HID_ENABLE = yes
CUSTOM_MATRIX = yes CUSTOM_MATRIX = yes
SRC = custom_matrix.cpp SRC = custom_matrix.cpp
include $(TMK_DIR)/protocol/usb_hid.mk

View File

@ -20,10 +20,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "config_common.h" #include "config_common.h"
#ifdef SUBPROJECT_protosplit
#include "protosplit/config.h"
#endif
#ifdef SUBPROJECT_v2
#include "v2/config.h"
#endif
#endif #endif

View File

@ -1,12 +1,7 @@
#ifndef DELTASPLIT75_H #ifndef DELTASPLIT75_H
#define DELTASPLIT75_H #define DELTASPLIT75_H
#ifdef SUBPROJECT_v2 #include "v2.h"
#include "v2.h"
#endif
#ifdef SUBPROJECT_protosplit
#include "protosplit.h"
#endif
#include "quantum.h" #include "quantum.h"

View File

@ -9,7 +9,7 @@ Hardware Availability: Group Buy
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make deltasplit75-v2-default make deltasplit75/v2:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -55,21 +55,23 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
# change to "no" to disable the options, or define them in the Makefile in # change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically # the appropriate keymap folder that will get included automatically
# #
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000) BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700) MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450) EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400) CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE ?= yes # Commands for debug and configuration COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE ?= no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE ?= no # MIDI controls MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE ?= no # Audio output on port C6 AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE ?= no # Unicode UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SUBPROJECT_rev1 ?= yes SUBPROJECT_rev1 = yes
USE_I2C ?= yes USE_I2C = yes
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE # Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
CUSTOM_MATRIX = yes CUSTOM_MATRIX = yes
DEFAULT_FOLDER = deltasplit75/v2

View File

@ -1 +0,0 @@
SUBPROJECT_DEFAULT = v2

View File

@ -15,8 +15,8 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#ifndef CONFIG_H #ifndef CONFIG_V2_H
#define CONFIG_H #define CONFIG_V2_H
#include "config_common.h" #include "config_common.h"

View File

@ -1,5 +1 @@
BACKLIGHT_ENABLE = no BACKLIGHT_ENABLE = no
ifndef QUANTUM_DIR
include ../../../Makefile
endif

View File

@ -10,7 +10,7 @@ Another 60% keyboard with different HHKB layout made and sold by dbroqua. [More
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make dk60-default make dk60:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -10,6 +10,6 @@ Hardware Availability: [kbdfans](https://kbdfans.myshopify.com/collections/pcb/p
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make dz60-default make dz60:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -1,10 +1,10 @@
#ifndef ECO_H #ifndef ECO_H
#define ECO_H #define ECO_H
#ifdef SUBPROJECT_rev1 #ifdef KEYBOARD_eco_rev1
#include "rev1.h" #include "rev1.h"
#endif #endif
#ifdef SUBPROJECT_rev2 #ifdef KEYBOARD_eco_rev2
#include "rev2.h" #include "rev2.h"
#endif #endif

View File

@ -10,6 +10,6 @@ Hardware Supported: ECO PCB rev1 Pro Micro
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make eco-rev2-that_canadian make eco/rev2:that_canadian
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -66,3 +66,5 @@ API_SYSEX_ENABLE = no
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE # Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
DEFAULT_FOLDER = eco/rev2

View File

@ -1 +0,0 @@
SUBPROJECT_DEFAULT = rev2

View File

@ -18,7 +18,7 @@ The ErgoDone is a modified version of the ErgoDox, made by K.T.E.C., with pre-so
In the root directory of the repository, build the firmware with a command like: In the root directory of the repository, build the firmware with a command like:
make ergodone-default make ergodone:default
For more information on the layout option and other ones, see the [`make` guide](https://docs.qmk.fm/getting_started_make_guide.html). For more information on the layout option and other ones, see the [`make` guide](https://docs.qmk.fm/getting_started_make_guide.html).

View File

@ -98,7 +98,7 @@ enum {
// on each tap, light up one led, from right to left // on each tap, light up one led, from right to left
// on the forth tap, turn them off from right to leftmake ergodox-ez-drashna-custom-teensy // on the forth tap, turn them off from right to left
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) { void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
if (!skip_leds) { if (!skip_leds) {

View File

@ -5,7 +5,7 @@ This is a dvorak based layout for the Ergodox EZ. Its basic key layout is simila
How to build How to build
------------ ------------
make ergodox_ez-dvorak_42_key-teensy make ergodox_ez:dvorak_42_key:teensy
Layers Layers
------ ------

View File

@ -5,7 +5,7 @@
// to build this keymap // to build this keymap
// make ergodox_ez-dvorak_42_key-teensy // make ergodox_ez:dvorak_42_key:teensy
static bool mouse_lock = false; static bool mouse_lock = false;

View File

@ -17,4 +17,4 @@ makes sense.
Follow the main Infinity ErgoDox guide but use the following layout: Follow the main Infinity ErgoDox guide but use the following layout:
$ sudo make ergodox_infinity-rask $ sudo make ergodox_infinity:rask

View File

@ -5,15 +5,15 @@ for the left and right halves seperately. To flash them:
- Make sure you are in the top-level qmk_firmware directory - Make sure you are in the top-level qmk_firmware directory
- Build the firmware with `make ergodox_infinity-keymapname` - Build the firmware with `make ergodox_infinity:keymapname`
- Plug in the left hand keyboard only. - Plug in the left hand keyboard only.
- Press the program button (back of keyboard, above thumb pad). - Press the program button (back of keyboard, above thumb pad).
- Install the firmware with `sudo make ergodox_infinity-keymapname-dfu-util` - Install the firmware with `sudo make ergodox_infinity:keymapname:dfu-util`
- Build right hand firmware with `make ergodox_infinity-keymapname MASTER=right` - Build right hand firmware with `make ergodox_infinity:keymapname MASTER=right`
- Plug in the right hand keyboard only. - Plug in the right hand keyboard only.

View File

@ -8,6 +8,6 @@ Hardware Availability: [Unikeyboard](https://unikeyboard.io/product/felix/)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make felix-default make felix:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -9,6 +9,6 @@ Hardware Availability: [1up Keyboards](https://1upkeyboards.com/)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make four_banger-default make four_banger:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -25,19 +25,19 @@ Make example for this keyboard (after setting up your build environment):
104 key default layout: 104 key default layout:
``` ```
make frosty_flake-default make frosty_flake:default
``` ```
To directly flash the frosty_flake after compiling use To directly flash the frosty_flake after compiling use
``` ```
make frosty_flake-default-dfu make frosty_flake:default:dfu
``` ```
87 key tkl layout: 87 key tkl layout:
``` ```
make frosty_flake-tkl-dfu make frosty_flake:tkl:dfu
``` ```
See [build environment See [build environment

View File

@ -15,8 +15,8 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#ifndef CONFIG_H #ifndef CONFIG_USER_H
#define CONFIG_H #define CONFIG_USER_H
#include "config_common.h" #include "config_common.h"

View File

@ -15,8 +15,8 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#ifndef CONFIG_H #ifndef CONFIG_USER_H
#define CONFIG_H #define CONFIG_USER_H
#include "config_common.h" #include "config_common.h"

View File

@ -11,7 +11,7 @@ Hardware Availability: http://blog.komar.be/projects/gh60-programmable-keyboard/
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make gh60-default make gh60:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -11,7 +11,7 @@ Hardware Availability: [Gherkin project on 40% Keyboards](http://www.40percent.c
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make gherkin-default make gherkin:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
First pass at adding support for the gherkin keyboard. Compiles but completely First pass at adding support for the gherkin keyboard. Compiles but completely

View File

@ -9,7 +9,7 @@ Hardware Availability: http://www.gonskeyboardworks.com/pcbs-and-controllers/60-
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make gonnerd-default make gonnerd:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -1,66 +0,0 @@
-------- begin --------
avr-gcc.exe (AVR_8_bit_GNU_Toolchain_3.5.0_1662) 4.9.2
Copyright (C) 2014 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Compiling: ../../keyboards/planck/planck.c [OK]
Compiling: ../../keyboards/planck/keymaps/experimental/keymap.c [WARNINGS]
|
| ../../keyboards/planck/keymaps/experimental/keymap.c: In function 'action_get_macro':
| ../../keyboards/planck/keymaps/experimental/keymap.c:227:17: warning: implicit declaration of function 'breathing_speed_set' [-Wimplicit-function-declaration]
| breathing_speed_set(2);
| ^
| ../../keyboards/planck/keymaps/experimental/keymap.c:228:17: warning: implicit declaration of function 'breathing_pulse' [-Wimplicit-function-declaration]
| breathing_pulse();
| ^
|
Compiling: ../../quantum/quantum.c [OK]
Compiling: ../../quantum/keymap.c [OK]
Compiling: ../../quantum/keycode_config.c [OK]
Compiling: ../../quantum/matrix.c [OK]
Compiling: ../../quantum/audio/audio.c [OK]
Compiling: ../../quantum/audio/voices.c [OK]
Compiling: ../../quantum/audio/luts.c [OK]
Compiling: ../../tmk_core/protocol/lufa/lufa.c [OK]
Compiling: ../../tmk_core/protocol/lufa/descriptor.c [OK]
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Class/Common/HIDParser.c [OK]
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/AVR8/Device_AVR8.c [OK]
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/AVR8/EndpointStream_AVR8.c [OK]
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/AVR8/Endpoint_AVR8.c [OK]
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/AVR8/Host_AVR8.c [OK]
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/AVR8/PipeStream_AVR8.c [OK]
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/AVR8/Pipe_AVR8.c [OK]
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/AVR8/USBController_AVR8.c [OK]
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/AVR8/USBInterrupt_AVR8.c [OK]
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/ConfigDescriptors.c [OK]
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/DeviceStandardReq.c [OK]
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/Events.c [OK]
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/HostStandardReq.c [OK]
Compiling: ../../tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/USB/Core/USBTask.c [OK]
Compiling: ../../tmk_core/common/host.c [OK]
Compiling: ../../tmk_core/common/keyboard.c [OK]
Compiling: ../../tmk_core/common/action.c [OK]
Compiling: ../../tmk_core/common/action_tapping.c [OK]
Compiling: ../../tmk_core/common/action_macro.c [OK]
Compiling: ../../tmk_core/common/action_layer.c [OK]
Compiling: ../../tmk_core/common/action_util.c [OK]
Compiling: ../../tmk_core/common/print.c [OK]
Compiling: ../../tmk_core/common/debug.c [OK]
Compiling: ../../tmk_core/common/util.c [OK]
Compiling: ../../tmk_core/common/avr/suspend.c [OK]
Assembling: ../../tmk_core/common/avr/xprintf.S [OK]
Compiling: ../../tmk_core/common/avr/timer.c [OK]
Compiling: ../../tmk_core/common/avr/bootloader.c [OK]
Compiling: ../../tmk_core/common/magic.c [OK]
Compiling: ../../tmk_core/common/avr/eeconfig.c [OK]
Compiling: ../../tmk_core/common/mousekey.c [OK]
Compiling: ../../tmk_core/common/command.c [OK]
Compiling: ../../tmk_core/common/backlight.c [OK]
Linking: .build/planck_experimental.elf [ERRORS]
|
| .build/obj_planck_experimental/keyboards/planck/keymaps/experimental/keymap.o: In function `action_get_macro':
| C:\Users\Fred Wales\Documents\Programming\qmk_firmware\keyboards\planck/../../keyboards/planck/keymaps/experimental/keymap.c:240: undefined reference to `breathing_speed_set'
| C:\Users\Fred Wales\Documents\Programming\qmk_firmware\keyboards\planck/../../keyboards/planck/keymaps/experimental/keymap.c:241: undefined reference to `breathing_pulse'
| collect2.exe: error: ld returned 1 exit status
|

View File

@ -70,3 +70,4 @@ SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
SRC = i2c.c \ SRC = i2c.c \
ssd1306.c ssd1306.c
DEFAULT_FOLDER = hadron/ver2

View File

@ -1 +0,0 @@
SUBPROJECT_DEFAULT = ver2

View File

@ -1 +0,0 @@
#include "handwired.h"

View File

@ -1 +0,0 @@
#include "quantum.h"

View File

@ -9,7 +9,7 @@ For the full Quantum feature list, see [the parent readme](/).
## Building ## Building
Download or clone the whole firmware and use ```make handwired-kbod-default``` to generate the .hex file. You may flash it with avrdude Download or clone the whole firmware and use ```make handwired/kbod:default``` to generate the .hex file. You may flash it with avrdude
## Flashing ## Flashing
Something along this line: Something along this line:

View File

@ -19,6 +19,6 @@ The following pins are used:
## Compiling and loading the firmware ## Compiling and loading the firmware
To build the firmware, run `make handwired-magicforce61`. To build the firmware, run `make handwired/magicforce61`.
Flash the firmware using the teensy loader or avrdude. Flash the firmware using the teensy loader or avrdude.

View File

@ -80,10 +80,3 @@ BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6 AUDIO_ENABLE = no # Audio output on port C6
RGBLIGHT_ENABLE = yes RGBLIGHT_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../Makefile
endif
upload: build
$(ATREUS_UPLOAD_COMMAND)

View File

@ -29,7 +29,7 @@ From the hhkb directory run the following:
```bash ```bash
make clean make clean
make hhkb-blakedietz-dfu make hhkb:blakedietz:dfu
``` ```
Press the button on the alternate controller to put the board into boot mode. Press the button on the alternate controller to put the board into boot mode.
@ -37,7 +37,7 @@ Press the button on the alternate controller to put the board into boot mode.
You'll see an output similar to the following: You'll see an output similar to the following:
```bash ```bash
make hhkb-blakedietz-dfu make hhkb:blakedietz:dfu
Making hhkb with keymap blakedietz and target dfu Making hhkb with keymap blakedietz and target dfu

View File

@ -9,6 +9,6 @@ Hardware Availability: https://geekhack.org/index.php?topic=12047.0
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make hhkb-default make hhkb:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -9,6 +9,6 @@ Hardware Availability: https://input.club/devices/infinity-keyboard/
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make infinity60-default make infinity60:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -13,10 +13,10 @@ Hardware Availability: [keyclack.com](https://keyclack.com/)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make jc65-default make jc65:default
Or to make and flash: Or to make and flash:
make jc65-default-dfu make jc65:default:dfu
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -9,6 +9,6 @@ Hardware Availability: [1up](https://1upkeyboards.com/jd40-mkii-1up-keyboards-lo
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make atreus-default make jd40:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -67,10 +67,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
/* disable debug print */ /* disable debug print */
#define NO_DEBUG // #define NO_DEBUG
/* disable print */ /* disable print */
#define NO_PRINT // #define NO_PRINT
/* disable action features */ /* disable action features */
//#define NO_ACTION_LAYER //#define NO_ACTION_LAYER

View File

@ -15,8 +15,8 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#ifndef CONFIG_H #ifndef CONFIG_USER_H
#define CONFIG_H #define CONFIG_USER_H
#include "config_common.h" #include "config_common.h"

View File

@ -9,6 +9,6 @@ Hardware Availability: https://mechanicalkeyboards.com/shop/index.php?l=product_
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make jd45-default make jd45:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@ -10,7 +10,7 @@ Hardware Availability: [AliExpress](https://www.aliexpress.com/store/product/jj4
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make jj40-program make jj40:default:program
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

Some files were not shown because too many files have changed in this diff Show More