[Keyboard] adding Rewind keyboard (#9497)
* adding rewind * keymap cleanup * keymap cleanup * improve keymap * improved keymap * reduntant * deletions * typos * readme img size and default bootloadermaster
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/*
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Copyright 2020 Ross Montsinger
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x552F
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#define DEVICE_VER 0x0002
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#define MANUFACTURER Montsinger
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#define PRODUCT Rewind
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#define DESCRIPTION "5x10 ortho that fits inside a puffy VHS case"
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 10
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on
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diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { B5, B4, D2, D3, B2 }
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#define MATRIX_COL_PINS { F6, F7, B1, B3, E6, D7, C6, D4, D0, D1 }
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#define UNUSED_PINS { F4, F5, B6 }
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION ROW2COL
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* Bootmagic Lite key configuration */
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// #define BOOTMAGIC_LITE_ROW 0
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// #define BOOTMAGIC_LITE_COLUMN 0
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{
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"keyboard":"montsinger/rewind",
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"url": "https://montsinger.net",
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"maintainer": "rossman360",
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"width": 10,
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"height": 5,
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"layouts": {
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"LAYOUT_ortho_5x10": {
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"layout": [
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{"x":0, "y":0},
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{"x":1, "y":0},
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{"x":2, "y":0},
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{"x":3, "y":0},
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{"x":4, "y":0},
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{"x":5, "y":0},
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{"x":6, "y":0},
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{"x":7, "y":0},
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{"x":8, "y":0},
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{"x":9, "y":0},
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{"x":0, "y":1},
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{"x":1, "y":1},
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{"x":2, "y":1},
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{"x":3, "y":1},
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{"x":4, "y":1},
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{"x":5, "y":1},
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{"x":6, "y":1},
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{"x":7, "y":1},
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{"x":8, "y":1},
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{"x":9, "y":1},
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{"x":0, "y":2},
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{"x":1, "y":2},
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{"x":2, "y":2},
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{"x":3, "y":2},
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{"x":4, "y":2},
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{"x":5, "y":2},
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{"x":6, "y":2},
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{"x":7, "y":2},
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{"x":8, "y":2},
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{"x":9, "y":2},
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{"x":0, "y":3},
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{"x":1, "y":3},
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{"x":2, "y":3},
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{"x":3, "y":3},
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{"x":4, "y":3},
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{"x":5, "y":3},
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{"x":6, "y":3},
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{"x":7, "y":3},
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{"x":8, "y":3},
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{"x":9, "y":3},
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{"x":0, "y":4},
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{"x":1, "y":4},
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{"x":2, "y":4},
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{"x":3, "y":4},
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{"x":4, "y":4},
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{"x":5, "y":4},
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{"x":6, "y":4},
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{"x":7, "y":4},
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{"x":8, "y":4},
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{"x":9, "y":4}
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]
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}
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}
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}
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names
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{
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_QWERTY,
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_FN1,
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_SYM
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_ortho_5x10(
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
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KC_LCTL, KC_LALT, KC_LGUI, KC_LSFT, MO(_SYM),KC_ENTER,KC_SPC, MO(_FN1),KC_BSPC, KC_DEL
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),
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[_FN1] = LAYOUT_ortho_5x10(
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KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_LEFT, KC_UP, KC_RIGHT,KC_END,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_DOWN, XXXXXXX, XXXXXXX,
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RESET, XXXXXXX, XXXXXXX, _______, KC_BSPC, KC_DEL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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),
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[_SYM] = LAYOUT_ortho_5x10(
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KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINS, KC_PLUS,
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KC_TAB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_CAPS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SCLN,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSLS,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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),
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};
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#include QMK_KEYBOARD_H
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#include "rossman360.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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_BASE,
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_DEL,
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_FN1,
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_FN2,
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_NUM,
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};
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#define PGMOD LT(_NUM, KC_PGDN)
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#define SPCMOD LT(_FN1, KC_SPACE)
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#define ZSHIFT MT(MOD_LSFT, KC_Z)
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#define TABMOD LT(_FN1, KC_TAB)
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#define ESCMOD LT(_FN1, KC_1)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_ortho_5x10(
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ESCMOD, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT,
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ZSHIFT, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
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KC_BSPC, ALTDEL, KC_LCTRL,TABMOD, PGMOD , KC_ENTER,SPCMOD, MO(_DEL), KC_BSPC, KC_DEL
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),
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[_FN1] = LAYOUT_ortho_5x10(
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XXXXXXX, KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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JUMPBACK,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_LEFT, KC_UP, KC_RIGHT,KC_END,
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, PMERGE, KC_DOWN, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, LWORD, RWORD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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),
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[_DEL] = LAYOUT_ortho_5x10(
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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REMCAPS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, BLINE , KC_BSPC, BWORD , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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),
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[_NUM] = LAYOUT_ortho_5x10(
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NTAB,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_7, KC_8, KC_9, CTAB,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_4, KC_5, KC_6, KC_SCLN,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_MINS,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_0, XXXXXXX, XXXXXXX
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),
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};
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# Rewind
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[Rewind](https://i.imgur.com/3QZbLr0l.jpg)
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A 5x10 ortholinear keyboard that fits inside puffy VHS cases, made and sold by Montsinger. [More info on Montsinger.net](https://montsinger.net).
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* Keyboard Maintainer: [Rossman360](https://github.com/rossman360)
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* Hardware Supported: Rewind; Pro Micro or Elite-C
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* Hardware Availability: [Montsinger.net](https://montsinger.net)
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Make example for this keyboard (after setting up your build environment):
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make montsinger/rewind:default
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs)
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#include "rewind.h"
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/* Copyright 2020 Ross Montsinger
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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* The first section contains all of the arguments representing the
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_ortho_5x10( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29,\
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K30, K31, K32, K33, K34, K35, K36, K37, K38, K39,\
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K40, K41, K42, K43, K44, K45, K46, K47, K48, K49\
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) { \
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{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09 }, \
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{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19 }, \
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{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29 }, \
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{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39 }, \
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{ K40, K41, K42, K43, K44, K45, K46, K47, K48, K49 } \
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}
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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# Teensy halfkay
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# Pro Micro caterina
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# Atmel DFU atmel-dfu
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# LUFA DFU lufa-dfu
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# QMK DFU qmk-dfu
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# ATmega32A bootloadHID
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# ATmega328P USBasp
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BOOTLOADER = caterina
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BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = yes # Console for debug
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COMMAND_ENABLE = yes # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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MIDI_ENABLE = no # MIDI support
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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AUDIO_ENABLE = no # Audio output on port C6
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FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
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