Added defines for RAISE and LOWER (#9083)
I like being able to use layers. This fixes my screw-up from my last code overhaul.master
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@ -2,13 +2,15 @@
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enum layer_names { _QWERTY, _COLEMAK, _DVORAK, _LOWER, _RAISE, _ADJUST };
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enum layer_names { _QWERTY, _COLEMAK, _DVORAK, _LOWER, _RAISE, _ADJUST };
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enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, LOWER, RAISE, ADJUST };
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enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, ADJUST };
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// Aliases to keep the keymap tidy
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// Aliases to keep the keymap tidy
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#define GUIBSPC GUI_T(KC_BSPC) // GUI when held, BSPC when tapped.
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#define GUIBSPC GUI_T(KC_BSPC) // GUI when held, BSPC when tapped.
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#define RGB_SWR RGB_M_SW // Swirl Animation alias
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#define RGB_SWR RGB_M_SW // Swirl Animation alias
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#define RGB_SNK RGB_M_SN // Snake Animation alias
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#define RGB_SNK RGB_M_SN // Snake Animation alias
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#define MACLOCK LGUI(LCTL(KC_Q)) // Lock my MacBook!
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#define MACLOCK LGUI(LCTL(KC_Q)) // Lock my MacBook!
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#define RAISE MO(_RAISE)
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#define LOWER MO(_LOWER)
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// clang-format off
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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