[Keyboard] Add keysofkings folder and twokey keyboard (#10754)
* Add keysofkings folder and twokey keyboard * Update readme.md * Update readme.md * Update config.h * Update config.h * Update keymap.c * Update twokey.c * Update twokey.h * Update keyboards/keysofkings/twokey/config.h Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/keysofkings/twokey/readme.md Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/keysofkings/twokey/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/keysofkings/twokey/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/keysofkings/twokey/readme.md Co-authored-by: Ryan <fauxpark@gmail.com> * Update info.json * Update keymap.c * Update keyboards/keysofkings/twokey/info.json Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Ryan <fauxpark@gmail.com>daktil_manuform
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/* Copyright 2020 Keys of Kings
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0xAE12
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Keys of Kings
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#define PRODUCT Twokey
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/* key matrix size */
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#define MATRIX_ROWS 2
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#define MATRIX_COLS 2
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/* key matrix pins */
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#define MATRIX_ROW_PINS { B4, B5 }
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#define MATRIX_COL_PINS { B3, B2 }
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#define UNUSED_PINS
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#define ENCODERS_PAD_A { E6 }
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#define ENCODERS_PAD_B { D7 }
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#define ENCODER_RESOLUTION 1
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#define ENCODER_DIRECTION_FLIP
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#ifdef RGBLIGHT_ENABLE
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#define RGB_DI_PIN D3
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 5
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#define RGBLIGHT_HUE_STEP 4
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#define RGBLIGHT_SAT_STEP 4
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#define RGBLIGHT_VAL_STEP 4
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#define B6_AUDIO
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#define AUDIO_CLICKY
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#endif
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(MAJOR_SOUND)
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#endif
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{
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"keyboard_name": "Twokey",
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"url": "",
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"maintainer": "Keys of Kings",
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"width": 2,
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"height": 2.5,
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"x": 0.5, "y": 0},
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{"x": 0, "y": 1.5},
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{"x": 1, "y": 1.5}
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]
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}
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}
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}
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/* Copyright 2020 Keys of Kings
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT(
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LT(1, KC_MUTE),
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LT(4, KC_MPLY), LT(7, KC_MNXT)),
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LAYOUT(
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KC_TRNS,
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TO(2), TO(3)),
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LAYOUT(
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TO(0),
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RGB_TOG, RGB_MOD),
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LAYOUT(
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TO(0),
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RGB_VAI, RGB_VAD),
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LAYOUT(
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TO(0),
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RGB_HUI, RGB_HUD),
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LAYOUT(
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TO(5),
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KC_TRNS, TO(6)),
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LAYOUT(
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TO(0),
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RGB_SAI, RGB_SAD),
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LAYOUT(
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TO(8),
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TO(9), KC_TRNS),
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LAYOUT(
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TO(0),
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CK_TOGG, MU_TOG),
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LAYOUT(
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TO(0),
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RESET, EEPROM_RESET),
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};
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void matrix_init_user(void) {
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debug_config.matrix = 1;
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debug_config.keyboard = 1;
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debug_config.enable = 1;
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}
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void encoder_update_user(int8_t index, bool clockwise) {
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if (index == 0) {
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if (clockwise) {
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tap_code(KC_VOLD);
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} else {
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tap_code(KC_VOLU);
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}
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# ifdef AUDIO_CLICKY
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clockwise ? clicky_freq_up() : clicky_freq_down();
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# endif
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}
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}
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# TWOKEY
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![Twokey](https://i.imgur.com/UiLwPldl.jpeg)
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A Two Key mini keyboard with Rotary Encoder/Switch along with Backlight keys, RGB Underglow, and Piezo Buzzer. Supports Cherry, Choc, Matias switches.
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* Keyboard Maintainer: Keys of Kings
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* Keyboard Designer: King Icewind
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* Hardware Supported: Twokey PCB, Pro Micro
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* Hardware Availability: www.keysofkings.com
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Make example for this keyboard (after setting up your build environment):
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make keysofkings/twokey:default
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = caterina
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
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MOUSEKEY_ENABLE = no # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
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BLUETOOTH_ENABLE = no # Enable Bluetooth
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AUDIO_ENABLE = yes # Audio output
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ENCODER_ENABLE = yes
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/* Copyright 2020 Keys of Kings
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "twokey.h"
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/* Copyright 2020 Keys of Kings
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#define LAYOUT( \
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K00, \
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K10, K11 \
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) { \
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{ K00, KC_NO }, \
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{ K10, K11 } \
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}
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