[Keyboard] Add per-key RGB for Quark LP RGB variants (#16671)
Co-authored-by: Drashna Jaelre <drashna@live.com>master
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5e6f9dfc4d
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@ -46,8 +46,7 @@
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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// ws2812 options
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#define RGB_DI_PIN C2 // pin the DI on the ws2812 is hooked-up to
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// RGB Matrix
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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@ -58,7 +57,65 @@
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLED_NUM 14 // number of LEDs
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#define RGBLIGHT_HUE_STEP 12 // units to step when in/decreasing hue
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#define RGBLIGHT_SAT_STEP 12 // units to step when in/decresing saturation
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#define RGBLIGHT_VAL_STEP 12 // units to step when in/decreasing value (brightness)
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#define RGB_DI_PIN C2 // pin the DI on the ws2812 is hooked-up to
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#define RGBLED_NUM 51 // number of LEDs
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 125 // limits maximum brightness of LEDs to 125 out of 255. Higher may cause the controller to crash.
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#define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 8
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#define RGB_MATRIX_VAL_STEP 8
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#define RGB_MATRIX_SPD_STEP 10
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SAT
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#define ENABLE_RGB_MATRIX_BAND_VAL
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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@ -15,3 +15,25 @@
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*/
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#include "quark_lp.h"
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#ifdef RGB_MATRIX_ENABLE
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led_config_t g_led_config = { {
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// Key Matrix to LED Index
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{ 11, 10, 9, 8, 7, NO_LED, 6, NO_LED, 5, NO_LED, 4, 3, 2, 1, 0 },
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{ 12, 13, 14, 15, 16, NO_LED, 17, NO_LED, 18, NO_LED, 19, 20, 21, 22, 23 },
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{ 35, 34, 33, 32, 31, NO_LED, 30, NO_LED, 29, NO_LED, 28, 27, 26, 25, 24 },
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{ 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 }
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}, {
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// LED Index to Physical Position
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{ 244, 0 }, { 224, 0 }, { 203, 0 }, { 183, 0 }, { 163, 0 }, { 143, 0 }, { 122, 0 }, { 102, 0 }, { 81, 0 }, { 61, 0 }, { 41, 0 }, { 20, 0 },
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{ 20, 21 }, { 41, 21 }, { 61, 21 }, { 81, 21 }, { 102, 21 }, { 122, 21 }, { 143, 21 }, { 163, 21 }, { 183, 21 }, { 203, 21 }, { 224, 21 }, { 244, 21 },
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{ 244, 43 }, { 224, 43 }, { 203, 43 }, { 183, 43 }, { 163, 43 }, { 143, 43 }, { 122, 43 }, { 102, 43 }, { 81, 43 }, { 61, 43 }, { 41, 43 }, { 20, 43 },
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{ 20, 64 }, { 41, 64 }, { 61, 64 }, { 81, 64 }, { 102, 64 }, { 112, 64 }, { 122, 64 }, { 132, 64 }, { 143, 64 }, { 153, 64 }, { 163, 64 }, { 183, 64 }, { 203, 64 }, { 224, 64 }, { 244, 64 }
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}, {
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// LED Index to Flag
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4
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} };
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#endif
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@ -14,5 +14,6 @@ CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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RGB_MATRIX_ENABLE = yes
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