[Keyboard] Added ymdk split64 based on walston's work (#9183)

* Added ymdk split64 based on walson's work

* Commented out features on walston's keymap as it was too big to compile

* Update keyboards/ymdk_sp64/config.h

* Update keyboards/ymdk_sp64/keymaps/daed/keymap.c

* Update keyboards/ymdk_sp64/matrix.c

* Update keyboards/ymdk_sp64/matrix.c

* Update keyboards/ymdk_sp64/matrix.c

* keymap changes

* Update keyboards/ymdk_sp64/matrix.c

* Update keyboards/ymdk_sp64/matrix.c

* Update keyboards/ymdk_sp64/rules.mk

* Update keyboards/ymdk_sp64/config.h

* Update keyboards/ymdk_sp64/config.h

* Update keyboards/ymdk_sp64/readme.md

* Update keyboards/ymdk_sp64/rules.mk

* Update keyboards/ymdk_sp64/config.h

* Update keyboards/ymdk_sp64/rules.mk

* Update keyboards/ymdk_sp64/ymdk_sp64.c

* Update keyboards/ymdk_sp64/keymaps/walston/rules.mk

* Update keyboards/ymdk_sp64/readme.md

* Made requested changes and moved keyboard under ymdk directory

* Update keyboards/ymdk/ymdk_sp64/keymaps/walston/keymap.c

* Update keyboards/ymdk/ymdk_sp64/config.h

* Update keyboards/ymdk/ymdk_sp64/config.h

* Update keyboards/ymdk/ymdk_sp64/keymaps/default/keymap.c

* Update keyboards/ymdk/ymdk_sp64/keymaps/default/keymap.c

* updated changes for pr 9183

* updated changes for pr 9183

* updated changes for pr 9183

* Removed redundant "QMK_KEYBOARD_H" include
daktil_manuform
Brad Arnett 2020-06-18 03:01:22 -07:00 committed by GitHub
parent d88dca3ca7
commit 716924de3e
No known key found for this signature in database
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11 changed files with 828 additions and 0 deletions

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/*
Copyright 2019 Neil Kettle
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define VENDOR_ID 0x594D
#define PRODUCT_ID 0x5364
#define DEVICE_VER 0x0200
#define MANUFACTURER YMDK
#define PRODUCT SP64
#define DESCRIPTION YMDK Split 64
#define MATRIX_ROWS 6
#define MATRIX_COLS 15
#define RIGHT_HALF
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* RGB underglow */
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 250 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
#define RGBLIGHT_ANIMATIONS

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{
"keyboard_name": "YMDK_SP64",
"url": "",
"maintainer": "walston",
"width": 16,
"height": 5,
"layouts": {
"LAYOUT": {
"layout": [
{"label":"~", "x":0, "y":0},
{"label":"!", "x":1, "y":0},
{"label":"@", "x":2, "y":0},
{"label":"#", "x":3, "y":0},
{"label":"$", "x":4, "y":0},
{"label":"%", "x":5, "y":0},
{"label":"^", "x":6, "y":0},
{"label":"&", "x":8, "y":0},
{"label":"*", "x":9, "y":0},
{"label":"(", "x":10, "y":0},
{"label":")", "x":11, "y":0},
{"label":"_", "x":12, "y":0},
{"label":"+", "x":13, "y":0},
{"label":"Backspace", "x":14, "y":0, "w":2},
{"label":"Tab", "x":0, "y":1, "w":1.5},
{"label":"Q", "x":1.5, "y":1},
{"label":"W", "x":2.5, "y":1},
{"label":"E", "x":3.5, "y":1},
{"label":"R", "x":4.5, "y":1},
{"label":"T", "x":5.5, "y":1},
{"label":"Y", "x":7.5, "y":1},
{"label":"U", "x":8.5, "y":1},
{"label":"I", "x":9.5, "y":1},
{"label":"O", "x":10.5, "y":1},
{"label":"P", "x":11.5, "y":1},
{"label":"{ ", "x":12.5, "y":1},
{"label":"}", "x":13.5, "y":1},
{"label":"|", "x":14.5, "y":1, "w":1.5},
{"label":"Caps Lock", "x":0, "y":2, "w":1.75},
{"label":"A", "x":1.75, "y":2},
{"label":"S", "x":2.75, "y":2},
{"label":"D", "x":3.75, "y":2},
{"label":"F", "x":4.75, "y":2},
{"label":"G", "x":5.75, "y":2},
{"label":"H", "x":7.75, "y":2},
{"label":"J", "x":8.75, "y":2},
{"label":"K", "x":9.75, "y":2},
{"label":"L", "x":10.75, "y":2},
{"label":":", "x":11.75, "y":2},
{"label":"\"", "x":12.75, "y":2},
{"label":"Enter", "x":13.75, "y":2, "w":2.25},
{"label":"Shift", "x":0, "y":3, "w":2},
{"label":"Z", "x":2, "y":3},
{"label":"X", "x":3, "y":3},
{"label":"C", "x":4, "y":3},
{"label":"V", "x":5, "y":3},
{"label":"B", "x":6, "y":3},
{"label":"N", "x":8, "y":3},
{"label":"M", "x":9, "y":3},
{"label":"<", "x":10, "y":3},
{"label":">", "x":11, "y":3},
{"label":"?", "x":12, "y":3},
{"label":"Shift", "x":13, "y":3},
{"label":"Up", "x":14, "y":3},
{"label":"F3", "x":15, "y":3},
{"label":"Ctrl", "x":0, "y":4, "w":1.25},
{"label":"Win", "x":1.25, "y":4},
{"label":"Alt", "x":2.25, "y":4, "w":1.25},
{"label":"Space", "x":3.5, "y":4, "w":2.25},
{"label":"Fn", "x":5.75, "y":4},
{"label":"Space", "x":7.75, "y":4, "w":2.75},
{"label":"Alt", "x":10.5, "y":4, "w":1.25},
{"label":"Win", "x":11.75, "y":4, "w":1.25},
{"label":"Left", "x":13, "y":4},
{"label":"Down", "x":14, "y":4},
{"label":"Right", "x":15, "y":4}
]
}
}
}

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#include QMK_KEYBOARD_H
enum layer_names {
_BASE,
_GAMER,
_FN,
_RAISE,
_MODE,
_GACROS,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ----------------------------------- ----------------------------------------
* Esc 1 2 3 4 5 6 7 8 9 0 - = BkSp
* ----------------------------- ------------------------------------
* Tab Q W E R T Y U I O P [ ] \
* ---------------------------- -----------------------------------
* Ctrl A S D F G H J K L ; ' Enter
* ----------------------------- ----------------------------------
* LShift Z X C V B N M < > ? Sft Up _MO
* ------------------------------ --------------------------------------
* _FN Win Alt _RA Alt Win Lft Dwn Rgt
* ----------------------------------- -------------------------------------------
*/
[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQUAL, KC_BSPACE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRACKET, KC_RBRACKET, KC_BSLS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, KC_ENTER,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(_MODE),
MO(_FN), KC_LGUI, KC_LALT, KC_SPACE, MO(_RAISE), KC_SPACE, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
),
/* Keymap 1: Gamer layer
*
* ----------------------------------- ----------------------------------------
* Esc 1 2 3 4 5 6 7 8 9 0 - = BkSp
* ----------------------------- ------------------------------------
* Tab Q W E R T Y U I O P [ ] \
* ---------------------------- -----------------------------------
* Ctrl A S D F G H J K L ; ' Enter
* ----------------------------- ----------------------------------
* LShift Z X C V B N M < > ? Sft Up _MO
* ------------------------------ --------------------------------------
* _FN F13 Alt _GA Alt Win Lft Dwn Rgt
* ----------------------------------- -------------------------------------------
*/
[_GAMER] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQUAL, KC_BSPACE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRACKET, KC_RBRACKET, KC_BSLS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, KC_ENTER,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(_MODE),
MO(_FN), KC_F13, KC_LALT, KC_SPACE, MO(_GACROS), KC_SPACE, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
),
/* Keymap 2: Function
*
* ----------------------------------- ----------------------------------------
* ` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
* ----------------------------- ------------------------------------
*
* ---------------------------- -----------------------------------
* Left Up Down Right
* ----------------------------- ----------------------------------
*
* ------------------------------ --------------------------------------
*
* ----------------------------------- -------------------------------------------
*/
[_FN] = LAYOUT(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_CAPS, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
/* Keymap 3: Raise / Quality of life
*
* ----------------------------------- ----------------------------------------
* ` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
* ----------------------------- ------------------------------------
*
* ---------------------------- -----------------------------------
* Left Up Down Right
* ----------------------------- ----------------------------------
*
* ------------------------------ --------------------------------------
*
* ----------------------------------- -------------------------------------------
*/
[_RAISE] = LAYOUT(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_CAPS, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
/* Keymap 4: Mode switching
*
* ----------------------------------- ----------------------------------------
* ` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
* ----------------------------- ------------------------------------
* RGB 0/1RGBM-RGBB+RGBM+ Reset
* ---------------------------- -----------------------------------
* RGBS-RGBB-RGBS+ Left Up Down Right
* ----------------------------- ----------------------------------
* GAME| BASE
* ------------------------------ --------------------------------------
*
* ----------------------------------- -------------------------------------------
*/
[_MODE] = LAYOUT(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
RGB_TOG, RGB_RMOD, RGB_VAI, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
_______, RGB_SPD, RGB_VAD, RGB_SPI, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAMER), TO(_BASE), _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Keymap 5: Gaming macros
*
* ----------------------------------- ----------------------------------------
* ` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
* ----------------------------- ------------------------------------
* PUSH
* ---------------------------- -----------------------------------
* FALL Left Up Down Right
* ----------------------------- ----------------------------------
* CAP GAME| BASE
* ------------------------------ --------------------------------------
*
* ----------------------------------- -------------------------------------------
*/
[_GACROS] = LAYOUT(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAMER), TO(_BASE), _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};

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#include QMK_KEYBOARD_H
enum layer_names {
BASE, // default layer
_FN, // function layer
_FX // media keys
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ----------------------------------- ----------------------------------------
* Esc 1 2 3 4 5 6 7 8 9 0 - = BkSp
* ----------------------------- ------------------------------------
* Tab Q W E R T Y U I O P [ ] \
* ---------------------------- -----------------------------------
* Caps A S D F G H J K L ; ' Enter
* ----------------------------- ----------------------------------
* LShift Z X C V B N M < > ? Sft Up Fn
* ------------------------------ --------------------------------------
* Ctrl Win Alt Fn Alt Win Lft Dwn Rgt
* ----------------------------------- -------------------------------------------
*/
[BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQUAL, KC_BSPACE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRACKET, KC_RBRACKET, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, KC_ENTER,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_F3,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, MO(_FN), KC_SPACE, KC_RALT, KC_RGUI, KC_LEFT, KC_DOWN, KC_RIGHT
),
/* Function
*
* ----------------------------------- ----------------------------------------
* F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
* ----------------------------- ------------------------------------
*
* ---------------------------- -----------------------------------
*
* ----------------------------- ----------------------------------
*
* ------------------------------ --------------------------------------
*
* ----------------------------------- -------------------------------------------
*/
[_FN] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Media
*
* ----------------------------------- ----------------------------------------
*
* ----------------------------- -----------------------------------
*
* ---------------------------- -----------------------------------
*
* ----------------------------- ----------------------------------
*
* ------------------------------ --------------------------------------
*
* ----------------------------------- -------------------------------------------
*/
[_FX] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};

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#include QMK_KEYBOARD_H
enum layer_names {
BASE, // default layer
_FUN, // function layer
_NUMPAD, // num-pad
_MEDIA // media keys
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ----------------------------------- ----------------------------------------
* ` 1 2 3 4 5 6 7 8 9 0 - = BkSp
* ----------------------------- ------------------------------------
* Tab Q W E R T Y U I O P [ ] \
* ---------------------------- -----------------------------------
* Ctrl A S D F G H J K L ; ' Enter
* ----------------------------- ----------------------------------
* LShift Z X C V B N M < > ? Sft Up _MED
* ------------------------------ --------------------------------------
* _NUM _MED Alt Cmd Spc Space Cmd Alt Lft Dwn Rgt
* ----------------------------------- -------------------------------------------
*/
[BASE] = LAYOUT(
MT(RESET, KC_GRAVE), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQUAL, KC_BSPACE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRACKET, KC_RBRACKET, KC_BSLS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, KC_ENTER,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, OSL(_MEDIA),
LT(_NUMPAD, KC_CAPS), TT(_MEDIA), KC_LALT, KC_LGUI, LT(_FUN, KC_SPACE), KC_SPACE, KC_RGUI, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT
),
/* Keymap 1: Function Layer / Vim Arrows
*
* ----------------------------------- ----------------------------------------
* Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
* ----------------------------- ------------------------------------
*
* ---------------------------- -----------------------------------
* Left Up Down Right
* ----------------------------- ----------------------------------
*
* ------------------------------ --------------------------------------
*
* ----------------------------------- -------------------------------------------
*/
[_FUN] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Keymap 2: NumPad
*
* ----------------------------------- ----------------------------------------
* 7 8 9 Vol- Vol+ Mute
* ----------------------------- -----------------------------------
* 4 5 6 |<< >>| >||
* ---------------------------- -----------------------------------
* 1 2 3
* ----------------------------- ----------------------------------
* 0
* ------------------------------ --------------------------------------
*
* ----------------------------------- -------------------------------------------
*/
[_NUMPAD] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, KC_VOLD, KC_VOLU, KC_MUTE,
_______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, KC_MPRV, KC_MNXT, KC_MPLY,
_______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_P0, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Keymap 3: Media
*
* ----------------------------------- ----------------------------------------
*
* ----------------------------- -----------------------------------
*
* ---------------------------- -----------------------------------
*
* ----------------------------- ----------------------------------
*
* ------------------------------ --------------------------------------
* Backlight
* ----------------------------------- -------------------------------------------
*/
[_MEDIA] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______
),
};

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COMMAND_ENABLE = no

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/*
Copyright 2013 Oleg Kostyuk <cub.uanic@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "matrix.h"
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include "wait.h"
#include "action_layer.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "sp64.h"
#include "debounce.h"
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
// Debouncing: store for each key the number of scans until it's eligible to
// change. When scanning the matrix, ignore any changes in keys that have
// already changed in the last DEBOUNCE scans.
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static void matrix_select_row(uint8_t row);
#ifdef RIGHT_HALF
static uint8_t mcp23018_reset_loop = 0;
#endif
void matrix_init(void)
{
// all outputs for rows high
DDRB = 0xFF;
PORTB = 0xFF;
// all inputs for columns
DDRA = 0x00;
DDRC &= ~(0x111111<<2);
DDRD &= ~(1<<PIND7);
// all columns are pulled-up
PORTA = 0xFF;
PORTC |= (0b111111<<2);
PORTD |= (1<<PIND7);
#ifdef RIGHT_HALF
// initialize row and col
mcp23018_status = init_mcp23018();
#endif
// initialize matrix state: all keys off
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
matrix[row] = 0;
matrix_debouncing[row] = 0;
}
debounce_init(MATRIX_ROWS);
matrix_init_quantum();
}
uint8_t matrix_scan(void)
{
#ifdef RIGHT_HALF
// Then the keyboard
if (mcp23018_status != I2C_STATUS_SUCCESS) {
if (++mcp23018_reset_loop == 0) {
// if (++mcp23018_reset_loop >= 1300) {
// since mcp23018_reset_loop is 8 bit - we'll try to reset once in 255 matrix scans
// this will be approx bit more frequent than once per second
print("trying to reset mcp23018\n");
mcp23018_status = init_mcp23018();
if (mcp23018_status) {
print("left side not responding\n");
} else {
print("left side attached\n");
}
}
}
#endif
bool changed = false;
for (uint8_t row = 0; row < MATRIX_ROWS; row++)
{
matrix_row_t cols;
matrix_select_row(row);
#ifndef RIGHT_HALF
_delay_us(5);
#endif
cols = (
// cols 0..7, PORTA 0 -> 7
(~PINA) & 0xFF
);
#ifdef RIGHT_HALF
uint8_t data = 0x7F;
// Receive the columns from right half
i2c_receive(I2C_ADDR_WRITE, &data, 1, MCP23018_I2C_TIMEOUT);
cols |= ((~(data) & 0x7F) << 7);
#endif
if (matrix_debouncing[row] != cols) {
matrix_debouncing[row] = cols;
//debouncing = DEBOUNCE;
changed = true;
}
}
debounce(matrix_debouncing, matrix, MATRIX_ROWS, changed);
matrix_scan_quantum();
#ifdef DEBUG_MATRIX
for (uint8_t c = 0; c < MATRIX_COLS; c++)
for (uint8_t r = 0; r < MATRIX_ROWS; r++)
if (matrix_is_on(r, c)) xprintf("r:%d c:%d \n", r, c);
#endif
return (uint8_t)changed;
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
static void matrix_select_row(uint8_t row)
{
#ifdef RIGHT_HALF
uint8_t txdata[3];
//Set the remote row on port A
txdata[0] = GPIOA;
txdata[1] = 0xFF & ~(1<<row);
mcp23018_status = i2c_transmit(I2C_ADDR_WRITE, (uint8_t *)txdata, 2, MCP23018_I2C_TIMEOUT);
#endif
// select other half
DDRB = (1 << row);
PORTB = ~(1 << row);
}

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# YMDK SP64
* Keyboard Maintainer: [Nathan Walston](https://github.com/walston)
* Hardware Supported: YMDK SP64 with the ATmega32a chip.
* Hardware Availability: [Aliexpress](https://www.aliexpress.com/item/4000074426801.html?spm=a2g0o.productlist.0.0.13a043a4NuWRUc&algo_pvid=d2e1c7f2-710a-47be-98be-c2ee4c35e205&algo_expid=d2e1c7f2-710a-47be-98be-c2ee4c35e205-1&btsid=7eeb6dd6-e91f-4ecc-b94c-0ce4b1d089e0&ws_ab_test=searchweb0_0,searchweb201602_9,searchweb201603_53)
Make example for this keyboard (after setting up your build environment):
make ymdk/sp64:default
Flashing example for this keyboard ([after setting up the bootloadHID flashing environment](https://docs.qmk.fm/#/flashing_bootloadhid))
make ymdk/sp64:default:flash
**Reset Key**: Hold down the key located at top left on the left hand board, commonly programmed as _ESC_ while plugging in the keyboard. (NOTE: If this doesn't work, try the lower left key on the lower left board, commonly programmed as _Control_. There might be a different version of the board that uses that key as the reset.)
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32a
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = bootloadHID
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
# NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
#BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
AUDIO_ENABLE = no # There is no speaker on this PCB
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
CUSTOM_MATRIX = yes
# Needed for underglow
WS2812_DRIVER = i2c
SRC += matrix.c
QUANTUM_LIB_SRC += i2c_master.c

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/* Copyright 2019 Neil Kettle
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sp64.h"
#ifdef RIGHT_HALF
bool i2c_initialized = 0;
i2c_status_t mcp23018_status = I2C_STATUS_ERROR;
uint8_t init_mcp23018(void)
{
uint8_t data[3];
mcp23018_status = I2C_STATUS_ERROR;
// I2C subsystem
if (i2c_initialized == 0) {
i2c_init(); // on pins D(1,0)
i2c_initialized = true;
_delay_ms(1000);
}
// set pin direction
// - unused : input : 1
// - input : input : 1
// - driving : output :
data[0] = IODIRA;
data[1] = 0b00000000;
data[2] = 0b11111111;
mcp23018_status = i2c_transmit(I2C_ADDR_WRITE, (uint8_t *)data, 3, MCP23018_I2C_TIMEOUT);
if (mcp23018_status != I2C_STATUS_SUCCESS)
goto out;
// set pull-up
// - unused : on : 1
// - input : on : 1
// - driving : off : 0
data[0] = GPPUA;
data[1] = 0b00000000;
data[2] = 0b11111111;
mcp23018_status = i2c_transmit(I2C_ADDR_WRITE, (uint8_t *)data, 3, MCP23018_I2C_TIMEOUT);
if (mcp23018_status != I2C_STATUS_SUCCESS)
goto out;
// set logical value (doesn't matter on inputs)
// - unused : hi-Z : 1
// - input : hi-Z : 1
// - driving : hi-Z : 1
data[0] = OLATA;
data[1] = 0b11111111;
data[2] = 0b11111111;
mcp23018_status = i2c_transmit(I2C_ADDR_WRITE, (uint8_t *)data, 3, MCP23018_I2C_TIMEOUT);
out:
return (mcp23018_status);
}
#endif
// Optional override functions below.
// You can leave any or all of these undefined.
// These are only required if you want to perform custom actions.
__attribute__ ((weak))
void matrix_init_user(void) {}
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
__attribute__ ((weak))
void matrix_scan_user(void) {}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}

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/* Copyright 2019 Neil Kettle
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#ifdef RIGHT_HALF
# include <stdint.h>
# include "i2c_master.h"
// I2C aliases and register addresses (see "mcp23018.md")
# define I2C_ADDR 0b0100000
# define I2C_ADDR_WRITE ( (I2C_ADDR<<1) | I2C_WRITE )
# define I2C_ADDR_READ ( (I2C_ADDR<<1) | I2C_READ )
# define IODIRA 0x00 // i/o direction register
# define IODIRB 0x01
# define GPPUA 0x0C // GPIO pull-up resistor register
# define GPPUB 0x0D
# define GPIOA 0x12 // general purpose i/o port register (write modifies OLAT)
# define GPIOB 0x13
# define OLATA 0x14 // output latch register
# define OLATB 0x15
extern i2c_status_t mcp23018_status;
# define MCP23018_I2C_TIMEOUT 100
uint8_t init_mcp23018(void);
#endif
#define ___ KC_NO
#define XXX KC_NO
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*
* LEFT HAND RIGHT HAND
* ----------------------------------- ----------------------------------------
* L00 L01 L02 L03 L04 L05 L06 R07 R08 R09 R0A R0B R0C R0D
* ----------------------------- -----------------------------------
* L10 L11 L12 L13 L14 L15 R16 R17 R18 R19 R1A R1B R1C R1D
* ---------------------------- -----------------------------------
* L20 L21 L22 L23 L24 L25 R26 R27 R28 R29 R2A R2B R2C
* ----------------------------- ----------------------------------
* L30 L31 L32 L33 L34 L35 R36 R37 R38 R39 R3A R3B R3C R3D
* ------------------------------ --------------------------------------
* L40 L41 L42 L43 L45 R46 R48 R4A R4B R4C R4D
* ----------------------------------- -------------------------------------------
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R07, R08, R09, R0A, R0B, R0C, R0D, \
L10, L11, L12, L13, L14, L15, R16, R17, R18, R19, R1A, R1B, R1C, R1D, \
L20, L21, L22, L23, L24, L25, R26, R27, R28, R29, R2A, R2B, R2C, \
L30, L31, L32, L33, L34, L35, R36, R37, R38, R39, R3A, R3B, R3C, R3D, \
L40, L41, L42, L43, L45, R46, R48, R4A, R4B, R4C, R4D \
) \
/* matrix positions */ \
{ \
{ ___, ___, ___, ___, ___, ___, ___, R46, R48, R4A, R4B, R4C, R4D, R3D }, \
{ L40, L41, L42, L43, L45, L06, ___, R36, R37, R38, R39, R3A, R3B, R3C }, \
{ L30, L31, L32, L33, L34, L35, ___, R26, R27, R28, R29, R2A, R2B, R2C }, \
{ L20, L21, L22, L23, L24, L25, ___, R17, R18, R19, R1A, R1B, R1C, R1D }, \
{ L10, L11, L12, L13, L14, L15, ___, R07, R08, R09, R0A, R0B, R0C, R0D }, \
{ L00, L01, L02, L03, L04, L05, ___, R16, ___, ___, ___, ___, ___, ___ } \
}