Move Phantom keymaps to separate header files.
parent
28aeef231b
commit
6e548590c4
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@ -120,3 +120,18 @@ VPATH += $(TOP_DIR)
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include $(TOP_DIR)/protocol/lufa.mk
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include $(TOP_DIR)/protocol/lufa.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/rules.mk
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include $(TOP_DIR)/rules.mk
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ansi: OPT_DEFS += -DLAYOUT_ANSI
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ansi: all
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ansi_150: OPT_DEFS += -DLAYOUT_ANSI_150
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ansi_150: all
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iso: OPT_DEFS += -DLAYOUT_ISO
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iso: all
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iso_150: OPT_DEFS += -DLAYOUT_ISO_150
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iso_150: all
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7bit: OPT_DEFS += -DLAYOUT_7BIT
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7bit: all
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@ -91,3 +91,18 @@ VPATH += $(TOP_DIR)
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include $(TOP_DIR)/protocol/pjrc.mk
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include $(TOP_DIR)/protocol/pjrc.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/rules.mk
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include $(TOP_DIR)/rules.mk
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ansi: OPT_DEFS += -DLAYOUT_ANSI
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ansi: all
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ansi_150: OPT_DEFS += -DLAYOUT_ANSI_150
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ansi_150: all
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iso: OPT_DEFS += -DLAYOUT_ISO
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iso: all
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iso_150: OPT_DEFS += -DLAYOUT_ISO_150
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iso_150: all
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7bit: OPT_DEFS += -DLAYOUT_7BIT
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7bit: all
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@ -31,7 +31,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Convert physical keyboard layout to matrix array.
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// Convert physical keyboard layout to matrix array.
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// This is a macro to define keymap easily in keyboard layout form.
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// This is a macro to define keymap easily in keyboard layout form.
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// Use this for 7bit layout.
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#define KEYMAP( \
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#define KEYMAP( \
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K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, \
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K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, \
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K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, K4R, \
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K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, K4R, \
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@ -113,68 +112,17 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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K0A, K0B, K0C, NO, NO, K0G, NO, NO, K0L, K0M, K0N, K0P, K0Q, K0R \
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K0A, K0B, K0C, NO, NO, K0G, NO, NO, K0L, K0M, K0N, K0P, K0Q, K0R \
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)
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)
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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#if defined(LAYOUT_7BIT)
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/* Layer 0: Default Layer
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#include "keymap_7bit.h"
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*
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#elif defined(LAYOUT_ISO_150)
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* ANSI:
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#include "keymap_iso_150.h"
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*
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#elif defined(LAYOUT_ISO)
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* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
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#include "keymap_iso.h"
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* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
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#elif defined(LAYOUT_ANSI_150)
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* `---' `---------------' `---------------' `---------------' `-----------'
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#include "keymap_ansi_150.h"
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* ,-----------------------------------------------------------. ,-----------.
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#else
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* |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
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#include "keymap_ansi.h"
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* |-----------------------------------------------------------| |-----------|
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#endif
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
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* |-----------------------------------------------------------| '-----------'
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------| ,---.
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
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* |-----------------------------------------------------------| ,-----------.
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* |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
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* `-----------------------------------------------------------' `-----------'
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*/
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KEYMAP_ANSI(\
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, \
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, \
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FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
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LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT),
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/* Overlay 1
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*
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* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
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* | | | | | | | | | | | | | | | | | | | |Slp|
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* `---' `---------------' `---------------' `---------------' `-----------'
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* ,-----------------------------------------------------------. ,-----------.
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* | | | | | | | | | | |Mut|V- |V+ | | | | | |
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* |-----------------------------------------------------------| |-----------|
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* | | | | | | | | | |MSt|Ply|Prv|Nxt|Media| | | | |
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* |-----------------------------------------------------------| '-----------'
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* | | | | | | | | | | | | | |
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* |-----------------------------------------------------------| ,---.
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* | | | |Clc| | | | | | | |Caps | | |
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* |-----------------------------------------------------------| ,-----------.
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------' `-----------'
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*/
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KEYMAP_ANSI(\
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TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,SLEP, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MUTE,VOLD,VOLU,TRNS, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,MSEL, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
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TRNS, TRNS,TRNS,CALC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, CAPS, TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS)
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};
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/*
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* Fn action definition
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*/
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static const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(1)
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};
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#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
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#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
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#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
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#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
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@ -0,0 +1,42 @@
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// Phantom 7bit
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/*
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* 7bit:
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*
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* ,-----------------------------------------------------------. ,-----------.
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* |Esc|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|V- |V+ | |PrS|ScL|Pau|
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* `-----------------------------------------------------------' `-----------'
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* ,-----------------------------------------------------------. ,-----------.
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* |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| (| )| |Ins|Hom|PgU|
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* |-----------------------------------------------------------| |-----------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs| |Del|End|PgD|
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* |-----------------------------------------------------------| |-----------|
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* |Fn0 | A| S| D| F| G| H| J| K| L| ;| '| \| Ret| |MSt|Ply|Med|
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* |-----------------------------------------------------------| |-----------|
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* |Cap|Shif| Z| X| C| V| B| N| M| ,| .| /|Shift |Cap| |Prv|Up |Nxt|
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* |-----------------------------------------------------------| |-----------|
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* |Ctrl |Gui|Alt |Spc |Bspc |Del|Ret |Alt |Gui |App|Ctrl | |Lef|Dow|Rig|
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* `-----------------------------------------------------------' `-----------'
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*/
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* 0: qwerty + a few media keys */
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KEYMAP(\
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, VOLD,VOLU, PSCR,SLCK,BRK, \
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, FN1, FN2, INS, HOME,PGUP, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, DEL, END, PGDN, \
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FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT,BSLS,ENT, MSTP,MPLY,MSEL, \
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CAPS,LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,CAPS, MPRV,UP, MNXT, \
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LCTL,LGUI,LALT,SPC, BSPC,DEL, ENT, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT),
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/* 1: media keys */
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KEYMAP(\
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,SLEP, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MUTE,VOLD,VOLU,TRNS,TRNS, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,MSEL, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,CALC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS)
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};
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static const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(1),
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[1] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
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[2] = ACTION_MODS_KEY(MOD_LSFT, KC_0)
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};
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@ -0,0 +1,22 @@
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// Phantom ANSI
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* 0: qwerty */
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KEYMAP_ANSI(\
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, \
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, \
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FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
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LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT),
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/* 1: media keys */
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KEYMAP_ANSI(\
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TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,SLEP, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MUTE,VOLD,VOLU,TRNS, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,MSEL, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
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TRNS, TRNS,TRNS,CALC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, CAPS, TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS)
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};
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static const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(1)
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};
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@ -0,0 +1,22 @@
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// Phantom ANSI 150
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* 0: qwerty */
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KEYMAP_ANSI_150(\
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, \
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, \
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FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
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LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,RCTL, LEFT,DOWN,RGHT),
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/* 1: media keys */
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KEYMAP_ANSI_150(\
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TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,SLEP, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MUTE,VOLD,VOLU,TRNS, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,MSEL, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
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TRNS, TRNS,TRNS,CALC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, CAPS, TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS)
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};
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static const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(1)
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};
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@ -0,0 +1,22 @@
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// Phantom ISO
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* 0: qwerty */
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KEYMAP_ISO(\
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, \
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, DEL, END, PGDN, \
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FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT,NUHS,ENT, \
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LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT),
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/* 1: media keys */
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KEYMAP_ISO(\
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TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,SLEP, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MUTE,VOLD,VOLU, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,MSEL, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,CALC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, CAPS, TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS)
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};
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static const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(1)
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};
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@ -0,0 +1,22 @@
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// Phantom ISO 150
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* 0: qwerty */
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KEYMAP_ISO_150(\
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, \
|
||||||
|
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, \
|
||||||
|
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, DEL, END, PGDN, \
|
||||||
|
FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT,NUHS,ENT, \
|
||||||
|
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, \
|
||||||
|
LCTL,LGUI,LALT, SPC, RALT,RGUI,RCTL, LEFT,DOWN,RGHT),
|
||||||
|
/* 1: media keys */
|
||||||
|
KEYMAP_ISO_150(\
|
||||||
|
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,SLEP, \
|
||||||
|
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MUTE,VOLD,VOLU, TRNS,TRNS,TRNS, \
|
||||||
|
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,MSEL, TRNS,TRNS,TRNS, \
|
||||||
|
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||||
|
TRNS,TRNS,TRNS,TRNS,CALC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, CAPS, TRNS, \
|
||||||
|
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS)
|
||||||
|
};
|
||||||
|
static const uint16_t PROGMEM fn_actions[] = {
|
||||||
|
[0] = ACTION_LAYER_MOMENTARY(1)
|
||||||
|
};
|
Loading…
Reference in New Issue