[Keyboard] Add handwired keyboard "Tennie" (#5507)
* Add tennie * Jacobs Functions * Switch back to normal layout * Remove define from old template * Fix broken keymaps * Correct style errors, add bootlite * Update readmes. Rename test keymap * Missed comma * Switch rgb from init to post initdaktil_manuform
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/*
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Copyright 2018 Jack Hildebrandt
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x1EEE
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#define PRODUCT_ID 0x1313
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Jsck
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#define PRODUCT Tennie
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#define DESCRIPTION Ten key macropad
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/* key matrix size */
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#define MATRIX_ROWS 3
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#define MATRIX_COLS 4
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { C6, D4, D0}
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#define MATRIX_COL_PINS { D7, E6, B4, B5 }
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#define UNUSED_PINS { B1, B2, B3, B6, F4, F5, F6, F7 D1}
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/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
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#define DIODE_DIRECTION COL2ROW
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
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// #define BACKLIGHT_PIN B7
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// #define BACKLIGHT_BREATHING
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// #define BACKLIGHT_LEVELS 3
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#define RGBW
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#define RGB_DI_PIN D1
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#ifdef RGB_DI_PIN
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#define RGBLED_NUM 1
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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// /*== all animations enable ==*/
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#define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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// #define RGBLIGHT_EFFECT_BREATHING
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// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// #define RGBLIGHT_EFFECT_SNAKE
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// #define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCING_DELAY 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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// #define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Magic Key Options
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*
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* Magic keys are hotkey commands that allow control over firmware functions of
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* the keyboard. They are best used in combination with the HID Listen program,
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* found here: https://www.pjrc.com/teensy/hid_listen.html
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*
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* The options below allow the magic key functionality to be changed. This is
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* useful if your keyboard/keypad is missing keys and you want magic key support.
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*
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*/
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP1 H
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//#define MAGIC_KEY_HELP2 SLASH
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//#define MAGIC_KEY_DEBUG D
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//#define MAGIC_KEY_DEBUG_MATRIX X
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//#define MAGIC_KEY_DEBUG_KBD K
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//#define MAGIC_KEY_DEBUG_MOUSE M
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//#define MAGIC_KEY_VERSION V
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//#define MAGIC_KEY_STATUS S
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//#define MAGIC_KEY_CONSOLE C
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//#define MAGIC_KEY_LAYER0_ALT1 ESC
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//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
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//#define MAGIC_KEY_LAYER0 0
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//#define MAGIC_KEY_LAYER1 1
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//#define MAGIC_KEY_LAYER2 2
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//#define MAGIC_KEY_LAYER3 3
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//#define MAGIC_KEY_LAYER4 4
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//#define MAGIC_KEY_LAYER5 5
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//#define MAGIC_KEY_LAYER6 6
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//#define MAGIC_KEY_LAYER7 7
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//#define MAGIC_KEY_LAYER8 8
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//#define MAGIC_KEY_LAYER9 9
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//#define MAGIC_KEY_BOOTLOADER PAUSE
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//#define MAGIC_KEY_LOCK CAPS
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//#define MAGIC_KEY_EEPROM E
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//#define MAGIC_KEY_NKRO N
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//#define MAGIC_KEY_SLEEP_LED Z
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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/*
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* MIDI options
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*/
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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//#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 1
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/*
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* HD44780 LCD Display Configuration
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*/
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/*
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#define LCD_LINES 2 //< number of visible lines of the display
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#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
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#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
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#if LCD_IO_MODE
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#define LCD_PORT PORTB //< port for the LCD lines
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#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
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#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
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#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
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#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
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#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
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#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
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#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
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#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
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#define LCD_RS_PORT LCD_PORT //< port for RS line
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#define LCD_RS_PIN 3 //< pin for RS line
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#define LCD_RW_PORT LCD_PORT //< port for RW line
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#define LCD_RW_PIN 2 //< pin for RW line
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#define LCD_E_PORT LCD_PORT //< port for Enable line
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#define LCD_E_PIN 1 //< pin for Enable line
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#endif
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*/
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/* Bootmagic Lite key configuration */
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//#define BOOTMAGIC_LITE_ROW 0
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//#define BOOTMAGIC_LITE_COLUMN 0
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{
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"keyboard_name": "Tennie",
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"url": "https://github.com/StoutIEEE/macropad-workshop",
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"maintainer": "UW Stout IEEE, Jack Hildebrandt (onemorebyte)",
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"width": 4,
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"height": 3,
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"layouts": {
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"LAYOUT": {
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"layout": [{"x":0.5, "y":0}, {"x":1.5, "y":0}, {"x":2.5, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":0.5, "y":2}, {"x":1.5, "y":2}, {"x":2.5, "y":2}]
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}
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}
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}
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@ -0,0 +1,19 @@
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/* Copyright 2018 REPLACE_WITH_YOUR_NAME
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// place overrides here
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@ -0,0 +1,95 @@
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/* Copyright 2018 Jack H.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#define TAPPING_TOGGLE 2
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// Layer names
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#define base 0
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#define shrek 1
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#define ogre 2
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#define tcp 3
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// Layer Switches
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#define KC_SHRK TT(shrek)
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#define KC_OGRE TT(ogre)
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#define KC_TCP TT(tcp)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[base] = LAYOUT(
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// ┌────────┬────────┬────────┐
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KC_DEL, KC_SPC, KC_ENT,
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// ├────────┼────────┼────────┼────────┼
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KC_LEFT, KC_DOWN, KC_UP , KC_RGHT,
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// ├────────┼────────┼────────┼────────┼
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KC_SHRK, KC_OGRE, KC_TCP
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// └────────┴────────┴────────┘
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),
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[shrek] = LAYOUT(
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// ┌────────┬────────┬────────┐
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KC_MPRV, KC_MPLY, KC_MNXT,
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// ├────────┼────────┼────────┼────────┼
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KC_BRID, KC_VOLD, KC_VOLU, KC_BRIU,
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// ├────────┼────────┼────────┼────────┼
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_______, _______, _______
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// └────────┴────────┴────────┘
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),
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[ogre] = LAYOUT(
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// ┌────────┬────────┬────────┐
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RGB_MOD, RGB_TOG, RGB_RMOD,
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// ├────────┼────────┼────────┼────────┼
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KC_F13, KC_F14, KC_F15, KC_F16,
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// ├────────┼────────┼────────┼────────┼
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_______, _______, _______
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// └────────┴────────┴────────┘
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),
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[tcp] = LAYOUT(
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// ┌────────┬────────┬────────┐
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KC_WBAK, KC_WREF, KC_WFWD,
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// ├────────┼────────┼────────┼────────┼
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XXXXXXX, KC_PGDN, KC_PGUP, XXXXXXX,
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// ├────────┼────────┼────────┼────────┼
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_______, _______, _______
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// └────────┴────────┴────────┘
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),
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};
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# Default keymap
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This keymap is to serve as an example of how you could make a multi-layer keymap.
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#### keymap
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```
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[base] = LAYOUT_kc(
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// ┌────────┬────────┬────────┐
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DEL , SPC , ENT ,
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// ├────────┼────────┼────────┼────────┼
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LEFT , DOWN , UP , RGHT ,
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// ├────────┼────────┼────────┼────────┼
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SHRK , OGRE , TCP
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// └────────┴────────┴────────┘
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),
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[shrek] = LAYOUT_kc(
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// ┌────────┬────────┬────────┐
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MPRV , MPLY , MNXT ,
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// ├────────┼────────┼────────┼────────┼
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BRID , VOLD , VOLU , BRIU ,
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// ├────────┼────────┼────────┼────────┼
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_______, _______, _______
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// └────────┴────────┴────────┘
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),
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[ogre] = LAYOUT_kc(
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// ┌────────┬────────┬────────┐
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RGB_MOD, RGB_TOG, RGB_RMOD
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// ├────────┼────────┼────────┼────────┼
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F13 , F14 , F15 , F16 ,
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// ├────────┼────────┼────────┼────────┼
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_______, _______, _______
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// └────────┴────────┴────────┘
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),
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[tcp] = LAYOUT_kc(
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// ┌────────┬────────┬────────┐
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WBAK , WREF , WFWD ,
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// ├────────┼────────┼────────┼────────┼
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XXXXXXX , PGDN , PGUP , XXXXXXX ,
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// ├────────┼────────┼────────┼────────┼
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_______, _______, _______
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// └────────┴────────┴────────┘
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),
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```
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@ -0,0 +1,19 @@
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/* Copyright 2018 Jack Hildebrandt
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*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
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// place overrides here
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@ -0,0 +1,37 @@
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|||
/* Copyright 2018 Jack Hildebrandt
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Layer names
|
||||
#define base 0
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[base] = LAYOUT(
|
||||
// ┌────────┬────────┬────────┐
|
||||
|
||||
KC_1 , KC_2 , KC_3 ,
|
||||
|
||||
// ├────────┼────────┼────────┼────────┼
|
||||
|
||||
KC_4 , KC_5 , KC_6 , KC_7 ,
|
||||
|
||||
// ├────────┼────────┼────────┼────────┼
|
||||
|
||||
KC_8 , KC_9 , KC_0
|
||||
|
||||
// └────────┴────────┴────────┘
|
||||
),
|
||||
};
|
|
@ -0,0 +1,18 @@
|
|||
# Simple numberpad keymap
|
||||
|
||||
This keymap is to test the soldering work of workshop participants. It can also be used as a simple base for a macropad keymap.
|
||||
```
|
||||
// ┌────────┬────────┬────────┐
|
||||
|
||||
1 , 2 , 3 ,
|
||||
|
||||
// ├────────┼────────┼────────┼────────┼
|
||||
|
||||
4 , 5 , 6 , 7 ,
|
||||
|
||||
// ├────────┼────────┼────────┼────────┼
|
||||
|
||||
8 , 9 , 0
|
||||
|
||||
// └────────┴────────┴────────┘
|
||||
```
|
|
@ -0,0 +1,19 @@
|
|||
/* Copyright 2018 Jacob Hillebrand
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// place overrides here
|
|
@ -0,0 +1,37 @@
|
|||
/* Copyright 2018 Jacob Hillebrand
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Layer names
|
||||
#define base 0
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[base] = LAYOUT(
|
||||
// ┌────────┬────────┬────────┐
|
||||
|
||||
KC_F13 , KC_F14 , KC_F15 ,
|
||||
|
||||
// ├────────┼────────┼────────┼────────┼
|
||||
|
||||
KC_F16 , KC_F17 , KC_F18 , KC_F19 ,
|
||||
|
||||
// ├────────┼────────┼────────┼────────┼
|
||||
|
||||
KC_F20, KC_F21 , KC_F22
|
||||
|
||||
// └────────┴────────┴────────┘
|
||||
),
|
||||
};
|
|
@ -0,0 +1,19 @@
|
|||
# Soundboard keymap
|
||||
|
||||
This keymap binds all keys to function keys 13-22 for something like a
|
||||
soundboard (ie:[Resanance](https://www.reddit.com/r/discordapp/comments/44ldc1/soundboard_for_discord/))
|
||||
```
|
||||
// ┌────────┬────────┬────────┐
|
||||
|
||||
F13 , F14 , F15 ,
|
||||
|
||||
// ├────────┼────────┼────────┼────────┼
|
||||
|
||||
F16 , F17 , F18 , F19 ,
|
||||
|
||||
// ├────────┼────────┼────────┼────────┼
|
||||
|
||||
F20 , F21 , F22
|
||||
|
||||
// └────────┴────────┴────────┘
|
||||
```
|
|
@ -0,0 +1,15 @@
|
|||
# Tennie
|
||||
|
||||
![tennie](https://raw.githubusercontent.com/StoutIEEE/macropad-workshop/master/images/macropad.jpg)
|
||||
|
||||
A ten key macropad for a club workshop! More information, and build instructions can be found [here](https://github.com/StoutIEEE/macropad-workshop)
|
||||
|
||||
Keyboard Maintainer: [Jack Hildebrandt](https://github.com/onemorebyte), [UW Stout IEEE](https://github.com/StoutIEEE)
|
||||
|
||||
Hardware Supported: ProMicro
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make handwired/tennie:default
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
|
@ -0,0 +1,80 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Processor frequency.
|
||||
# This will define a symbol, F_CPU, in all source code files equal to the
|
||||
# processor frequency in Hz. You can then use this symbol in your source code to
|
||||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
|
||||
# automatically to create a 32-bit value in your source code.
|
||||
#
|
||||
# This will be an integer division of F_USB below, as it is sourced by
|
||||
# F_USB after it has run through any CPU prescalers. Note that this value
|
||||
# does not *change* the processor frequency - it should merely be updated to
|
||||
# reflect the processor speed set externally so that the code can use accurate
|
||||
# software delays.
|
||||
F_CPU = 16000000
|
||||
|
||||
|
||||
#
|
||||
# LUFA specific
|
||||
#
|
||||
# Target architecture (see library "Board Types" documentation).
|
||||
ARCH = AVR8
|
||||
|
||||
# Input clock frequency.
|
||||
# This will define a symbol, F_USB, in all source code files equal to the
|
||||
# input clock frequency (before any prescaling is performed) in Hz. This value may
|
||||
# differ from F_CPU if prescaling is used on the latter, and is required as the
|
||||
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
||||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
||||
# at the end, this will be done automatically to create a 32-bit value in your
|
||||
# source code.
|
||||
#
|
||||
# If no clock division is performed on the input clock inside the AVR (via the
|
||||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
||||
F_USB = $(F_CPU)
|
||||
|
||||
# Interrupt driven control endpoint task(+60)
|
||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||
|
||||
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# atmega32a bootloadHID
|
||||
BOOTLOADER = caterina
|
||||
|
||||
|
||||
# If you don't know the bootloader type, then you can specify the
|
||||
# Boot Section Size in *bytes* by uncommenting out the OPT_DEFS line
|
||||
# Teensy halfKay 512
|
||||
# Teensy++ halfKay 1024
|
||||
# Atmel DFU loader 4096
|
||||
# LUFA bootloader 4096
|
||||
# USBaspLoader 2048
|
||||
# OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = no # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
|
||||
HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400)
|
|
@ -0,0 +1,45 @@
|
|||
/* Copyright 2018 Jack Hildebrandt
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "tennie.h"
|
||||
|
||||
void matrix_init_kb(void) {
|
||||
matrix_init_user();
|
||||
}
|
||||
|
||||
void matrix_post_init(void) {
|
||||
rgblight_enable_noeeprom();
|
||||
keyboard_post_init_user();
|
||||
}
|
||||
|
||||
void matrix_scan_kb(void) {
|
||||
// put your looping keyboard code here
|
||||
// runs every cycle (a lot)
|
||||
|
||||
matrix_scan_user();
|
||||
}
|
||||
|
||||
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
|
||||
// put your per-action keyboard code here
|
||||
// runs for every action, just before processing by the firmware
|
||||
|
||||
return process_record_user(keycode, record);
|
||||
}
|
||||
|
||||
//void led_set_kb(uint8_t usb_led) {
|
||||
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
|
||||
|
||||
// led_set_user(usb_led);
|
||||
//}
|
|
@ -0,0 +1,37 @@
|
|||
/* Copyright 2018 Jack Hildebrandt
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
/* This a shortcut to help you visually see your layout.
|
||||
*
|
||||
* The first section contains all of the arguments representing the physical
|
||||
* layout of the board and position of the keys.
|
||||
*
|
||||
* The second converts the arguments into a two-dimensional array which
|
||||
* represents the switch matrix.
|
||||
*/
|
||||
#define LAYOUT( \
|
||||
K00, K01, K02, \
|
||||
K10, K11, K12, K13, \
|
||||
K20, K21, K22 \
|
||||
) \
|
||||
{ \
|
||||
{ K00, K01, K02, KC_NO }, \
|
||||
{ K10, K11, K12, K13 }, \
|
||||
{ K20, K21, K22, KC_NO }, \
|
||||
}
|
Loading…
Reference in New Issue