Bunch of reformatting, improvements to comments

daktil_manuform
Christopher Browne 2016-01-29 12:49:43 -05:00
parent 753ffa4eed
commit 5e64f710dc
1 changed files with 22 additions and 19 deletions

View File

@ -1,31 +1,30 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
/* #define _QW 0 */
/* #define _CM 1 */
/* #define _DV 2 */
/* #define _LW 3 */
/* #define _RS 4 */
/* Each layer is given a name to aid in readability, which is then
used in the keymap matrix below. The underscores do not denote
anything - you can have a layer called STUFF or any other name.
Layer names don't all need to be of the same length, obviously, and
you could also skip them entirely and just use numbers, though that
means needing to manage the numbers.
It is preferable to keep the symbols short so that a line worth of
key mappings fits compactly onto a line of code. */
enum layers {
_QW = 0,
_CM,
_DV,
_WK,
_LW,
_RS,
_KP
_QW = 0, /* Qwerty mapping */
_CM, /* Colemak */
_DV, /* Dvorak */
_WK, /* Workman */
_LW, /* Lower layer, where top line has symbols !@#$%^&*() */
_RS, /* Raised layer, where top line has digits 1234567890 */
_KP, /* Key pad */
};
/* Note that Planck has dimensions 4 rows x 12 columns */
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
@ -72,6 +71,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}
};
/* I'm planning to use this to set up some macros, including one to
expand into "cbbrowne", more to prove it can be done than anything
else.
*/
enum macro_id {
M_P0,