Merge pull request #488 from fredizzimo/add_visualizer
Add visualizer librarydaktil_thumb_popravljen
commit
5baaf871bb
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The files in this project are licensed under the MIT license
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It uses the following libraries
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uGFX - with it's own license, see the license.html file in the uGFX subfolder for more information
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tmk_core - is indirectly used and not included in the repository. It's licensed under the GPLv2 license
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Chibios - which is used by tmk_core is licensed under GPLv3.
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Therefore the effective license for any project using the library is GPLv3
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The MIT License (MIT)
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Copyright (c) 2016 Fred Sundvik
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
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The above copyright notice and this permission notice shall be included in all
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||||
copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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/*
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The MIT License (MIT)
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Copyright (c) 2016 Fred Sundvik
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "keyboard.h"
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#include "action_layer.h"
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#include "visualizer.h"
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#include "host.h"
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void post_keyboard_init(void) {
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visualizer_init();
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}
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void post_keyboard_task() {
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visualizer_set_state(default_layer_state, layer_state, host_keyboard_leds());
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}
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/**
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* This file has a different license to the rest of the uGFX system.
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* You can copy, modify and distribute this file as you see fit.
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* You do not need to publish your source modifications to this file.
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* The only thing you are not permitted to do is to relicense it
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* under a different license.
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*/
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/**
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* Copy this file into your project directory and rename it as gfxconf.h
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* Edit your copy to turn on the uGFX features you want to use.
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* The values below are the defaults.
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*
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* Only remove the comments from lines where you want to change the
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* default value. This allows definitions to be included from
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* driver makefiles when required and provides the best future
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* compatibility for your project.
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*
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* Please use spaces instead of tabs in this file.
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*/
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#ifndef _GFXCONF_H
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#define _GFXCONF_H
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///////////////////////////////////////////////////////////////////////////
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// GOS - One of these must be defined, preferably in your Makefile //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_OS_CHIBIOS TRUE
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//#define GFX_USE_OS_FREERTOS FALSE
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// #define GFX_FREERTOS_USE_TRACE FALSE
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//#define GFX_USE_OS_WIN32 FALSE
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//#define GFX_USE_OS_LINUX FALSE
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//#define GFX_USE_OS_OSX FALSE
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//#define GFX_USE_OS_ECOS FALSE
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//#define GFX_USE_OS_RAWRTOS FALSE
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//#define GFX_USE_OS_ARDUINO FALSE
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//#define GFX_USE_OS_KEIL FALSE
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//#define GFX_USE_OS_CMSIS FALSE
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//#define GFX_USE_OS_RAW32 FALSE
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// #define INTERRUPTS_OFF() optional_code
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// #define INTERRUPTS_ON() optional_code
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// These are not defined by default for some reason
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#define GOS_NEED_X_THREADS FALSE
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#define GOS_NEED_X_HEAP FALSE
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// Options that (should where relevant) apply to all operating systems
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#define GFX_NO_INLINE FALSE
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// #define GFX_COMPILER GFX_COMPILER_UNKNOWN
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// #define GFX_CPU GFX_CPU_UNKNOWN
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// #define GFX_OS_HEAP_SIZE 0
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// #define GFX_OS_NO_INIT FALSE
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// #define GFX_OS_INIT_NO_WARNING FALSE
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// #define GFX_OS_PRE_INIT_FUNCTION myHardwareInitRoutine
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// #define GFX_OS_EXTRA_INIT_FUNCTION myOSInitRoutine
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// #define GFX_OS_EXTRA_DEINIT_FUNCTION myOSDeInitRoutine
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///////////////////////////////////////////////////////////////////////////
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// GDISP //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GDISP TRUE
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//#define GDISP_NEED_AUTOFLUSH FALSE
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//#define GDISP_NEED_TIMERFLUSH FALSE
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//#define GDISP_NEED_VALIDATION TRUE
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//#define GDISP_NEED_CLIP TRUE
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//#define GDISP_NEED_CIRCLE FALSE
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//#define GDISP_NEED_ELLIPSE FALSE
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//#define GDISP_NEED_ARC FALSE
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//#define GDISP_NEED_ARCSECTORS FALSE
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//#define GDISP_NEED_CONVEX_POLYGON FALSE
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//#define GDISP_NEED_SCROLL FALSE
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//#define GDISP_NEED_PIXELREAD FALSE
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//#define GDISP_NEED_CONTROL FALSE
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//#define GDISP_NEED_QUERY FALSE
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//#define GDISP_NEED_MULTITHREAD FALSE
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//#define GDISP_NEED_STREAMING FALSE
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#define GDISP_NEED_TEXT TRUE
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// #define GDISP_NEED_TEXT_WORDWRAP FALSE
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// #define GDISP_NEED_ANTIALIAS FALSE
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// #define GDISP_NEED_UTF8 FALSE
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#define GDISP_NEED_TEXT_KERNING TRUE
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// #define GDISP_INCLUDE_FONT_UI1 FALSE
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// #define GDISP_INCLUDE_FONT_UI2 FALSE // The smallest preferred font.
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// #define GDISP_INCLUDE_FONT_LARGENUMBERS FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS10 FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS12 FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS16 FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS20 FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS24 FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS32 FALSE
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#define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12 TRUE
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// #define GDISP_INCLUDE_FONT_FIXED_10X20 FALSE
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// #define GDISP_INCLUDE_FONT_FIXED_7X14 FALSE
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#define GDISP_INCLUDE_FONT_FIXED_5X8 TRUE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS12_AA FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS16_AA FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS20_AA FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS24_AA FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS32_AA FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12_AA FALSE
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// #define GDISP_INCLUDE_USER_FONTS FALSE
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//#define GDISP_NEED_IMAGE FALSE
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// #define GDISP_NEED_IMAGE_NATIVE FALSE
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// #define GDISP_NEED_IMAGE_GIF FALSE
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// #define GDISP_NEED_IMAGE_BMP FALSE
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// #define GDISP_NEED_IMAGE_BMP_1 FALSE
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// #define GDISP_NEED_IMAGE_BMP_4 FALSE
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// #define GDISP_NEED_IMAGE_BMP_4_RLE FALSE
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// #define GDISP_NEED_IMAGE_BMP_8 FALSE
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// #define GDISP_NEED_IMAGE_BMP_8_RLE FALSE
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// #define GDISP_NEED_IMAGE_BMP_16 FALSE
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// #define GDISP_NEED_IMAGE_BMP_24 FALSE
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// #define GDISP_NEED_IMAGE_BMP_32 FALSE
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// #define GDISP_NEED_IMAGE_JPG FALSE
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// #define GDISP_NEED_IMAGE_PNG FALSE
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// #define GDISP_NEED_IMAGE_ACCOUNTING FALSE
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//#define GDISP_NEED_PIXMAP FALSE
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// #define GDISP_NEED_PIXMAP_IMAGE FALSE
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//#define GDISP_DEFAULT_ORIENTATION GDISP_ROTATE_LANDSCAPE // If not defined the native hardware orientation is used.
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//#define GDISP_LINEBUF_SIZE 128
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//#define GDISP_STARTUP_COLOR Black
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#define GDISP_NEED_STARTUP_LOGO FALSE
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//#define GDISP_TOTAL_DISPLAYS 1
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//#define GDISP_DRIVER_LIST GDISPVMT_Win32, GDISPVMT_Win32
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// #ifdef GDISP_DRIVER_LIST
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// // For code and speed optimization define as TRUE or FALSE if all controllers have the same capability
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// #define GDISP_HARDWARE_STREAM_WRITE FALSE
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// #define GDISP_HARDWARE_STREAM_READ FALSE
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// #define GDISP_HARDWARE_STREAM_POS FALSE
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// #define GDISP_HARDWARE_DRAWPIXEL FALSE
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// #define GDISP_HARDWARE_CLEARS FALSE
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// #define GDISP_HARDWARE_FILLS FALSE
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// #define GDISP_HARDWARE_BITFILLS FALSE
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// #define GDISP_HARDWARE_SCROLL FALSE
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// #define GDISP_HARDWARE_PIXELREAD FALSE
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// #define GDISP_HARDWARE_CONTROL FALSE
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// #define GDISP_HARDWARE_QUERY FALSE
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// #define GDISP_HARDWARE_CLIP FALSE
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#define GDISP_PIXELFORMAT GDISP_PIXELFORMAT_RGB888
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// #endif
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// The custom format is not defined for some reason, so define it as error
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// so we don't get compiler warnings
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#define GDISP_PIXELFORMAT_CUSTOM GDISP_PIXELFORMAT_ERROR
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#define GDISP_USE_GFXNET FALSE
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// #define GDISP_GFXNET_PORT 13001
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// #define GDISP_GFXNET_CUSTOM_LWIP_STARTUP FALSE
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// #define GDISP_DONT_WAIT_FOR_NET_DISPLAY FALSE
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// #define GDISP_GFXNET_UNSAFE_SOCKETS FALSE
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///////////////////////////////////////////////////////////////////////////
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// GWIN //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GWIN FALSE
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//#define GWIN_NEED_WINDOWMANAGER FALSE
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// #define GWIN_REDRAW_IMMEDIATE FALSE
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// #define GWIN_REDRAW_SINGLEOP FALSE
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// #define GWIN_NEED_FLASHING FALSE
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// #define GWIN_FLASHING_PERIOD 250
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//#define GWIN_NEED_CONSOLE FALSE
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// #define GWIN_CONSOLE_USE_HISTORY FALSE
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// #define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
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// #define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
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// #define GWIN_CONSOLE_ESCSEQ FALSE
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// #define GWIN_CONSOLE_USE_BASESTREAM FALSE
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// #define GWIN_CONSOLE_USE_FLOAT FALSE
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//#define GWIN_NEED_GRAPH FALSE
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//#define GWIN_NEED_GL3D FALSE
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//#define GWIN_NEED_WIDGET FALSE
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//#define GWIN_FOCUS_HIGHLIGHT_WIDTH 1
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// #define GWIN_NEED_LABEL FALSE
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// #define GWIN_LABEL_ATTRIBUTE FALSE
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// #define GWIN_NEED_BUTTON FALSE
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// #define GWIN_BUTTON_LAZY_RELEASE FALSE
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// #define GWIN_NEED_SLIDER FALSE
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// #define GWIN_SLIDER_NOSNAP FALSE
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// #define GWIN_SLIDER_DEAD_BAND 5
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// #define GWIN_SLIDER_TOGGLE_INC 20
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// #define GWIN_NEED_CHECKBOX FALSE
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// #define GWIN_NEED_IMAGE FALSE
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// #define GWIN_NEED_IMAGE_ANIMATION FALSE
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// #define GWIN_NEED_RADIO FALSE
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// #define GWIN_NEED_LIST FALSE
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// #define GWIN_NEED_LIST_IMAGES FALSE
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// #define GWIN_NEED_PROGRESSBAR FALSE
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// #define GWIN_PROGRESSBAR_AUTO FALSE
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// #define GWIN_NEED_KEYBOARD FALSE
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// #define GWIN_KEYBOARD_DEFAULT_LAYOUT VirtualKeyboard_English1
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// #define GWIN_NEED_KEYBOARD_ENGLISH1 TRUE
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// #define GWIN_NEED_TEXTEDIT FALSE
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// #define GWIN_FLAT_STYLING FALSE
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// #define GWIN_WIDGET_TAGS FALSE
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//#define GWIN_NEED_CONTAINERS FALSE
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// #define GWIN_NEED_CONTAINER FALSE
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// #define GWIN_NEED_FRAME FALSE
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// #define GWIN_NEED_TABSET FALSE
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// #define GWIN_TABSET_TABHEIGHT 18
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///////////////////////////////////////////////////////////////////////////
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// GEVENT //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GEVENT FALSE
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//#define GEVENT_ASSERT_NO_RESOURCE FALSE
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//#define GEVENT_MAXIMUM_SIZE 32
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//#define GEVENT_MAX_SOURCE_LISTENERS 32
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///////////////////////////////////////////////////////////////////////////
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// GTIMER //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GTIMER FALSE
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//#define GTIMER_THREAD_PRIORITY HIGH_PRIORITY
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//#define GTIMER_THREAD_WORKAREA_SIZE 2048
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///////////////////////////////////////////////////////////////////////////
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// GQUEUE //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GQUEUE FALSE
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//#define GQUEUE_NEED_ASYNC FALSE
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//#define GQUEUE_NEED_GSYNC FALSE
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//#define GQUEUE_NEED_FSYNC FALSE
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//#define GQUEUE_NEED_BUFFERS FALSE
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///////////////////////////////////////////////////////////////////////////
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// GINPUT //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GINPUT FALSE
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//#define GINPUT_NEED_MOUSE FALSE
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// #define GINPUT_TOUCH_STARTRAW FALSE
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// #define GINPUT_TOUCH_NOTOUCH FALSE
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// #define GINPUT_TOUCH_NOCALIBRATE FALSE
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// #define GINPUT_TOUCH_NOCALIBRATE_GUI FALSE
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// #define GINPUT_MOUSE_POLL_PERIOD 25
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// #define GINPUT_MOUSE_CLICK_TIME 300
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// #define GINPUT_TOUCH_CXTCLICK_TIME 700
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// #define GINPUT_TOUCH_USER_CALIBRATION_LOAD FALSE
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// #define GINPUT_TOUCH_USER_CALIBRATION_SAVE FALSE
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// #define GMOUSE_DRIVER_LIST GMOUSEVMT_Win32, GMOUSEVMT_Win32
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//#define GINPUT_NEED_KEYBOARD FALSE
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// #define GINPUT_KEYBOARD_POLL_PERIOD 200
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// #define GKEYBOARD_DRIVER_LIST GKEYBOARDVMT_Win32, GKEYBOARDVMT_Win32
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// #define GKEYBOARD_LAYOUT_OFF FALSE
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// #define GKEYBOARD_LAYOUT_SCANCODE2_US FALSE
|
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//#define GINPUT_NEED_TOGGLE FALSE
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//#define GINPUT_NEED_DIAL FALSE
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///////////////////////////////////////////////////////////////////////////
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// GFILE //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GFILE FALSE
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//#define GFILE_NEED_PRINTG FALSE
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||||
//#define GFILE_NEED_SCANG FALSE
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||||
//#define GFILE_NEED_STRINGS FALSE
|
||||
//#define GFILE_NEED_FILELISTS FALSE
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||||
//#define GFILE_NEED_STDIO FALSE
|
||||
//#define GFILE_NEED_NOAUTOMOUNT FALSE
|
||||
//#define GFILE_NEED_NOAUTOSYNC FALSE
|
||||
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||||
//#define GFILE_NEED_MEMFS FALSE
|
||||
//#define GFILE_NEED_ROMFS FALSE
|
||||
//#define GFILE_NEED_RAMFS FALSE
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||||
//#define GFILE_NEED_FATFS FALSE
|
||||
//#define GFILE_NEED_NATIVEFS FALSE
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||||
//#define GFILE_NEED_CHBIOSFS FALSE
|
||||
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||||
//#define GFILE_ALLOW_FLOATS FALSE
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||||
//#define GFILE_ALLOW_DEVICESPECIFIC FALSE
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||||
//#define GFILE_MAX_GFILES 3
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||||
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///////////////////////////////////////////////////////////////////////////
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||||
// GADC //
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||||
///////////////////////////////////////////////////////////////////////////
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||||
#define GFX_USE_GADC FALSE
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||||
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//#define GADC_MAX_LOWSPEED_DEVICES 4
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||||
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||||
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||||
///////////////////////////////////////////////////////////////////////////
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||||
// GAUDIO //
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///////////////////////////////////////////////////////////////////////////
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||||
#define GFX_USE_GAUDIO FALSE
|
||||
// There seems to be a bug in the ugfx code, the wrong define is used
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||||
// So define it in order to avoid warnings
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||||
#define GFX_USE_GAUDIN GFX_USE_GAUDIO
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// #define GAUDIO_NEED_PLAY FALSE
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// #define GAUDIO_NEED_RECORD FALSE
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||||
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||||
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///////////////////////////////////////////////////////////////////////////
|
||||
// GMISC //
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
#define GFX_USE_GMISC FALSE
|
||||
|
||||
//#define GMISC_NEED_ARRAYOPS FALSE
|
||||
//#define GMISC_NEED_FASTTRIG FALSE
|
||||
//#define GMISC_NEED_FIXEDTRIG FALSE
|
||||
//#define GMISC_NEED_INVSQRT FALSE
|
||||
// #define GMISC_INVSQRT_MIXED_ENDIAN FALSE
|
||||
// #define GMISC_INVSQRT_REAL_SLOW FALSE
|
||||
//#define GMISC_NEED_MATRIXFLOAT2D FALSE
|
||||
//#define GMISC_NEED_MATRIXFIXED2D FALSE
|
||||
|
||||
#endif /* _GFXCONF_H */
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|
@ -0,0 +1,91 @@
|
|||
/*
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 Fred Sundvik
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "lcd_backlight.h"
|
||||
#include "hal.h"
|
||||
|
||||
#define RED_PIN 1
|
||||
#define GREEN_PIN 2
|
||||
#define BLUE_PIN 3
|
||||
#define CHANNEL_RED FTM0->CHANNEL[0]
|
||||
#define CHANNEL_GREEN FTM0->CHANNEL[1]
|
||||
#define CHANNEL_BLUE FTM0->CHANNEL[2]
|
||||
|
||||
#define RGB_PORT PORTC
|
||||
#define RGB_PORT_GPIO GPIOC
|
||||
|
||||
// Base FTM clock selection (72 MHz system clock)
|
||||
// @ 0xFFFF period, 72 MHz / (0xFFFF * 2) = Actual period
|
||||
// Higher pre-scalar will use the most power (also look the best)
|
||||
// Pre-scalar calculations
|
||||
// 0 - 72 MHz -> 549 Hz
|
||||
// 1 - 36 MHz -> 275 Hz
|
||||
// 2 - 18 MHz -> 137 Hz
|
||||
// 3 - 9 MHz -> 69 Hz (Slightly visible flicker)
|
||||
// 4 - 4 500 kHz -> 34 Hz (Visible flickering)
|
||||
// 5 - 2 250 kHz -> 17 Hz
|
||||
// 6 - 1 125 kHz -> 9 Hz
|
||||
// 7 - 562 500 Hz -> 4 Hz
|
||||
// Using a higher pre-scalar without flicker is possible but FTM0_MOD will need to be reduced
|
||||
// Which will reduce the brightness range
|
||||
#define PRESCALAR_DEFINE 0
|
||||
|
||||
void lcd_backlight_hal_init(void) {
|
||||
// Setup Backlight
|
||||
SIM->SCGC6 |= SIM_SCGC6_FTM0;
|
||||
FTM0->CNT = 0; // Reset counter
|
||||
|
||||
// PWM Period
|
||||
// 16-bit maximum
|
||||
FTM0->MOD = 0xFFFF;
|
||||
|
||||
// Set FTM to PWM output - Edge Aligned, Low-true pulses
|
||||
#define CNSC_MODE FTM_SC_CPWMS | FTM_SC_PS(4) | FTM_SC_CLKS(0)
|
||||
CHANNEL_RED.CnSC = CNSC_MODE;
|
||||
CHANNEL_GREEN.CnSC = CNSC_MODE;
|
||||
CHANNEL_BLUE.CnSC = CNSC_MODE;
|
||||
|
||||
// System clock, /w prescalar setting
|
||||
FTM0->SC = FTM_SC_CLKS(1) | FTM_SC_PS(PRESCALAR_DEFINE);
|
||||
|
||||
CHANNEL_RED.CnV = 0;
|
||||
CHANNEL_GREEN.CnV = 0;
|
||||
CHANNEL_BLUE.CnV = 0;
|
||||
|
||||
RGB_PORT_GPIO->PDDR |= (1 << RED_PIN);
|
||||
RGB_PORT_GPIO->PDDR |= (1 << GREEN_PIN);
|
||||
RGB_PORT_GPIO->PDDR |= (1 << BLUE_PIN);
|
||||
|
||||
#define RGB_MODE PORTx_PCRn_SRE | PORTx_PCRn_DSE | PORTx_PCRn_MUX(4)
|
||||
RGB_PORT->PCR[RED_PIN] = RGB_MODE;
|
||||
RGB_PORT->PCR[GREEN_PIN] = RGB_MODE;
|
||||
RGB_PORT->PCR[BLUE_PIN] = RGB_MODE;
|
||||
}
|
||||
|
||||
void lcd_backlight_hal_color(uint16_t r, uint16_t g, uint16_t b) {
|
||||
CHANNEL_RED.CnV = r;
|
||||
CHANNEL_GREEN.CnV = g;
|
||||
CHANNEL_BLUE.CnV = b;
|
||||
}
|
||||
|
|
@ -0,0 +1,121 @@
|
|||
/*
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 Fred Sundvik
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
// Currently we are assuming that both the backlight and LCD are enabled
|
||||
// But it's entirely possible to write a custom visualizer that use only
|
||||
// one of them
|
||||
#ifndef LCD_BACKLIGHT_ENABLE
|
||||
#error This visualizer needs that LCD backlight is enabled
|
||||
#endif
|
||||
|
||||
#ifndef LCD_ENABLE
|
||||
#error This visualizer needs that LCD is enabled
|
||||
#endif
|
||||
|
||||
#include "visualizer.h"
|
||||
|
||||
static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
|
||||
|
||||
// Just an example how to write custom keyframe functions, we could have moved
|
||||
// all this into the init function
|
||||
bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)animation;
|
||||
// Read the uGFX documentation for information how to use the displays
|
||||
// http://wiki.ugfx.org/index.php/Main_Page
|
||||
gdispClear(White);
|
||||
// You can use static variables for things that can't be found in the animation
|
||||
// or state structs
|
||||
gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
|
||||
gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
|
||||
// Always remember to flush the display
|
||||
gdispFlush();
|
||||
// you could set the backlight color as well, but we won't do it here, since
|
||||
// it's part of the following animation
|
||||
// lcd_backlight_color(hue, saturation, intensity);
|
||||
// We don't need constant updates, just drawing the screen once is enough
|
||||
return false;
|
||||
}
|
||||
|
||||
// Feel free to modify the animations below, or even add new ones if needed
|
||||
|
||||
// Don't worry, if the startup animation is long, you can use the keyboard like normal
|
||||
// during that time
|
||||
static keyframe_animation_t startup_animation = {
|
||||
.num_frames = 4,
|
||||
.loop = false,
|
||||
.frame_lengths = {0, MS2ST(1000), MS2ST(5000), 0},
|
||||
.frame_functions = {display_welcome, keyframe_animate_backlight_color, keyframe_no_operation, enable_visualization},
|
||||
};
|
||||
|
||||
// The color animation animates the LCD color when you change layers
|
||||
static keyframe_animation_t color_animation = {
|
||||
.num_frames = 2,
|
||||
.loop = false,
|
||||
// Note that there's a 200 ms no-operation frame,
|
||||
// this prevents the color from changing when activating the layer
|
||||
// momentarily
|
||||
.frame_lengths = {MS2ST(200), MS2ST(500)},
|
||||
.frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
|
||||
};
|
||||
|
||||
// The LCD animation alternates between the layer name display and a
|
||||
// bitmap that displays all active layers
|
||||
static keyframe_animation_t lcd_animation = {
|
||||
.num_frames = 2,
|
||||
.loop = true,
|
||||
.frame_lengths = {MS2ST(2000), MS2ST(2000)},
|
||||
.frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
|
||||
};
|
||||
|
||||
void initialize_user_visualizer(visualizer_state_t* state) {
|
||||
// The brightness will be dynamically adjustable in the future
|
||||
// But for now, change it here.
|
||||
lcd_backlight_brightness(0x50);
|
||||
state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
|
||||
state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
|
||||
start_keyframe_animation(&startup_animation);
|
||||
}
|
||||
|
||||
void update_user_visualizer_state(visualizer_state_t* state) {
|
||||
// Add more tests, change the colors and layer texts here
|
||||
// Usually you want to check the high bits (higher layers first)
|
||||
// because that's the order layers are processed for keypresses
|
||||
// You can for check for example:
|
||||
// state->status.layer
|
||||
// state->status.default_layer
|
||||
// state->status.leds (see led.h for available statuses)
|
||||
if (state->status.layer & 0x2) {
|
||||
state->target_lcd_color = LCD_COLOR(0xA0, 0xB0, 0xFF);
|
||||
state->layer_text = "Layer 2";
|
||||
}
|
||||
else {
|
||||
state->target_lcd_color = LCD_COLOR(0x50, 0xB0, 0xFF);
|
||||
state->layer_text = "Layer 1";
|
||||
}
|
||||
// You can also stop existing animations, and start your custom ones here
|
||||
// remember that you should normally have only one animation for the LCD
|
||||
// and one for the background. But you can also combine them if you want.
|
||||
start_keyframe_animation(&lcd_animation);
|
||||
start_keyframe_animation(&color_animation);
|
||||
}
|
|
@ -0,0 +1,85 @@
|
|||
/*
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 Fred Sundvik
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "lcd_backlight.h"
|
||||
#include <math.h>
|
||||
|
||||
static uint8_t current_hue = 0x00;
|
||||
static uint8_t current_saturation = 0x00;
|
||||
static uint8_t current_intensity = 0xFF;
|
||||
static uint8_t current_brightness = 0x7F;
|
||||
|
||||
void lcd_backlight_init(void) {
|
||||
lcd_backlight_hal_init();
|
||||
lcd_backlight_color(current_hue, current_saturation, current_intensity);
|
||||
}
|
||||
|
||||
// This code is based on Brian Neltner's blogpost and example code
|
||||
// "Why every LED light should be using HSI colorspace".
|
||||
// http://blog.saikoled.com/post/43693602826/why-every-led-light-should-be-using-hsi
|
||||
static void hsi_to_rgb(float h, float s, float i, uint16_t* r_out, uint16_t* g_out, uint16_t* b_out) {
|
||||
unsigned int r, g, b;
|
||||
h = fmodf(h, 360.0f); // cycle h around to 0-360 degrees
|
||||
h = 3.14159f * h / 180.0f; // Convert to radians.
|
||||
s = s > 0.0f ? (s < 1.0f ? s : 1.0f) : 0.0f; // clamp s and i to interval [0,1]
|
||||
i = i > 0.0f ? (i < 1.0f ? i : 1.0f) : 0.0f;
|
||||
|
||||
// Math! Thanks in part to Kyle Miller.
|
||||
if(h < 2.09439f) {
|
||||
r = 65535.0f * i/3.0f *(1.0f + s * cos(h) / cosf(1.047196667f - h));
|
||||
g = 65535.0f * i/3.0f *(1.0f + s *(1.0f - cosf(h) / cos(1.047196667f - h)));
|
||||
b = 65535.0f * i/3.0f *(1.0f - s);
|
||||
} else if(h < 4.188787) {
|
||||
h = h - 2.09439;
|
||||
g = 65535.0f * i/3.0f *(1.0f + s * cosf(h) / cosf(1.047196667f - h));
|
||||
b = 65535.0f * i/3.0f *(1.0f + s * (1.0f - cosf(h) / cosf(1.047196667f - h)));
|
||||
r = 65535.0f * i/3.0f *(1.0f - s);
|
||||
} else {
|
||||
h = h - 4.188787;
|
||||
b = 65535.0f*i/3.0f * (1.0f + s * cosf(h) / cosf(1.047196667f - h));
|
||||
r = 65535.0f*i/3.0f * (1.0f + s * (1.0f - cosf(h) / cosf(1.047196667f - h)));
|
||||
g = 65535.0f*i/3.0f * (1.0f - s);
|
||||
}
|
||||
*r_out = r > 65535 ? 65535 : r;
|
||||
*g_out = g > 65535 ? 65535 : g;
|
||||
*b_out = b > 65535 ? 65535 : b;
|
||||
}
|
||||
|
||||
void lcd_backlight_color(uint8_t hue, uint8_t saturation, uint8_t intensity) {
|
||||
uint16_t r, g, b;
|
||||
float hue_f = 360.0f * (float)hue / 255.0f;
|
||||
float saturation_f = (float)saturation / 255.0f;
|
||||
float intensity_f = (float)intensity / 255.0f;
|
||||
intensity_f *= (float)current_brightness / 255.0f;
|
||||
hsi_to_rgb(hue_f, saturation_f, intensity_f, &r, &g, &b);
|
||||
current_hue = hue;
|
||||
current_saturation = saturation;
|
||||
current_intensity = intensity;
|
||||
lcd_backlight_hal_color(r, g, b);
|
||||
}
|
||||
|
||||
void lcd_backlight_brightness(uint8_t b) {
|
||||
current_brightness = b;
|
||||
lcd_backlight_color(current_hue, current_saturation, current_intensity);
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
/*
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 Fred Sundvik
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef LCD_BACKLIGHT_H_
|
||||
#define LCD_BACKLIGHT_H_
|
||||
#include "stdint.h"
|
||||
|
||||
// Helper macros for storing hue, staturation and intensity as unsigned integers
|
||||
#define LCD_COLOR(hue, saturation, intensity) (hue << 16 | saturation << 8 | intensity)
|
||||
#define LCD_HUE(color) ((color >> 16) & 0xFF)
|
||||
#define LCD_SAT(color) ((color >> 8) & 0xFF)
|
||||
#define LCD_INT(color) (color & 0xFF)
|
||||
|
||||
void lcd_backlight_init(void);
|
||||
void lcd_backlight_color(uint8_t hue, uint8_t saturation, uint8_t intensity);
|
||||
void lcd_backlight_brightness(uint8_t b);
|
||||
|
||||
void lcd_backlight_hal_init(void);
|
||||
void lcd_backlight_hal_color(uint16_t r, uint16_t g, uint16_t b);
|
||||
|
||||
#endif /* LCD_BACKLIGHT_H_ */
|
|
@ -0,0 +1,170 @@
|
|||
/*
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 Fred Sundvik
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
#include "led_test.h"
|
||||
#include "gfx.h"
|
||||
#include "math.h"
|
||||
|
||||
#define CROSSFADE_TIME 1000
|
||||
#define GRADIENT_TIME 3000
|
||||
|
||||
keyframe_animation_t led_test_animation = {
|
||||
.num_frames = 14,
|
||||
.loop = true,
|
||||
.frame_lengths = {
|
||||
gfxMillisecondsToTicks(1000), // fade in
|
||||
gfxMillisecondsToTicks(1000), // no op (leds on)
|
||||
gfxMillisecondsToTicks(1000), // fade out
|
||||
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
|
||||
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
|
||||
0, // mirror leds
|
||||
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
|
||||
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
|
||||
0, // normal leds
|
||||
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
|
||||
|
||||
},
|
||||
.frame_functions = {
|
||||
keyframe_fade_in_all_leds,
|
||||
keyframe_no_operation,
|
||||
keyframe_fade_out_all_leds,
|
||||
keyframe_led_crossfade,
|
||||
keyframe_led_left_to_right_gradient,
|
||||
keyframe_led_crossfade,
|
||||
keyframe_led_top_to_bottom_gradient,
|
||||
keyframe_mirror_led_orientation,
|
||||
keyframe_led_crossfade,
|
||||
keyframe_led_left_to_right_gradient,
|
||||
keyframe_led_crossfade,
|
||||
keyframe_led_top_to_bottom_gradient,
|
||||
keyframe_normal_led_orientation,
|
||||
keyframe_led_crossfade,
|
||||
},
|
||||
};
|
||||
|
||||
static uint8_t fade_led_color(keyframe_animation_t* animation, int from, int to) {
|
||||
int frame_length = animation->frame_lengths[animation->current_frame];
|
||||
int current_pos = frame_length - animation->time_left_in_frame;
|
||||
int delta = to - from;
|
||||
int luma = (delta * current_pos) / frame_length;
|
||||
luma += from;
|
||||
return luma;
|
||||
}
|
||||
|
||||
static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint8_t from, uint8_t to) {
|
||||
uint8_t luma = fade_led_color(animation, from, to);
|
||||
color_t color = LUMA2COLOR(luma);
|
||||
gdispGClear(LED_DISPLAY, color);
|
||||
}
|
||||
|
||||
// TODO: Should be customizable per keyboard
|
||||
#define NUM_ROWS 7
|
||||
#define NUM_COLS 7
|
||||
|
||||
static uint8_t crossfade_start_frame[NUM_ROWS][NUM_COLS];
|
||||
static uint8_t crossfade_end_frame[NUM_ROWS][NUM_COLS];
|
||||
|
||||
static uint8_t compute_gradient_color(float t, float index, float num) {
|
||||
const float two_pi = 2.0f * PI;
|
||||
float normalized_index = (1.0f - index / (num - 1)) * two_pi;
|
||||
float x = t * two_pi + normalized_index;
|
||||
float v = 0.5 * (cosf(x) + 1.0f);
|
||||
return (uint8_t)(255.0f * v);
|
||||
}
|
||||
|
||||
bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)state;
|
||||
keyframe_fade_all_leds_from_to(animation, 0, 255);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)state;
|
||||
keyframe_fade_all_leds_from_to(animation, 255, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)state;
|
||||
float frame_length = animation->frame_lengths[animation->current_frame];
|
||||
float current_pos = frame_length - animation->time_left_in_frame;
|
||||
float t = current_pos / frame_length;
|
||||
for (int i=0; i< NUM_COLS; i++) {
|
||||
uint8_t color = compute_gradient_color(t, i, NUM_COLS);
|
||||
gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)state;
|
||||
float frame_length = animation->frame_lengths[animation->current_frame];
|
||||
float current_pos = frame_length - animation->time_left_in_frame;
|
||||
float t = current_pos / frame_length;
|
||||
for (int i=0; i< NUM_ROWS; i++) {
|
||||
uint8_t color = compute_gradient_color(t, i, NUM_ROWS);
|
||||
gdispGDrawLine(LED_DISPLAY, 0, i, NUM_COLS - 1, i, LUMA2COLOR(color));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static void copy_current_led_state(uint8_t* dest) {
|
||||
for (int i=0;i<NUM_ROWS;i++) {
|
||||
for (int j=0;j<NUM_COLS;j++) {
|
||||
dest[i*NUM_COLS + j] = gdispGGetPixelColor(LED_DISPLAY, j, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)state;
|
||||
if (animation->first_update_of_frame) {
|
||||
copy_current_led_state(&crossfade_start_frame[0][0]);
|
||||
run_next_keyframe(animation, state);
|
||||
copy_current_led_state(&crossfade_end_frame[0][0]);
|
||||
}
|
||||
for (int i=0;i<NUM_ROWS;i++) {
|
||||
for (int j=0;j<NUM_COLS;j++) {
|
||||
color_t color = LUMA2COLOR(fade_led_color(animation, crossfade_start_frame[i][j], crossfade_end_frame[i][j]));
|
||||
gdispGDrawPixel(LED_DISPLAY, j, i, color);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)state;
|
||||
(void)animation;
|
||||
gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)state;
|
||||
(void)animation;
|
||||
gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
|
||||
return false;
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 Fred Sundvik
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef TMK_VISUALIZER_LED_TEST_H_
|
||||
#define TMK_VISUALIZER_LED_TEST_H_
|
||||
|
||||
#include "visualizer.h"
|
||||
|
||||
bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
|
||||
extern keyframe_animation_t led_test_animation;
|
||||
|
||||
|
||||
#endif /* TMK_VISUALIZER_LED_TEST_H_ */
|
|
@ -0,0 +1,18 @@
|
|||
# A visualization library for the TMK keyboard firmware
|
||||
|
||||
This library is designed to work together with the [TMK keyboard firmware](https://github.com/tmk/tmk_keyboard). Currently it only works for [Chibios](http://www.chibios.org/)
|
||||
flavors, but it would be possible to add support for other configurations as well. The LCD display functionality is provided by the [uGFX library](http://www.ugfx.org/).
|
||||
|
||||
## To use this library as a user
|
||||
You can and should modify the visualizer\_user.c file. Check the comments in the file for more information.
|
||||
|
||||
## To add this library to custom keyboard projects
|
||||
|
||||
1. Add tmk_visualizer as a submodule to your project
|
||||
1. Set VISUALIZER_DIR in the main keyboard project makefile to point to the submodule
|
||||
1. Define LCD\_ENABLE and/or LCD\_BACKLIGHT\_ENABLE, to enable support
|
||||
1. Include the visualizer.mk make file
|
||||
1. Copy the files in the example\_integration folder to your keyboard project
|
||||
1. All other files than the callback.c file are included automatically, so you will need to add callback.c to your makefile manually. If you already have a similar file in your project, you can just copy the functions instead of the whole file.
|
||||
1. Edit the files to match your hardware. You might might want to read the Chibios and UGfx documentation, for more information.
|
||||
1. If you enable LCD support you might also have to write a custom uGFX display driver, check the uGFX documentation for that. You probably also want to enable SPI support in your Chibios configuration.
|
|
@ -0,0 +1,549 @@
|
|||
/*
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 Fred Sundvik
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "visualizer.h"
|
||||
#include "config.h"
|
||||
#include <string.h>
|
||||
#ifdef PROTOCOL_CHIBIOS
|
||||
#include "ch.h"
|
||||
#endif
|
||||
|
||||
#ifdef LCD_ENABLE
|
||||
#include "gfx.h"
|
||||
#endif
|
||||
|
||||
#ifdef LCD_BACKLIGHT_ENABLE
|
||||
#include "lcd_backlight.h"
|
||||
#endif
|
||||
|
||||
//#define DEBUG_VISUALIZER
|
||||
|
||||
#ifdef DEBUG_VISUALIZER
|
||||
#include "debug.h"
|
||||
#else
|
||||
#include "nodebug.h"
|
||||
#endif
|
||||
|
||||
#ifdef USE_SERIAL_LINK
|
||||
#include "serial_link/protocol/transport.h"
|
||||
#include "serial_link/system/serial_link.h"
|
||||
#endif
|
||||
|
||||
// Define this in config.h
|
||||
#ifndef VISUALIZER_THREAD_PRIORITY
|
||||
#define "Visualizer thread priority not defined"
|
||||
#endif
|
||||
|
||||
|
||||
static visualizer_keyboard_status_t current_status = {
|
||||
.layer = 0xFFFFFFFF,
|
||||
.default_layer = 0xFFFFFFFF,
|
||||
.leds = 0xFFFFFFFF,
|
||||
.suspended = false,
|
||||
};
|
||||
|
||||
static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
|
||||
return status1->layer == status2->layer &&
|
||||
status1->default_layer == status2->default_layer &&
|
||||
status1->leds == status2->leds &&
|
||||
status1->suspended == status2->suspended;
|
||||
}
|
||||
|
||||
static bool visualizer_enabled = false;
|
||||
|
||||
#define MAX_SIMULTANEOUS_ANIMATIONS 4
|
||||
static keyframe_animation_t* animations[MAX_SIMULTANEOUS_ANIMATIONS] = {};
|
||||
|
||||
#ifdef USE_SERIAL_LINK
|
||||
MASTER_TO_ALL_SLAVES_OBJECT(current_status, visualizer_keyboard_status_t);
|
||||
|
||||
static remote_object_t* remote_objects[] = {
|
||||
REMOTE_OBJECT(current_status),
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
GDisplay* LCD_DISPLAY = 0;
|
||||
GDisplay* LED_DISPLAY = 0;
|
||||
|
||||
__attribute__((weak))
|
||||
GDisplay* get_lcd_display(void) {
|
||||
return gdispGetDisplay(0);
|
||||
}
|
||||
|
||||
__attribute__((weak))
|
||||
GDisplay* get_led_display(void) {
|
||||
return gdispGetDisplay(1);
|
||||
}
|
||||
|
||||
void start_keyframe_animation(keyframe_animation_t* animation) {
|
||||
animation->current_frame = -1;
|
||||
animation->time_left_in_frame = 0;
|
||||
animation->need_update = true;
|
||||
int free_index = -1;
|
||||
for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
|
||||
if (animations[i] == animation) {
|
||||
return;
|
||||
}
|
||||
if (free_index == -1 && animations[i] == NULL) {
|
||||
free_index=i;
|
||||
}
|
||||
}
|
||||
if (free_index!=-1) {
|
||||
animations[free_index] = animation;
|
||||
}
|
||||
}
|
||||
|
||||
void stop_keyframe_animation(keyframe_animation_t* animation) {
|
||||
animation->current_frame = animation->num_frames;
|
||||
animation->time_left_in_frame = 0;
|
||||
animation->need_update = true;
|
||||
animation->first_update_of_frame = false;
|
||||
animation->last_update_of_frame = false;
|
||||
for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
|
||||
if (animations[i] == animation) {
|
||||
animations[i] = NULL;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void stop_all_keyframe_animations(void) {
|
||||
for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
|
||||
if (animations[i]) {
|
||||
animations[i]->current_frame = animations[i]->num_frames;
|
||||
animations[i]->time_left_in_frame = 0;
|
||||
animations[i]->need_update = true;
|
||||
animations[i]->first_update_of_frame = false;
|
||||
animations[i]->last_update_of_frame = false;
|
||||
animations[i] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systemticks_t delta, systemticks_t* sleep_time) {
|
||||
// TODO: Clean up this messy code
|
||||
dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
|
||||
animation->time_left_in_frame, delta);
|
||||
if (animation->current_frame == animation->num_frames) {
|
||||
animation->need_update = false;
|
||||
return false;
|
||||
}
|
||||
if (animation->current_frame == -1) {
|
||||
animation->current_frame = 0;
|
||||
animation->time_left_in_frame = animation->frame_lengths[0];
|
||||
animation->need_update = true;
|
||||
animation->first_update_of_frame = true;
|
||||
} else {
|
||||
animation->time_left_in_frame -= delta;
|
||||
while (animation->time_left_in_frame <= 0) {
|
||||
int left = animation->time_left_in_frame;
|
||||
if (animation->need_update) {
|
||||
animation->time_left_in_frame = 0;
|
||||
animation->last_update_of_frame = true;
|
||||
(*animation->frame_functions[animation->current_frame])(animation, state);
|
||||
animation->last_update_of_frame = false;
|
||||
}
|
||||
animation->current_frame++;
|
||||
animation->need_update = true;
|
||||
animation->first_update_of_frame = true;
|
||||
if (animation->current_frame == animation->num_frames) {
|
||||
if (animation->loop) {
|
||||
animation->current_frame = 0;
|
||||
}
|
||||
else {
|
||||
stop_keyframe_animation(animation);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
delta = -left;
|
||||
animation->time_left_in_frame = animation->frame_lengths[animation->current_frame];
|
||||
animation->time_left_in_frame -= delta;
|
||||
}
|
||||
}
|
||||
if (animation->need_update) {
|
||||
animation->need_update = (*animation->frame_functions[animation->current_frame])(animation, state);
|
||||
animation->first_update_of_frame = false;
|
||||
}
|
||||
|
||||
systemticks_t wanted_sleep = animation->need_update ? gfxMillisecondsToTicks(10) : (unsigned)animation->time_left_in_frame;
|
||||
if (wanted_sleep < *sleep_time) {
|
||||
*sleep_time = wanted_sleep;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
int next_frame = animation->current_frame + 1;
|
||||
if (next_frame == animation->num_frames) {
|
||||
next_frame = 0;
|
||||
}
|
||||
keyframe_animation_t temp_animation = *animation;
|
||||
temp_animation.current_frame = next_frame;
|
||||
temp_animation.time_left_in_frame = animation->frame_lengths[next_frame];
|
||||
temp_animation.first_update_of_frame = true;
|
||||
temp_animation.last_update_of_frame = false;
|
||||
temp_animation.need_update = false;
|
||||
visualizer_state_t temp_state = *state;
|
||||
(*temp_animation.frame_functions[next_frame])(&temp_animation, &temp_state);
|
||||
}
|
||||
|
||||
bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)animation;
|
||||
(void)state;
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef LCD_BACKLIGHT_ENABLE
|
||||
bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
int frame_length = animation->frame_lengths[animation->current_frame];
|
||||
int current_pos = frame_length - animation->time_left_in_frame;
|
||||
uint8_t t_h = LCD_HUE(state->target_lcd_color);
|
||||
uint8_t t_s = LCD_SAT(state->target_lcd_color);
|
||||
uint8_t t_i = LCD_INT(state->target_lcd_color);
|
||||
uint8_t p_h = LCD_HUE(state->prev_lcd_color);
|
||||
uint8_t p_s = LCD_SAT(state->prev_lcd_color);
|
||||
uint8_t p_i = LCD_INT(state->prev_lcd_color);
|
||||
|
||||
uint8_t d_h1 = t_h - p_h; //Modulo arithmetic since we want to wrap around
|
||||
int d_h2 = t_h - p_h;
|
||||
// Chose the shortest way around
|
||||
int d_h = abs(d_h2) < d_h1 ? d_h2 : d_h1;
|
||||
int d_s = t_s - p_s;
|
||||
int d_i = t_i - p_i;
|
||||
|
||||
int hue = (d_h * current_pos) / frame_length;
|
||||
int sat = (d_s * current_pos) / frame_length;
|
||||
int intensity = (d_i * current_pos) / frame_length;
|
||||
//dprintf("%X -> %X = %X\n", p_h, t_h, hue);
|
||||
hue += p_h;
|
||||
sat += p_s;
|
||||
intensity += p_i;
|
||||
state->current_lcd_color = LCD_COLOR(hue, sat, intensity);
|
||||
lcd_backlight_color(
|
||||
LCD_HUE(state->current_lcd_color),
|
||||
LCD_SAT(state->current_lcd_color),
|
||||
LCD_INT(state->current_lcd_color));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)animation;
|
||||
state->prev_lcd_color = state->target_lcd_color;
|
||||
state->current_lcd_color = state->target_lcd_color;
|
||||
lcd_backlight_color(
|
||||
LCD_HUE(state->current_lcd_color),
|
||||
LCD_SAT(state->current_lcd_color),
|
||||
LCD_INT(state->current_lcd_color));
|
||||
return false;
|
||||
}
|
||||
#endif // LCD_BACKLIGHT_ENABLE
|
||||
|
||||
#ifdef LCD_ENABLE
|
||||
bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)animation;
|
||||
gdispClear(White);
|
||||
gdispDrawString(0, 10, state->layer_text, state->font_dejavusansbold12, Black);
|
||||
gdispFlush();
|
||||
return false;
|
||||
}
|
||||
|
||||
static void format_layer_bitmap_string(uint16_t default_layer, uint16_t layer, char* buffer) {
|
||||
for (int i=0; i<16;i++)
|
||||
{
|
||||
uint32_t mask = (1u << i);
|
||||
if (default_layer & mask) {
|
||||
if (layer & mask) {
|
||||
*buffer = 'B';
|
||||
} else {
|
||||
*buffer = 'D';
|
||||
}
|
||||
} else if (layer & mask) {
|
||||
*buffer = '1';
|
||||
} else {
|
||||
*buffer = '0';
|
||||
}
|
||||
++buffer;
|
||||
|
||||
if (i==3 || i==7 || i==11) {
|
||||
*buffer = ' ';
|
||||
++buffer;
|
||||
}
|
||||
}
|
||||
*buffer = 0;
|
||||
}
|
||||
|
||||
bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)animation;
|
||||
const char* layer_help = "1=On D=Default B=Both";
|
||||
char layer_buffer[16 + 4]; // 3 spaces and one null terminator
|
||||
gdispClear(White);
|
||||
gdispDrawString(0, 0, layer_help, state->font_fixed5x8, Black);
|
||||
format_layer_bitmap_string(state->status.default_layer, state->status.layer, layer_buffer);
|
||||
gdispDrawString(0, 10, layer_buffer, state->font_fixed5x8, Black);
|
||||
format_layer_bitmap_string(state->status.default_layer >> 16, state->status.layer >> 16, layer_buffer);
|
||||
gdispDrawString(0, 20, layer_buffer, state->font_fixed5x8, Black);
|
||||
gdispFlush();
|
||||
return false;
|
||||
}
|
||||
#endif // LCD_ENABLE
|
||||
|
||||
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)animation;
|
||||
(void)state;
|
||||
#ifdef LCD_ENABLE
|
||||
gdispSetPowerMode(powerOff);
|
||||
#endif
|
||||
#ifdef LCD_BACKLIGHT_ENABLE
|
||||
lcd_backlight_hal_color(0, 0, 0);
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)animation;
|
||||
(void)state;
|
||||
#ifdef LCD_ENABLE
|
||||
gdispSetPowerMode(powerOn);
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)animation;
|
||||
(void)state;
|
||||
dprint("User visualizer inited\n");
|
||||
visualizer_enabled = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Optimize the stack size, this is probably way too big
|
||||
static DECLARE_THREAD_STACK(visualizerThreadStack, 1024);
|
||||
static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
|
||||
(void)arg;
|
||||
|
||||
GListener event_listener;
|
||||
geventListenerInit(&event_listener);
|
||||
geventAttachSource(&event_listener, (GSourceHandle)¤t_status, 0);
|
||||
|
||||
visualizer_keyboard_status_t initial_status = {
|
||||
.default_layer = 0xFFFFFFFF,
|
||||
.layer = 0xFFFFFFFF,
|
||||
.leds = 0xFFFFFFFF,
|
||||
.suspended = false,
|
||||
};
|
||||
|
||||
visualizer_state_t state = {
|
||||
.status = initial_status,
|
||||
.current_lcd_color = 0,
|
||||
#ifdef LCD_ENABLE
|
||||
.font_fixed5x8 = gdispOpenFont("fixed_5x8"),
|
||||
.font_dejavusansbold12 = gdispOpenFont("DejaVuSansBold12")
|
||||
#endif
|
||||
};
|
||||
initialize_user_visualizer(&state);
|
||||
state.prev_lcd_color = state.current_lcd_color;
|
||||
|
||||
#ifdef LCD_BACKLIGHT_ENABLE
|
||||
lcd_backlight_color(
|
||||
LCD_HUE(state.current_lcd_color),
|
||||
LCD_SAT(state.current_lcd_color),
|
||||
LCD_INT(state.current_lcd_color));
|
||||
#endif
|
||||
|
||||
systemticks_t sleep_time = TIME_INFINITE;
|
||||
systemticks_t current_time = gfxSystemTicks();
|
||||
|
||||
while(true) {
|
||||
systemticks_t new_time = gfxSystemTicks();
|
||||
systemticks_t delta = new_time - current_time;
|
||||
current_time = new_time;
|
||||
bool enabled = visualizer_enabled;
|
||||
if (!same_status(&state.status, ¤t_status)) {
|
||||
if (visualizer_enabled) {
|
||||
if (current_status.suspended) {
|
||||
stop_all_keyframe_animations();
|
||||
visualizer_enabled = false;
|
||||
state.status = current_status;
|
||||
user_visualizer_suspend(&state);
|
||||
}
|
||||
else {
|
||||
state.status = current_status;
|
||||
update_user_visualizer_state(&state);
|
||||
}
|
||||
state.prev_lcd_color = state.current_lcd_color;
|
||||
}
|
||||
}
|
||||
if (!enabled && state.status.suspended && current_status.suspended == false) {
|
||||
// Setting the status to the initial status will force an update
|
||||
// when the visualizer is enabled again
|
||||
state.status = initial_status;
|
||||
state.status.suspended = false;
|
||||
stop_all_keyframe_animations();
|
||||
user_visualizer_resume(&state);
|
||||
state.prev_lcd_color = state.current_lcd_color;
|
||||
}
|
||||
sleep_time = TIME_INFINITE;
|
||||
for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
|
||||
if (animations[i]) {
|
||||
update_keyframe_animation(animations[i], &state, delta, &sleep_time);
|
||||
}
|
||||
}
|
||||
#ifdef LED_ENABLE
|
||||
gdispGFlush(LED_DISPLAY);
|
||||
#endif
|
||||
|
||||
#ifdef EMULATOR
|
||||
draw_emulator();
|
||||
#endif
|
||||
// The animation can enable the visualizer
|
||||
// And we might need to update the state when that happens
|
||||
// so don't sleep
|
||||
if (enabled != visualizer_enabled) {
|
||||
sleep_time = 0;
|
||||
}
|
||||
|
||||
systemticks_t after_update = gfxSystemTicks();
|
||||
unsigned update_delta = after_update - current_time;
|
||||
if (sleep_time != TIME_INFINITE) {
|
||||
if (sleep_time > update_delta) {
|
||||
sleep_time -= update_delta;
|
||||
}
|
||||
else {
|
||||
sleep_time = 0;
|
||||
}
|
||||
}
|
||||
dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time);
|
||||
#ifdef PROTOCOL_CHIBIOS
|
||||
// The gEventWait function really takes milliseconds, even if the documentation says ticks.
|
||||
// Unfortunately there's no generic ugfx conversion from system time to milliseconds,
|
||||
// so let's do it in a platform dependent way.
|
||||
|
||||
// On windows the system ticks is the same as milliseconds anyway
|
||||
if (sleep_time != TIME_INFINITE) {
|
||||
sleep_time = ST2MS(sleep_time);
|
||||
}
|
||||
#endif
|
||||
geventEventWait(&event_listener, sleep_time);
|
||||
}
|
||||
#ifdef LCD_ENABLE
|
||||
gdispCloseFont(state.font_fixed5x8);
|
||||
gdispCloseFont(state.font_dejavusansbold12);
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void visualizer_init(void) {
|
||||
#ifdef LCD_ENABLE
|
||||
gfxInit();
|
||||
#endif
|
||||
|
||||
#ifdef LCD_BACKLIGHT_ENABLE
|
||||
lcd_backlight_init();
|
||||
#endif
|
||||
|
||||
#ifdef USE_SERIAL_LINK
|
||||
add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
|
||||
#endif
|
||||
|
||||
#ifdef LCD_ENABLE
|
||||
LCD_DISPLAY = get_lcd_display();
|
||||
#endif
|
||||
#ifdef LED_ENABLE
|
||||
LED_DISPLAY = get_led_display();
|
||||
#endif
|
||||
|
||||
// We are using a low priority thread, the idea is to have it run only
|
||||
// when the main thread is sleeping during the matrix scanning
|
||||
gfxThreadCreate(visualizerThreadStack, sizeof(visualizerThreadStack),
|
||||
VISUALIZER_THREAD_PRIORITY, visualizerThread, NULL);
|
||||
}
|
||||
|
||||
void update_status(bool changed) {
|
||||
if (changed) {
|
||||
GSourceListener* listener = geventGetSourceListener((GSourceHandle)¤t_status, NULL);
|
||||
if (listener) {
|
||||
geventSendEvent(listener);
|
||||
}
|
||||
}
|
||||
#ifdef USE_SERIAL_LINK
|
||||
static systime_t last_update = 0;
|
||||
systime_t current_update = chVTGetSystemTimeX();
|
||||
systime_t delta = current_update - last_update;
|
||||
if (changed || delta > MS2ST(10)) {
|
||||
last_update = current_update;
|
||||
visualizer_keyboard_status_t* r = begin_write_current_status();
|
||||
*r = current_status;
|
||||
end_write_current_status();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
|
||||
// Note that there's a small race condition here, the thread could read
|
||||
// a state where one of these are set but not the other. But this should
|
||||
// not really matter as it will be fixed during the next loop step.
|
||||
// Alternatively a mutex could be used instead of the volatile variables
|
||||
|
||||
bool changed = false;
|
||||
#ifdef USE_SERIAL_LINK
|
||||
if (is_serial_link_connected ()) {
|
||||
visualizer_keyboard_status_t* new_status = read_current_status();
|
||||
if (new_status) {
|
||||
if (!same_status(¤t_status, new_status)) {
|
||||
changed = true;
|
||||
current_status = *new_status;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
#else
|
||||
{
|
||||
#endif
|
||||
visualizer_keyboard_status_t new_status = {
|
||||
.layer = state,
|
||||
.default_layer = default_state,
|
||||
.leds = leds,
|
||||
.suspended = current_status.suspended,
|
||||
};
|
||||
if (!same_status(¤t_status, &new_status)) {
|
||||
changed = true;
|
||||
current_status = new_status;
|
||||
}
|
||||
}
|
||||
update_status(changed);
|
||||
}
|
||||
|
||||
void visualizer_suspend(void) {
|
||||
current_status.suspended = true;
|
||||
update_status(true);
|
||||
}
|
||||
|
||||
void visualizer_resume(void) {
|
||||
current_status.suspended = false;
|
||||
update_status(true);
|
||||
}
|
|
@ -0,0 +1,149 @@
|
|||
/*
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 Fred Sundvik
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef VISUALIZER_H
|
||||
#define VISUALIZER_H
|
||||
#include <stdlib.h>
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#ifdef LCD_ENABLE
|
||||
#include "gfx.h"
|
||||
#endif
|
||||
|
||||
#ifdef LCD_BACKLIGHT_ENABLE
|
||||
#include "lcd_backlight.h"
|
||||
#endif
|
||||
|
||||
// This need to be called once at the start
|
||||
void visualizer_init(void);
|
||||
// This should be called at every matrix scan
|
||||
void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds);
|
||||
// This should be called when the keyboard goes to suspend state
|
||||
void visualizer_suspend(void);
|
||||
// This should be called when the keyboard wakes up from suspend state
|
||||
void visualizer_resume(void);
|
||||
|
||||
// These functions are week, so they can be overridden by the keyboard
|
||||
// if needed
|
||||
GDisplay* get_lcd_display(void);
|
||||
GDisplay* get_led_display(void);
|
||||
|
||||
// For emulator builds, this function need to be implemented
|
||||
#ifdef EMULATOR
|
||||
void draw_emulator(void);
|
||||
#endif
|
||||
|
||||
// If you need support for more than 16 keyframes per animation, you can change this
|
||||
#define MAX_VISUALIZER_KEY_FRAMES 16
|
||||
|
||||
struct keyframe_animation_t;
|
||||
|
||||
typedef struct {
|
||||
uint32_t layer;
|
||||
uint32_t default_layer;
|
||||
uint32_t leds; // See led.h for available statuses
|
||||
bool suspended;
|
||||
} visualizer_keyboard_status_t;
|
||||
|
||||
// The state struct is used by the various keyframe functions
|
||||
// It's also used for setting the LCD color and layer text
|
||||
// from the user customized code
|
||||
typedef struct visualizer_state_t {
|
||||
// The user code should primarily be modifying these
|
||||
uint32_t target_lcd_color;
|
||||
const char* layer_text;
|
||||
|
||||
// The user visualizer(and animation functions) can read these
|
||||
visualizer_keyboard_status_t status;
|
||||
|
||||
// These are used by the animation functions
|
||||
uint32_t current_lcd_color;
|
||||
uint32_t prev_lcd_color;
|
||||
#ifdef LCD_ENABLE
|
||||
font_t font_fixed5x8;
|
||||
font_t font_dejavusansbold12;
|
||||
#endif
|
||||
} visualizer_state_t;
|
||||
|
||||
// Any custom keyframe function should have this signature
|
||||
// return true to get continuous updates, otherwise you will only get one
|
||||
// update per frame
|
||||
typedef bool (*frame_func)(struct keyframe_animation_t*, visualizer_state_t*);
|
||||
|
||||
// Represents a keyframe animation, so fields are internal to the system
|
||||
// while others are meant to be initialized by the user code
|
||||
typedef struct keyframe_animation_t {
|
||||
// These should be initialized
|
||||
int num_frames;
|
||||
bool loop;
|
||||
int frame_lengths[MAX_VISUALIZER_KEY_FRAMES];
|
||||
frame_func frame_functions[MAX_VISUALIZER_KEY_FRAMES];
|
||||
|
||||
// Used internally by the system, and can also be read by
|
||||
// keyframe update functions
|
||||
int current_frame;
|
||||
int time_left_in_frame;
|
||||
bool first_update_of_frame;
|
||||
bool last_update_of_frame;
|
||||
bool need_update;
|
||||
|
||||
} keyframe_animation_t;
|
||||
|
||||
extern GDisplay* LCD_DISPLAY;
|
||||
extern GDisplay* LED_DISPLAY;
|
||||
|
||||
void start_keyframe_animation(keyframe_animation_t* animation);
|
||||
void stop_keyframe_animation(keyframe_animation_t* animation);
|
||||
// This runs the next keyframe, but does not update the animation state
|
||||
// Useful for crossfades for example
|
||||
void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
|
||||
// Some predefined keyframe functions that can be used by the user code
|
||||
// Does nothing, useful for adding delays
|
||||
bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
// Animates the LCD backlight color between the current color and the target color (of the state)
|
||||
bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
// Sets the backlight color to the target color
|
||||
bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
// Displays the layer text centered vertically on the screen
|
||||
bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
// Displays a bitmap (0/1) of all the currently active layers
|
||||
bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
|
||||
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
|
||||
// Call this once, when the initial animation has finished, alternatively you can call it
|
||||
// directly from the initalize_user_visualizer function (the animation can be null)
|
||||
bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
|
||||
// These functions have to be implemented by the user
|
||||
void initialize_user_visualizer(visualizer_state_t* state);
|
||||
void update_user_visualizer_state(visualizer_state_t* state);
|
||||
void user_visualizer_suspend(visualizer_state_t* state);
|
||||
void user_visualizer_resume(visualizer_state_t* state);
|
||||
|
||||
|
||||
#endif /* VISUALIZER_H */
|
|
@ -0,0 +1,61 @@
|
|||
# The MIT License (MIT)
|
||||
#
|
||||
# Copyright (c) 2016 Fred Sundvik
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
GFXLIB = $(VISUALIZER_DIR)/ugfx
|
||||
SRC += $(VISUALIZER_DIR)/visualizer.c
|
||||
UINCDIR += $(GFXINC) $(VISUALIZER_DIR)
|
||||
|
||||
ifdef LCD_ENABLE
|
||||
UDEFS += -DLCD_ENABLE
|
||||
ULIBS += -lm
|
||||
USE_UGFX = yes
|
||||
endif
|
||||
|
||||
ifdef LCD_BACKLIGHT_ENABLE
|
||||
SRC += $(VISUALIZER_DIR)/lcd_backlight.c
|
||||
ifndef EMULATOR
|
||||
SRC += lcd_backlight_hal.c
|
||||
endif
|
||||
UDEFS += -DLCD_BACKLIGHT_ENABLE
|
||||
endif
|
||||
|
||||
ifdef LED_ENABLE
|
||||
SRC += $(VISUALIZER_DIR)/led_test.c
|
||||
UDEFS += -DLED_ENABLE
|
||||
USE_UGFX = yes
|
||||
endif
|
||||
|
||||
ifdef USE_UGFX
|
||||
include $(GFXLIB)/gfx.mk
|
||||
SRC += $(GFXSRC)
|
||||
UDEFS += $(patsubst %,-D%,$(patsubst -D%,%,$(GFXDEFS)))
|
||||
ULIBS += $(patsubst %,-l%,$(patsubst -l%,%,$(GFXLIBS)))
|
||||
endif
|
||||
|
||||
ifndef VISUALIZER_USER
|
||||
VISUALIZER_USER = visualizer_user.c
|
||||
endif
|
||||
SRC += $(VISUALIZER_USER)
|
||||
|
||||
ifdef EMULATOR
|
||||
UINCDIR += $(TMK_DIR)/common
|
||||
endif
|
Loading…
Reference in New Issue