[Keymap] Added my personal keymaps for dz60 and TMO50. (#6772)

* Added ottodokto keymaps for dz60 and tmo50.

* moved placement of keymaps to proper directory

* fixed accidental deletion of semicolon for tmo50 map

* fix to use short form codes

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
master
Brian Lou 2019-09-19 19:38:42 -04:00 committed by noroadsleft
parent 44c5be0a3e
commit 59000f491f
6 changed files with 116 additions and 0 deletions

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/*---defines-------------------------------------------- */
#define TAPPING_TOGGLE 2 // toggle on layer on two taps.
/*---RGB settings-------------------------------------------- */
#undef RGBLIGHT_HUE_STEP
#undef RGBLIGHT_SAT_STEP
#undef RGBLIGHT_VAL_STEP
#undef RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 200

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/*
Last updated: 3 Aug 2019
DZ60 Layout by ottodokto
This layout is a modification of the 60 tsangan hhkb layout,
with an additional layer to update the arrow keys and
*/
#include QMK_KEYBOARD_H
/*---Layers-------------------------------------------- */
#define _base 0 // default, tsangan layout with split backspace
#define _func 1 // media controls and reset buttons
/*---defines-------------------------------------------- */
#define KC_CTOG LT(_func, KC_CAPS)
#define KC_TTAP TT(_func)
#define RGB_STA RGB_M_P // rgb static
#define RGB_BRE RGB_M_B // rgb breathe
#define RGB_RAI RGB_M_R // rgb rainbow
#define RGB_SWI RGB_M_SW // rgb swirl
#define RGB_SNA RGB_M_SN // rgb snake
#define RGB_KNI RGB_M_K // rgb knight
#define RGB_GRA RGB_M_G // rgb gradient
/*---Layout-------------------------------------------- */
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_base] = LAYOUT_60_tsangan_hhkb(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_CTOG, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_TTAP, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL
),
[_func] = LAYOUT_60_tsangan_hhkb(
RGB_TOG, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RESET, \
_______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, RGB_SPI, RGB_HUD, RGB_VAI, RGB_HUI, KC_MUTE, KC_VOLD, KC_VOLU, KC_DEL, \
_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, RGB_SPD, RGB_SAD, RGB_VAD, RGB_SAI, KC_BRID, KC_BRIU, _______, \
_______, RGB_STA, RGB_BRE, RGB_RAI, RGB_SWI, RGB_SNA, RGB_KNI, RGB_GRA, VLK_TOG, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______
)
};

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VELOCIKEY_ENABLE = yes

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/*---RGB settings-------------------------------------------- */
#undef RGBLIGHT_HUE_STEP
#undef RGBLIGHT_SAT_STEP
#undef RGBLIGHT_VAL_STEP
#undef RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 200

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#include QMK_KEYBOARD_H
/*---default defines-------------------------------------------- */
#define LT1_SPC LT(1, KC_SPC)
#define LT2_SPC LT(2, KC_SPC)
#define RGB_STA RGB_M_P // rgb static
#define RGB_BRE RGB_M_B // rgb breathe
#define RGB_RAI RGB_M_R // rgb rainbow
#define RGB_SWI RGB_M_SW // rgb swirl
#define RGB_SNA RGB_M_SN // rgb snake9
#define RGB_KNI RGB_M_K // rgb knight
#define RGB_GRA RGB_M_G // rgb gradient
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Default layer
[0] = LAYOUT_all(
KC_VOLU, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
KC_VOLD, MT(MOD_LCTL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_MUTE, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS, KC_RSFT,
KC_MPLY, KC_LGUI, KC_LALT, LT2_SPC, LT1_SPC, KC_RALT, MO(3)
),
// Numerals layer
[1] = LAYOUT_all(
KC_BRIU, KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL,
KC_BRID, KC_CAPS, _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______,
RGB_MOD, _______, _______, _______, _______, _______, KC_0, KC_1, KC_2, KC_3, _______, _______, _______, _______,
RGB_RMOD, _______, _______, _______, _______, _______, _______
),
// FN & Navigation layer
[2] = LAYOUT_all(
KC_PGUP, _______, KC_END, KC_UP, KC_HOME, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______, _______, _______,
KC_PGDN, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______,
KC_PSCR, _______, _______, _______, _______, _______, _______, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______,
KC_RGUI, _______, _______, _______, _______, _______, _______
),
// RGB Control Layer
[3] = LAYOUT_all(
RGB_SPI, RGB_TOG, RGB_HUD, RGB_VAI, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
RGB_SPD, _______, RGB_SAD, RGB_VAD, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_STA, RGB_BRE, RGB_RAI, RGB_SWI, RGB_SNA, RGB_KNI, RGB_GRA, VLK_TOG, _______, _______, _______, EEP_RST,
_______, _______, _______, _______, _______, _______, _______
)
};

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VELOCIKEY_ENABLE = yes # Enable velocikey.