Updates readme

daktil_thumb_popravljen
Erez Zukerman 2015-12-23 15:28:13 +02:00
parent 694fe4e1e2
commit 58e237d2dc
1 changed files with 2 additions and 2 deletions

View File

@ -16,9 +16,9 @@ This requires a little bit of familiarity with coding.
1. Go to https://github.com/jackhumbert/qmk_firmware and read the Readme at the base of this repository, top to bottom. Then come back here :) 1. Go to https://github.com/jackhumbert/qmk_firmware and read the Readme at the base of this repository, top to bottom. Then come back here :)
2. Clone the repository (download it) 2. Clone the repository (download it)
3. Set up a build environment as per https://www.pjrc.com/teensy/gcc.html 3. Set up a build environment as per https://www.pjrc.com/teensy/gcc.html
4. Copy keymaps/keymap_default.c into keymaps/your_keymap_name.c 4. Copy `keymaps/keymap_default.c` into `keymaps/keymaps_your_name.c` (for example, `keymaps/keymap_german.c`)
5. Edit this file, changing keycodes to your liking (see "Finding the keycodes you need" below). Try to edit the comments as well, so the "text graphics" represent your layout correctly. 5. Edit this file, changing keycodes to your liking (see "Finding the keycodes you need" below). Try to edit the comments as well, so the "text graphics" represent your layout correctly.
6. Compile your firmware by running `make clean` followed by `make KEYMAP=your_keymap_name`. This will result in a hex file. 6. Compile your firmware by running `make clean` followed by `make KEYMAP=your_name`. Note that you must omit the `keymap_` prefix for your filename in this command -- for example, `make KEYMAP=german`. This will result in a hex file, which will always be called `ergodox_ez.hex`, regardless of your keymap name.
6. Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above. 6. Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above.
7. Submit your work as a pull request to this repository, so others can also use it. :) 7. Submit your work as a pull request to this repository, so others can also use it. :)