Keymap: add new keymap (#4127)
* an attempt at own layout * typematrixed dvorak * columns shifted columns shifted out, second pinky column moved to the inside. * Update users/romus/romus.h * code cleanup Changes requested by Drashna + Tap Dance enabled * Fixed EOF Fixed the no newline at the end of file alert. * rgblight fight eeprom writes * rgb code simplification * Update users/romus/README.md * Update quantum/keymap_extras/keymap_slovenian.hmaster
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _DVORAK 0
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#define _LOWER 3
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#define _RAISE 4
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#define _FUNCTION 15
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#define _ADJUST 16
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enum custom_keycodes {
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DVORAK = SAFE_RANGE,
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LOWER,
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RAISE,
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ADJUST
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};
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// Defines for task manager and such
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#define CALTDEL LCTL(LALT(KC_DEL))
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#define TSKMGR LCTL(LSFT(KC_ESC))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Func | A | S | D | F | G | H | J | K | L | ; | Enter|
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / | ' |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | ` | GUI | Alt |Lower | Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_DVORAK] = LAYOUT( \
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KC_QUOTE, KC_COMMA, KC_DOT, KC_P, KC_Y, KC_TAB, KC_BSPC, KC_F, KC_G, KC_C, KC_R, KC_L, \
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KC_A, KC_O, KC_E, KC_U, KC_I, KC_ENT, KC_ENT, KC_D, KC_H, KC_T, KC_N, KC_S, \
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KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, OSM(MOD_LSFT), OSM(MOD_RSFT), KC_B, KC_M, KC_W, KC_V, KC_Z, \
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KC_LCTL, KC_LGUI, KC_LALT, OSM(MOD_LSFT), KC_SPC, LOWER, RAISE, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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),
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/*[BASE] = LAYOUT(
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* KC_QUOTE, KC_COMMA, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L,
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* KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S,
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* KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z,
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* OSM(MOD_LSFT), OSM(MOD_LCTL), MO(KEYSEL), MO(BROWSER_CONTROL), MO(COMBINED), MO(KEYNAV), KC_ENTER, KC_SPACE, KC_BSPC, RCTL(KC_BSPC), KC_CAPSLOCK, OSM(MOD_LSFT)
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* ),
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*KC_GRV,
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*/
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | Esc | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } |Enter |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 | | | Mute | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | |Lower | Bksp | Bksp |Raise | Next | Vol- | Vol+ | Play |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT( \
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KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______, \
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_MUTE, _______, KC_PIPE, \
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_______, _______, _______, _______, KC_BSPC, _______, _______, KC_BSPC, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
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),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | 4 | 5 | 6 | + | F5 | F6 | - | = | [ | ] |Enter |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* |Enter | 7 | 8 | 9 | - | F11 | F12 |ISO # |ISO / | Mute | | \ |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | , | 0 | . |Lower | Bksp | Bksp |Raise | Next | Vol- | Vol+ | Play |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT( \
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
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_______, KC_4, KC_5, KC_6, KC_PLUS, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______, \
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KC_ENT, KC_7, KC_8, KC_9, KC_MINS, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_MUTE, _______, KC_BSLS, \
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_______, KC_COMM, KC_0, KC_DOT, _______, KC_BSPC, KC_BSPC, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* |Taskmg| | | | | | | |RGBVAI|RGBSAI|RGBHUI|caltde|
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | |Qwerty|RGBVAD|RGBSAD|RGBHUD|RGBTOG|
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | | | |BLSTEP|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | RESET|
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT( \
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TSKMGR, _______, _______, _______, _______, _______, KC_DEL, _______, RGB_VAI, RGB_SAI, RGB_HUI, CALTDEL, \
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_______, _______, _______, _______, _______, _______, _______, DVORAK, RGB_VAD, RGB_SAD, RGB_HUD, RGB_TOG, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_STEP, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET \
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),
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/* Function
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | | Up | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | | Left | Down |Right | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Caps | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_FUNCTION] = LAYOUT( \
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_______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, \
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KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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}
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return true;
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}
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# Lets Split Eh Layout
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Check out [user readme](../../../../users/romus/README.md) for more info.
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# Usage
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Fill in after flashing
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#include QMK_KEYBOARD_H
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#include "romus.h"
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void matrix_init_keymap (void) {
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}
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uint32_t layer_state_set_keymap(uint32_t state) {
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return state;
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Main Dvorak layer
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[_DV] = LAYOUT_letssplit_wrapper(DVORAK),
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// Turkish and special character overlay
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[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
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// Gaming layer
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[_GA] = LAYOUT_letssplit_wrapper(GAME),
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// Numbers layer
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[_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
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// Settings layer
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[_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
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// Mouse emulation layer
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[_MO] = LAYOUT_letssplit_wrapper(MOUSE),
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// Music layer
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[_MU] = LAYOUT_letssplit_wrapper(MUSIC),
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};
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# Build options
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BACKLIGHT_ENABLE = no # Switch LEDs
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MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = yes # LED strips
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TAP_DANCE_ENABLE = yes # Use multi-tap features
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AUDIO_ENABLE = no # Audio stuff
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/* Copyright 2018 Žan Pevec
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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# overview
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this is a modified version of let's split keyboard from bbaserdem. i don't like standard dvorak overuses right pinky
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so i shifted the columns out. i'm not sure if this is any good, time will tell.
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i have ortholinear let's split eh, which share a lot of functions with other ortholinear keyboards.
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# layout
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i use dvorak with an unorthodox off layout.
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if you wanna grab my code, and you used a layout with a persistent base
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layer change, change it to layer 0 before proceeding.
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# layers
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* **dvorak**: base layer,with dvorak layout.
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* **alternative**: has alternate characters.
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* **game**: toggled from *function*, comfortable for gaming use.
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* **numeric**: has numericals and symbols. can be locked.
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* **function**: layer has media and function keys.
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* **mouse**: manipulates mouse. can be locked.
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* **music** allows playing sounds.
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# functionality
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* **rgb backlight**: with layer indication, and ability to change base layer lighting mode.
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* **secrets**: by placing a secrets.h, and not tracking it, passwords can be stored.
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* **mouse**: mouse emulation, complete with diagonal keys.
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* **turkish**: an altgr-like overlay that allows some non-common letters, in unicode.
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i suggest checking out how i enabled turkish keys,
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how i planned out rgb lighting,
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and my mouse implementation;
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they might offer some insight into fringe user cases.
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# issues
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all features are too big for the 32kb bootloader.
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offenders are audio and rgb lights; it comes down to one or the other.
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~the proton board, and rev 6 might fix that.~
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# credits
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this is a modified version of let's split keyboard from bbaserdem who has previously written his keymap by himself before, but rewrote it here.
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#pragma once
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#ifdef TAP_DANCE_ENABLE
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#define TAPPING_TERM 300
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#define TAPPING_TOGGLE 1
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#endif
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// !USERSPACE_CONFIG_H
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#include "romus.h"
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/*---------------*\
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|*-----MOUSE-----*|
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\*---------------*/
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#ifdef MOUSEKEY_ENABLE
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#include "mousekey.h"
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#endif
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/*-------------*\
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|*-----RGB-----*|
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\*-------------*/
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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/*-------------*\
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|*---UNICODE---*|
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\*-------------*/
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#ifdef UNICODE_ENABLE
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#endif
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/*-----------------*\
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|*-----SECRETS-----*|
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\*-----------------*/
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// Enabled by adding a non-tracked secrets.h to this dir.
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#if (__has_include("secrets.h"))
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#include "secrets.h"
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#endif
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/*---------------*\
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|*-----MUSIC-----*|
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\*---------------*/
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#ifdef AUDIO_ENABLE
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float tone_game[][2] = SONG(ZELDA_PUZZLE);
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float tone_return[][2] = SONG(ZELDA_TREASURE);
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float tone_linux[][2] = SONG(UNICODE_LINUX);
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float tone_windows[][2] = SONG(UNICODE_WINDOWS);
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#endif
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/*-------------------*\
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|*-----TAP-DANCE-----*|
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\*-------------------*/
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#ifdef TAP_DANCE_ENABLE
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qk_tap_dance_action_t tap_dance_actions[] = {
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// Shift on double tap of semicolon
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[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
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};
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#endif
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/* In keymaps, instead of writing _user functions, write _keymap functions
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* The __attribute__((weak)) allows for empty definitions here, and during
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* compilation, if these functions are defined elsewhere, they are written
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* over. This allows to include custom code from keymaps in the generic code
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* in this file.
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*/
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__attribute__ ((weak)) void matrix_init_keymap(void) { }
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__attribute__ ((weak)) void matrix_scan_keymap(void) { }
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__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) {
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return state;
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}
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__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
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/* ----------------------- *\
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* -----RGB Functions----- *
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\* ----------------------- */
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#ifdef RGBLIGHT_ENABLE
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// Set RGBLIGHT state depending on layer
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void rgblight_change( uint8_t this_layer ) {
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// Enable RGB light; will not work without this
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//rgblight_enable_noeeprom();
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// Change RGB light
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switch ( this_layer ) {
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case _DV:
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// Load base layer
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rgblight_disable_noeeprom();
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break;
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case _AL:
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// Do yellow for alternate
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rgblight_enable_noeeprom();
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rgblight_sethsv_noeeprom( 60,255,255);
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break;
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case _GA:
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// Do purple for game
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rgblight_enable_noeeprom();
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rgblight_sethsv_noeeprom(285,255,255);
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break;
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case _NU:
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// Do azure for number
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rgblight_enable_noeeprom();
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rgblight_sethsv_noeeprom(186,200,255);
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break;
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case _SE:
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// Do red for settings
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rgblight_enable_noeeprom();
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rgblight_sethsv_noeeprom( 16,255,255);
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break;
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case _MO:
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// Do green for mouse
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rgblight_enable_noeeprom();
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rgblight_sethsv_noeeprom(120,255,255);
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break;
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case _MU:
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// Do orange for music
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|
||||
rgblight_enable_noeeprom();
|
||||
rgblight_sethsv_noeeprom( 39,255,255);
|
||||
|
||||
break;
|
||||
default:
|
||||
// Something went wrong
|
||||
rgblight_enable_noeeprom();
|
||||
rgblight_sethsv_noeeprom( 0,255,255);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/*---------------------*\
|
||||
|*-----MATRIX INIT-----*|
|
||||
\*---------------------*/
|
||||
void matrix_init_user (void) {
|
||||
|
||||
// Keymap specific things, do it first thing to allow for delays etc
|
||||
matrix_init_keymap();
|
||||
|
||||
// Correct unicode
|
||||
#ifdef UNICODE_ENABLE
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
#endif
|
||||
|
||||
// Make beginning layer DVORAK
|
||||
set_single_persistent_default_layer(_DV);
|
||||
|
||||
}
|
||||
|
||||
/*---------------------*\
|
||||
|*-----MATRIX SCAN-----*|
|
||||
\*---------------------*/
|
||||
void matrix_scan_user (void) {
|
||||
// Keymap specific, do it first
|
||||
matrix_scan_keymap();
|
||||
}
|
||||
|
||||
/*------------------*\
|
||||
|*-----KEYCODES-----*|
|
||||
\*------------------*/
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
|
||||
// Shift check
|
||||
bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
|
||||
static bool lock_flag = false;
|
||||
uint8_t layer = biton32 (layer_state);
|
||||
|
||||
switch (keycode) {
|
||||
// Secrets implementation
|
||||
#if (__has_include("secrets.h"))
|
||||
case SECRET1:
|
||||
if( !record->event.pressed ) {
|
||||
send_string_P( secret[ keycode - SECRET1 ] );
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case SECRET2:
|
||||
if( !record->event.pressed ) {
|
||||
send_string_P( secret[ keycode - SECRET2 ] );
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case SECRET3:
|
||||
if( !record->event.pressed ) {
|
||||
send_string_P( secret[ keycode - SECRET3 ] );
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
#endif
|
||||
|
||||
// Lock functionality: These layers are locked if the LOCKED buttons are
|
||||
// pressed. Otherwise, they are momentary toggles
|
||||
case K_LOCK:
|
||||
if (record->event.pressed) {
|
||||
lock_flag = !lock_flag;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case K_MOUSE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_MO);
|
||||
lock_flag = false;
|
||||
} else {
|
||||
if ( lock_flag ) {
|
||||
lock_flag = false;
|
||||
} else {
|
||||
layer_off(_MO);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case K_NUMBR:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_NU);
|
||||
lock_flag = false;
|
||||
} else {
|
||||
if ( lock_flag ) {
|
||||
lock_flag = false;
|
||||
} else {
|
||||
layer_off(_NU);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
// Layer switches with sound
|
||||
case K_GAMES:
|
||||
if (record->event.pressed) {
|
||||
// On press, turn off layer if active
|
||||
if ( layer == _GA ) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_return);
|
||||
#endif
|
||||
layer_off(_GA);
|
||||
}
|
||||
} else {
|
||||
// After click, turn on layer if accessed from setting
|
||||
if ( layer == _SE ) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_game);
|
||||
#endif
|
||||
layer_on(_GA);
|
||||
layer_off(_SE);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MU_TOG:
|
||||
if (record->event.pressed) {
|
||||
// On press, turn off layer if active
|
||||
if ( layer == _SE ) {
|
||||
layer_off(_SE);
|
||||
layer_on(_MU);
|
||||
} else {
|
||||
layer_off(_MU);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
break;
|
||||
|
||||
//------UNICODE
|
||||
// Unicode switches with sound
|
||||
#ifdef UNICODE_ENABLE
|
||||
case UNI_LI:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_linux);
|
||||
#endif
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case UNI_WN:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_windows);
|
||||
#endif
|
||||
set_unicode_input_mode(UC_WIN);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
// Turkish letters, with capital functionality
|
||||
case TUR_A:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x00c2);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x00e2);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_O:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x00d6);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x00f6);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_U:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x00dc);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x00fc);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_I:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x0130);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x0131);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_G:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x011e);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x011f);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_C:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x00c7);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x00e7);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_S:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x015e);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x015f);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
#endif
|
||||
|
||||
//-------Diagonal mouse movements
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
case MO_NE:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_N);
|
||||
mousekey_on(MO_E);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_N);
|
||||
mousekey_off(MO_E);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_NW:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_N);
|
||||
mousekey_on(MO_W);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_N);
|
||||
mousekey_off(MO_W);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_SE:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S);
|
||||
mousekey_on(MO_E);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S);
|
||||
mousekey_off(MO_E);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_SW:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S);
|
||||
mousekey_on(MO_W);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S);
|
||||
mousekey_off(MO_W);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_S_NE:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_N);
|
||||
mousekey_on(MO_S_E);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S_N);
|
||||
mousekey_off(MO_S_E);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_S_NW:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_N);
|
||||
mousekey_on(MO_S_W);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S_N);
|
||||
mousekey_off(MO_S_W);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_S_SE:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_S);
|
||||
mousekey_on(MO_S_E);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S_S);
|
||||
mousekey_off(MO_S_E);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_S_SW:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_S);
|
||||
mousekey_on(MO_S_W);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S_S);
|
||||
mousekey_off(MO_S_W);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
#endif
|
||||
|
||||
//------DOUBLE PRESS, with added left navigation
|
||||
case DBL_SPC:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING(" "SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_ANG:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("<>"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_PAR:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("()"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_SQR:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("[]"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_BRC:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("{}"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_QUO:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("\'\'"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_DQT:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("\"\""SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_GRV:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("``"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
// END OF KEYCODES
|
||||
}
|
||||
return process_record_keymap(keycode, record);
|
||||
}
|
||||
|
||||
/*----------------------*\
|
||||
|*-----LAYER CHANGE-----*|
|
||||
\*----------------------*/
|
||||
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
|
||||
state = layer_state_set_keymap (state);
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
// Change RGB lighting depending on the last layer activated
|
||||
rgblight_change( biton32(state) );
|
||||
#endif
|
||||
return state;
|
||||
}
|
|
@ -0,0 +1,272 @@
|
|||
// This is a modified version of Let's Split keyboard from bbaserdem
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
// Use 7 wide characters for keymaps
|
||||
#define _______ KC_TRNS
|
||||
#define XXX KC_NO
|
||||
|
||||
// Layers
|
||||
#define _DV 0 // Base layer
|
||||
#define _AL 1 // Alt char overlay
|
||||
#define _GA 2 // Game layer
|
||||
#define _NU 3 // Numbers layer
|
||||
#define _SE 4 // Settings layer
|
||||
#define _MO 5 // Mouse emulation
|
||||
#define _MU 6 // Music mode
|
||||
|
||||
// Define short macros
|
||||
#define UNDO LCTL(KC_Z)
|
||||
#define REDO LCTL(KC_Y)
|
||||
#define COPY LCTL(KC_C)
|
||||
#define CUT LCTL(KC_X)
|
||||
#define PASTE LCTL(KC_V)
|
||||
#define EXIT LALT(KC_F4)
|
||||
#define CAPS SFT_T(KC_CAPS)
|
||||
|
||||
|
||||
// Rename mouse keys with 7 letters
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
#define MO_S_N KC_MS_WH_UP
|
||||
#define MO_S_S KC_MS_WH_DOWN
|
||||
#define MO_S_E KC_MS_WH_RIGHT
|
||||
#define MO_S_W KC_MS_WH_LEFT
|
||||
#define MO_N KC_MS_UP
|
||||
#define MO_S KC_MS_DOWN
|
||||
#define MO_E KC_MS_RIGHT
|
||||
#define MO_W KC_MS_LEFT
|
||||
#define MO_CL_L KC_MS_BTN1
|
||||
#define MO_CL_R KC_MS_BTN2
|
||||
#define MO_CL_M KC_MS_BTN3
|
||||
#define MO_CL_4 KC_MS_BTN4
|
||||
#define MO_CL_5 KC_MS_BTN5
|
||||
#define MO_AC_0 KC_MS_ACCEL0
|
||||
#define MO_AC_1 KC_MS_ACCEL1
|
||||
#define MO_AC_2 KC_MS_ACCEL2
|
||||
#else
|
||||
#define MO_S_N KC_NO
|
||||
#define MO_S_S KC_NO
|
||||
#define MO_S_E KC_NO
|
||||
#define MO_S_W KC_NO
|
||||
#define MO_N KC_NO
|
||||
#define MO_S KC_NO
|
||||
#define MO_E KC_NO
|
||||
#define MO_W KC_NO
|
||||
#define MO_CL_L KC_NO
|
||||
#define MO_CL_R KC_NO
|
||||
#define MO_CL_M KC_NO
|
||||
#define MO_CL_1 KC_NO
|
||||
#define MO_CL_2 KC_NO
|
||||
#define MO_AC_0 KC_NO
|
||||
#define MO_AC_1 KC_NO
|
||||
#define MO_AC_2 KC_NO
|
||||
#endif
|
||||
|
||||
// Rename music keys with <8 letters
|
||||
#ifdef AUDIO_ENABLE
|
||||
#define MU_REC KC_LCTL
|
||||
#define MU_STOP KC_LALT
|
||||
#define MU_PLAY KC_LGUI
|
||||
#define MU_PLAY KC_LGUI
|
||||
#define MU_FAST KC_UP
|
||||
#define MU_SLOW KC_DOWN
|
||||
#define MU_MASK KC_A
|
||||
#else
|
||||
#define MU_REC KC_NO
|
||||
#define MU_STOP KC_NO
|
||||
#define MU_PLAY KC_NO
|
||||
#define MU_PLAY KC_NO
|
||||
#define MU_FAST KC_NO
|
||||
#define MU_SLOW KC_NO
|
||||
#define MU_MASK KC_NO
|
||||
#endif
|
||||
|
||||
// Define non-capitalized UTF shortcuts here
|
||||
#ifdef UNICODE_ENABLE
|
||||
#define PHY_HBR UC(0x0127)
|
||||
#define PHY_DEG UC(0x00b0)
|
||||
#define CUR_LIR UC(0x20ba)
|
||||
#define CUR_BIT UC(0x20bf)
|
||||
#define CUR_EUR UC(0x20ac)
|
||||
#define CUR_BPN UC(0x00a3)
|
||||
#define CUR_YEN UC(0x00a5)
|
||||
#else
|
||||
#define PHY_HBR KC_NO
|
||||
#define PHY_DEG KC_NO
|
||||
#define CUR_LIR KC_NO
|
||||
#define CUR_BIT KC_NO
|
||||
#define CUR_EUR KC_NO
|
||||
#define CUR_BPN KC_NO
|
||||
#define CUR_YEN KC_NO
|
||||
#endif
|
||||
|
||||
// Custom keycodes
|
||||
enum userspace_custom_keycodes {
|
||||
// Turkish letters, with shifting
|
||||
TUR_A = SAFE_RANGE,
|
||||
TUR_C,
|
||||
TUR_G,
|
||||
TUR_I,
|
||||
TUR_O,
|
||||
TUR_S,
|
||||
TUR_U,
|
||||
// Unicode mode switch
|
||||
UNI_LI,
|
||||
UNI_WN,
|
||||
// Double keys
|
||||
DBL_SPC,
|
||||
DBL_ANG,
|
||||
DBL_PAR,
|
||||
DBL_SQR,
|
||||
DBL_BRC,
|
||||
DBL_QUO,
|
||||
DBL_DQT,
|
||||
DBL_GRV,
|
||||
// Diagonal mouse movements
|
||||
MO_NE,
|
||||
MO_NW,
|
||||
MO_SE,
|
||||
MO_SW,
|
||||
MO_S_NE,
|
||||
MO_S_NW,
|
||||
MO_S_SE,
|
||||
MO_S_SW,
|
||||
// Layer switches and lock functionality
|
||||
K_MOUSE,
|
||||
K_NUMBR,
|
||||
K_LOCK,
|
||||
K_GAMES,
|
||||
// Secret macros
|
||||
SECRET1,
|
||||
SECRET2,
|
||||
SECRET3
|
||||
};
|
||||
|
||||
// Do tap dancable semicolon key if available
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
enum {
|
||||
SCL = 0
|
||||
};
|
||||
#define MY_SCL TD(SCL)
|
||||
#else
|
||||
#define MY_SCL KC_SCLN
|
||||
#endif
|
||||
|
||||
// Shared keymaps
|
||||
#define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__)
|
||||
#define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
|
||||
|
||||
/* Dvorak
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | ' " | , | . | P | Y | Esc || Del | F | G | C | R | L |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | A | O | E | U | I | Bkp || Ent | D | H | T | N | S |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | ; : | Q | J | K | X | Spc || SET | B | M | W | V | Z |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | Ctrl| OS | Alt | Tab | Cps | ACH || SYM | Spc | Lft | Up | Dwn | Rght|
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define DVORAK \
|
||||
KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_ESC, KC_DEL, KC_F, KC_G, KC_C, KC_R, KC_L, \
|
||||
KC_A, KC_O, KC_E, KC_U, KC_I, KC_BSPC,KC_ENT, KC_D, KC_H, KC_T, KC_N, KC_S, \
|
||||
MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_SPC, MO(_SE),KC_B, KC_M, KC_W, KC_V, KC_Z, \
|
||||
KC_LCTL,KC_LGUI,KC_LALT,KC_TAB, CAPS, MO(_AL),K_NUMBR,KC_SPC, KC_LEFT,KC_UP, KC_DOWN,KC_RGHT
|
||||
|
||||
/* Alternative character overlay
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | ` ~ | ' ' | " " | Euro|Pound| || Del | Home| PgUp| Prn | \ | | / ? |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | Redo| < > | ( ) | [ ] | { } | Alt || Ins | End |PgDwn| Scl | BTC | - _ |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | Undo| Cut | Copy|Paste| EXIT| Shf || | | | | Yen | = + |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | | | | | || | | | | | |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define ALTCHAR \
|
||||
KC_GRV, DBL_QUO,DBL_DQT,CUR_EUR,CUR_BPN,_______,_______,KC_HOME,KC_PGUP,KC_PSCREEN, KC_BSLASH, KC_SLSH, \
|
||||
REDO, DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,KC_LALT,KC_INS, KC_END, KC_PGDN,KC_SCROLLLOCK, CUR_BIT, KC_MINUS, \
|
||||
UNDO, CUT, COPY, PASTE, EXIT, KC_LSFT,_______,_______,_______,_______, CUR_YEN, KC_EQUAL, \
|
||||
_______,_______,_______,_______,_______,_______,_______,DBL_SPC,_______,_______, _______, _______
|
||||
|
||||
/* Game layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | Shf | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | MSE |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | Ctrl| Alt | / | ` | SYM | Spc || F5 | Ent | 0 | < | v | > |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define GAME \
|
||||
K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC, \
|
||||
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \
|
||||
KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP,K_MOUSE, \
|
||||
KC_LCTL,KC_LALT,KC_SLSH,KC_GRV, K_NUMBR,KC_SPC, KC_F5, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
|
||||
|
||||
/* Symbols layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | OFF | ` | ~ | \ | [ | { || } | ] | - | _ | = | + |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | 1 | 2 | 3 | 4 | 5 | || LCK | 6 | 7 | 8 | 9 | 0 |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | ! | @ | # | $ | % | ||Vol +| ^ | & | * | ( | ) |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | | | | | | || | | | | | |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define NUMBERS \
|
||||
K_NUMBR,KC_GRV, KC_TILD,KC_BSLS,KC_LBRC,KC_LCBR,KC_RCBR,KC_RBRC,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS, \
|
||||
KC_1, KC_2, KC_3, KC_4, KC_5, _______,K_LOCK, KC_6, KC_7, KC_8, KC_9, KC_0, \
|
||||
KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,_______,KC_VOLU,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, \
|
||||
KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
|
||||
|
||||
/* Settings layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | F5 | F6 | F7 | F8 | ||Vol 0| |RGBto|Sat -|Sat +| |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | Game| F9 | F10 | F11 | F12 |Vol 0|| |PrtSc|RGBan|Bri -|Bri +| |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* |Musir| | | | |Vol +||Vol -| Prev| Stop|TogMu| Next| |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define SETTINGS \
|
||||
BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET , \
|
||||
_______,KC_F5, KC_F6, KC_F7, KC_F8, _______,KC_MUTE,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \
|
||||
K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,_______,KC_PSCR,RGB_MOD,RGB_VAD,RGB_VAI,_______, \
|
||||
MU_TOG, _______,_______,_______,_______,KC_VOLU,KC_VOLD,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
|
||||
|
||||
/* Mouse layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define MOUSE \
|
||||
K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \
|
||||
_______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \
|
||||
_______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \
|
||||
_______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
|
||||
|
||||
/* Music layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
|
||||
* `------------------------------------------------------------------------'
|
||||
*/
|
||||
#define MUSIC \
|
||||
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
|
||||
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
|
||||
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
|
||||
MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
|
|
@ -0,0 +1,24 @@
|
|||
SRC += romus.c
|
||||
EXTRAFLAGS += -flto # Used to make code smaller
|
||||
|
||||
# ENABLE
|
||||
UNICODE_ENABLE = yes # Used for unicode character emulation
|
||||
EXTRAKEY_ENABLE = yes # OS signals like volume control
|
||||
|
||||
# DISABLE
|
||||
ifndef BLUETOOTH_ENABLE
|
||||
BLUETOOTH_ENABLE = no # No bluetooth
|
||||
endif
|
||||
COMMAND_ENABLE = no # Some bootmagic thing i dont use
|
||||
BOOTMAGIC_ENABLE = no # Access to EEPROM settings, not needed
|
||||
CONSOLE_ENABLE = no # Allows console output with a command
|
||||
SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested.
|
||||
NKRO_ENABLE = no # Default is 6KRO which is plenty
|
||||
MIDI_ENABLE = no # Untested feature
|
||||
FAUXCLICKY_ENABLE = no # Emulates clicks using speaker
|
||||
KEY_LOCK_ENABLE = no # Allows locking any key. Not used
|
||||
API_SYSEX_ENABLE = no # Allows OS to send signals.
|
||||
|
||||
|
||||
# Disabling this makes it compile, i dont know why
|
||||
# VARIABLE_TRACE = no # Allows debugging variables
|
Loading…
Reference in New Issue