Update vid, pid, and add via keymap (#23063)
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ff884d8968
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51a1e3d58d
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@ -4,8 +4,8 @@
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"url": "https://nacly.net",
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"maintainer": "nacly",
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"usb": {
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"vid": "0xBEEF",
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"pid": "0xFED0",
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"vid": "0x6E61",
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"pid": "0x636C",
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"device_version": "0.0.1"
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},
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"matrix_pins": {
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@ -0,0 +1,50 @@
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/* Copyright 2022 NaCly
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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KC_LGUI, KC_A, KC_S, KC_D, LT(1,KC_F), KC_G, KC_H, LT(2,KC_J), KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LGUI, KC_LALT, KC_GRV, KC_EQL, KC_BSPC, KC_DEL, KC_ENT, KC_SPC, KC_LBRC, KC_RBRC, KC_HOME, KC_END, KC_ESC
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),
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//Holding F
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[1] = LAYOUT(
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_LGUI, KC_NO, KC_NO, KC_NO, _______, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO,
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KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_RSFT,
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KC_LCTL, KC_LGUI, KC_LALT, KC_NO, KC_NO, KC_NO, KC_NO, KC_HOME, KC_END, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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),
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//Holding J
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[2] = LAYOUT(
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KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, _______, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_LCTL, KC_LGUI, KC_LALT, KC_NO, KC_NO, KC_F14, KC_F15, KC_ENT, KC_SPC, KC_NO, KC_NO, KC_NO, KC_NO, TG(3)
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),
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//game layer
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[3] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, LT(2,KC_J), KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, KC_NO, KC_M, KC_GRV, KC_SPC, KC_BSPC, KC_DEL, KC_ENT, KC_SPC, KC_LBRC, KC_RBRC, KC_HOME, KC_END, TO(0)
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)
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};
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@ -0,0 +1,2 @@
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VIA_ENABLE = yes
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