Improve and simplify RGB Knight mode (#1677)
* Simplify RGB Knight mode code, and make it look closer to KITT * Remove RGBLIGHT_EFFECT_DUALKNIGHT_LENGTHdaktil_thumb_popravljen
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5f154f0a00
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4edfa97e03
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@ -539,54 +539,35 @@ void rgblight_effect_snake(uint8_t interval) {
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void rgblight_effect_knight(uint8_t interval) {
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void rgblight_effect_knight(uint8_t interval) {
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static int8_t pos = 0;
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static uint16_t last_timer = 0;
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static uint16_t last_timer = 0;
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uint8_t i, j, cur;
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int8_t k;
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LED_TYPE preled[RGBLED_NUM];
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static int8_t increment = -1;
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if (timer_elapsed(last_timer) < pgm_read_byte(&RGBLED_KNIGHT_INTERVALS[interval])) {
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if (timer_elapsed(last_timer) < pgm_read_byte(&RGBLED_KNIGHT_INTERVALS[interval])) {
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return;
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return;
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}
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}
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last_timer = timer_read();
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last_timer = timer_read();
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for (i = 0; i < RGBLED_NUM; i++) {
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preled[i].r = 0;
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static int8_t low_bound = 0;
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preled[i].g = 0;
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static int8_t high_bound = RGBLIGHT_EFFECT_KNIGHT_LENGTH - 1;
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preled[i].b = 0;
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static int8_t increment = 1;
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for (j = 0; j < RGBLIGHT_EFFECT_KNIGHT_LENGTH; j++) {
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uint8_t i, cur;
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k = pos + j * increment;
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if (k < 0) {
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k = 0;
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}
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if (k >= RGBLED_NUM) {
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k = RGBLED_NUM - 1;
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}
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if (i == k) {
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sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&preled[i]);
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}
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}
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}
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for (i = 0; i < RGBLED_NUM; i++) {
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for (i = 0; i < RGBLED_NUM; i++) {
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cur = (i + RGBLIGHT_EFFECT_KNIGHT_OFFSET) % RGBLED_NUM;
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cur = (i + RGBLIGHT_EFFECT_KNIGHT_OFFSET) % RGBLED_NUM;
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led[i].r = preled[cur].r;
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led[i].g = preled[cur].g;
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if (i >= low_bound && i <= high_bound) {
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led[i].b = preled[cur].b;
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sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[cur]);
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} else {
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led[cur].r = 0;
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led[cur].g = 0;
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led[cur].b = 0;
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}
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}
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}
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rgblight_set();
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rgblight_set();
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if (increment == 1) {
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if (pos - 1 < 0 - RGBLIGHT_EFFECT_KNIGHT_LENGTH) {
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low_bound += increment;
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pos = 0 - RGBLIGHT_EFFECT_KNIGHT_LENGTH;
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high_bound += increment;
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increment = -1;
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} else {
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if (high_bound <= 0 || low_bound >= RGBLED_NUM - 1) {
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pos -= 1;
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increment = -increment;
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}
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} else {
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if (pos + 1 > RGBLED_NUM + RGBLIGHT_EFFECT_KNIGHT_LENGTH) {
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pos = RGBLED_NUM + RGBLIGHT_EFFECT_KNIGHT_LENGTH - 1;
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increment = 1;
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} else {
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pos += 1;
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}
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}
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}
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}
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}
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@ -33,10 +33,6 @@
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#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 0
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#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 0
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#endif
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#endif
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#ifndef RGBLIGHT_EFFECT_DUALKNIGHT_LENGTH
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#define RGBLIGHT_EFFECT_DUALKNIGHT_LENGTH 4
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#endif
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#ifndef RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL
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#ifndef RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL
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#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 1000
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#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 1000
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#endif
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#endif
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