Add HHKB keymap file on gh60
parent
beacd5872c
commit
4e36159be2
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@ -51,6 +51,7 @@ TARGET_DIR = .
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SRC = keymap_common.c \
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matrix.c \
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led.c
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ifdef KEYMAP
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SRC := keymap_$(KEYMAP).c $(SRC)
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else
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@ -48,10 +48,16 @@ TOP_DIR = ../..
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TARGET_DIR = .
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# project specific files
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SRC = keymap.c \
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SRC = keymap_common.c \
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matrix.c \
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led.c
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ifdef KEYMAP
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SRC := keymap_$(KEYMAP).c $(SRC)
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else
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SRC := keymap_poker.c $(SRC)
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endif
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CONFIG_H = config.h
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@ -2,9 +2,14 @@ GH60 keyboard firmware
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======================
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DIY compact keyboard designed and run by komar007 and Geekhack community.
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## Threads on Geekhack.org
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- Both Rev.A and Rev.B PCB are supported by one firmware binary(issue #64)
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## GH60 Resources
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- [KOMAR's project page](http://blog.komar.be/projects/gh60-programmable-keyboard/)
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- [Prototyping](http://geekhack.org/index.php?topic=34959.0)
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- [Beta-test](http://geekhack.org/index.php?topic=37570.0)
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- [Rev.A PCB test](http://geekhack.org/index.php?topic=37570.0)
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- [Rev.B PCB test](http://geekhack.org/index.php?topic=50685.0)
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- [Group buy](http://geekhack.org/index.php?topic=41464.0)
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## Build
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@ -16,39 +21,21 @@ Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason t
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## Keymap
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Several version of keymap are available; `plain`, `poker_bit`, `poker_set`, `hasu`, `spacefn` and `poker`(default). See keymap document(you can find in README.md of top) and `keymap_*.c` to define your own favourite keymap.
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in top README.md) and existent keymap files.
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$ make KEYMAP=[poker|plain|poker_set|poker_bit|hasu|spacefn]
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To build firmware binary hex file with a certain keymap just do `make` with `KEYMAP` option like:
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### 1. Plain keymap
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Even without any Fn layer. This will be useful if you want to use key mapping tool like AHK.
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$ make KEYMAP=[poker|poker_set|poker_bit|plain|hasu|spacefn|hhkb|<name>]
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See [keymap_plain.c](keymap_plain.c) for detail.
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#### 1.0 Plain Default Layer
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,-----------------------------------------------------------.
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|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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|-----------------------------------------------------------|
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|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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|-----------------------------------------------------------|
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|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
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|-----------------------------------------------------------|
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|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
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|-----------------------------------------------------------|
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|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
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`-----------------------------------------------------------'
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### 2 Poker keymap
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[keymap_poker.c](keymap_poker.c) emulates original Poker layer emulation.
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[keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) offers better support of Esc and arrow like:
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### 1 Poker
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[keymap_poker.c](keymap_poker.c) emulates original Poker layers
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while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
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Fn + Esc = `
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Fn + {left, down, up, right} = {home, pgdown, pgup, end}
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`poker` keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty, where `Magic` is `LShift` + `RShift`.
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#### 2.0 Poker Default Layer
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#### 1.0 Default layer
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,-----------------------------------------------------------.
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| `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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|-----------------------------------------------------------|
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@ -60,8 +47,7 @@ See [keymap_plain.c](keymap_plain.c) for detail.
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|-----------------------------------------------------------|
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|Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
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`-----------------------------------------------------------'
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#### 2.1 Poker Fn Layer
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#### 1.1 Poker Fn layer
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,-----------------------------------------------------------.
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|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |
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|-----------------------------------------------------------|
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@ -75,14 +61,32 @@ See [keymap_plain.c](keymap_plain.c) for detail.
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`-----------------------------------------------------------'
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### 3. Hasu keymap
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This is my keymap with HHKB, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.
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### 2. Plain
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Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
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See [keymap_plain.c](keymap_plain.c) for detail.
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#### 1.0 Plain Default layer
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,-----------------------------------------------------------.
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|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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|-----------------------------------------------------------|
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|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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|-----------------------------------------------------------|
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|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
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|-----------------------------------------------------------|
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|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
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|-----------------------------------------------------------|
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|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
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`-----------------------------------------------------------'
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### 4. SpaceFN keymap
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See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
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### 3. Hasu
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This is my favourite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.
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#### 4.0 SpaceFN Default Layer
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### 4. SpaceFN
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This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
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#### 4.0 Default layer
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,-----------------------------------------------------------.
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|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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|-----------------------------------------------------------|
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@ -94,8 +98,7 @@ See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhac
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|-----------------------------------------------------------|
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|Ctrl|Gui |Alt | Space/Fn |Alt |Gui |App |Ctrl|
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`-----------------------------------------------------------'
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#### 4.1 SpaceFN
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#### 4.1 SpaceFN layer
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,-----------------------------------------------------------.
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|` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
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|-----------------------------------------------------------|
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@ -107,6 +110,32 @@ See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhac
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|-----------------------------------------------------------|
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| | | | Fn | | | | |
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`-----------------------------------------------------------'
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### 5. HHKB
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[keymap_hhkb.c](keymap_hhkb.c) emulates original HHKB layers.
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#### 5.0: Default layer
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,-----------------------------------------------------------.
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|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
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|-----------------------------------------------------------|
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|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Bspc |
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|-----------------------------------------------------------|
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|Ctrl | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
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|-----------------------------------------------------------|
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|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn |
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|-----------------------------------------------------------|
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| |Gui |Alt | Space | |Alt |Gui | |
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`-----------------------------------------------------------'
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#### 5.1: HHKB Fn layer
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,-----------------------------------------------------------.
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|Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
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|-----------------------------------------------------------|
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|Caps | | | | | | | |Psc|Slk|Pus|Up | | |
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|-----------------------------------------------------------|
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| |VoD|VoU|Mut|Ejc| | *| /|Hom|PgU|Lef|Rig|Enter |
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|-----------------------------------------------------------|
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| | | | | | | +| -|End|PgD|Dow| | |
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|-----------------------------------------------------------|
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| | | | | | | | |
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`-----------------------------------------------------------'
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@ -42,13 +42,13 @@ extern const uint16_t fn_actions[];
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
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K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
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K40, K41, K42, K45, K4A, K4B, K4C, K4D \
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K40, K41, K42, K45, K49, K4A, K4B, K4C, K4D \
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) { \
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{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \
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{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \
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{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \
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{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \
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{ KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \
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{ KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_##K49, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \
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}
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/* ANSI valiant. No extra keys for ISO */
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@ -63,7 +63,22 @@ extern const uint16_t fn_actions[];
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \
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K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \
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K40, K41, K42, K45, NO, K4A, K4B, K4C, K4D \
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)
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#define KEYMAP_HHKB( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K49,\
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
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K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, K3C, \
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K40, K41, K42, K45, K4A, K4B, K4C, K4D \
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) KEYMAP( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \
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K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
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K40, K41, K42, K45, K49, K4A, K4B, K4C, K4D \
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)
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#endif
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@ -0,0 +1,52 @@
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#include "keymap_common.h"
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/*
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* HHKB Layout
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*/
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* 0: Default layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Bspc |
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* |-----------------------------------------------------------|
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* |Ctrl | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn |
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* |-----------------------------------------------------------|
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* | |Gui |Alt | Space | |Alt |Gui | |
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* `-----------------------------------------------------------'
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*/
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KEYMAP_HHKB(
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ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS, GRV, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
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LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT,FN0, \
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NO, LGUI,LALT, SPC, NO, RALT,RGUI,NO),
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/* 1: HHKB Fn layer
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* ,-----------------------------------------------------------.
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* |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
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* |-----------------------------------------------------------|
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* |Caps | | | | | | | |Psc|Slk|Pus|Up | | |
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* |-----------------------------------------------------------|
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* | |VoD|VoU|Mut|Ejc| | *| /|Hom|PgU|Lef|Rig|Enter |
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* |-----------------------------------------------------------|
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* | | | | | | | +| -|End|PgD|Dow| | |
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* |-----------------------------------------------------------|
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* | | | | | | | | |
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* `-----------------------------------------------------------'
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*/
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KEYMAP_HHKB(
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PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
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CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,TRNS, \
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TRNS,VOLD,VOLU,MUTE,EJCT,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, PENT, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, TRNS,TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
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};
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/*
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* Fn action definition
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*/
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(1),
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};
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