Shared default animations

daktil_thumb_popravljen
Fred Sundvik 2017-07-09 17:50:01 +03:00 committed by Jack Humbert
parent 2251560256
commit 4da3b19603
10 changed files with 35 additions and 171 deletions

View File

@ -1,7 +1,6 @@
# project specific files
SRC = matrix.c \
led.c \
animations.c
led.c
## chip/board settings
# - the next two should match the directories in

View File

@ -34,7 +34,7 @@
#include "lcd_backlight_keyframes.h"
#include "system/serial_link.h"
#include "led.h"
#include "animations.h"
#include "default_animations.h"
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);

View File

@ -31,7 +31,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "lcd_keyframes.h"
#include "lcd_backlight_keyframes.h"
#include "system/serial_link.h"
#include "animations.h"
#include "default_animations.h"
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);

View File

@ -1,128 +0,0 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if defined(VISUALIZER_ENABLE)
#include "animations.h"
#include "visualizer.h"
#ifdef BACKLIGHT_ENABLE
#include "led_backlight_keyframes.h"
#endif
#include "visualizer_keyframes.h"
#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
#ifdef BACKLIGHT_ENABLE
led_backlight_keyframe_enable(animation, state);
#endif
return false;
}
static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
#ifdef BACKLIGHT_ENABLE
led_backlight_keyframe_disable(animation, state);
#endif
return false;
}
static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
bool ret = false;
#ifdef BACKLIGHT_ENABLE
ret |= led_backlight_keyframe_fade_in_all(animation, state);
#endif
return ret;
}
static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
bool ret = false;
#ifdef BACKLIGHT_ENABLE
ret |= led_backlight_keyframe_fade_out_all(animation, state);
#endif
return ret;
}
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
keyframe_animation_t default_startup_animation = {
.num_frames = 2,
.loop = false,
.frame_lengths = {0, gfxMillisecondsToTicks(5000)},
.frame_functions = {
keyframe_enable,
keyframe_fade_in,
},
};
keyframe_animation_t default_suspend_animation = {
.num_frames = 2,
.loop = false,
.frame_lengths = {gfxMillisecondsToTicks(1000), 0},
.frame_functions = {
keyframe_fade_out,
keyframe_disable,
},
};
#endif
#if defined(BACKLIGHT_ENABLE)
#define CROSSFADE_TIME 1000
#define GRADIENT_TIME 3000
keyframe_animation_t led_test_animation = {
.num_frames = 14,
.loop = true,
.frame_lengths = {
gfxMillisecondsToTicks(1000), // fade in
gfxMillisecondsToTicks(1000), // no op (leds on)
gfxMillisecondsToTicks(1000), // fade out
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
0, // mirror leds
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
0, // normal leds
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
},
.frame_functions = {
led_backlight_keyframe_fade_in_all,
keyframe_no_operation,
led_backlight_keyframe_fade_out_all,
led_backlight_keyframe_crossfade,
led_backlight_keyframe_left_to_right_gradient,
led_backlight_keyframe_crossfade,
led_backlight_keyframe_top_to_bottom_gradient,
led_backlight_keyframe_mirror_orientation,
led_backlight_keyframe_crossfade,
led_backlight_keyframe_left_to_right_gradient,
led_backlight_keyframe_crossfade,
led_backlight_keyframe_top_to_bottom_gradient,
led_backlight_keyframe_normal_orientation,
led_backlight_keyframe_crossfade,
},
};
#endif
#endif

View File

@ -1,30 +0,0 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
#define KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
#include "visualizer.h"
// You can use these default animations, but of course you can also write your own custom ones instead
extern keyframe_animation_t default_startup_animation;
extern keyframe_animation_t default_suspend_animation;
// An animation for testing and demonstrating the led support, should probably not be used for real world
// cases
extern keyframe_animation_t led_test_animation;
#endif /* KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_ */

View File

@ -1,7 +1,6 @@
# project specific files
SRC = matrix.c \
led.c \
animations.c
led.c
## chip/board settings
# - the next two should match the directories in

View File

@ -20,7 +20,7 @@
#include "visualizer.h"
#include "visualizer_keyframes.h"
#include "led.h"
#include "animations.h"
#include "default_animations.h"
static bool initial_update = true;

View File

@ -16,7 +16,7 @@
#if defined(VISUALIZER_ENABLE)
#include "animations.h"
#include "default_animations.h"
#include "visualizer.h"
#ifdef LCD_ENABLE
#include "lcd_keyframes.h"
@ -86,22 +86,44 @@ static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
keyframe_animation_t default_startup_animation = {
#if LCD_ENABLE
.num_frames = 3,
#else
.num_frames = 2,
#endif
.loop = false,
.frame_lengths = {0, 0, gfxMillisecondsToTicks(5000)},
.frame_lengths = {
0,
#if LCD_ENABLE
0,
#endif
gfxMillisecondsToTicks(5000)},
.frame_functions = {
keyframe_enable,
#if LCD_ENABLE
lcd_keyframe_draw_logo,
#endif
keyframe_fade_in,
},
};
keyframe_animation_t default_suspend_animation = {
#if LCD_ENABLE
.num_frames = 3,
#else
.num_frames = 2,
#endif
.loop = false,
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
.frame_lengths = {
#if LCD_ENABLE
0,
#endif
gfxMillisecondsToTicks(1000),
0},
.frame_functions = {
#if LCD_ENABLE
lcd_keyframe_display_layer_text,
#endif
keyframe_fade_out,
keyframe_disable,
},

View File

@ -14,8 +14,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
#define KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
#ifndef DEFAULT_ANIMATIONS_H_
#define DEFAULT_ANIMATIONS_H_
#include "visualizer.h"
@ -27,4 +27,4 @@ extern keyframe_animation_t default_suspend_animation;
// cases
extern keyframe_animation_t led_test_animation;
#endif /* KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_ */
#endif /* DEFAULT_ANIMATIONS_H_ */

View File

@ -46,6 +46,8 @@ ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
SRC += $(VISUALIZER_DIR)/led_backlight_keyframes.c
endif
SRC += $(VISUALIZER_DIR)/default_animations.c
include $(GFXLIB)/gfx.mk
# For the common_gfxconf.h
GFXINC += quantum/visualizer