parent
69527be90b
commit
4b9ba0dcc5
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// Copyright 2021 KiwiKey (@KiwiKey)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "borderland.h"
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#ifdef ENCODER_ENABLE
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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if (!encoder_update_user(index, clockwise)) { return false; }
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if (index == 0) {
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if (clockwise) {
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tap_code_delay(KC_VOLU, 10);
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} else {
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tap_code_delay(KC_VOLD, 10);
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}
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}
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return true;
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}
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#endif
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// Copyright 2021 KiwiKey (@KiwiKey)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k1E, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k2E, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k3E, \
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k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3D, \
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k40, k42, k44, k45, k47, k49, k4C, k4D, k4E \
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) \
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{ \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E }, \
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{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E }, \
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{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, KC_NO, k2E }, \
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{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, KC_NO, k3D, k3E }, \
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{ k40, KC_NO, k42, KC_NO, k44, k45, KC_NO, k47, KC_NO, k49, KC_NO, KC_NO, k4C, k4D, k4E } \
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}
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// Copyright 2021 KiwiKey (@KiwiKey)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x4B57 // KW - KiwiKey
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#define PRODUCT_ID 0x424C // BL - Borderland
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#define DEVICE_VER 0x0001
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#define MANUFACTURER KiwiKey
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#define PRODUCT Borderland
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 15
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
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#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B6, D4, B1, B0, B7, B5, B4, D7, D6, B3 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define ENCODERS_PAD_A { F5 }
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#define ENCODERS_PAD_B { F6 }
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#define ENCODER_RESOLUTION 4
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#define TAP_CODE_DELAY 10
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#define RGB_DI_PIN B2
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#ifdef RGB_DI_PIN
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#define RGBLED_NUM 18
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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//#define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* disable these deprecated features by default */
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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/* Bootmagic Lite key configuration */
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//#define BOOTMAGIC_LITE_ROW 0
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//#define BOOTMAGIC_LITE_COLUMN 0
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{
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"keyboard_name": "Borderland",
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"url": "https://kiwikey.vn/borderland/",
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"maintainer": "KiwiKey",
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"x":0, "y":0},
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{"x":1, "y":0},
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{"x":2, "y":0},
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{"x":3, "y":0},
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{"x":4, "y":0},
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{"x":5, "y":0},
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{"x":6, "y":0},
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{"x":9, "y":0},
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{"x":10, "y":0},
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{"x":11, "y":0},
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{"x":12, "y":0},
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{"x":13, "y":0},
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{"x":14, "y":0},
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{"x":15, "y":0},
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{"x":16, "y":0},
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{"x":17.3, "y":0},
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{"x":0, "y":1, "w":1.5},
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{"x":1.5, "y":1},
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{"x":2.5, "y":1},
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{"x":3.5, "y":1},
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{"x":4.5, "y":1},
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{"x":5.5, "y":1},
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{"x":8.5, "y":1},
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{"x":9.5, "y":1},
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{"x":10.5, "y":1},
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{"x":11.5, "y":1},
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{"x":12.5, "y":1},
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{"x":13.5, "y":1},
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{"x":14.5, "y":1},
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{"x":15.5, "y":1, "w":1.5},
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{"x":17.3, "y":1},
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{"x":0, "y":2, "w":1.75},
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{"x":1.75, "y":2},
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{"x":2.75, "y":2},
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{"x":3.75, "y":2},
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{"x":4.75, "y":2},
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{"x":5.75, "y":2},
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{"x":8.75, "y":2},
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{"x":9.75, "y":2},
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{"x":10.75, "y":2},
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{"x":11.75, "y":2},
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{"x":12.75, "y":2},
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{"x":13.75, "y":2},
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{"x":14.75, "y":2, "w":2.25},
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{"x":17.3, "y":2},
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{"x":0, "y":3, "w":2.25},
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{"x":2.25, "y":3},
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{"x":3.25, "y":3},
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{"x":4.25, "y":3},
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{"x":5.25, "y":3},
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{"x":6.25, "y":3},
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{"x":9.25, "y":3},
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{"x":10.25, "y":3},
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{"x":11.25, "y":3},
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{"x":12.25, "y":3},
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{"x":13.25, "y":3},
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{"x":14.25, "y":3, "w":1.75},
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{"x":16.3, "y":3.25},
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{"x":0, "y":4, "w":1.5},
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{"x":3.25, "y":4, "w":1.5},
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{"x":4.75, "y":4, "w":2},
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{"x":6.75, "y":4, "w":1.25},
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{"x":8.75, "y":4, "w":2.75},
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{"x":11.5, "y":4, "w":1.5},
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{"x":15.3, "y":4.25},
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{"x":16.3, "y":4.25},
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{"x":17.3, "y":4.25}
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]
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}
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}
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}
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@ -0,0 +1,22 @@
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// Copyright 2021 KiwiKey (@KiwiKey)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_PGUP,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, MO(1),
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
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KC_LCTL, KC_LALT, KC_SPC, KC_LGUI, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[1] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______,
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_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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@ -0,0 +1 @@
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# The default keymap for Borderland
|
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@ -0,0 +1,37 @@
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|||
// Copyright 2021 KiwiKey (@KiwiKey)
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||||
// SPDX-License-Identifier: GPL-2.0-or-later
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||||
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||||
#include QMK_KEYBOARD_H
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||||
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||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_PGUP,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, MO(1),
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
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KC_LCTL, KC_LALT, KC_SPC, KC_LGUI, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
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),
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||||
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||||
[1] = LAYOUT(
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||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______,
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||||
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______
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||||
),
|
||||
|
||||
[2] = LAYOUT(
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||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
[3] = LAYOUT(
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||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______
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||||
)
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||||
};
|
|
@ -0,0 +1 @@
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|||
# VIA keymap for Borderland
|
|
@ -0,0 +1 @@
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|||
VIA_ENABLE = yes
|
|
@ -0,0 +1,27 @@
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|||
# Borderland
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||||
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||||
![Borderland](https://i.imgur.com/3aMyUJb.jpg)
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||||
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||||
Another keyboard with well-known Arisu layout, comes with USB Type-C connection and Rotary Encoder. More information can be found at https://kiwikey.vn/borderland/
|
||||
|
||||
* Keyboard Maintainer: [KiwiKey](https://github.com/kiwikey)
|
||||
* Hardware Supported: Borderland PCB rev1
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||||
* Hardware Availability: [KiwiKey Website](https://kiwikey.vn/)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
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||||
|
||||
make kiwikey/borderland:default
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||||
Flashing example for this keyboard:
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||||
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||||
make kiwikey/borderland:default:flash
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||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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||||
|
||||
## Bootloader
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||||
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||||
Enter the bootloader in 3 ways:
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||||
|
||||
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
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||||
* **Physical reset button**: Briefly press the button on the back of the PCB
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||||
* **Keycode in layout**: Press the key mapped to `RESET`, in default keymap it is `Fn+R`
|
|
@ -0,0 +1,20 @@
|
|||
# MCU name
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||||
MCU = atmega32u4
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||||
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||||
# Bootloader selection
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||||
BOOTLOADER = atmel-dfu
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||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
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||||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = no # Enable N-Key Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
AUDIO_ENABLE = no # Audio output
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||||
ENCODER_ENABLE = yes
|
||||
NO_USB_STARTUP_CHECK = yes
|
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Reference in New Issue