Rename keymap_extras headers for consistency (#16939)
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commit
4a8bd7b9a5
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@ -36,20 +36,20 @@ These headers are located in [`quantum/keymap_extras/`](https://github.com/qmk/q
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|French (AFNOR) |`keymap_french_afnor.h` |`sendstring_french_afnor.h` |
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|French (BÉPO) |`keymap_bepo.h` |`sendstring_bepo.h` |
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|French (Belgium) |`keymap_belgian.h` |`sendstring_belgian.h` |
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|French (Switzerland) |`keymap_fr_ch.h` |`sendstring_fr_ch.h` |
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|French (macOS, ISO) |`keymap_french_osx.h` |`sendstring_french_osx.h` |
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|French (Switzerland) |`keymap_swiss_fr.h` |`sendstring_swiss_fr.h` |
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|French (macOS, ISO) |`keymap_french_mac_iso.h` |`sendstring_french_mac_iso.h` |
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|German |`keymap_german.h` |`sendstring_german.h` |
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|German (Switzerland) |`keymap_german_ch.h` |`sendstring_german_ch.h` |
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|German (macOS) |`keymap_german_osx.h` |`sendstring_german_osx.h` |
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|German (Switzerland) |`keymap_swiss_de.h` |`sendstring_swiss_de.h` |
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|German (macOS) |`keymap_german_mac_iso.h` |`sendstring_german_mac_iso.h` |
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|German (Neo2) |`keymap_neo2.h` | |
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|Greek |`keymap_greek.h` | |
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|Hebrew |`keymap_hebrew.h` | |
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|Hungarian |`keymap_hungarian.h` |`sendstring_hungarian.h` |
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|Icelandic |`keymap_icelandic.h` |`sendstring_icelandic.h` |
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|Italian |`keymap_italian.h` |`sendstring_italian.h` |
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|Italian (macOS, ANSI) |`keymap_italian_osx_ansi.h` |`sendstring_italian_osx_ansi.h` |
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|Italian (macOS, ISO) |`keymap_italian_osx_iso.h` |`sendstring_italian_osx_iso.h` |
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|Japanese |`keymap_jp.h` |`sendstring_jis.h` |
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|Italian (macOS, ANSI) |`keymap_italian_mac_ansi.h` |`sendstring_italian_mac_ansi.h` |
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|Italian (macOS, ISO) |`keymap_italian_mac_iso.h` |`sendstring_italian_mac_iso.h` |
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|Japanese |`keymap_japanese.h` |`sendstring_japanese.h` |
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|Korean |`keymap_korean.h` | |
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|Latvian |`keymap_latvian.h` |`sendstring_latvian.h` |
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|Lithuanian (ĄŽERTY) |`keymap_lithuanian_azerty.h` |`sendstring_lithuanian_azerty.h` |
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@ -57,8 +57,8 @@ These headers are located in [`quantum/keymap_extras/`](https://github.com/qmk/q
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|Norwegian |`keymap_norwegian.h` |`sendstring_norwegian.h` |
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|Polish |`keymap_polish.h` | |
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|Portuguese |`keymap_portuguese.h` |`sendstring_portuguese.h` |
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|Portuguese (macOS, ISO) |`keymap_portuguese_osx_iso.h` |`sendstring_portuguese_osx_iso.h` |
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|Portuguese (Brazil) |`keymap_br_abnt2.h` |`sendstring_br_abnt2.h` |
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|Portuguese (macOS, ISO) |`keymap_portuguese_mac_iso.h` |`sendstring_portuguese_mac_iso.h` |
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|Portuguese (Brazil) |`keymap_brazilian_abnt2.h` |`sendstring_brazilian_abnt2.h` |
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|Romanian |`keymap_romanian.h` |`sendstring_romanian.h` |
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|Russian |`keymap_russian.h` | |
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|Serbian |`keymap_serbian.h` | |
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@ -68,25 +68,25 @@ These headers are located in [`quantum/keymap_extras/`](https://github.com/qmk/q
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|Spanish |`keymap_spanish.h` |`sendstring_spanish.h` |
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|Spanish (Dvorak) |`keymap_spanish_dvorak.h` |`sendstring_spanish_dvorak.h` |
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|Swedish |`keymap_swedish.h` |`sendstring_swedish.h` |
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|Swedish (macOS, ANSI) |`keymap_swedish_osx_ansi.h` | |
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|Swedish (macOS, ISO) |`keymap_swedish_osx_iso.h` | |
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|Swedish Pro (macOS, ANSI) |`keymap_swedish_pro_osx_ansi.h` | |
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|Swedish Pro (macOS, ISO) |`keymap_swedish_pro_osx_iso.h` | |
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|Swedish (macOS, ANSI) |`keymap_swedish_mac_ansi.h` | |
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|Swedish (macOS, ISO) |`keymap_swedish_mac_iso.h` | |
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|Swedish Pro (macOS, ANSI) |`keymap_swedish_pro_mac_ansi.h` | |
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|Swedish Pro (macOS, ISO) |`keymap_swedish_pro_mac_iso.h` | |
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|Turkish (F) |`keymap_turkish_f.h` |`sendstring_turkish_f.h` |
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|Turkish (Q) |`keymap_turkish_q.h` |`sendstring_turkish_q.h` |
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|Ukrainian |`keymap_ukrainian.h` | |
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There are also a few which are not quite language-specific, but useful if you are not using a QWERTY layout:
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|Layout |Keycodes Header |Sendstring LUT Header |
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|-------------------|------------------------|----------------------------|
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|Colemak |`keymap_colemak.h` |`sendstring_colemak.h` |
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|Dvorak |`keymap_dvorak.h` |`sendstring_dvorak.h` |
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|Dvorak (French) |`keymap_dvorak_fr.h` |`sendstring_dvorak_fr.h` |
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|Dvorak (Programmer)|`keymap_dvp.h` |`sendstring_dvp.h` |
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|Norman |`keymap_norman.h` |`sendstring_norman.h` |
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|Plover |`keymap_plover.h` | |
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|Plover (Dvorak) |`keymap_plover_dvorak.h`| |
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|Steno |`keymap_steno.h` | |
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|Workman |`keymap_workman.h` |`sendstring_workman.h` |
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|Workman (ZXCVM) |`keymap_workman_zxcvm.h`|`sendstring_workman_zxcvm.h`|
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|Layout |Keycodes Header |Sendstring LUT Header |
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|-------------------|----------------------------|--------------------------------|
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|Colemak |`keymap_colemak.h` |`sendstring_colemak.h` |
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|Dvorak |`keymap_dvorak.h` |`sendstring_dvorak.h` |
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|Dvorak (French) |`keymap_dvorak_fr.h` |`sendstring_dvorak_fr.h` |
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|Dvorak (Programmer)|`keymap_dvorak_programmer.h`|`sendstring_dvorak_programmer.h`|
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|Norman |`keymap_norman.h` |`sendstring_norman.h` |
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|Plover |`keymap_plover.h` | |
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|Plover (Dvorak) |`keymap_plover_dvorak.h` | |
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|Steno |`keymap_steno.h` | |
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|Workman |`keymap_workman.h` |`sendstring_workman.h` |
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|Workman (ZXCVM) |`keymap_workman_zxcvm.h` |`sendstring_workman_zxcvm.h` |
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@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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@ -15,7 +15,7 @@
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*/
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#include QMK_KEYBOARD_H
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#include "sendstring_jis.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_all(
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@ -15,7 +15,7 @@
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*/
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#include QMK_KEYBOARD_H
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#include "sendstring_jis.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_all(
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@ -15,7 +15,7 @@
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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/* keymap layers */
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enum _layers {
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@ -15,7 +15,7 @@
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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/* keymap layers */
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enum _layers {
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@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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#include "split_util.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -2,9 +2,9 @@
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// hdbx から2行コピーさせて頂きました。
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
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#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用
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// マクロが必要になったらコメントインすること
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// #include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避>
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// #include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避>
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extern keymap_config_t keymap_config;
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@ -2,8 +2,8 @@
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// @leopard_gecko さんがPlanck用に作成されたキーマップをかなり参考にしています。
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
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#include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用
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#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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extern keymap_config_t keymap_config;
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@ -15,7 +15,7 @@
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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enum {
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_WIN,
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@ -2,7 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#include "keymap_german_ch.h"
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#include "keymap_swiss_de.h"
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#include "features/haptic_utils.h"
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#ifdef PS2_MOUSE_ENABLE
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@ -17,7 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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enum custom_layers {
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_QWERTY,
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@ -15,7 +15,7 @@
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_br_abnt2.h"
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#include "keymap_brazilian_abnt2.h"
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* _______ can be used in place of KC_TRNS (transparent) *
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@ -6,10 +6,10 @@
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#include "keymap_spanish.h"
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#include "keymap_hungarian.h"
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#include "keymap_swedish.h"
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#include "keymap_br_abnt2.h"
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#include "keymap_brazilian_abnt2.h"
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#include "keymap_canadian_multilingual.h"
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#include "keymap_german_ch.h"
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#include "keymap_jp.h"
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#include "keymap_swiss_de.h"
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#include "keymap_japanese.h"
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#include "keymap_bepo.h"
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#define KC_MAC_UNDO LGUI(KC_Z)
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@ -16,7 +16,7 @@
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#include QMK_KEYBOARD_H
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#include "keymap_br_abnt2.h"
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#include "keymap_brazilian_abnt2.h"
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enum layer_names {
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_BL,
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@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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#define RAISE FN_MO13
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#define LOWER FN_MO23
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_br_abnt2.h"
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#include "keymap_brazilian_abnt2.h"
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enum {
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LAYER_BASE,
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_br_abnt2.h"
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#include "sendstring_br_abnt2.h"
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#include "keymap_brazilian_abnt2.h"
|
||||
#include "sendstring_brazilian_abnt2.h"
|
||||
|
||||
enum {
|
||||
LAYER_BASE,
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#include "keymap_br_abnt2.h"
|
||||
#include "keymap_brazilian_abnt2.h"
|
||||
|
||||
enum {
|
||||
LAYER_BASE,
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#ifdef SSD1306OLED
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
#include <string.h>
|
||||
#ifdef SSD1306OLED
|
||||
#include "ssd1306.h"
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// clang-format off
|
||||
/* Keymap for converting JIS to US */
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = LAYOUT_all(
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
enum layer_number {
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
enum layer_number {
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
enum layer_number {
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
#define RGB_RMO RGB_RMOD
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
#define RGB_RMO RGB_RMOD
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_br_abnt2.h"
|
||||
#include "keymap_brazilian_abnt2.h"
|
||||
|
||||
enum layers {
|
||||
_WORKMAN,
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include"keymap_jp.h"
|
||||
#include"keymap_japanese.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include"keymap_jp.h"
|
||||
#include"keymap_japanese.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include"keymap_jp.h"
|
||||
#include"keymap_japanese.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include"keymap_jp.h"
|
||||
#include"keymap_japanese.h"
|
||||
|
||||
|
||||
enum layer_number {
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
enum layer_names {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
// ・Muhenkan(入力文字なし/直接入力)に「IMEを無効化」を割り当て
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
|
||||
#include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
|
||||
#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用
|
||||
#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// clang-format off
|
||||
enum layers { _QWERTY, _LOWER, _RAISE, _ADJUST };
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
enum layer_number {
|
||||
_QWERTY = 0,
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include"keymap_jp.h"
|
||||
#include"keymap_japanese.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include"keymap_jp.h"
|
||||
#include"keymap_japanese.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
/* keymap layers */
|
||||
enum _layers {
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
/* keymap layers */
|
||||
enum _layers {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "version.h"
|
||||
|
||||
#include "sendstring_jis.h"
|
||||
#include "sendstring_japanese.h"
|
||||
|
||||
// JIS keyboard
|
||||
#define JK_CIRC KC_EQL // ^
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "muse.h"
|
||||
#include "keymap_italian_osx_ansi.h"
|
||||
#include "keymap_italian_mac_ansi.h"
|
||||
#include "sigul.h"
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = LAYOUT_jis(
|
||||
|
|
|
@ -17,7 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = LAYOUT_jis_rhnp(
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern rgblight_config_t rgblight_config;
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
enum layer_names {
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
enum layer_names {
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include <stdio.h>
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
#include "lib/bme280.h"
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include <stdio.h>
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
#include "lib/bme280.h"
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include <stdio.h>
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
#include "lib/bme280.h"
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
enum layer_names {
|
||||
_BASE,
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
enum layer_names {
|
||||
_BASE,
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
|
|
|
@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
|
|
|
@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
|
|
|
@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
|
|
|
@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
#ifdef OLED_ENABLE
|
||||
static uint32_t oled_timer = 0;
|
||||
|
|
|
@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
|
|
|
@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
|
|
|
@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
|
|
|
@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
|
|
@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern uint8_t is_master;
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jis2us.h"
|
||||
#include "action_pseudo_lut.h"
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
#ifdef SSD1306OLED
|
||||
#include "ssd1306.h"
|
||||
#endif
|
||||
|
|
|
@ -18,7 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jis2us.h"
|
||||
#include "action_pseudo.h"
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
enum custom_keycodes {
|
||||
JIS2US = SAFE_RANGE, /* JIS2US keycode */
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// clang-format off
|
||||
/* Keymap for converting JIS to US */
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// Defines the keycodes used by our macros in process_record_user
|
||||
enum custom_keycodes {
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// Defines the keycodes used by our macros in process_record_user
|
||||
enum custom_keycodes {
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
// Defines the keycodes used by our macros in process_record_user
|
||||
enum custom_keycodes {
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
enum Layer
|
||||
{
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "debug.h"
|
||||
#include "action_layer.h"
|
||||
#include "keymap_jp.h"
|
||||
#include "keymap_japanese.h"
|
||||
|
||||
static uint16_t start;
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue