Keymap introspection for Dip Switches (#22543)

master
Joel Challis 2023-12-11 23:06:18 +00:00 committed by GitHub
parent d85f954d30
commit 4682226e20
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11 changed files with 138 additions and 1 deletions

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@ -908,6 +908,12 @@ ifeq ($(strip $(ENCODER_ENABLE)), yes)
endif
endif
ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
ifeq ($(strip $(DIP_SWITCH_MAP_ENABLE)), yes)
OPT_DEFS += -DDIP_SWITCH_MAP_ENABLE
endif
endif
VALID_WS2812_DRIVER_TYPES := bitbang custom i2c pwm spi vendor
WS2812_DRIVER ?= bitbang

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@ -20,6 +20,27 @@ or
#define DIP_SWITCH_MATRIX_GRID { {0,6}, {1,6}, {2,6} } // List of row and col pairs
```
## DIP Switch map :id=dip-switch-map
DIP Switch mapping may be added to your `keymap.c`, which replicates the normal keyswitch functionality, but with dip switches. Add this to your keymap's `rules.mk`:
```make
DIP_SWITCH_MAP_ENABLE = yes
```
Your `keymap.c` will then need a dip switch mapping defined (for two dip switches):
```c
#if defined(DIP_SWITCH_MAP_ENABLE)
const uint16_t PROGMEM dip_switch_map[NUM_DIP_SWITCHES][NUM_DIP_STATES] = {
DIP_SWITCH_OFF_ON(DF(0), DF(1)),
DIP_SWITCH_OFF_ON(EC_NORM, EC_SWAP)
};
#endif
```
?> This should only be enabled at the keymap level.
## Callbacks
The callback functions can be inserted into your `<keyboard>.c`:

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@ -0,0 +1,6 @@
// Copyright 2023 QMK
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// TODO: Remove reuse of pin
#define DIP_SWITCH_PINS { WS2812_DI_PIN }

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@ -0,0 +1,14 @@
// Copyright 2023 QMK
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_1x1(KC_A),
[1] = LAYOUT_ortho_1x1(KC_B),
};
#if defined(DIP_SWITCH_MAP_ENABLE)
const uint16_t PROGMEM dip_switch_map[NUM_DIP_SWITCHES][NUM_DIP_STATES] = {
DIP_SWITCH_OFF_ON(DF(0), DF(1))
};
#endif

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@ -0,0 +1,2 @@
DIP_SWITCH_ENABLE = yes
DIP_SWITCH_MAP_ENABLE = yes

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@ -61,6 +61,28 @@ __attribute__((weak)) bool dip_switch_update_mask_kb(uint32_t state) {
return dip_switch_update_mask_user(state);
}
#ifdef DIP_SWITCH_MAP_ENABLE
# include "keymap_introspection.h"
# include "action.h"
# ifndef DIP_SWITCH_MAP_KEY_DELAY
# define DIP_SWITCH_MAP_KEY_DELAY TAP_CODE_DELAY
# endif
static void dip_switch_exec_mapping(uint8_t index, bool on) {
// The delays below cater for Windows and its wonderful requirements.
action_exec(on ? MAKE_DIPSWITCH_ON_EVENT(index, true) : MAKE_DIPSWITCH_OFF_EVENT(index, true));
# if DIP_SWITCH_MAP_KEY_DELAY > 0
wait_ms(DIP_SWITCH_MAP_KEY_DELAY);
# endif // DIP_SWITCH_MAP_KEY_DELAY > 0
action_exec(on ? MAKE_DIPSWITCH_ON_EVENT(index, false) : MAKE_DIPSWITCH_OFF_EVENT(index, false));
# if DIP_SWITCH_MAP_KEY_DELAY > 0
wait_ms(DIP_SWITCH_MAP_KEY_DELAY);
# endif // DIP_SWITCH_MAP_KEY_DELAY > 0
}
#endif // DIP_SWITCH_MAP_ENABLE
void dip_switch_init(void) {
#ifdef DIP_SWITCH_PINS
# if defined(SPLIT_KEYBOARD) && defined(DIP_SWITCH_PINS_RIGHT)
@ -109,11 +131,17 @@ void dip_switch_read(bool forced) {
dip_switch_mask |= dip_switch_state[i] << i;
if (last_dip_switch_state[i] != dip_switch_state[i] || forced) {
has_dip_state_changed = true;
#ifndef DIP_SWITCH_MAP_ENABLE
dip_switch_update_kb(i, dip_switch_state[i]);
#else
dip_switch_exec_mapping(i, dip_switch_state[i]);
#endif
}
}
if (has_dip_state_changed) {
#ifndef DIP_SWITCH_MAP_ENABLE
dip_switch_update_mask_kb(dip_switch_mask);
#endif
memcpy(last_dip_switch_state, dip_switch_state, sizeof(dip_switch_state));
}
}

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@ -46,3 +46,10 @@ void dip_switch_read(bool forced);
void dip_switch_init(void);
void dip_switch_task(void);
#ifdef DIP_SWITCH_MAP_ENABLE
# define NUM_DIP_STATES 2
# define DIP_SWITCH_OFF_ON(off, on) \
{ (off), (on) }
extern const uint16_t dip_switch_map[NUM_DIP_SWITCHES][NUM_DIP_STATES];
#endif // DIP_SWITCH_MAP_ENABLE

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@ -32,7 +32,7 @@ typedef struct {
uint8_t row;
} keypos_t;
typedef enum keyevent_type_t { TICK_EVENT = 0, KEY_EVENT = 1, ENCODER_CW_EVENT = 2, ENCODER_CCW_EVENT = 3, COMBO_EVENT = 4 } keyevent_type_t;
typedef enum keyevent_type_t { TICK_EVENT = 0, KEY_EVENT = 1, ENCODER_CW_EVENT = 2, ENCODER_CCW_EVENT = 3, COMBO_EVENT = 4, DIP_SWITCH_ON_EVENT = 5, DIP_SWITCH_OFF_EVENT = 6 } keyevent_type_t;
/* key event */
typedef struct {
@ -48,6 +48,8 @@ typedef struct {
/* special keypos_t entries */
#define KEYLOC_ENCODER_CW 253
#define KEYLOC_ENCODER_CCW 252
#define KEYLOC_DIP_SWITCH_ON 251
#define KEYLOC_DIP_SWITCH_OFF 250
static inline bool IS_NOEVENT(const keyevent_t event) {
return event.type == TICK_EVENT;
@ -64,6 +66,9 @@ static inline bool IS_COMBOEVENT(const keyevent_t event) {
static inline bool IS_ENCODEREVENT(const keyevent_t event) {
return event.type == ENCODER_CW_EVENT || event.type == ENCODER_CCW_EVENT;
}
static inline bool IS_DIPSWITCHEVENT(const keyevent_t event) {
return event.type == DIP_SWITCH_ON_EVENT || event.type == DIP_SWITCH_OFF_EVENT;
}
/* Common keypos_t object factory */
#define MAKE_KEYPOS(row_num, col_num) ((keypos_t){.row = (row_num), .col = (col_num)})
@ -92,6 +97,12 @@ static inline bool IS_ENCODEREVENT(const keyevent_t event) {
# define MAKE_ENCODER_CCW_EVENT(enc_id, press) MAKE_EVENT(KEYLOC_ENCODER_CCW, (enc_id), (press), ENCODER_CCW_EVENT)
#endif // ENCODER_MAP_ENABLE
#ifdef DIP_SWITCH_MAP_ENABLE
/* Dip Switch events */
# define MAKE_DIPSWITCH_ON_EVENT(switch_id, press) MAKE_EVENT(KEYLOC_DIP_SWITCH_ON, (switch_id), (press), DIP_SWITCH_ON_EVENT)
# define MAKE_DIPSWITCH_OFF_EVENT(switch_id, press) MAKE_EVENT(KEYLOC_DIP_SWITCH_OFF, (switch_id), (press), DIP_SWITCH_OFF_EVENT)
#endif // DIP_SWITCH_MAP_ENABLE
/* it runs once at early stage of startup before keyboard_init. */
void keyboard_setup(void);
/* it runs once after initializing host side protocol, debug and MCU peripherals. */

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@ -29,6 +29,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "encoder.h"
#endif
#ifdef DIP_SWITCH_MAP_ENABLE
# include "dip_switch.h"
#endif
#ifdef BACKLIGHT_ENABLE
# include "backlight.h"
#endif
@ -204,5 +208,13 @@ __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key
return keycode_at_encodermap_location(layer, key.col, false);
}
#endif // ENCODER_MAP_ENABLE
#ifdef DIP_SWITCH_MAP_ENABLE
else if (key.row == KEYLOC_DIP_SWITCH_ON && key.col < NUM_DIP_SWITCHES) {
return keycode_at_dip_switch_map_location(key.col, true);
} else if (key.row == KEYLOC_DIP_SWITCH_OFF && key.col < NUM_DIP_SWITCHES) {
return keycode_at_dip_switch_map_location(key.col, false);
}
#endif // DIP_SWITCH_MAP_ENABLE
return KC_NO;
}

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@ -71,6 +71,24 @@ __attribute__((weak)) uint16_t keycode_at_encodermap_location(uint8_t layer_num,
#endif // defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Dip Switch mapping
#if defined(DIP_SWITCH_ENABLE) && defined(DIP_SWITCH_MAP_ENABLE)
uint16_t keycode_at_dip_switch_map_location_raw(uint8_t switch_idx, bool on) {
if (switch_idx < NUM_DIP_SWITCHES) {
return pgm_read_word(&dip_switch_map[switch_idx][!!on]);
}
return KC_TRNS;
}
uint16_t keycode_at_dip_switch_map_location(uint8_t switch_idx, bool on) {
return keycode_at_dip_switch_map_location_raw(switch_idx, on);
}
#endif // defined(DIP_SWITCH_ENABLE) && defined(DIP_SWITCH_MAP_ENABLE)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Combos

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@ -35,6 +35,18 @@ uint16_t keycode_at_encodermap_location(uint8_t layer_num, uint8_t encoder_idx,
#endif // defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Dip Switch mapping
#if defined(DIP_SWITCH_ENABLE) && defined(DIP_SWITCH_MAP_ENABLE)
// Get the keycode for the dip_switch mapping location, stored in firmware rather than any other persistent storage
uint16_t keycode_at_dip_switch_map_location_raw(uint8_t switch_idx, bool on);
// Get the keycode for the dip_switch mapping location, potentially stored dynamically
uint16_t keycode_at_dip_switch_map_location(uint8_t switch_idx, bool on);
#endif // defined(DIP_SWITCH_ENABLE) && defined(DIP_SWITCH_MAP_ENABLE)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Combos