My personal keymap for the Iris Rev3 (#6271)
* updates to my iris keymap * some rational updates to the keymap - let's see how this works * updates to my iris keymap * some rational updates to the keymap - let's see how this works * add mouse keys and remove unused keys and some cleanup * a little bit more cleanup * actually enable mousekeys * fix markdown lint complaints * fix capitalization * changes made per suggestionsmaster
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/*
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Copyright 2019 Khader Syed
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define USE_I2C
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#define EE_HANDS
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#undef RGBLED_NUM
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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// #undef PERMISSIVE_HOLD
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//#define TAPPING_FORCE_HOLD
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//#define RETRO_TAPPING
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#define PERMISSIVE_HOLD
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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enum layer_names {
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_QWERTY,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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LOWER = SAFE_RANGE,
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RAISE,
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};
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#define KC_ KC_TRNS
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#define KC_LOWR LOWER
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#define KC_RASE RAISE
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#define KC_RST RESET
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#define KC_BL_S BL_STEP
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// left control as a left key too - makes perfect sense
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#define KC_LECL LCTL_T(KC_LEFT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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GESC, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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TAB , Q , W , E , R , T , Y , U , I , O , P ,BSLS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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LCTL, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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LSFT, Z , X , C , V , B ,LBRC, RBRC, N , M ,COMM,DOT ,SLSH,RSFT,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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LGUI,LOWR,ENT , SPC ,RASE,RALT
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// `----+----+----' `----+----+----'
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),
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[_LOWER] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,DEL ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, , UP , , , , , ,BTN1, , , ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,LEFT,DOWN,RGHT, , , MS_L,MS_D,MS_U,MS_R, , ,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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, , , , , , , , , , , , , ,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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, , , , ,
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// `----+----+----' `----+----+----'
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),
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[_RAISE] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, ,VOLU, , ,LBRC, RBRC,UNDS,PLUS, , ,MUTE,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,MPLY,VOLD,MNXT, ,LPRN, RPRN,MINS,EQL , , , ,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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, , , , , , , , , , , , , ,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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, , , , ,
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// `----+----+----' `----+----+----'
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),
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[_ADJUST] = LAYOUT(
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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RESET , DEBUG , RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______,
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//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
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BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
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_______, _______, _______, _______, _______, _______
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// `--------+--------+--------' `--------+--------+--------'
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)
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};
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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}
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return true;
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}
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@ -0,0 +1,9 @@
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# My Iris Layout
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![My Iris Rev3](https://i.imgur.com/7oXacel.jpg)
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- mouse keys enabled
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- WASD as arrow keys, and same ones for media
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- keys that I need, while removing keys that I don't
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See keymap.c for layouts
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RGBLIGHT_ENABLE = yes
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BACKLIGHT_ENABLE = yes
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MOUSEKEY_ENABLE = yes
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