New DZ60 layout (#2744)
* initial commit * - Move layout to readme - Finish first (0) layer * remove cruft * fix ASCII keymap in readme * fix ASCII keymap in readme #2 * fix ASCII keymap in readme * rename layers * use 2 shift layout * rename layers, populate additional layers * final layout (TM) * fix RGB saturation increase positiondaktil_thumb_popravljen
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![DZ60 split spacebar layout image](https://i.imgur.com/EFF7pBN.png)
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# weeheavy's DZ60 split spacebar layout
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* 2u left shift
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* arrow cluster
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* split spacebar with a center key
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## Layouts
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The base layout is ANSI QWERTY.
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Key sizes (ASCII keyboards below match this scale):
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1u = 4 chars = | |
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1.25u = 5 chars = | |
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1.5u = 6 chars = | |
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1.75u = 7 chars = | |
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2u = 8 chars = | |
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2.25u = 9 chars = | |
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2.75u = 11 chars = | |
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6.25u = 25 chars = | |
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### Layer 0: Base layout
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Specialities:
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* Arrow cluster
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* FN1: access to layer 1
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* F2: access to layer 2
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```
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,----------------------------------------------------------.
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|Es||1 ||2 ||3 ||4 ||5 ||6 ||7 ||8 ||9 ||0 ||- ||= || Bksp |
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|----------------------------------------------------------+
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|Tab ||Q ||W ||E ||R ||T ||Y ||U ||I ||O ||P ||[ ||] || \ |
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|----------------------------------------------------------+
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|Caps ||A ||S ||D ||F ||G ||H ||J ||K ||L ||; ||' || Enter |
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|----------------------------------------------------------+
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|Shift ||Z ||X ||C ||V ||B ||N ||M ||, ||. ||/ ||Sf||↑ ||Dl|
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|----------------------------------------------------------+
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|Ctl||Win||Alt|| Space ||FN1|| Space ||Al||F2||← ||↓ ||→ |
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`----------------------------------------------------------'
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```
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### Layer 1: Utility
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Specialities:
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* F1-F12 keys when holding FN1
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* Movement cluster on the right hand side
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* Multimedia cluster on the bottom right
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* RGB config on the left hand side
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### Layer 2: Config and setup
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Specialities:
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* Reset key on ESC and backslash location
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* Additional "B" key (a learning from my mistakes)
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@ -0,0 +1,39 @@
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#include "dz60.h"
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// Make special keycodes more visible
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#define ____ KC_TRNS
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#define XXXX KC_NO
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// Layer definition
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#define L0 0
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#define L1 1
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#define L2 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Base layer - ANSI QWERTY
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[L0] = LAYOUT_2_shifts(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, XXXX, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, XXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_DEL,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(L1), KC_SPC, KC_RALT, MO(L2), KC_LEFT, KC_DOWN, KC_RIGHT),
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// Utility layer - RGB and multimedia control
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[L1] = LAYOUT_2_shifts(
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____, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ____, ____,
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____, RGB_TOG, RGB_MOD, RGB_M_K, RGB_M_R, ____, ____, KC_PSCR, ____, KC_PAUS, ____, ____, ____, ____,
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____, RGB_HUI, RGB_HUD, ____, ____, ____, ____, KC_INS, KC_HOME, KC_PGUP, ____, ____, ____,
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____, ____, RGB_SAI, RGB_SAD, ____, ____, ____, ____, ____, KC_END, KC_PGDN, ____, KC_MPLY, KC_VOLU, KC_MUTE,
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____, RGB_VAI, RGB_VAD, ____, ____, ____, ____, ____, KC_MPRV, KC_VOLD, KC_MNXT),
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// Setup layer - Reset an additional "b" button
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[L2] = LAYOUT_2_shifts(
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RESET, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____,
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KC_B, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, RESET,
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____,
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____,
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____),
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};
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