[deadcyclo layout] Added support for ergodox ez shine
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@ -45,7 +45,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// left hand
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// left hand
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LT(NAVG,KC_ESC), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
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LT(NAVG,KC_ESC), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
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LT(SYMB,KC_TAB), KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
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LT(SYMB,KC_TAB), KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_LCTL, LT(MDIA, KC_A), KC_S, KC_D, KC_F, KC_G,
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KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
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KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
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LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_RALT,KC_LALT,
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LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_RALT,KC_LALT,
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ALT_T(KC_APP), KC_HOME,
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ALT_T(KC_APP), KC_HOME,
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@ -75,11 +75,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | | | | | | | | . | 0 | = | |
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* | | | | | | | | . | 0 | = | |
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* `----------------------------------' `----------------------------------'
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* ,-------------. ,-------------.
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* | | | | | |
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* |Toggle|Animat| | Hue+ | Hue- |
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* ,------|------|------| |------+------+------.
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* ,------|------|------| |------+------+------.
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* | | | | | | | |
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* |Bright|Bright|Solid | | | | |
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* | | |------| |------| DEL | |
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* |ness- |ness+ |------| |------| DEL | |
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* | | | | | | | |
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* | | | | | EPRM | | |
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* `--------------------' `--------------------'
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* `--------------------' `--------------------'
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*/
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*/
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// SYMBOLS
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// SYMBOLS
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@ -90,18 +90,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
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KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
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KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
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KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
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KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
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KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
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KC_TRNS,KC_TRNS,
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RGB_TOG,RGB_MOD,
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KC_TRNS,
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RGB_SLD,
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KC_TRNS,KC_TRNS,KC_TRNS,
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RGB_VAD,RGB_VAI,KC_TRNS,
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// right hand
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// right hand
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KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_TRNS,
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KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_TRNS,
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KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
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KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
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KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
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KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
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KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS,
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KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS,
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KC_TRNS, KC_TRNS,
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RGB_HUD, RGB_HUI,
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KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_DEL, KC_TRNS
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EPRM, KC_DEL, KC_TRNS
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),
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),
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/* Keymap 2: Media and mouse keys
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/* Keymap 2: Media and mouse keys
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*
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*
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@ -254,12 +254,21 @@ void matrix_scan_user(void) {
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switch (layer) {
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switch (layer) {
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case 1:
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case 1:
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ergodox_right_led_1_on();
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ergodox_right_led_1_on();
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#ifdef RGBLIGHT_ENABLE
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rgblight_setrgb(0xff,0x00,0x00);
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#endif
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break;
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break;
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case 2:
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case 2:
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ergodox_right_led_2_on();
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ergodox_right_led_2_on();
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#ifdef RGBLIGHT_ENABLE
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rgblight_setrgb(0x00,0xff,0x00);
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#endif
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break;
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break;
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case 3:
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case 3:
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ergodox_right_led_3_on();
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ergodox_right_led_3_on();
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#ifdef RGBLIGHT_ENABLE
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rgblight_setrgb(0x00,0x00,0xff);
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#endif
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break;
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break;
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case 4:
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case 4:
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ergodox_right_led_1_on(); // TODO: Make a fourth layer
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ergodox_right_led_1_on(); // TODO: Make a fourth layer
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@ -1,9 +1,11 @@
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# ErgoDox EZ 1337 configuration
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# ErgoDox EZ 1337 configuration
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Custom layout based on the default layout. Intended for interational users of us intl-altgr layout. Note that
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Custom layout based on the default layout. Intended for interational
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some common keys might be missing, as this layout is intented to be used on *nix systems by users familiar
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users of us intl-altgr layout. Note that some common keys might be
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with their system. The layout is geared towards avoiding using the rat (mouse for those of you who are
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missing, as this layout is intented to be used on *nix systems by
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unfamiliar with tiling window managers) as much as possibly.
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users familiar with their system. The layout is geared towards
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avoiding using the rat (mouse for those of you who are unfamiliar with
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tiling window managers) as much as possibly.
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# Layouts
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# Layouts
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@ -13,6 +15,19 @@ All layer images created using [keyboard-layout-editor](http://www.keyboard-layo
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[![Base layer](images/deadcyclo-base-layout.png)](http://www.keyboard-layout-editor.com/#/gists/0321b18620180a3e46c498206eb65366)
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[![Base layer](images/deadcyclo-base-layout.png)](http://www.keyboard-layout-editor.com/#/gists/0321b18620180a3e46c498206eb65366)
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The base layer here is marked with the us international alt-gr layout,
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including characters bound to what on an iso keyboard would be alt-gr
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and on an ansi keyboard right alt.
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Regular (and irregular) modifier keys are marked with a yellowish
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gray. Layer moderators are marked with blue, red and green, which are
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the same colors each layer displays on the LEDs when active.
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All of the layer switch keys, except for the two center keys marked L1
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TOG, are dual purpose. Hence for example the top left key produces ESC
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if tapped, and temporarilly toggles L3 when hold down. The two center
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L1 TOG keys toggle L1 on and off for more permanent layer toggling.
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## Layer 1 - Symbols
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## Layer 1 - Symbols
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[![Layer 1 - Symbols](images/deadcyclo-layer-1-symbols.png)](http://www.keyboard-layout-editor.com/#/gists/96714e198054c9115bafb5267cc6bc73)
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[![Layer 1 - Symbols](images/deadcyclo-layer-1-symbols.png)](http://www.keyboard-layout-editor.com/#/gists/96714e198054c9115bafb5267cc6bc73)
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@ -29,8 +44,10 @@ All layer images created using [keyboard-layout-editor](http://www.keyboard-layo
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- 02.01.2017 Added delete key on second layer
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- 02.01.2017 Added delete key on second layer
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- 10.01.2017 Added layer images to readme
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- 10.01.2017 Added layer images to readme
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- 24.01.2017 Added support for Ergodox Shine. Added secondary L2 switch key on left hand
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# TODO
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# TODO
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- Add unicode support (direct input and indirect? see algernon layout for examples)
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- Add unicode support (direct input and indirect? see algernon layout for examples)
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- Add descriptions below each layer image of any special functions/keys
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- Add descriptions below each layer image of any special functions/keys
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- Move Navigation keys to Layer 2 on right side, add a layer switch to L2 on left side as well, and use L3 for unicode stuff
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