[Keymap] Add missing tap dance action and fix RGB hues in personal keymaps (#6312)

* Add missing TD_RSF_RCT tap dance

* Use standard QMK HSV and RGB structs, fix Godspeed colors

* Move PROGMEM after the type in RGB intervals

* Add MODERN_DOLCH_RED color, use it on KBD6X

* Use 255 instead of RGBLIGHT_LIMIT_VAL in color definitions

* Remove IS_COMMAND override on Whitefox
master
Konstantin Đorđević 2019-07-12 15:16:28 +02:00 committed by Drashna Jaelre
parent 663ca6ba9d
commit 38fdf7a2d2
7 changed files with 18 additions and 26 deletions

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@ -10,6 +10,7 @@ enum layers_keymap {
};
void eeconfig_init_keymap(void) {
rgblight_sethsv(MODERN_DOLCH_RED.h, MODERN_DOLCH_RED.s, MODERN_DOLCH_RED.v);
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
}
@ -81,7 +82,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*
* MvMvMvTNx
*
* RTgRV-RV+ M4 M5
* RTgRV-RV+RMd M4 M5
*
* DPRDstNA
*
@ -90,7 +91,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, CLEAR,
_______, TOP, MV_UP, BOTTOM, TAB_PRV, _______, _______, _______, _______, _______, _______, _______, _______, DEL_NXT,
_______, MV_LEFT, MV_DOWN, MV_RGHT, TAB_NXT, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, RGB_VAD, RGB_VAI, _______, _______, _______, _______, KC_BTN4, KC_BTN5, _______, _______, _______,
_______, RGB_TOG, RGB_VAD, RGB_VAI, RGB_MOD, _______, _______, _______, KC_BTN4, KC_BTN5, _______, _______, _______,
XXXXXXX, DST_P_R, DST_N_A, _______, _______, _______, XXXXXXX
),
};

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@ -1,7 +1,7 @@
#include QMK_KEYBOARD_H
#include "konstantin.h"
static const hsv_t *colors[] = { &GODSPEED_BLUE, &GODSPEED_YELLOW };
static const HSV *colors[] = { &GODSPEED_BLUE, &GODSPEED_YELLOW };
static const size_t cnum = sizeof colors / sizeof *colors;
static size_t cidx = 0;

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@ -1,6 +1,4 @@
#pragma once
#define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RCTL)))
#define LAYER_FN
#define LAYER_NUMPAD

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@ -1,24 +1,25 @@
#include "rgb.h"
#ifdef RGBLIGHT_EFFECT_BREATHING
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {20, 30, 5, 10};
const uint8_t PROGMEM RGBLED_BREATHING_INTERVALS[] = { 20, 30, 5, 10 };
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {20, 50, 100};
const uint8_t PROGMEM RGBLED_RAINBOW_MOOD_INTERVALS[] = { 20, 50, 100 };
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {20, 50, 100};
const uint8_t PROGMEM RGBLED_RAINBOW_SWIRL_INTERVALS[] = { 20, 50, 100 };
#endif
#ifdef RGBLIGHT_EFFECT_SNAKE
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {20, 50, 100};
const uint8_t PROGMEM RGBLED_SNAKE_INTERVALS[] = { 20, 50, 100 };
#endif
#ifdef RGBLIGHT_EFFECT_KNIGHT
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {20, 50, 100};
const uint8_t PROGMEM RGBLED_KNIGHT_INTERVALS[] = { 20, 50, 100 };
#endif
const hsv_t GODSPEED_BLUE = { .h = 280, .s = 68, .v = RGBLIGHT_LIMIT_VAL };
const hsv_t GODSPEED_YELLOW = { .h = 38, .s = 153, .v = RGBLIGHT_LIMIT_VAL };
const HSV GODSPEED_BLUE = { .h = 198, .s = 68, .v = 255 };
const HSV GODSPEED_YELLOW = { .h = 27, .s = 153, .v = 255 };
const HSV MODERN_DOLCH_RED = { .h = 252, .s = 255, .v = 144 };

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@ -2,17 +2,6 @@
#include "quantum.h"
typedef struct {
uint16_t h; // 0360
uint8_t s; // 0255
uint8_t v; // 0255
} hsv_t;
typedef struct {
uint8_t r; // 0255
uint8_t g; // 0255
uint8_t b; // 0255
} rgb_t;
extern const hsv_t GODSPEED_BLUE;
extern const hsv_t GODSPEED_YELLOW;
extern const HSV GODSPEED_BLUE;
extern const HSV GODSPEED_YELLOW;
extern const HSV MODERN_DOLCH_RED;

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@ -110,6 +110,7 @@ qk_tap_dance_action_t tap_dance_actions[] = {
[TD_RAL_LAL] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_LALT),
[TD_RAL_RGU] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_RGUI),
[TD_RCT_RSF] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RCTL, KC_RSFT),
[TD_RSF_RCT] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RSFT, KC_RCTL),
[TD_LSFT_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_LSFT, L_FN),
[TD_RCTL_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_RCTL, L_FN),

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@ -7,6 +7,7 @@
#define RAL_LAL TD(TD_RAL_LAL)
#define RAL_RGU TD(TD_RAL_RGU)
#define RCT_RSF TD(TD_RCT_RSF)
#define RSF_RCT TD(TD_RSF_RCT)
#define LSFT_FN TD(TD_LSFT_FN)
#define RCTL_FN TD(TD_RCTL_FN)
@ -18,6 +19,7 @@ enum tap_dance {
TD_RAL_LAL,
TD_RAL_RGU,
TD_RCT_RSF,
TD_RSF_RCT,
TD_LSFT_FN,
TD_RCTL_FN,