[Keymap] Add missing tap dance action and fix RGB hues in personal keymaps (#6312)
* Add missing TD_RSF_RCT tap dance * Use standard QMK HSV and RGB structs, fix Godspeed colors * Move PROGMEM after the type in RGB intervals * Add MODERN_DOLCH_RED color, use it on KBD6X * Use 255 instead of RGBLIGHT_LIMIT_VAL in color definitions * Remove IS_COMMAND override on Whitefoxmaster
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@ -10,6 +10,7 @@ enum layers_keymap {
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};
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void eeconfig_init_keymap(void) {
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rgblight_sethsv(MODERN_DOLCH_RED.h, MODERN_DOLCH_RED.s, MODERN_DOLCH_RED.v);
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rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
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}
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@ -81,7 +82,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
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* │ │Mv←│Mv↓│Mv→│TNx│ │ │ │ │ │ │ │ │
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* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤
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* │ │RTg│RV-│RV+│ │ │ │ │M4 │M5 │ │ │ │
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* │ │RTg│RV-│RV+│RMd│ │ │ │M4 │M5 │ │ │ │
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* └─────┬──┴┬──┴──┬┴───┴───┴───┴───┴───┴───┴──┬┴───┴┬───┬─┴───┘
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* │DPR│DstNA│ │ │ │
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* └───┴─────┴───────────────────────────┴─────┴───┘
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@ -90,7 +91,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, CLEAR,
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_______, TOP, MV_UP, BOTTOM, TAB_PRV, _______, _______, _______, _______, _______, _______, _______, _______, DEL_NXT,
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_______, MV_LEFT, MV_DOWN, MV_RGHT, TAB_NXT, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, RGB_TOG, RGB_VAD, RGB_VAI, _______, _______, _______, _______, KC_BTN4, KC_BTN5, _______, _______, _______,
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_______, RGB_TOG, RGB_VAD, RGB_VAI, RGB_MOD, _______, _______, _______, KC_BTN4, KC_BTN5, _______, _______, _______,
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XXXXXXX, DST_P_R, DST_N_A, _______, _______, _______, XXXXXXX
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),
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};
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@ -1,7 +1,7 @@
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#include QMK_KEYBOARD_H
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#include "konstantin.h"
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static const hsv_t *colors[] = { &GODSPEED_BLUE, &GODSPEED_YELLOW };
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static const HSV *colors[] = { &GODSPEED_BLUE, &GODSPEED_YELLOW };
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static const size_t cnum = sizeof colors / sizeof *colors;
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static size_t cidx = 0;
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@ -1,6 +1,4 @@
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#pragma once
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#define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RCTL)))
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#define LAYER_FN
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#define LAYER_NUMPAD
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@ -1,24 +1,25 @@
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#include "rgb.h"
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#ifdef RGBLIGHT_EFFECT_BREATHING
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const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {20, 30, 5, 10};
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const uint8_t PROGMEM RGBLED_BREATHING_INTERVALS[] = { 20, 30, 5, 10 };
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {20, 50, 100};
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const uint8_t PROGMEM RGBLED_RAINBOW_MOOD_INTERVALS[] = { 20, 50, 100 };
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {20, 50, 100};
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const uint8_t PROGMEM RGBLED_RAINBOW_SWIRL_INTERVALS[] = { 20, 50, 100 };
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {20, 50, 100};
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const uint8_t PROGMEM RGBLED_SNAKE_INTERVALS[] = { 20, 50, 100 };
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#endif
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#ifdef RGBLIGHT_EFFECT_KNIGHT
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const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {20, 50, 100};
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const uint8_t PROGMEM RGBLED_KNIGHT_INTERVALS[] = { 20, 50, 100 };
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#endif
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const hsv_t GODSPEED_BLUE = { .h = 280, .s = 68, .v = RGBLIGHT_LIMIT_VAL };
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const hsv_t GODSPEED_YELLOW = { .h = 38, .s = 153, .v = RGBLIGHT_LIMIT_VAL };
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const HSV GODSPEED_BLUE = { .h = 198, .s = 68, .v = 255 };
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const HSV GODSPEED_YELLOW = { .h = 27, .s = 153, .v = 255 };
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const HSV MODERN_DOLCH_RED = { .h = 252, .s = 255, .v = 144 };
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@ -2,17 +2,6 @@
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#include "quantum.h"
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typedef struct {
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uint16_t h; // 0–360
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uint8_t s; // 0–255
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uint8_t v; // 0–255
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} hsv_t;
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typedef struct {
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uint8_t r; // 0–255
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uint8_t g; // 0–255
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uint8_t b; // 0–255
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} rgb_t;
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extern const hsv_t GODSPEED_BLUE;
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extern const hsv_t GODSPEED_YELLOW;
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extern const HSV GODSPEED_BLUE;
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extern const HSV GODSPEED_YELLOW;
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extern const HSV MODERN_DOLCH_RED;
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@ -110,6 +110,7 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_RAL_LAL] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_LALT),
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[TD_RAL_RGU] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_RGUI),
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[TD_RCT_RSF] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RCTL, KC_RSFT),
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[TD_RSF_RCT] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RSFT, KC_RCTL),
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[TD_LSFT_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_LSFT, L_FN),
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[TD_RCTL_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_RCTL, L_FN),
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@ -7,6 +7,7 @@
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#define RAL_LAL TD(TD_RAL_LAL)
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#define RAL_RGU TD(TD_RAL_RGU)
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#define RCT_RSF TD(TD_RCT_RSF)
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#define RSF_RCT TD(TD_RSF_RCT)
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#define LSFT_FN TD(TD_LSFT_FN)
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#define RCTL_FN TD(TD_RCTL_FN)
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@ -18,6 +19,7 @@ enum tap_dance {
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TD_RAL_LAL,
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TD_RAL_RGU,
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TD_RCT_RSF,
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TD_RSF_RCT,
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TD_LSFT_FN,
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TD_RCTL_FN,
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