Merge remote-tracking branch 'origin/master' into develop

master
QMK Bot 2022-01-08 03:23:12 +00:00
commit 34dccc565e
7 changed files with 148 additions and 0 deletions

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/* Copyright 2020 Richard Sutherland
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "aball.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { };

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/* Copyright 2020 Richard Sutherland
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT(k00) {{ KC_NO }}

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/*
Copyright 2020 Richard Sutherland
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xC2F0
#define DEVICE_VER 0x0001
#define MANUFACTURER Richard Sutherland
#define PRODUCT ABall
/* key matrix size */
#define MATRIX_ROWS 1
#define MATRIX_COLS 1
#define DIRECT_PINS {{NO_PIN}}
#define ADNS9800_CS_PIN F7

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{
"keyboard_name": "aball",
"url": "https://github.com/brickbots/aball/",
"maintainer": "@brickbots",
"layouts": {
"LAYOUT": {
"layout": [
{"x":0, "y":0}
]
}
}
}

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/* Copyright 2020 Richard Sutherland
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H

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# ABall
Your keyboard has plenty of buttons, why do you need more on your pointing device? ABall is a buttonless trackball designed to
fit nicely next to a kyria, or other keyboard which serves as the mouse buttons. For my use I have left, middle and right mouse
buttons on a layer along with keys for scroll up and down which I operate with my left hand while my right hand uses the ball for pointing.
* Keyboard Maintainer: [Richard Sutherland](https://github.com/brickbots)
* Special thanks to the Oddball for doing the heavy lifing with ADNS suport: [atulloh.github.io/oddball](https://atulloh.github.io/oddball)
Make example for this keyboard (after setting up your build environment):
make handwired/aball:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = no # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
# Add trackball support
POINTING_DEVICE_ENABLE = yes
POINTING_DEVICE_DRIVER = adns9800