Merge remote-tracking branch 'origin/master' into develop
commit
34dccc565e
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/* Copyright 2020 Richard Sutherland
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "aball.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { };
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/* Copyright 2020 Richard Sutherland
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT(k00) {{ KC_NO }}
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@ -0,0 +1,35 @@
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/*
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Copyright 2020 Richard Sutherland
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0xC2F0
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Richard Sutherland
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#define PRODUCT ABall
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/* key matrix size */
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#define MATRIX_ROWS 1
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#define MATRIX_COLS 1
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#define DIRECT_PINS {{NO_PIN}}
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#define ADNS9800_CS_PIN F7
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{
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"keyboard_name": "aball",
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"url": "https://github.com/brickbots/aball/",
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"maintainer": "@brickbots",
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"x":0, "y":0}
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]
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}
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}
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}
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@ -0,0 +1,18 @@
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/* Copyright 2020 Richard Sutherland
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 2 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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# ABall
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Your keyboard has plenty of buttons, why do you need more on your pointing device? ABall is a buttonless trackball designed to
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fit nicely next to a kyria, or other keyboard which serves as the mouse buttons. For my use I have left, middle and right mouse
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buttons on a layer along with keys for scroll up and down which I operate with my left hand while my right hand uses the ball for pointing.
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* Keyboard Maintainer: [Richard Sutherland](https://github.com/brickbots)
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* Special thanks to the Oddball for doing the heavy lifing with ADNS suport: [atulloh.github.io/oddball](https://atulloh.github.io/oddball)
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Make example for this keyboard (after setting up your build environment):
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make handwired/aball:default
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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@ -0,0 +1,22 @@
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = no # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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# Add trackball support
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POINTING_DEVICE_ENABLE = yes
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POINTING_DEVICE_DRIVER = adns9800
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Loading…
Reference in New Issue