[Keymap] Add andrebrait layout for GMMK Pro (#13932)
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/* Copyright 2021 Andre Brait
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_DISABLE_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms)
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#endif
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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
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Copyright 2021 Andre Brait <andrebrait@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#ifdef RGB_MATRIX_ENABLE
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#ifndef RGB_CONFIRMATION_BLINKING_TIME
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#define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds
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#endif
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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#include <lib/lib8tion/lib8tion.h>
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#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
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#endif // RGB_MATRIX_ENABLE
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Del Rotary(Play/Pause)
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// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Home
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// Tab Q W E R T Y U I O P [ ] \ PgUp
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// Caps A S D F G H J K L ; " Enter PgDn
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// Sh_L Z X C V B N M , . ? Sh_R Up End
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// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
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// The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
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// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
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// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
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// if that's your preference.
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//
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// To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
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// it'll be back to normal when you plug it back in.
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//
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// This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
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// Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
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// Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
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[0] = LAYOUT(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[1] = LAYOUT(
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_______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_INS, _______,
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_______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR,
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_______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
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_______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
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_______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
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),
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};
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// clang-format on
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#ifdef ENCODER_ENABLE
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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return true;
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}
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#endif // ENCODER_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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static void set_rgb_caps_leds(void);
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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static uint16_t effect_started_time = 0;
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static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0;
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static void start_effects(void);
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#define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0
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#define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0
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#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
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bool led_update_user(led_t led_state) {
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if (led_state.caps_lock) {
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if (!rgb_matrix_is_enabled()) {
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/* Turn ON the RGB Matrix for CAPS LOCK */
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rgb_matrix_set_flags(LED_FLAG_NONE);
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rgb_matrix_enable();
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}
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} else if (rgb_matrix_get_flags() == LED_FLAG_NONE) {
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/* RGB Matrix was only ON because of CAPS LOCK. Turn it OFF. */
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rgb_matrix_set_flags(LED_FLAG_ALL);
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rgb_matrix_disable();
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}
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return true;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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#ifdef NKRO_ENABLE
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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case NK_TOGG:
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if (record->event.pressed) {
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if (keymap_config.nkro) {
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/* Turning NKRO OFF */
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effect_red();
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} else {
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/* Turning NKRO ON */
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effect_green();
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}
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start_effects();
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}
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break;
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case NK_ON:
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if (record->event.pressed) {
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if (!keymap_config.nkro) {
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/* Turning NKRO ON */
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effect_green();
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start_effects();
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}
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}
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break;
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case NK_OFF:
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if (record->event.pressed) {
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if (keymap_config.nkro) {
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/* Turning NKRO OFF */
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effect_red();
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start_effects();
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}
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}
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break;
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#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
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#endif // NKRO_ENABLE
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case RGB_MOD:
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case RGB_RMOD:
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case RGB_HUI:
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case RGB_HUD:
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case RGB_SAI:
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case RGB_SAD:
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case RGB_VAI:
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case RGB_VAD:
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case RGB_SPI:
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case RGB_SPD:
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if (record->event.pressed) {
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if (rgb_matrix_get_flags() != LED_FLAG_ALL) {
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/* Ignore changes to RGB settings while only it's supposed to be OFF */
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return false;
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}
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}
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break;
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case RGB_TOG:
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if (record->event.pressed) {
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if (rgb_matrix_is_enabled()) {
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switch (rgb_matrix_get_flags()) {
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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case LED_FLAG_INDICATOR:
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#endif
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case LED_FLAG_NONE:
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/* Turned ON because of EFFECTS or CAPS, is actually OFF */
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/* Change to LED_FLAG_ALL to signal it's really ON */
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rgb_matrix_set_flags(LED_FLAG_ALL);
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/* Will be re-enabled by the processing of the toggle */
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rgb_matrix_disable_noeeprom();
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break;
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case LED_FLAG_ALL:
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/* Is actually ON */
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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if (effect_started_time > 0) {
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/* Change to LED_FLAG_INDICATOR to signal EFFECTS */
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rgb_matrix_set_flags(LED_FLAG_INDICATOR);
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/* Will be re-enabled by the processing of the toggle */
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rgb_matrix_disable_noeeprom();
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} else
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#endif
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if (host_keyboard_led_state().caps_lock) {
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/* Change to LED_FLAG_NONE to signal CAPS */
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rgb_matrix_set_flags(LED_FLAG_NONE);
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/* Will be re-enabled by the processing of the toggle */
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rgb_matrix_disable_noeeprom();
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}
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break;
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}
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}
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}
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break;
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}
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return true;
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}
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void rgb_matrix_indicators_user() {
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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if (effect_started_time != 0) {
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/* Render blinking EFFECTS */
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uint16_t deltaTime = sync_timer_elapsed(effect_started_time);
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if (deltaTime <= RGB_CONFIRMATION_BLINKING_TIME) {
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uint16_t time = scale16by8(deltaTime, UINT8_MAX / 2);
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uint8_t led_state = sin8(time) >> 7;
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uint8_t val_r = led_state * r_effect;
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uint8_t val_g = led_state * g_effect;
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uint8_t val_b = led_state * b_effect;
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rgb_matrix_set_color_all(val_r, val_g, val_b);
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if (host_keyboard_led_state().caps_lock) {
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set_rgb_caps_leds();
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}
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return;
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} else {
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/* EFFECTS duration is finished */
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effect_started_time = 0;
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if (rgb_matrix_get_flags() == LED_FLAG_INDICATOR) {
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/* It was turned ON because of EFFECTS */
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if (host_keyboard_led_state().caps_lock) {
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/* CAPS is still ON. Demote to CAPS */
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rgb_matrix_set_flags(LED_FLAG_NONE);
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} else {
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/* There is nothing else keeping RGB enabled. Reset flags and turn if off. */
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rgb_matrix_set_flags(LED_FLAG_ALL);
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rgb_matrix_disable_noeeprom();
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}
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}
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}
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}
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#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
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if (rgb_matrix_get_flags() == LED_FLAG_NONE) {
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rgb_matrix_set_color_all(0x0, 0x0, 0x0);
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}
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if (host_keyboard_led_state().caps_lock) {
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set_rgb_caps_leds();
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}
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}
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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static void start_effects() {
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effect_started_time = sync_timer_read();
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if (!rgb_matrix_is_enabled()) {
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/* Turn it ON, signal the cause (EFFECTS) */
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rgb_matrix_set_flags(LED_FLAG_INDICATOR);
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rgb_matrix_enable_noeeprom();
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} else if (rgb_matrix_get_flags() == LED_FLAG_NONE) {
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/* It's already ON, promote the cause from CAPS to EFFECTS */
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rgb_matrix_set_flags(LED_FLAG_INDICATOR);
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}
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}
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#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
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static void set_rgb_caps_leds() {
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rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1
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rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1
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rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2
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rgb_matrix_set_color(71, 0xFF, 0x0, 0x0); // Right side LED 2
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rgb_matrix_set_color(73, 0xFF, 0x0, 0x0); // Left side LED 3
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rgb_matrix_set_color(74, 0xFF, 0x0, 0x0); // Right side LED 3
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rgb_matrix_set_color(76, 0xFF, 0x0, 0x0); // Left side LED 4
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rgb_matrix_set_color(77, 0xFF, 0x0, 0x0); // Right side LED 4
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rgb_matrix_set_color(80, 0xFF, 0x0, 0x0); // Left side LED 5
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rgb_matrix_set_color(81, 0xFF, 0x0, 0x0); // Right side LED 5
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rgb_matrix_set_color(83, 0xFF, 0x0, 0x0); // Left side LED 6
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rgb_matrix_set_color(84, 0xFF, 0x0, 0x0); // Right side LED 6
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rgb_matrix_set_color(87, 0xFF, 0x0, 0x0); // Left side LED 7
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rgb_matrix_set_color(88, 0xFF, 0x0, 0x0); // Right side LED 7
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rgb_matrix_set_color(91, 0xFF, 0x0, 0x0); // Left side LED 8
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rgb_matrix_set_color(92, 0xFF, 0x0, 0x0); // Right side LED 8
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rgb_matrix_set_color(3, 0xFF, 0x0, 0x0); // CAPS LED
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}
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#endif // RGB_MATRIX_ENABLE
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@ -0,0 +1,23 @@
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# andrebrait's GMMK Pro layout
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This is pretty much the stock layout with a few things moved around.
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It basically reflects my needs for both Delete and Insert being readily available for coding, as well as a full Home/PgUp/PgDwn/End column.
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The differences are as follows:
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- Short DEBOUNCE time (5 ms)
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- Per-key debounce algorithm (sym_defer_pk)
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- RGB turns off after 20 minutes of inactivity
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- RGB turns off when USB is suspended
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- Layer 0:
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- Print Screen (default) -> Delete
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- Delete (default) -> Home
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- Layer 1 (accessed by pressing Fn):
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- Fn + Delete -> Insert
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- Fn + Home -> Print Screen
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This keymap also includes CAPS LOCK ON indicator.\
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All left and right side LEDs, and the Caps key LED will turn solid red while CAPS LOCK is ON.
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No other changes have been made. \
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The other keys on each layer have been kept intact.
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# Enable additional features.
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DEBOUNCE_TYPE = sym_defer_pk
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@ -16,6 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include QMK_KEYBOARD_H
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
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};
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// clang-format on
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#ifdef ENCODER_ENABLE
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (clockwise) {
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tap_code(KC_VOLU);
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}
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return true;
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}
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#endif // ENCODER_ENABLE
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@ -16,6 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include QMK_KEYBOARD_H
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
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),
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};
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// clang-format on
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#ifdef ENCODER_ENABLE
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (clockwise) {
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tap_code(KC_VOLU);
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}
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return true;
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}
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#endif // ENCODER_ENABLE
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@ -16,6 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include QMK_KEYBOARD_H
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
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@ -57,8 +58,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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// clang-format on
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#ifdef ENCODER_ENABLE
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (clockwise) {
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tap_code(KC_VOLU);
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}
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return true;
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}
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#endif ENCODER_ENABLE
|
||||
|
|
|
@ -79,6 +79,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
};
|
||||
// clang-format on
|
||||
|
||||
#ifdef ENCODER_ENABLE
|
||||
bool encoder_update_user(uint8_t index, bool clockwise) {
|
||||
if (clockwise) {
|
||||
tap_code(KC_VOLU);
|
||||
|
@ -87,3 +88,4 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
|
|||
}
|
||||
return true;
|
||||
}
|
||||
#endif // ENCODER_ENABLE
|
||||
|
|
Loading…
Reference in New Issue