Created replicaJunction keymaps.

daktil_manuform
Joshua T 2016-07-11 17:49:12 -05:00
parent a998a48673
commit 32725dae5b
2 changed files with 489 additions and 0 deletions

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// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include "atreus.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
// Note that whatever is set as layer 0 will be the default layer of the keyboard.
#define _CO 0 // Colemak
#define _QW 1 // QWERTY
#define _NU 2 // Numpad
#define _FN 3 // Function
#define _DV 4 // Dvorak
// Quick alias for visual sake
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_CO] = {
{KC_Q, KC_W, KC_F, KC_P, KC_B, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN },
{KC_A, KC_R, KC_S, KC_T, KC_G, _______, KC_M, KC_N, KC_E, KC_I, KC_O },
{KC_Z, KC_X, KC_C, KC_D, KC_V, KC_LCTL, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH },
{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, MO(_NU), KC_MINS, KC_QUOT, KC_ENT }
},
[_DV] = {
{KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L },
{KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S },
{KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LCTL, KC_B, KC_M, KC_W, KC_V, KC_Z },
{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, MO(_NU), KC_MINS, KC_SLSH, KC_ENT }
},
[_QW] = { /* Qwerty */
{KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P },
{KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
{KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC,KC_LALT, KC_SPC, MO(_NU), KC_MINS, KC_QUOT, KC_ENT }
},
[_NU] = { /* Numbers and symbols */
{KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, _______, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR},
{KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, _______, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS},
{KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_LCTL, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS},
{MO(_FN), KC_INS, KC_LGUI, KC_LSFT, KC_DEL, KC_LALT, KC_SPC, _______, KC_DOT, KC_0, KC_EQL}
},
[_FN] = { /* Functions */
{KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
{KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, _______, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
{_______, _______, _______, _______, _______, KC_LCTL, _______, KC_F1, KC_F2, KC_F3, KC_F12},
{_______, _______, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, _______, _______, _______, RESET}
}};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};

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#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
/*
* Keyboard: Ergodox
* Keymap: replicaJunction
* Version: 1.0
*
* This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus.
* The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
* have both keyboards, so I've designed these layouts in an effort to make switching between the
* two as easy as possible.
*
* The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
* here: https://colemakmods.github.io/mod-dh/
*/
#define BASE 0 // default layer
#define CODH 1 // Colemak
#define QWRT 2 // QWERTY layer
#define SYMB 3 // symbols
#define MDIA 4 // media keys
#define UTIL 5 // keyboard utilities
#define NUMP 6 // numpad
#define GAME 7 // mouse overlay for gamins
#define _______ KC_TRNS // Simple alias that just makes the keymaps a bit easier to look at
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Keymap: Colemak-ModDH
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | Esc | | ~SYMB| 6 | 7 | 8 | 9 | 0 | ' |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | \ | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | = |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | - |
* |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
* | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LGui | [ | ] |CtlShf| SYMB | | Left | Up | Down | Right| \ |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | LCtrl| LAlt | | MDIA | RAlt |
* ,------|------|------| |------+------+------.
* | Ctl/ | Alt/ | Home | | PgUp | | SYMB/|
* | BkSp | Del |------| |------| Enter| Space|
* | | | NUMP | | PgDn | | |
* `--------------------' `--------------------'
*/
[CODH] = KEYMAP(
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
KC_BSLS,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME,
KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G,
KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO),
KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(SYMB),
KC_LCTL, KC_LALT,
KC_HOME,
CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(NUMP),
// right hand
TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_QUOT,
KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_EQL,
KC_M, KC_N, KC_E, KC_I, KC_O, KC_MINS,
KC_BSLS, KC_K, KC_H, KC_DOT, KC_COMM,KC_SLSH,KC_RSFT,
KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS,
MO(MDIA), KC_RALT,
KC_PGUP,
KC_PGDN, KC_ENT, LT(SYMB,KC_SPC)
),
/*
* Keymap: Dvorak layout
*
* The right index backspace is a nod to my TypeMatrix keyboard, which has
* Backspace in the center.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | Esc | | ~SYMB| 6 | 7 | 8 | 9 | 0 | / |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | \ | ' | , | . | P | Y | Home | | BkSp | F | G | C | R | L | = |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Tab | A | O | E | U | I |------| |------| D | H | T | N | S | - |
* |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
* | LShft | ; | Q | J | K | X | | | | B | M | W | V | Z | RShft |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LGui | [ | ] |CtlShf| SYMB | | Left | Up | Down | Right| \ |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | LCtrl| LAlt | | MDIA | RAlt |
* ,------|------|------| |------+------+------.
* | Ctl/ | Alt/ | Home | | PgUp | | SYMB/|
* | BkSp | Del |------| |------| Enter| Space|
* | | | NUMP | | PgDn | | |
* `--------------------' `--------------------'
*/
// BASE
[BASE] = KEYMAP(
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
KC_BSLS,KC_QUOT,KC_COMM, KC_DOT, KC_P, KC_Y, KC_HOME,
KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I,
KC_LSFT,KC_SCLN,KC_Q, KC_J, KC_K, KC_X, ALL_T(KC_NO),
KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(SYMB),
KC_LCTL, KC_LALT,
KC_HOME,
CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(NUMP),
// right hand
TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLSH,
KC_BSPC, KC_F, KC_G, KC_C, KC_R, KC_L, KC_EQL,
KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_BSLS, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS,
MO(MDIA), KC_RALT,
KC_PGUP,
KC_PGDN, KC_ENT, LT(SYMB,KC_SPC)
),
/*
* Keymap: QWERTY layout.
*
* This is optimized for gaming, not typing, so there aren't as many macros
* as the Dvorak layer. Some of the keys have also been moved to "game-
* like" locations, such as making the spacebar available to the left thumb,
* and repositioning the arrow keys at the bottom right corner.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | Esc | |~SYMB | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | LShift | Q | W | E | R | T | +L1 | | BkSp | Y | U | I | O | P | ] |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| FN2 | | ~L1 |------+------+------+------+------+--------|
* | LShft | Z | X | C | V | B | | | | N | M | , | . | Up | RShft |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LCtrl| ` | \ |CtlShf| SYMB | | SYMB | / | Left | Down | Right|
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | LCtrl| LAlt | | MDIA | ~GAME|
* ,------|------|------| |------+------+------.
* | | | Home | | PgUp | | SYMB/
* | Space| LAlt |------| |------| Enter| Space|
* | | | End | | PgDn | | |
* `--------------------' `--------------------'
*/
[QWRT] = KEYMAP( // Layer1: QWERTY
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
KC_LSFT,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
KC_LCTL,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(SYMB),
KC_LCTL,KC_LALT,
KC_HOME,
KC_SPC, KC_LALT, KC_END,
// right hand
TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC,
KC_BSPC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_MINS,
KC_END, KC_N, KC_M, KC_COMM,KC_DOT, KC_UP ,KC_RSFT,
MO(SYMB),KC_UP, KC_LEFT,KC_DOWN,KC_RGHT,
MO(MDIA),TG(GAME),
KC_PGUP,
KC_PGDN,KC_ENT,LT(SYMB,KC_SPC)
),
/*
* Keymap: Symbol / navigation Layer
*
* Inspired by Atreus.
* Note the two keys on the left thumb cluster. These change the "default" layer between key layouts.
* The RESET button also resets the Teensy, but note bug #164.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | Up | { | } | | | | | Home | Up | End | | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | / | | | \ | $ |------| |------| | Left | Down | Right| | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | [ | ] | ( | ) | & | | | | | PgUp | | PgDn | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | SYMB | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* |Dvorak|QWERTY| | | RESET|
* ,------|------|------| |------+------+------.
* | | |Colemk| | | | |
* | | |------| |------| | SYMB |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
_______,KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR,_______,
_______,KC_HASH,KC_SLSH,KC_PIPE,KC_BSLS,KC_DLR,
_______,KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR,_______,
_______,_______,_______,_______,_______,
DF(BASE),DF(QWRT),
DF(CODH),
_______, _______, _______,
// right hand
_______,KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______,_______,KC_HOME,KC_UP, KC_END, _______,KC_F12,
_______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______,
_______,_______,KC_PGUP,_______,KC_PGDN,_______,_______,
_______,_______,_______,_______,_______,
_______, RESET,
_______,
_______, _______, _______
),
/* Keymap: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | | |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MDIA] = KEYMAP(
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_MS_U, _______, _______, _______,
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_BTN1, KC_BTN2,
_______, _______,
_______,
_______, _______, _______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, KC_MPLY,
_______, _______, _______, KC_MPRV, KC_MNXT, _______, _______,
KC_VOLU, KC_VOLD, KC_MUTE, _______, _______,
_______, _______,
_______,
_______, _______, KC_WBAK
),
/*
* Keymap: Number pad.
*
* Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | 7 | 8 | 9 | * | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | 1 | 2 | 3 | / | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | 0 | . | 0 | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | Enter|
* | | | | | | | |
* `--------------------' `--------------------'
*/
[NUMP] = KEYMAP(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______,_______,
_______,
_______,_______,_______,
// right hand
_______,_______,_______,_______,_______,_______,_______,
_______,KC_UP, KC_P7, KC_P8, KC_P9, KC_PAST,KC_F12,
KC_DOWN,KC_P4, KC_P5, KC_P6, KC_PPLS,_______,
_______,KC_AMPR,KC_P1, KC_P2, KC_P3, KC_PSLS,_______,
KC_P0, KC_PDOT,KC_P0, KC_EQL, _______,
_______, _______,
_______,
_______, _______, KC_PENT
),
/*
* Keymap: Gaming
*
* This is mostly a mouse overlay for the right hand while the left hand uses the QWERTY layout.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | |WhlUp | MsUp |WhlDn | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | |MClick| | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | ~GAME|
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------|RClick|LClick|
* | | | | | | | |
* `--------------------' `--------------------'
*/
[GAME] = KEYMAP(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______,_______,
_______,
_______,_______,_______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______,
_______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
KC_BTN3, _______, _______, _______, _______,
_______, _______,
_______,
_______, KC_BTN2, KC_BTN1
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
case BASE:
ergodox_right_led_1_on();
break;
case QWRT:
ergodox_right_led_2_on();
case SYMB:
ergodox_right_led_3_on();
break;
case GAME:
ergodox_right_led_1_on();
ergodox_right_led_2_on();
default:
// none
break;
}
};