[Keyboard] Adding Sunsetter R2 keyboard to Charue family (#17269)

Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
master
ILWrites 2022-06-10 04:12:31 +03:00 committed by GitHub
parent a599550adb
commit 2f8704143e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 332 additions and 0 deletions

View File

@ -0,0 +1,54 @@
// Copyright 2022 Charue Design
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
// 0x4344 = CD for Charue Design
#define VENDOR_ID 0x4344
// 0x5335 = S2 for Sunsetter R2
#define PRODUCT_ID 0x5335
// 0x0001 = 1 for Base version
#define DEVICE_VER 0x0001
#define MANUFACTURER Charue Design
#define PRODUCT Sunsetter R2
/* Key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 17
/* Keyboard Matrix Assignment s*/
#define MATRIX_ROW_PINS { B3, B2, F4, F5, F6 }
#define MATRIX_COL_PINS { F0, F1, F7, B1, D0, D1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6, C7 }
#define UNUSED_PINS { B7 }
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define LED_CAPS_LOCK_PIN B0
/* RGB */
#define RGB_DI_PIN E6
#ifdef RGB_DI_PIN
# define RGBLED_NUM 10
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

View File

@ -0,0 +1,95 @@
{
"keyboard_name": "sunsetter_r2",
"url": "https://charue-design.com/collections/sunsetter",
"maintainer": "ILWrites",
"layouts": {
"LAYOUT_all": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2.25, "y":0},
{"x":3.25, "y":0},
{"x":4.25, "y":0},
{"x":5.25, "y":0},
{"x":6.25, "y":0},
{"x":7.25, "y":0},
{"x":8.25, "y":0},
{"x":9.25, "y":0},
{"x":10.25, "y":0},
{"x":11.25, "y":0},
{"x":12.25, "y":0},
{"x":13.25, "y":0},
{"x":14.25, "y":0},
{"x":15.25, "y":0},
{"x":16.25, "y":0},
{"x":17.25, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2.25, "y":1, "w":1.5},
{"x":3.75, "y":1},
{"x":4.75, "y":1},
{"x":5.75, "y":1},
{"x":6.75, "y":1},
{"x":7.75, "y":1},
{"x":8.75, "y":1},
{"x":9.75, "y":1},
{"x":10.75, "y":1},
{"x":11.75, "y":1},
{"x":12.75, "y":1},
{"x":13.75, "y":1},
{"x":14.75, "y":1},
{"x":15.75, "y":1, "w":1.5},
{"x":17.25, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2.25, "y":2, "w":1.75},
{"x":4, "y":2},
{"x":5, "y":2},
{"x":6, "y":2},
{"x":7, "y":2},
{"x":8, "y":2},
{"x":9, "y":2},
{"x":10, "y":2},
{"x":11, "y":2},
{"x":12, "y":2},
{"x":13, "y":2},
{"x":14, "y":2},
{"x":15, "y":2, "w":2.25},
{"x":17.25, "y":2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2.25, "y":3, "w":1.25},
{"x":3.5, "y":3},
{"x":4.5, "y":3},
{"x":5.5, "y":3},
{"x":6.5, "y":3},
{"x":7.5, "y":3},
{"x":8.5, "y":3},
{"x":9.5, "y":3},
{"x":10.5, "y":3},
{"x":11.5, "y":3},
{"x":12.5, "y":3},
{"x":13.5, "y":3},
{"x":14.5, "y":3, "w":1.75},
{"x":16.25, "y":3},
{"x":17.25, "y":3},
{"x":0, "y":4},
{"x":1, "y":4},
{"x":2.25, "y":4, "w":1.25},
{"x":3.5, "y":4, "w":1.25},
{"x":4.75, "y":4, "w":1.25},
{"x":6, "y":4, "w":2.25},
{"x":8.25, "y":4, "w":1.25},
{"x":9.5, "y":4, "w":2.75},
{"x":12.25, "y":4},
{"x":15.25, "y":4},
{"x":16.25, "y":4},
{"x":17.25, "y":4}
]
}
}
}

View File

@ -0,0 +1,33 @@
// Copyright 2022 Charue Design
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_BASE] = LAYOUT_all(
KC_F1, KC_F2, KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_VOLU,
KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_VOLD,
KC_F5, KC_F6, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_MUTE,
KC_F7, KC_F8, KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_MNXT,
KC_F9, KC_F10, KC_LCTRL, KC_LGUI, KC_LALT, KC_SPC, MO(_FN), KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT
),
[_FN] = LAYOUT_all(
KC_F11, KC_F12, RESET, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_VOLU,
KC_F13, KC_F14, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_VOLD,
KC_F15, KC_F16, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_MUTE,
KC_F17, KC_F18, KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_MNXT,
RGB_MOD, KC_F20, KC_LCTRL, KC_LGUI, KC_LALT, KC_SPC, KC_TRNS, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT
)
};
void keyboard_post_init_user(void) {
debug_enable=true;
debug_matrix=true;
}

View File

@ -0,0 +1 @@
# The debug keymap for Sunsetter R2

View File

@ -0,0 +1,28 @@
// Copyright 2022 Charue Design
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_BASE] = LAYOUT_all(
KC_F1, KC_F2, KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_VOLU,
KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_VOLD,
KC_F5, KC_F6, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_MUTE,
KC_F7, KC_F8, KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_MNXT,
KC_F9, KC_F10, KC_LCTRL, KC_LGUI, KC_LALT, KC_SPC, MO(_FN), KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT
),
[_FN] = LAYOUT_all(
KC_F11, KC_F12, RESET, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_VOLU,
KC_F13, KC_F14, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_VOLD,
KC_F15, KC_F16, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_MUTE,
KC_F17, KC_F18, KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_MNXT,
RGB_MOD, KC_F20, KC_LCTRL, KC_LGUI, KC_LALT, KC_SPC, KC_TRNS, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT
)
};

View File

@ -0,0 +1 @@
# The default keymap for Sunsetter R2

View File

@ -0,0 +1,44 @@
// Copyright 2022 Charue Design
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_FN0,
_FN1,
_FN2,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_BASE] = LAYOUT_all(
KC_F1, KC_F2, KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_VOLU,
KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_VOLD,
KC_F5, KC_F6, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_MUTE,
KC_F7, KC_F8, KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_MNXT,
KC_F9, KC_F10, KC_LCTRL, KC_LGUI, KC_LALT, MO(_FN0), KC_SPC, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT
),
[_FN0] = LAYOUT_all(
KC_F11, KC_F12, RESET, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_VOLU,
KC_F13, KC_F14, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_VOLD,
KC_F15, KC_F16, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_MUTE,
KC_F17, KC_F18, KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_MNXT,
KC_F19, KC_F20, KC_LCTRL, KC_LGUI, KC_LALT, KC_TRNS, KC_SPC, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT
),
[_FN1] = LAYOUT_all(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_LCTRL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[_FN2] = LAYOUT_all(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_LCTRL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
)
};

View File

@ -0,0 +1 @@
# The VIA keymap for Sunsetter R2

View File

@ -0,0 +1,2 @@
VIA_ENABLE = yes
LTO_ENABLE = yes

View File

@ -0,0 +1,31 @@
# Sunsetter R2
![Sunsetter R2](https://i.imgur.com/rQRuHRkh.jpeg)
A 65 + 10% F-Key Column Keyboard kit made and sold by Charue Design.
Round 2 includes RGB underglow, new case colors, a hotswap option, and a recessed USB port.
[More info on charue-design.com](https://charue-design.com/)
* Keyboard Maintainer: [ILWrites](https://github.com/PiKeeb)
* Hardware Supported: [Sunsetter PCB](https://charue-design.com/collections/sunsetter)
* Hardware Availability: [Charue Design](https://charue-design.com/)
Make example for this keyboard (after setting up your build environment):
make charue/sunsetter_r2:default
Flashing example for this keyboard:
make charue/sunsetter_r2:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available

View File

@ -0,0 +1,18 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output

View File

@ -0,0 +1,4 @@
// Copyright 2022 Charue Design
// SPDX-License-Identifier: GPL-2.0-or-later
#include "sunsetter_r2.h"

View File

@ -0,0 +1,20 @@
// Copyright 2022 Charue Design
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
#define LAYOUT_all( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k0g, k1g, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f, k2f, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, k3f, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, k3g, k4g, \
k40, k41, k42, k43, k44, k45, k48, k4a, k4c, k4d, k4e, k4f \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k0g }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f, k1g }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, k2f, KC_NO }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, k3f, k3g }, \
{ k40, k41, k42, k43, k44, k45, KC_NO, KC_NO, k48, KC_NO, k4a, KC_NO, k4c, k4d, k4e, k4f, k4g } \
}