[Keyboard] Added a simple 2x5 Keypad with 4 layers (#6699)
* Added new 2x5 Keypad with 3 LEDs to indicate the selected layer. By Jonathan Cameron. * Minor refactor from suggestions from qmk team * Added * Moved to 'handwired' directory * Update readme.md * Update readme.md * Update readme.md * Update keyboards/handwired/2x5keypad/readme.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Switch to image offsite * Moved image offsite * Update keyboards/handwired/2x5keypad/keymaps/default/keymap.h Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/handwired/2x5keypad/2x5keypad.h Co-Authored-By: fauxpark <fauxpark@gmail.com> * Moved functions into .c file per suggestions * Cosmetic * Fixed function called, per suggestions. * Update keyboards/handwired/2x5keypad/2x5keypad.h Ok Co-Authored-By: fauxpark <fauxpark@gmail.com> * Moved LED functions to the top level since they can be used it various flavors * Declare those moved LED functions! * Update keyboards/handwired/2x5keypad/config.h Co-Authored-By: Drashna Jaelre <drashna@live.com>master
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#include "2x5keypad.h"
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void matrix_init_kb(void)
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{
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matrix_init_user();
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setPinOutput(RED_LED);
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setPinOutput(BLUE_LED);
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setPinOutput(GREEN_LED);
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}
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void turn_off_leds(void)
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{
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writePinLow(RED_LED);
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writePinLow(BLUE_LED);
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writePinLow(GREEN_LED);
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}
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void turn_on_led(pin_t pin)
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{
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writePinHigh(pin);
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}
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#pragma once
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#include "quantum.h"
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#define RED_LED D0
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#define BLUE_LED B5
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#define GREEN_LED B6
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#define LAYOUT( \
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K00, K01, K02, K03, K04, \
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K10, K11, K12, K13, K14 \
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) { \
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{ K00, K01, K02, K03, K04 }, \
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{ K10, K11, K12, K13, K14 } \
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}
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void turn_off_leds(void);
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void turn_on_led(pin_t pin);
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x2020
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Jonathan Cameron
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#define PRODUCT 2x5keypad
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#define DESCRIPTION 2x5 Keypad
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/* key matrix size */
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#define MATRIX_ROWS 2
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#define MATRIX_COLS 5
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/* key matrix pins */
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#define MATRIX_ROW_PINS { B3, B2 }
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#define MATRIX_COL_PINS { D4, C6, D7, E6, B4 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* number of backlight levels */
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#ifdef BACKLIGHT_PIN
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#define BACKLIGHT_LEVELS 0
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#endif
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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/* DISABLED
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#define IS_COMMAND() ( \
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get_mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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*/
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/* prevent stuck modifiers */
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#ifdef RGB_DI_PIN
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 0
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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#include QMK_KEYBOARD_H
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#define WIN_TAB LGUI(KC_TAB)
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#define WIN_LOCK LGUI(KC_L)
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enum layers {
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NORMAL_LAYER = 0,
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MEDIA_LAYER,
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TBD_LAYER2,
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TBD_LAYER3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[NORMAL_LAYER]=
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LAYOUT(TO(1), WIN_TAB, KC_HOME, KC_UP, KC_END,
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WIN_LOCK, KC_MUTE, KC_LEFT, KC_DOWN, KC_RGHT),
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[MEDIA_LAYER]=
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LAYOUT(TO(2), KC_CALC, KC_MPRV, KC_MNXT, KC_VOLU,
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KC_TRNS, KC_TRNS, KC_MSTP, KC_MPLY, KC_VOLD),
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[TBD_LAYER2]=
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LAYOUT(TO(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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[TBD_LAYER3]=
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LAYOUT(TO(0), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
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};
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/* DISABLED
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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*/
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layer_state_t layer_state_set_user(layer_state_t state)
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{
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turn_off_leds();
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switch (biton32(state))
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{
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case NORMAL_LAYER:
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break;
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case MEDIA_LAYER:
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turn_on_led(RED_LED);
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break;
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case TBD_LAYER2:
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turn_on_led(BLUE_LED);
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break;
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case TBD_LAYER3:
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turn_on_led(GREEN_LED);
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break;
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}
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return state;
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}
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# 2x5keypad
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![2x5keypad](http://jmcameron.net/2x5keypad-small.jpg)
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This Keypad has 2 rows x 5 columns of keys. It has the top/default layer that
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has a few handy navigation keys as well as one dedicated key to cycle through
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the layers. The second layer has some media keys. The third and fourth layers
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are currently undefined (although I may use them for inserting accented French
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characters). The keypad also includes three LEDs that show which layer is
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active (no lit LEDs means the default layer).
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Keyboard Maintainer: [Jonathan Cameron](https://github.com/jmcameron)
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Hardware:
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* Key switch holes cut in blank piece of copper-clad project board
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* Uses Kailh Box White switches with relegendable keycaps
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* Chassis is three layers of wood
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* Handwired
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* Uses a Pro Micro
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* Includes a reset switch accessible by a hole on the bottom
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Make example for this keyboard (after setting up your build environment):
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make handwired/2x5keyapd:default
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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MCU = atmega32u4
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BOOTLOADER = caterina
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE= no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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NKRO_ENABLE = yes # USB Nkey Rollover -
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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AUDIO_ENABLE = no
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RGBLIGHT_ENABLE = no
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