[Keymap] Add keymap for user jerryhcooke (#7251)
* Add keymap for user jerryhcooke Created a new keymap with encoder changing per layer * Added readme * Update readme.md * Update readme.md * Update readme.md * Update keyboards/keebio/iris/keymaps/jerryhcooke/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keymap.c * Fixed Formatting Ran automatic C formatting as suggested * Update rules.mk Fixed linespacingdaktil_manuform
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/*
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Copyright 2017 Danny Nguyen <danny@keeb.io>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// #define USE_I2C
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#define EE_HANDS
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#undef RGBLED_NUM
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 2
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#ifndef NO_DEBUG
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# define NO_DEBUG
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#endif // !NO_DEBUG
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#if !defined(NO_PRINT) && !defined(CONSOLE_ENABLE)
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# define NO_PRINT
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#endif // !NO_PRINT
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#include QMK_KEYBOARD_H
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {[0] = LAYOUT(KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_ENT, LCTL_T(KC_LGUI), KC_Z, KC_X, KC_C, KC_D, KC_V, LGUI(KC_L), MEH_T(KC_MINS), KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_LGUI, LT(1, KC_QUOT), KC_SFTENT, KC_SPC, LT(2, KC_BSLS), LALT_T(KC_APP)),
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[1] = LAYOUT(KC_MPLY, KC_NO, KC_DQUO, KC_NO, LALT(KC_F4), KC_NO, KC_P7, KC_P8, KC_P9, KC_PMNS, KC_NO, RESET, KC_MPRV, KC_END, KC_UP, KC_HOME, KC_PGUP, KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, RGB_SAI, RGB_SAD, KC_MNXT, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_NO, KC_P1, KC_P2, KC_P3, KC_PAST, RGB_HUI, RGB_HUD, KC_NO, KC_WBAK, KC_WFWD, KC_WSTP, KC_WREF, KC_NO, LCA(KC_DEL), KC_NLCK, KC_P0, KC_P0, KC_PDOT, KC_PENT, RGB_SPI, RGB_SPD, KC_PSCR, KC_NO, KC_LGUI, RGB_TOG, RGB_VAI, RGB_VAD),
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[2] = LAYOUT(KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_NO, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_K, KC_NO, KC_WH_D, KC_MS_U, KC_WH_U, KC_NO, KC_F12, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO)};
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#ifdef ENCODER_ENABLE
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) {
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switch (biton32(layer_state)) {
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case _LOWER:
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clockwise ? tap_code(KC_MS_WH_UP) : tap_code(KC_MS_WH_DOWN);
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break;
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case _RAISE:
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clockwise ? rgblight_increase_hue() : rgblight_decrease_hue();
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break;
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default:
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clockwise ? tap_code(KC_AUDIO_VOL_UP) : tap_code(KC_AUDIO_VOL_DOWN);
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break;
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}
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} else if (index == 1) {
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switch (biton32(layer_state)) {
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case _LOWER:
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clockwise ? tap_code(KC_UP) : tap_code(KC_DOWN);
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break;
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case _RAISE:
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clockwise ? tap_code(KC_MEDIA_NEXT_TRACK) : tap_code(KC_MEDIA_PREV_TRACK);
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break;
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default:
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clockwise ? tap_code(KC_RIGHT) : tap_code(KC_LEFT);
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break;
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}
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}
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}
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#endif // ENCODER_ENABLE
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[Jerry's Iris R4 Layout](https://imgur.com/a/JLytcqS)
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This is a fairly modified version of the default keymap that I tinkered with to allow the rotary encoder to carry out a different function on each layer.
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RGBLIGHT_ENABLE = yes
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BACKLIGHT_ENABLE = yes
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MOUSEKEY_ENABLE = yes
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