Modernize `dactyl_manuform/dmote` keyboard (#20427)

Co-authored-by: Ryan <fauxpark@gmail.com>
master
Duncan Sutherland 2023-09-21 03:10:59 +01:00 committed by GitHub
parent b6a881ba32
commit 29ffe804b8
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10 changed files with 148 additions and 120 deletions

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@ -202,6 +202,9 @@
"handwired/dactyl_manuform/6x6_kinesis": {
"target": "handwired/dactyl_kinesis"
},
"handwired/dactyl_manuform/dmote/62key": {
"target": "handwired/dmote"
},
"handwired/ferris": {
"target": "ferris/0_1"
},

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@ -1,5 +0,0 @@
#pragma once
// WS2812 RGB LED, normally used to indicate keyboard state:
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1

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@ -1,3 +0,0 @@
#pragma once
#define EE_HANDS

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@ -1,5 +0,0 @@
# Build-process overrides for the DMOTE.
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
RGBLIGHT_ENABLE = yes # Needed for the C linker with lighting control.
COMMAND_ENABLE = no # Not a good combo with Space Cadet shift.

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@ -1,16 +0,0 @@
DMOTE
======
The “Dactyl-ManuForm: Opposable Thumb Edition” is made from a Clojure
application maintained [here](https://github.com/veikman/dactyl-keyboard).
The application supports varied physical layouts and therefore matrices.
This physical variability is its main feature; its QMK firmware is ordinary.
Consult the general [Dactyl-ManuForm readme](../readme.md).
## The `62key` layout
This folder represents the default build target of the Clojure application
as of its version 0.4.0. The default keymap for this layout has a QWERTY base
layer but is intended for running Colemak on the OS side with the i3 tiling
window manager. Its also got a layer that forces Colemak from the QMK side.

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@ -0,0 +1,23 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// WS2812 RGB LED, normally used to indicate keyboard state:
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1

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@ -1,21 +1,29 @@
{
"keyboard_name": "DMOTE (62-key)",
"manufacturer": "tshort",
"url": "",
"keyboard_name": "DMOTE",
"manufacturer": "veikman",
"url": "https://github.com/veikman/dactyl-keyboard",
"maintainer": "veikman",
"processor": "atmega32u4",
"bootloader": "atmel-dfu",
"development_board": "promicro",
"usb": {
"vid": "0x444D",
"pid": "0x3632",
"device_version": "0.0.1"
"device_version": "1.0.0"
},
"features": {
"bootmagic": true,
"console": false,
"command": false,
"extrakey": true,
"mousekey": true,
"nkro": true,
"rgblight": true
},
"rgblight": {
"led_count": 6,
"split_count": [3, 3],
"animations": {
"knight": true,
"christmas": true
"christmas": true,
"knight": true
}
},
"ws2812": {
@ -31,7 +39,7 @@
"soft_serial_pin": "D0"
},
"layouts": {
"LAYOUT_62key": {
"LAYOUT": {
"layout": [
{"matrix": [0, 0], "x": 0, "y": 0},
{"matrix": [0, 1], "x": 1, "y": 0},
@ -40,38 +48,6 @@
{"matrix": [0, 4], "x": 4, "y": 0},
{"matrix": [0, 5], "x": 5, "y": 0},
{"matrix": [1, 0], "x": 0, "y": 1},
{"matrix": [1, 1], "x": 1, "y": 1},
{"matrix": [1, 2], "x": 2, "y": 1},
{"matrix": [1, 3], "x": 3, "y": 1},
{"matrix": [1, 4], "x": 4, "y": 1},
{"matrix": [1, 5], "x": 5, "y": 1},
{"matrix": [2, 0], "x": 0, "y": 2},
{"matrix": [2, 1], "x": 1, "y": 2},
{"matrix": [2, 2], "x": 2, "y": 2},
{"matrix": [2, 3], "x": 3, "y": 2},
{"matrix": [2, 4], "x": 4, "y": 2},
{"matrix": [2, 5], "x": 5, "y": 2},
{"matrix": [3, 0], "x": 0, "y": 3},
{"matrix": [3, 1], "x": 1, "y": 3},
{"matrix": [3, 2], "x": 2, "y": 3},
{"matrix": [3, 3], "x": 3, "y": 3},
{"matrix": [3, 4], "x": 4, "y": 3},
{"matrix": [4, 3], "x": 3, "y": 4},
{"matrix": [4, 2], "x": 4.5, "y": 4.5},
{"matrix": [3, 5], "x": 5.5, "y": 4.5},
{"matrix": [5, 2], "x": 4, "y": 5.5},
{"matrix": [4, 4], "x": 5, "y": 5.5},
{"matrix": [4, 5], "x": 6, "y": 5.5},
{"matrix": [5, 4], "x": 4.5, "y": 6.5},
{"matrix": [5, 5], "x": 5.5, "y": 6.5},
{"matrix": [6, 5], "x": 9, "y": 0},
{"matrix": [6, 4], "x": 10, "y": 0},
{"matrix": [6, 3], "x": 11, "y": 0},
@ -79,6 +55,13 @@
{"matrix": [6, 1], "x": 13, "y": 0},
{"matrix": [6, 0], "x": 14, "y": 0},
{"matrix": [1, 0], "x": 0, "y": 1},
{"matrix": [1, 1], "x": 1, "y": 1},
{"matrix": [1, 2], "x": 2, "y": 1},
{"matrix": [1, 3], "x": 3, "y": 1},
{"matrix": [1, 4], "x": 4, "y": 1},
{"matrix": [1, 5], "x": 5, "y": 1},
{"matrix": [7, 5], "x": 9, "y": 1},
{"matrix": [7, 4], "x": 10, "y": 1},
{"matrix": [7, 3], "x": 11, "y": 1},
@ -86,6 +69,13 @@
{"matrix": [7, 1], "x": 13, "y": 1},
{"matrix": [7, 0], "x": 14, "y": 1},
{"matrix": [2, 0], "x": 0, "y": 2},
{"matrix": [2, 1], "x": 1, "y": 2},
{"matrix": [2, 2], "x": 2, "y": 2},
{"matrix": [2, 3], "x": 3, "y": 2},
{"matrix": [2, 4], "x": 4, "y": 2},
{"matrix": [2, 5], "x": 5, "y": 2},
{"matrix": [8, 5], "x": 9, "y": 2},
{"matrix": [8, 4], "x": 10, "y": 2},
{"matrix": [8, 3], "x": 11, "y": 2},
@ -93,21 +83,39 @@
{"matrix": [8, 1], "x": 13, "y": 2},
{"matrix": [8, 0], "x": 14, "y": 2},
{"matrix": [3, 0], "x": 0, "y": 3},
{"matrix": [3, 1], "x": 1, "y": 3},
{"matrix": [3, 2], "x": 2, "y": 3},
{"matrix": [3, 3], "x": 3, "y": 3},
{"matrix": [3, 4], "x": 4, "y": 3},
{"matrix": [9, 4], "x": 10, "y": 3},
{"matrix": [9, 3], "x": 11, "y": 3},
{"matrix": [9, 2], "x": 12, "y": 3},
{"matrix": [9, 1], "x": 13, "y": 3},
{"matrix": [9, 0], "x": 14, "y": 3},
{"matrix": [4, 3], "x": 3, "y": 4},
{"matrix": [4, 2], "x": 4.5, "y": 4.5},
{"matrix": [3, 5], "x": 5.5, "y": 4.5},
{"matrix": [9, 5], "x": 8.5, "y": 4.5},
{"matrix": [10, 2], "x": 9.5, "y": 4.5},
{"matrix": [10, 3], "x": 11, "y": 4},
{"matrix": [5, 2], "x": 4, "y": 5.5},
{"matrix": [4, 4], "x": 5, "y": 5.5},
{"matrix": [4, 5], "x": 6, "y": 5.5},
{"matrix": [10, 5], "x": 8, "y": 5.5},
{"matrix": [10, 4], "x": 9, "y": 5.5},
{"matrix": [11, 2], "x": 10, "y": 5.5},
{"matrix": [5, 4], "x": 4.5, "y": 6.5},
{"matrix": [5, 5], "x": 5.5, "y": 6.5},
{"matrix": [11, 5], "x": 8.5, "y": 6.5},
{"matrix": [11, 4], "x": 9.5, "y": 6.5}
]

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@ -1,3 +1,21 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_colemak.h"
@ -7,7 +25,7 @@
enum layer_names {
_QWERTY, // OS-side Colemak. Default.
_COLEMAK, // Keyboard-side Colemak. Portability, emergency.
_NUMERIC
_NUMERIC,
};
// Shorthand:
@ -23,58 +41,34 @@ enum layer_names {
// https://github.com/qmk/qmk_firmware/pull/2055
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_62key(
KC_VOLD, KC_VOLU, CM_W, CM_F, CM_P, CM_G,
KC_TAB, CM_Q, CM_R, CM_S, CM_T, CM_D,
KC_BSPC, CM_A, CM_X, CM_C, CM_V, CM_B,
SLQ, CM_Z, KC_HOME, KC_PGUP, KC_END,
KC_PGDN, KC_ENT, KC_SPC,
SC_LSPO, KC_LGUI, KC_MINS,
BK_LCTL, KC_LALT,
CM_J, CM_L, CM_U, CM_Y, KC_MPLY, KC_MUTE,
CM_H, CM_N, CM_E, CM_I, CM_SCLN, KC_BSLS,
CM_K, CM_M, KC_COMM, KC_DOT, CM_O, KC_QUOT,
KC_LEFT, KC_UP, KC_RGHT, KC_SLSH, SRQ,
KC_DEL, KC_ESC, KC_DOWN,
KC_EQL, LAYER_N, SC_RSPC,
KC_RALT, BK_RCTL
[_QWERTY] = LAYOUT(
KC_VOLD, KC_VOLU, CM_W, CM_F, CM_P, CM_G, CM_J, CM_L, CM_U, CM_Y, KC_MPLY, KC_MUTE,
KC_TAB, CM_Q, CM_R, CM_S, CM_T, CM_D, CM_H, CM_N, CM_E, CM_I, CM_SCLN, KC_BSLS,
KC_BSPC, CM_A, CM_X, CM_C, CM_V, CM_B, CM_K, CM_M, KC_COMM, KC_DOT, CM_O, KC_QUOT,
SLQ, CM_Z, KC_HOME, KC_PGUP, KC_END, KC_LEFT, KC_UP, KC_RGHT, KC_SLSH, SRQ,
KC_PGDN, KC_ENT, KC_SPC, KC_DEL, KC_ESC, KC_DOWN,
SC_LSPO, KC_LGUI, KC_MINS, KC_EQL, LAYER_N, SC_RSPC,
BK_LCTL, KC_LALT, KC_RALT, BK_RCTL
),
[_COLEMAK] = LAYOUT_62key(
_______, _______, KC_W, KC_F, KC_P, KC_G,
_______, KC_Q, KC_R, KC_S, KC_T, KC_D,
_______, KC_A, KC_X, KC_C, KC_V, KC_B,
_______, KC_Z, _______, _______, _______,
_______, _______, _______,
_______, _______, _______,
_______, _______,
KC_J, KC_L, KC_U, KC_Y, _______, _______,
KC_H, KC_N, KC_E, KC_I, KC_SCLN, _______,
KC_K, KC_M, _______, _______, KC_O, _______,
_______, _______, _______, _______, _______,
_______, _______, _______,
_______, _______, _______,
_______, _______
[_COLEMAK] = LAYOUT(
_______, _______, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, _______, _______,
_______, KC_Q, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_SCLN, _______,
_______, KC_A, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, _______, _______, KC_O, _______,
_______, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______
),
[_NUMERIC] = LAYOUT_62key(
LAYER_C, KC_INS, KC_F2, KC_F3, KC_F4, KC_F5,
KC_F12, KC_F1, KC_2, KC_3, KC_4, KC_5,
_______, KC_1, KC_AT, KC_HASH, KC_DLR, KC_PERC,
KC_GRV, KC_EXLM, KC_BTN1, KC_WH_U, KC_BTN2,
KC_WH_D, RGB_MOD, _______,
_______, _______, EMDASH,
_______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, QK_BOOT, KC_WAKE, // *
KC_6, KC_7, KC_8, KC_9, KC_F10, KC_F11,
KC_CIRC, KC_AMPR, KC_ASTR, KC_APP, KC_0, PASTE,
KC_MS_L, KC_MS_U, KC_MS_R, KC_PSCR, RGB_TOG,
KC_ACL1, KC_ACL2, KC_MS_D,
KC_ACL0, _______, _______,
_______, _______
[_NUMERIC] = LAYOUT(
LAYER_C, KC_INS, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, QK_BOOT, KC_WAKE, // *
KC_F12, KC_F1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_F10, KC_F11,
_______, KC_1, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_APP, KC_0, PASTE,
KC_GRV, KC_EXLM, KC_BTN1, KC_WH_U, KC_BTN2, KC_MS_L, KC_MS_U, KC_MS_R, KC_PSCR, RGB_TOG,
KC_WH_D, RGB_MOD, _______, KC_ACL1, KC_ACL2, KC_MS_D,
_______, _______, EMDASH, KC_ACL0, _______, _______,
_______, _______, _______, _______
)
};
@ -82,7 +76,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Debian 10 was seeing duplicate keypress and release events for sleep
// (regardless of i3 binding), which ruined the function.
/*
The rest is all about lighting control.
The logic here represents a pretty poor compromise solution between the

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@ -0,0 +1,29 @@
# DMOTE
![DMOTE](https://i.imgur.com/JYkB6LBh.jpg)
The “**D**actyl-**M**anuForm: **O**pposable **T**humb **E**dition” is made from a Clojure
application maintained [here](https://github.com/veikman/dactyl-keyboard).
The application supports varied physical layouts and therefore matrices.
This physical variability is its main feature; its QMK firmware is ordinary.
* Keyboard Maintainer: [Viktor Eikman](https://github.com/veikman/)
* Hardware Supported: Pro Micro and clones
Make example for this keyboard (after setting up your build environment):
make handwired/dmote:default
Flashing example for this keyboard:
make handwired/dmote:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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